The death of [ 1 Warrior] Trist (Thri-Kreen)

in The House of Ikitik

from the perspective of [44 Necrolyte] Zloin Dakhira (Kobold)

<worn as a badge>    a silverthorn corsage (glowing)
<worn on head>       the turban of power [poor] [66%]
<worn on eyes>       a foggy visor [poor]
<worn in ear>        an earring of the waves [superior]
<worn in ear>        a troglodyte earring [superior]
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   some kharma mind beads
<worn around neck>   a necklace of the Emissary [superior] [86%]
<worn on body>       a heavy suit of guard's platemail [poor]
<worn about body>    a griffon feather cloak (illuminating) [84%]
<worn on tail>       a gleaming crystal tail protector
<worn about waist>   a belt of fresh blood [poor]
<worn on belt buckle>a decent steel belt buckle
<attached to belt>   a mystical tome covered in demon-skin
<worn on arms>       some sandy sleeves
<held as shield>     a summoner's shield [superior] (humming)
<worn around wrist>  a magical ruby bracelet
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn on hands>      a pair of crystalized gloves [poor] (glowing) (humming)
<worn on finger>     a dark flesh ring [85%]
<worn on finger>     a ring of sandstone [superior]
<held>               a shriveled and rotting human head [poor]
<worn on legs>       some sandy leggings [poor]
<worn on feet>       some boots of forest running [poor]


< 487h/487H 107v/156V Pos: standing >

< 487h/487H 112v/156V Pos: standing >
A Cozy Home
Obvious exits: -South
A LARGE fire elemental is here blazing with heat! (minion) 
Orthyn  Dakhira (Drow Elf)(medium) stands, floating here.
*Pok Totally an Anti-Paladin Dakhira (Githyanki)(medium) stands in mid-air here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dakar's head.
A thri-kreen youth runs rampant here.

< 487h/487H 116v/156V Pos: standing >

< 487h/487H 116v/156V Pos: standing >

< 487h/487H 120v/156V Pos: standing >

< 487h/487H 124v/156V Pos: standing >

< 487h/487H 124v/156V Pos: standing >
A volunteer guard enters from the south.

< 487h/487H 133v/156V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 136v/156V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 137v/156V Pos: standing >
It is 3pm, on the Day of the Great Gods
The 19th Day of the Month of FirstFrost, Year 1869.
Time elapsed since boot-up: 0:13:55
Current time is: Sat Feb  8 03:26:31 2020 (GMT)
                 Fri Feb  7 23:26:31 2020 (EDT)

< 487h/487H 137v/156V Pos: standing >

< 487h/487H 138v/156V Pos: standing >

< 487h/487H 140v/156V Pos: standing >
You don't have that spell memorized.

< 487h/487H 141v/156V Pos: standing >
You have memorized the following spells:
( 9th circle)  2 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               3 - vitalize undead
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               1 - wither
               6 - life leech
( 3rd circle)  2 - animate dead
               6 - dispel magic
               1 - sense follower
( 2nd circle)  9 - sleep
               1 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               6 - slashing darkness

You can memorize no more spells.

< 487h/487H 142v/156V Pos: standing >
Orthyn starts casting a spell called 'vitalize undead'.

< 487h/487H 148v/156V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'zuharukz jioculoae'
Darkness seems to encompass Orthyn, and begins to permeate his rotting flesh!

< 487h/487H 149v/156V Pos: standing >
Dakar gets something from a bottomless bag of the illithids.

< 487h/487H 150v/156V Pos: standing >
Dakar puts a small pile of coins into a bottomless bag of the illithids.

< 487h/487H 151v/156V Pos: standing >
Orthyn starts casting a spell called 'protect undead'.

< 487h/487H 151v/156V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Orthyn.

< 487h/487H 152v/156V Pos: standing >
Orthyn starts casting a spell called 'protect undead'.

< 487h/487H 154v/156V Pos: standing >

< 487h/487H 154v/156V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Orthyn.

< 487h/487H 155v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Orthyn starts casting a spell called 'protection from living'.

< 487h/487H 156v/156V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 487h/487H 156v/156V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'sfahzqhuai yfaw ruzuio'

< 487h/487H 156v/156V Pos: standing >
Orthyn sits down in a comfortable spot.

< 487h/487H 156v/156V Pos: standing >
Orthyn opens a tome of wizardry and begins studying it intently.

< 487h/487H 156v/156V Pos: standing >
Orthyn closes his book and grins malevolently.

< 487h/487H 156v/156V Pos: standing >
Orthyn clambers to his feet.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Dakar does beacon trigger on a dim entry?

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
A volunteer guard leaves south.

