The death of [32 Bounty Hunter] Casar (Dwarf)

in Southeast Corner of the Guild Square

from the perspective of [32 Bounty Hunter] Casar (Dwarf)

<worn as a badge>    a four leaf clover
<worn on eyes>       a sand visor (magic)
<worn in ear>        a long beast-shaped earring (magic)
<worn on face>       a stony granite face (magic) (glowing)
<worn around neck>   an alligatorskin collar [superior]
<worn around neck>   an alligatorskin collar [superior]
<worn on body>       an icy hardwood ringmail
<worn about body>    a coconut shoulder guard [88%]
<worn as quiver>     an elven quiver
<worn about waist>   a belt of mining
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       some jodani wood sleeves
<worn around wrist>  a centaurian bracelet of honor (magic) (illuminating)
<worn around wrist>  a set of opal prayer beads
<worn on hands>      some gauntlets of might
<worn on finger>     a dented ring [superior]
<primary weapon>     a longsword named "Whistler" [poor]
<secondary weapon>   a sewing needle [superior]
<worn on legs>       the centaurian legplates of honor (magic)

A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 223h/431H 151v/151V Pos: standing >
 
    *...            
   ..**...    ..    
  ^^.****.......*   
 ^^....****..*****  
 ^^^^^..**********  
 MM..^^..@....****  
 MMMM^^^^^^^......  
 MMMMMMM^MM^^^^^..  
  MMMMMMMMM^M^^.^   
   MMMMMMMMMMMM^    
    MMMMMMMMMMM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 223h/431H 151v/151V Pos: standing >
 
    ...             
   .**...    ...    
  ^.****.......**   
 ^....****..******  
 ^^^^..***********  
 M..^^...@...*****  
 MMM^^^^^^^.......  
 MMMMMM^MM^^^^^...  
  MMMMMMMM^M^^.^^   
   MMMMMMMMMMM^M    
    MMMMMMMMMM^     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 224h/431H 151v/151V Pos: standing >
 
    ..        .     
   **...    ...*    
  .****.......***   
 ....****..*******  
 ^^^..************  
 ..^^....@..******  
 MM^^^^^^^.......*  
 MMMMM^MM^^^^^....  
  MMMMMMM^M^^.^^^   
   MMMMMMMMMM^M^    
    MMMMMMMMM^M     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 224h/431H 151v/151V Pos: standing >
 
    *...    ...     
   ****.......**    
  ...****..******   
 ^^^..************  
 ..^^.......******  
 MM^^^^^^@.......*  
 MMMMM^MM^^^^^....  
 MMMMMMMM^M^^.^^^^  
  MMMMMMMMMMM^M^M   
   MMMMMMMMMM^MM    
    MMMMM^^^^^M     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 224h/431H 151v/151V Pos: standing >
 
    ...    ...*     
   ***.......***    
  ..****..*******   
 ^^..*************  
 .^^.......*******  
 M^^^^^^^@......**  
 MMMM^MM^^^^^.....  
 MMMMMMM^M^^.^^^^.  
  MMMMMMMMMM^M^M^   
   MMMMMMMMM^MMM    
    MMMM^^^^^MM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 224h/431H 151v/151V Pos: standing >
 
    ..    ...**     
   **.......****    
  .****..********   
 ^..**************  
 ^^.......********  
 ^^^^^^^.@.....***  
 MMM^MM^^^^^.....*  
 MMMMMM^M^^.^^^^.*  
  MMMMMMMMM^M^M^.   
   MMMMMMMM^MMMM    
    MMM^^^^^MMM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 224h/431H 151v/151V Pos: standing >
 
    .    ...***     
   *.......*****    
  ****..*********   
 ..***************  
 ^.......*********  
 ^^^^^^..@....****  
 MM^MM^^^^^.....**  
 MMMMM^M^^.^^^^.**  
  MMMMMMMM^M^M^..   
   MMMMMMM^MMMM^    
    MM^^^^^MMMM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 224h/431H 151v/151V Pos: standing >
 
        ...****     
   .......******    
  ***..**********   
 .****************  
 .......**********  
 ^^^^^...@...*****  
 M^MM^^^^^.....***  
 MMMM^M^^.^^^^.***  
  MMMMMMM^M^M^..*   
   MMMMMM^MMMM^.    
    M^^^^^MMMMM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East  -South -West 

< 225h/431H 151v/151V Pos: standing >
 
    ......*****     
   **..*********    
  ***************   
 .......**********  
 ^^^^^.......*****  
 M^MM^^^^@.....***  
 MMMM^M^^.^^^^.***  
 MMMMMMMM^M^M^..**  
  MMMMMMM^MMMM^..   
   MM^^^^^MMMMMM    
    MMMMM^MMMMM     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 225h/431H 151v/151V Pos: standing >
 
    *..********     
   *************    
  ......*********   
 ^^^^^.......*****  
 M^MM^^^^^.....***  
 MMMM^M^^@^^^^.***  
 MMMMMMMM^M^M^..**  
 MMMMMMMM^MMMM^...  
  MMM^^^^^MMMMMM^   
   MMMMMM^MMMMMM    
    M^DMM^MMMMM     
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East  -South -West 

