The death of [17 Monk] Tofur (Human)

in In a Wide Pool

from the perspective of [45 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds of endurance (magic)
<worn on eyes>       a worn pair of sandstorm goggles of endurance
<worn in ear>        an anti-matter earring
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn on face>       mask of battles past [poor]
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn around neck>   some lily pads
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the shroud of hatred [poor] (magic) (glowing) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a burnt rubber quiver from Valley of Crushk
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<attached to belt>   an obsidian hookah [79%]
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn around wrist>  some ivory bracers (glowing)
<worn on hands>      some masterly-crafted silver gloves
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     a sun ring [poor] with a strange dark bloodstone (magic) (glowing)
<held>               the head of a giant termite queen
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       boots of brain golem skin of regeneration (magic)

A halfling guard who is rather far off to your north.
The halfling warrior who is close by to your south.
The halfling warrior who is not far off to your south.

< 661h/661H 200v/200V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S
A steel dagger has been tossed aside here.
A shady-looking halfling stands here, keeping to the shadows.
A merchant wanders aimlessly.(Gold Aura)
A shady-looking halfling stands here, keeping to the shadows.
A small box turtle ambles by.
A wealthy human merchant walks through town.
A well-muscled farmer walks through the market to deliver goods.(Gold Aura)

< 661h/661H 200v/200V Pos: standing >

< 661h/661H 200v/200V Pos: standing >
Hey! the halfling thief just tried to steal your mask of battles past [poor]!
You discover that the halfling thief has his hands in your wallet.

< 661h/661H 200v/200V Pos: standing >
The wealthy merchant leaves south.

< 661h/661H 200v/200V Pos: standing >

< 661h/661H 200v/200V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the illithids (magic)

< 661h/661H 200v/200V Pos: standing >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds of endurance (magic)
<worn on eyes>       a worn pair of sandstorm goggles of endurance
<worn in ear>        an anti-matter earring
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn on face>       mask of battles past [poor]
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn around neck>   some lily pads
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the shroud of hatred [poor] (magic) (glowing) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a burnt rubber quiver from Valley of Crushk
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<attached to belt>   an obsidian hookah [79%]
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn around wrist>  some ivory bracers (glowing)
<worn on hands>      some masterly-crafted silver gloves
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     a sun ring [poor] with a strange dark bloodstone (magic) (glowing)
<held>               the head of a giant termite queen
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       boots of brain golem skin of regeneration (magic)

< 661h/661H 200v/200V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds of endurance (magic)
<worn on eyes>       a worn pair of sandstorm goggles of endurance
<worn in ear>        an anti-matter earring
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn on face>       mask of battles past [poor]
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn around neck>   some lily pads
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the shroud of hatred [poor] (magic) (glowing) (humming)
<worn on back>       a large leather backpack
<worn on tail>       
<worn as quiver>     a burnt rubber quiver from Valley of Crushk
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<attached to belt>   an obsidian hookah [79%]
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn around wrist>  some ivory bracers (glowing)
<worn on hands>      some masterly-crafted silver gloves
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     a sun ring [poor] with a strange dark bloodstone (magic) (glowing)
<held>               the head of a giant termite queen
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       boots of brain golem skin of regeneration (magic)

< 661h/661H 200v/200V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 661h/661H 200v/200V Pos: standing >
Hey! the halfling thief just tried to steal your golden crown set with diamonds of endurance!
You discover that the halfling thief has his hands in your wallet.

< 661h/661H 200v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
A small, pink marble fountain gurgles quietly.
A small bright red salamander does his best to hide in the flowers.
A giant dragonfly zips around here.
A small halfling woman wanders here, humming to herself.(Gold Aura)
A wealthy human merchant walks through town.
A halfling adventurer wanders here humming to himself.(Gold Aura)
A halfling guard stands at ease.(Gold Aura)
The Woodseer Quartermaster stands here.(Gold Aura)

< 661h/661H 199v/200V Pos: standing >
The wealthy merchant leaves south.

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
An ugly frog is here eating insects.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 661h/661H 197v/200V Pos: standing >
A halfling guard suddenly attacks YOU!
A halfling guard misses you.
Sorry, you aren't allowed to do that in combat.

< 661h/661H 200v/200V Pos: standing >
< T: Riudel TP: sta TC:excellent E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 661h/661H 200v/200V Pos: standing >
< T: Riudel TP: sta TC:excellent E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 661h/661H 200v/200V Pos: standing >
< T: Riudel TP: sta TC:excellent E: halfling sta EP: excellent >
 You start chanting...

< 661h/661H 200v/200V Pos: standing >
< T: Riudel TP: sta TC:excellent E: halfling sta EP: excellent >
 Casting: sleep *

< 661h/661H 200v/200V Pos: standing >
< T: Riudel TP: sta TC:excellent E: halfling sta EP: excellent >
 Casting: sleep 

< 661h/661H 200v/200V Pos: standing >
< T: Riudel TP: sta TC:excellent E: halfling sta EP: excellent >
 You dodge a halfling guard's vicious attack.
A halfling guard's weak slash grazes you.

< 660h/661H 200v/200V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: halfling sta EP: excellent >
 You complete your spell...
A halfling guard goes to sleep.

< 660h/661H 200v/200V Pos: standing >

< 660h/661H 200v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: A Lacewood Cottage
</map>

<map>
Zone: Woodseer.
Room: A Lacewood Cottage
</map>
A Lacewood Cottage
Obvious exits: -E
A speckled mother duck protects her young.
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
A member of the Woodseer high council stands here drinking tea.(Gold Aura)

< 660h/661H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 660h/661H 199v/200V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 661h/661H 200v/200V Pos: standing >
You complete your spell...
You completely vanish.