< 487h/487H 156v/156V Pos: standing >
Nul not sure

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 156v/156V Pos: standing >
Experience till level: -1476649

< 487h/487H 156v/156V Pos: standing >
A Cozy Home
Obvious exits: -South
A LARGE fire elemental is here blazing with heat! (minion) 
Orthyn  Dakhira (Drow Elf)(medium) stands, floating here.
*Pok Totally an Anti-Paladin Dakhira (Githyanki)(medium) stands in mid-air here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A thri-kreen youth runs rampant here.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 156v/156V Pos: standing >
Experience till level: -1476649

< 487h/487H 156v/156V Pos: standing >
A volunteer guard enters from the south.

< 487h/487H 156v/156V Pos: standing >
You have memorized the following spells:
( 9th circle)  2 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               3 - vitalize undead
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               1 - wither
               6 - life leech
( 3rd circle)  2 - animate dead
               6 - dispel magic
               1 - sense follower
( 2nd circle)  9 - sleep
               1 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               6 - slashing darkness

You can memorize no more spells.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.
Dakar waiting about another 8 mins.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 156v/156V Pos: standing >
Pok is surrounded by burning flames!

< 487h/487H 156v/156V Pos: standing >
It is 4pm, on the Day of the Great Gods
The 19th Day of the Month of FirstFrost, Year 1869.
Time elapsed since boot-up: 0:15:22
Current time is: Sat Feb  8 03:27:58 2020 (GMT)
                 Fri Feb  7 23:27:58 2020 (EDT)

< 487h/487H 156v/156V Pos: standing >
Dakar 7

< 487h/487H 156v/156V Pos: standing >
Nul pretty sure its on exiting the room

< 487h/487H 156v/156V Pos: standing >
You start chanting...

< 487h/487H 156v/156V Pos: standing >
Casting: protect undead 

< 487h/487H 156v/156V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 487h/487H 156v/156V Pos: standing >
You start chanting...

< 487h/487H 156v/156V Pos: standing >
Casting: protect undead 

< 487h/487H 156v/156V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
You sit down and relax.
Dakar nods.

< 487h/487H 156v/156V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               3 - vitalize undead
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               1 - wither
               6 - life leech
( 3rd circle)  2 - animate dead
               6 - dispel magic
               1 - sense follower
( 2nd circle)  9 - sleep
               1 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               6 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) protect undead
    6 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 487h/487H 156v/156V Pos: sitting >
You start meditating...

< 487h/487H 156v/156V Pos: sitting >
You have finished memorizing protect undead.

< 487h/487H 156v/156V Pos: sitting >

< 487h/487H 156v/156V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 487h/487H 156v/156V Pos: sitting >
You clamber to your feet.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
A volunteer guard leaves south.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Autosaving...

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Dakar's body appears to recover from the affects of the potion.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
A Cozy Home
Obvious exits: -South
A LARGE fire elemental is here blazing with heat! (minion) 
Orthyn  Dakhira (Drow Elf)(medium) stands, floating here.
*Pok Totally an Anti-Paladin Dakhira (Githyanki)(medium) stands in mid-air here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A thri-kreen youth runs rampant here.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
  *ultravision
  *ud-sneak
  *dayvision
  *unholy alliance
   spawn
  *vision of the dead

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
A Cozy Home
Obvious exits: -South
A LARGE fire elemental is here blazing with heat! (minion) 
Orthyn  Dakhira (Drow Elf)(medium) stands, floating here.
*Pok Totally an Anti-Paladin Dakhira (Githyanki)(medium) stands in mid-air here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A thri-kreen youth runs rampant here.

< 487h/487H 156v/156V Pos: standing >
Dakar starts casting a spell.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Dakar.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
A Cozy Home
Obvious exits: -South
A LARGE fire elemental is here blazing with heat! (minion) 
Orthyn  Dakhira (Drow Elf)(medium) stands, floating here.
*Pok Totally an Anti-Paladin Dakhira (Githyanki)(medium) stands in mid-air here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A thri-kreen youth runs rampant here.

< 487h/487H 156v/156V Pos: standing >
Dakar sits down in a comfortable spot.

< 487h/487H 156v/156V Pos: standing >
Dakar opens an illithid-skin spellbook of wyld magick and begins studying it intently.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Dakar closes his book and grins malevolently.

< 487h/487H 156v/156V Pos: standing >
Dakar clambers to his feet.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Dakar starts casting a spell called 'protect undead'.

< 487h/487H 156v/156V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Dakar.

< 487h/487H 156v/156V Pos: standing >
Dakar sits down in a comfortable spot.

< 487h/487H 156v/156V Pos: standing >
Dakar opens an illithid-skin spellbook of wyld magick and begins studying it intently.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Dakar closes his book and grins malevolently.

< 487h/487H 156v/156V Pos: standing >
Dakar clambers to his feet.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Nul starts casting a spell.