< 225h/431H 151v/151V Pos: standing >
 
    ***********     
   .....********    
  ^^^^.......****   
 M^MM^^^^^.....***  
 MMMM^M^^.^^^^.***  
 MMMMMMMM@M^M^..**  
 MMMMMMMM^MMMM^...  
 MMMM^^^^^MMMMMM^.  
  MMMMMMM^MMMMMM^   
   MM^DMM^MMMMMM    
    MMMMM^^MMMM     
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -North -East  -South -West 

< 225h/431H 151v/151V Pos: standing >
 
    ....*******     
   ^^^.......***    
  ^MM^^^^^.....**   
 MMMM^M^^.^^^^.***  
 MMMMMMMM^M^M^..**  
 MMMMMMMM@MMMM^...  
 MMMM^^^^^MMMMMM^.  
 ^MMMMMMM^MMMMMM^^  
  MMM^DMM^MMMMMMM   
   ^MMMMM^^MMMMM    
    .^MM^^^MMMM     
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -North -East  -South -West 

< 225h/431H 151v/151V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 226h/431H 151v/151V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 226h/431H 151v/151V Pos: standing >
 
    ^^.......**     
   MM^^^^^.....*    
  MMM^M^^.^^^^.**   
 MMMMMMMM^M^M^..**  
 MMMMMMMM^MMMM^...  
 MMMM^^^^@MMMMMM^.  
 ^MMMMMMM^MMMMMM^^  
 ^MMM^DMM^MMMMMMM^  
  ^^MMMMM^^MMMMMM   
   ^.^MM^^^MMMMM    
    ^^^^^^^MMMM     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 226h/431H 151v/151V Pos: standing >
 
    ^^^.......*     
   ^MM^^^^^.....    
  MMMM^M^^.^^^^.*   
 MMMMMMMMM^M^M^..*  
 MMMMMMMMM^MMMM^..  
 MMMMM^^^@^MMMMMM^  
 +^MMMMMMM^MMMMMM^  
 ^^MMM^DMM^MMMMMMM  
  .^^MMMMM^^MMMMM   
   ^^.^MM^^^MMMM    
    .^^^^^^^MMM     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 227h/431H 151v/151V Pos: standing >
 
    ^^^^.......     
   M^MM^^^^^....    
  MMMMM^M^^.^^^^.   
 MMMMMMMMMM^M^M^..  
 MMMMMMMMMM^MMMM^.  
 MMMMMM^^@^^MMMMMM  
 ++^MMMMMMM^MMMMMM  
 ^^^MMM^DMM^MMMMMM  
  ^.^^MMMMM^^MMMM   
   .^^.^MM^^^MMM    
    ..^^^^^^^MM     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 227h/431H 151v/151V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^^^MMMMM  
 +++^MMMMMMM^MMMMM  
 +^^^MMM^DMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 227h/431H 151v/151V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 228h/431H 151v/151V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 228h/431H 151v/151V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 228h/431H 151v/151V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 229h/431H 151v/151V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 230h/431H 151v/151V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 230h/431H 151v/151V Pos: standing >
You dismount a young horse.

< 231h/431H 151v/151V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 231h/431H 150v/151V Pos: standing >
The sun vanishes behind the southern horizon.

< 232h/431H 150v/151V Pos: standing >
Ok.

< 232h/431H 150v/151V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 232h/431H 149v/151V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
An elite dwarven guard of Kimordril is here.

< 232h/431H 148v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 232h/431H 148v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 232h/431H 149v/151V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   

< 233h/431H 149v/151V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 

< 233h/431H 148v/151V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 233h/431H 148v/151V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A polished piece of ivory has been left here.
An elite dwarven guard of Kimordril is here.

< 233h/431H 147v/151V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 234h/431H 149v/151V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 235h/431H 150v/151V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven guard wanders around the area, watching for trouble.

< 235h/431H 149v/151V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up   
An elite guard sits atop a huge boar.

< 235h/431H 148v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 235h/431H 148v/151V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large dog who is a brief walk away to your north.
A gully dwarf who is rather far off to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.

< 236h/431H 149v/151V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down 
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.

< 237h/431H 150v/151V Pos: standing >

The escort says 'You have 162 items, which costs you 4 gold, 8 silver, and 7 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Faelyn
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
a satchel used to hold various items lies here. (magic) (illuminating)
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 238h/431H 150v/151V Pos: standing >
You are carrying: (5/11)
a purple vial
a tiger thigh bone [superior]
a coonskin cap
the humming sword named 'Blaze' (magic) (humming)
a rugged adventurers satchel (magic) (illuminating)

< 238h/431H 150v/151V Pos: standing >
A rugged adventurers satchel contains:

a few coins
a flawless diamond
a magical spyglass (magic)
[26] a dietary supplement
a green potion
a fizzing purple potion
an ancient, silver sword [poor] (magic)
a blue dragonscale
a large emerald
the black queen
a small diamond
a magical essence of Strength (magic)
a silvery potion
[3] a muddy brown potion
the bloody head of the lizardman chieftain
a HUGE diamond
[32] a cup of soft ice cream
a slender fishing pole
[7] a small bandage

< 238h/431H 150v/151V Pos: standing >
You get a rugged adventurers satchel.