< 661h/661H 200v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
An ugly frog is here eating insects.
A halfling guard stands, apparently asleep.(Gold Aura)

< 661h/661H 199v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U
A halfling guard stands at ease.(Gold Aura)

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
An ugly frog is here eating insects.
A halfling guard stands, apparently asleep.(Gold Aura)

< 661h/661H 199v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
A halfling guard stands, apparently asleep.(Gold Aura)

< 661h/661H 199v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U
A halfling guard stands at ease.(Gold Aura)

< 661h/661H 198v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A shady-looking halfling stands here, keeping to the shadows.
You sense a lifeform nearby.
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)

< 661h/661H 199v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
In Front of Ctenmir's
Obvious exits: -E -U -D
A halfling guard stands, apparently asleep.(Gold Aura)

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
One of the halfling woodcarvers walks through the area.(Gold Aura)

< 661h/661H 197v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -D

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E# -S

< 661h/661H 199v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Orchid Way
</map>
Orchid Way
Obvious exits: -E -S# -W

< 661h/661H 199v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Near a Shallow Pool
</map>
Near a Shallow Pool
Obvious exits: -E -S -W

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Shallow Pool
</map>
In a Shallow Pool
Obvious exits: -N -E -S -W

< 661h/661H 197v/200V Pos: standing >
You quickly scan the area.
A yellow perch who is not far off to your north.
A fuzzy duckling who is in the distance to your east.

< 661h/661H 200v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Beneath a Thin Waterfall
</map>
Beneath a Thin Waterfall
Obvious exits: -E -S

< 661h/661H 198v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Shallow Pool
</map>
In a Shallow Pool
Obvious exits: -N -E -S

< 661h/661H 196v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 661h/661H 196v/200V Pos: standing >

< 661h/661H 200v/200V Pos: standing >
It's a bit nippy here.

<map>
Zone: Woodseer.
Room: On a Small River
</map>
On a Small River
Obvious exits: -N -S

< 661h/661H 198v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: At the Waterfall's Edge
</map>
At the Waterfall's Edge
Obvious exits: -N -D

< 661h/661H 196v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: Falling in the Water Stream
</map>
Falling in the Water Stream
Obvious exits: -D

< 661h/661H 198v/200V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
You see nothing.

< 661h/661H 198v/200V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Falling in the Water Stream
</map>
Falling in the Water Stream
Obvious exits: -D

< 661h/661H 198v/200V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Falling in the Water Stream
</map>
Falling in the Water Stream
Obvious exits: -D

< 661h/661H 196v/200V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
The halfling warrior who is rather far off below you.

< 661h/661H 196v/200V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Falling in the Water Stream
</map>
Falling in the Water Stream
Obvious exits: -D

< 661h/661H 198v/200V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Falling in the Water Stream
</map>
Falling in the Water Stream
Obvious exits: -D

< 661h/661H 196v/200V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly good) 
  *Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (good)          
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (very good)     
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (evil)          
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 661h/661H 196v/200V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
The halfling warrior who is not far off below you.

< 661h/661H 197v/200V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Falling in the Water Stream
</map>
Falling in the Water Stream
Obvious exits: -D

< 661h/661H 196v/200V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
The halfling warrior who is close by below you.

< 661h/661H 199v/200V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Beneath a Large Waterfall
</map>

<map>
Zone: Woodseer.
Room: Beneath a Large Waterfall
</map>
Beneath a Large Waterfall
Obvious exits: -E -S
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 661h/661H 198v/200V Pos: standing >
You quickly scan the area.
A yellow perch who is not far off to your east.
A yellow perch who is close by to your south.
A brown duck who is a brief walk away to your south.
The halfling thief who is a brief walk away to your south.
The small woman who is rather far off to your south.
Syune who is in the distance to your south.

< 661h/661H 198v/200V Pos: standing >

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -E -S
A small yellow perch swims by.

< 661h/661H 196v/200V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your north.
A yellow perch who is close by to your east.
A yellow perch who is close by to your east.
A yellow perch who is not far off to your east.
A Human who is not far off to your east.
A brown duck who is not far off to your south.
The halfling thief who is not far off to your south.
The small woman who is a brief walk away to your south.
Syune who is rather far off to your south.
A halfling guard who is in the distance to your south.

< 661h/661H 196v/200V Pos: standing >

< 661h/661H 197v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -E -S -W
A small yellow perch swims by.
A small yellow perch swims by.

< 661h/661H 198v/200V Pos: standing >

< 661h/661H 198v/200V Pos: standing >
The pool continues.
You extend your sights eastward.
In a Wide Pool
Obvious exits: -N -W -U
A small yellow perch swims by.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)

< 661h/661H 198v/200V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>

<map>
Zone: Woodseer.
Room: In a Wide Pool
</map>
In a Wide Pool
Obvious exits: -N -W -U
A small yellow perch swims by.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)

< 661h/661H 196v/200V Pos: standing >
You start chanting...
You snap into visibility.

< 661h/661H 196v/200V Pos: standing >
Casting: asphyxiate 

< 661h/661H 200v/200V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 661h/661H 200v/200V Pos: standing >
[Damage: 37 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 661h/661H 200v/200V Pos: standing >
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 661h/661H 200v/200V Pos: standing >
You start chanting...

< 661h/661H 200v/200V Pos: standing >
A yellow perch enters from the west.
Casting: asphyxiate 

< 661h/661H 200v/200V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 29 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
A Human is dead! R.I.P.
You receive your share of experience.