< 487h/487H 156v/156V Pos: standing >
Nul completes his spell...
Nul utters the words 'zhpzfzar yafw'

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Nul sits down in a comfortable spot.

< 487h/487H 156v/156V Pos: standing >
A large leather backpack contains:

a slender fishing pole
the robes of the maelstrom
a large pile of coins
[2] a large hairy crab
a large pike fish
a sparkling large bass
[6] a potion of endurance
[10] a scroll of identify
a large emerald
a half burnt note
a large brass fragment
a bottle of orcish spirits
a wand of heat (glowing)
a set of lockpicks
[3] a quill
[10] a silvery potion
a large piece of adamantium ore

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Nul clambers to his feet.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Nul gets a dark misty potion from his bottomless bag of the shield dwarves.

< 487h/487H 156v/156V Pos: standing >
Nul quaffs a dark misty potion.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
You get a large pile of coins from your large leather backpack.
There were: 176 platinum coins, 381 gold coins, 6000 silver coins, 10005 copper coins. 

< 487h/487H 156v/156V Pos: standing >
Sorry, but you cannot do that here!

< 487h/487H 156v/156V Pos: standing >
Nul actually should have ran to ironstar and waited for alfy

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
A Cozy Home
Obvious exits: -South
A LARGE fire elemental is here blazing with heat! (minion) 
Orthyn  Dakhira (Drow Elf)(medium) stands, floating here.
*Pok Totally an Anti-Paladin Dakhira (Githyanki)(medium) stands in mid-air here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A thri-kreen youth runs rampant here.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 156v/156V Pos: standing >
Ok.
You put 176 platinum, 381 gold, 6000 silver, and 10005 copper coins into a large leather backpack.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
You do not see that here.

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
Orthyn no way he on this late

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your south.
A thri-kreen youth who is not far off to your south.
A thri-kreen homemaker who is not far off to your south.

< 487h/487H 156v/156V Pos: standing >
Dakar leaves south.
You follow Dakar.

East Cozy Way
   This is where the main concentration of thri-kreen homes are situated,
although they are used for little more than sleeping quarters.  Bits of random
junk are strewn about here and there, the discarded toys of small children.
Obvious exits: -North -East  -South -West 
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A member of the volunteer guards watches the area.
Nul enters from the north.
A LARGE fire elemental enters from the north.
A void elemental sneaks in from the north.
Pok enters from the north.
Orthyn enters from the north.

< 487h/487H 155v/156V Pos: standing >
Dakar leaves west.
You follow Dakar.

The Northern Intersection
   Here the central path intersects Cozy Way, which many of the village
homes are situated on.  Farther down the path to the north, Forktree marks
the northern gate of the dump.  The trash piles in this section of town are
significantly smaller than those on the southern side of the dump, but
still rise well overhead.
Obvious exits: -North -East  -South -West 
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
Nul enters from the east.
A LARGE fire elemental enters from the east.
Pok enters from the east.
Orthyn enters from the east.

< 487h/487H 153v/156V Pos: standing >
Dakar leaves west.
You follow Dakar.

West Cozy Way
   This side of Cozy Way seems slightly nicer then the east side.  There is
less trash, and the structures here are built with more choice pieces of junk.
The surface of the street here is also devoid of the litter which plagues the
eastern half of Cozy Way.
Obvious exits: -North -East  -South -West 
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
Nul enters from the east.
A LARGE fire elemental enters from the east.
Pok enters from the east.
Orthyn enters from the east.

< 487h/487H 151v/156V Pos: standing >
You quickly scan the area.
A successful merchant who is close by to your north.
A retired thri-kreen who is close by to your south.
A wealthy noble who is not far off to your west.
Dakar nods.

< 487h/487H 151v/156V Pos: standing >

< 487h/487H 151v/156V Pos: standing >

< 487h/487H 152v/156V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your east.

< 487h/487H 152v/156V Pos: standing >
Dakar nods.

< 487h/487H 153v/156V Pos: standing >
You quickly scan the area.
A successful merchant who is close by to your north.
A retired thri-kreen who is close by to your south.
A wealthy noble who is not far off to your west.

< 487h/487H 153v/156V Pos: standing >
Nul starts casting a spell.

< 487h/487H 154v/156V Pos: standing >

< 487h/487H 155v/156V Pos: standing >

< 487h/487H 155v/156V Pos: standing >
You quickly scan the area.
A successful merchant who is close by to your north.
A volunteer guard who is not far off to your east.
A retired thri-kreen who is close by to your south.
A wealthy noble who is not far off to your west.