< 238h/431H 150v/151V Pos: standing >
The taste of blood slowly fades from your body.

< 238h/431H 150v/151V Pos: standing >
A rugged adventurers satchel contains:

a handcarved pipe
a small pile of coins
a rugged adventurers satchel (magic) (illuminating)
[4] some landrace Medicus

< 238h/431H 151v/151V Pos: standing >
You get a handcarved pipe from a rugged adventurers satchel.

< 238h/431H 151v/151V Pos: standing >

< 238h/431H 151v/151V Pos: standing >
You get some landrace Medicus from a rugged adventurers satchel.

< 238h/431H 151v/151V Pos: standing >

< 238h/431H 151v/151V Pos: standing >
Ok.

< 238h/431H 151v/151V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down 
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.

< 238h/431H 150v/151V Pos: standing >
You pack some landrace Medicus into a handcarved pipe.
You spark some landrace Medicus and inhale deep the smoke from a handcarved pipe.
You're dwarven constitution mitigates the affects of the herbs upon you.
The smoke begins to help your body mend itself.
You finish smoking some landrace Medicus.
You don't think your lungs could handle smoking for a bit.

< 238h/431H 150v/151V Pos: standing >

The escort says 'You have 156 items, which costs you 4 gold, 6 silver, and 9 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Faelyn
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 242h/431H 151v/151V Pos: standing >
Ok.

< 243h/431H 151v/151V Pos: standing >

< 243h/431H 151v/151V Pos: standing >
The Storage Locker for Faelyn
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 243h/431H 151v/151V Pos: standing >
A rugged adventurers satchel contains:

a handcarved pipe
a small pile of coins
a rugged adventurers satchel (magic) (illuminating)
[3] some landrace Medicus

< 243h/431H 151v/151V Pos: standing >
You drop a rugged adventurers satchel.

< 243h/431H 151v/151V Pos: standing >

< 243h/431H 151v/151V Pos: standing >
The Storage Locker for Faelyn
Obvious exits: -North#
a satchel used to hold various items lies here. (magic) (illuminating)
An ornate chest bearing items that are unsorted.

< 243h/431H 151v/151V Pos: standing >
Ok.

< 243h/431H 151v/151V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down 
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.

< 243h/431H 150v/151V Pos: standing >
Sadash snaps into visibility.

< 243h/431H 150v/151V Pos: standing >
Saving Casar.

< 243h/431H 150v/151V Pos: standing >
The Bank of Kimordril
Obvious exits: -Down 
A large wooden counter is here, with a sign posted on it.
Sadash  The Empire (Grey Elf)(small) stands in mid-air here.(Illusion) (casting) 
Ratroper is here, ready to take your money.

< 243h/431H 150v/151V Pos: standing >
Sadash completes his spell...
Sadash utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 212h/431H 150v/151V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 185h/431H 151v/151V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 158h/431H 151v/151V Pos: standing >
Sadash starts casting an offensive spell.

< 160h/431H 151v/151V Pos: standing >
You attempt to flee...
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up   
You flee downward!

< 160h/431H 126v/151V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven guard wanders around the area, watching for trouble.
An elite guard sits atop a huge boar.

< 164h/431H 127v/151V Pos: standing >
You attempt to hide yourself.

< 165h/431H 128v/151V Pos: standing >
Sadash enters from the south.

< 166h/431H 129v/151V Pos: standing >
Sadash leaves north.

< 166h/431H 129v/151V Pos: standing >
Sadash enters from the north.

< 168h/431H 131v/151V Pos: standing >
Sadash starts casting an offensive spell.

< 168h/431H 131v/151V Pos: standing >
Sadash completes his spell...
Sadash utters the word 'pawwzf'
-=[Sadash creates a hammer out of thin air that smashes into you!]=-
OUCH!  That really did HURT!

< 96h/431H 133v/151V Pos: standing >
Sadash starts casting an offensive spell.

< 98h/431H 134v/151V Pos: standing >
Sadash completes his spell...
Sadash utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 68h/431H 137v/151V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
You wish that your wounds would stop BLEEDING so much!

< 41h/431H 137v/151V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 13h/431H 138v/151V Pos: standing >
Sadash starts casting an offensive spell.

< 15h/431H 139v/151V Pos: standing >
A large dog enters from the west.

< 16h/431H 140v/151V Pos: standing >
Sadash completes his spell...
Sadash utters the word 'pawwzf'
-=[Sadash creates a hammer out of thin air that smashes into you!]=-
Your diamond crown of Winduin was completely destroyed by the massive blow!
Your tarnished bronze ring was completely destroyed by the massive blow!
Your some boots of the forest was completely destroyed by the massive blow!
Your tiger's tooth earring was completely destroyed by the massive blow!