< 487h/487H 156v/156V Pos: standing >
Nul completes his spell...
Nul utters the words 'xarr ay ufai'

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A successful merchant who is close by to your north.
A volunteer guard who is not far off to your east.
A wealthy noble who is not far off to your west.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A successful merchant who is close by to your north.
A volunteer guard who is not far off to your east.
A wealthy noble who is not far off to your west.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A successful merchant who is close by to your north.
A volunteer guard who is not far off to your east.
A retired thri-kreen who is close by to your south.
A wealthy noble who is not far off to your west.

< 487h/487H 156v/156V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your east.
A retired thri-kreen who is close by to your south.
Dakar leaves west.
You follow Dakar.

End of West Cozy Way
   Here the street comes to an end, bracketed by homes to both the south and
west.  Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East  -South -West 
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
Pok enters from the east.
Orthyn enters from the east.

< 487h/487H 154v/156V Pos: standing >
Dakar leaves west.
You follow Dakar.

A Comfortable Home
   This is obviously the residence of one of the more wealthy inhabitants of
the dump.  Some of the items which are displayed on the walls here look
like they may actually have some small amount of worth, and the walls
themselves are made of actual wood instead of garbage.
Obvious exits: -East 
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A wealthy noble thri-kreen ponders more ways to gain status.
Pok enters from the east.
Orthyn enters from the east.

< 487h/487H 152v/156V Pos: standing >
You quickly scan the area.
A void elemental who is not far off to your east.
A LARGE fire elemental who is not far off to your east.
Nul who is not far off to your east.
A volunteer guard who is rather far off to your east.
Dakar leaves east.
You follow Dakar.

End of West Cozy Way
   Here the street comes to an end, bracketed by homes to both the south and
west.  Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East  -South -West 
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
Pok enters from the west.
Orthyn enters from the west.

< 487h/487H 151v/156V Pos: standing >
Dakar leaves south.
You follow Dakar.

A Comfortable Home
   This is obviously the residence of one of the more wealthy inhabitants of
the dump.  Some of the items which are displayed on the walls here look
like they may actually have some small amount of worth, and the walls
themselves are made of actual wood instead of garbage.
Obvious exits: -North
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A member of the volunteer guards watches the area.
You sense a lifeform nearby.
A wealthy noble thri-kreen ponders more ways to gain status.
Pok enters from the north.
Orthyn enters from the north.

< 487h/487H 149v/156V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A Thri-Kreen who is a brief walk away to your north.
A marooned xixchil who is a brief walk away to your north.
Dakar leaves north.
You follow Dakar.

End of West Cozy Way
   Here the street comes to an end, bracketed by homes to both the south and
west.  Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East  -South -West 
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
A LARGE fire elemental is here blazing with heat! (minion) 
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Ka enters from the south.
Pok enters from the south.
Orthyn enters from the south.

< 487h/487H 148v/156V Pos: standing >
Dakar leaves north.
You follow Dakar.

Noblemans Court
   This small circle is where the real leadership behind the dump village
can be found.  It is extremely clean, and the ground here is actually paved
by hardened wood particles.  There are houses made of beatifully stained wood
on both the east and west sides of the court, while a magnificant home
carved from the stump of a baby aravne tree lies north.
Obvious exits: -North -East  -South -West 
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A member of the volunteer guards watches the area.
Ka enters from the south.
Nul enters from the south.
A LARGE fire elemental enters from the south.
A void elemental sneaks in from the south.
Pok enters from the south.
Orthyn enters from the south.

< 487h/487H 146v/156V Pos: standing >
Dakar leaves north.
You follow Dakar.

The House of Ikitik
   Carved entirely from the stump of a baby aravne tree, this home is
incredible.  Artwork of incredible quality has been carved into the very
walls, making the entire structure a detailed work of art.  Strange artifacts
are displayed on protruding shelves, the likes of which have not been seen by
many mortal eyes.  One particular carving is intriguing, as it depicts
strange colored globes hanging in space, with a golden ball in the
center.
Obvious exits: -South
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.
A Thri-Kreen (medium) stands here. (Non-Fraggable)
(Q)A marooned xixchil peer into his globe intently.
Ka enters from the south.
Nul enters from the south.
A LARGE fire elemental enters from the south.
A void elemental sneaks in from the south.
Pok enters from the south.
Orthyn enters from the south.

< 487h/487H 144v/156V Pos: standing >
Dakar starts casting an offensive spell called 'energy drain'.

< 487h/487H 145v/156V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your south.
A volunteer guard who is a brief walk away to your south.
A wealthy noble who is a brief walk away to your south.
Ka tackles a Thri-Kreen square in the chest knocking the wind out of him!

< 487h/487H 145v/156V Pos: standing >
Ka's powerful slash critically injures a Thri-Kreen.
A Thri-Kreen is incapacitated and will slowly die, if not aided.

< 487h/487H 145v/156V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'unsozfol efaui'
Dakar drains the energy of a Thri-Kreen who crumbles into a lifeless husk.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.