The death of [32 Bounty Hunter] Casar (Dwarf)

in Southeast Corner of the Guild Square

from the perspective of [42 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn in ear>        a steel hoop earring
<worn on face>       mask of battles past [poor]
<worn around neck>   a superior leather medallion
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn on body>       the robe of sorcery
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn as quiver>     a burnt rubber quiver from Valley of Crushk
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a fragile limestone belt buckle from Caves of Mt. Skelenak
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<attached to belt>   an obsidian hookah [79%]
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a dark religious bracer
<worn around wrist>  a dark religious bracer
<worn on hands>      some masterly-crafted silver gloves
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a ring of shimmering faerie fire (glowing)
<held>               the head of a giant termite queen
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       boots of brain golem skin (magic)

A gully dwarf who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 453h/506H 213v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.

< 454h/506H 214v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Kalrin's Kegs
</map>

<map>
Zone: Kimordril.
Room: Kalrin's Kegs
</map>
Kalrin's Kegs
Obvious exits: -W -U
Kalrin is here, waiting to sell a container to you.(Gold Aura)

< 455h/506H 213v/215V Pos: standing >
You quickly scan the area.
A large dog who is close by to your west.
Zarlir who is rather far off to your west.
A large dog who is close by above you.
The master brewer who is close by above you.

< 455h/506H 213v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.

< 456h/506H 212v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 456h/506H 212v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 457h/506H 212v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Tanners Guild
</map>

<map>
Zone: Kimordril.
Room: Tanners Guild
</map>
Tanners Guild
Obvious exits: -W -U
A small sign is here, posted on the wall.
A huge rat scurries along here, whiskers wiggling.
A gully dwarf wanders around, collecting garbage.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
(Q)A dirty dwarf is here, working with some animal skins.(Gold Aura)

< 457h/506H 212v/215V Pos: standing >
You quickly scan the area.
A dwarven commoner who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
A large pony who is a brief walk away to your west.
General Kimordril who is a brief walk away to your west.
A patrolling guard who is rather far off to your west.
Kilmoruk who is rather far off to your west.
Tormtukr who is close by above you.

< 458h/506H 212v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 458h/506H 212v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>

<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
Obvious exits: -N -U
An elite guard sits atop a huge boar.(Gold Aura)

< 459h/506H 212v/215V Pos: standing >
You quickly scan the area.
A dwarven commoner who is a brief walk away to your north.
A large dog who is a brief walk away to your north.
A gully dwarf who is rather far off to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.

< 459h/506H 213v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 461h/506H 214v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 461h/506H 213v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 462h/506H 212v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A polished piece of ivory has been left here.
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 462h/506H 211v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 463h/506H 211v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D

< 463h/506H 211v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U

< 464h/506H 211v/215V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Dwarf who is rather far off to your east.
A young horse who is rather far off to your east.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 464h/506H 211v/215V Pos: standing >

< 465h/506H 212v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S

< 465h/506H 212v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S

< 466h/506H 211v/215V Pos: standing >
    MMMMM^M^^.^     
   MMMMMMMMMM^M^    
  MMMMMMMMMMM^MMM   
 ^^MMMMMM^^^^^MMMM  
 ^+++^MMMMMMM^MMMM  
 ^+^^^MMM@DMM^MMMM  
 ^+^^.^^MMMMM^^MMM  
 ^D.^.^^.^MM^^^MMM  
  +^^...^^^^^^^MM   
   ..^^^.^.^^.^^    
    ^^.^^^MM^^.     
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W

< 466h/506H 209v/215V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 467h/506H 210v/215V Pos: standing >
The sun vanishes behind the southern horizon.
You quickly scan the area.
You see nothing.

< 469h/506H 214v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S

< 471h/506H 213v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S

< 471h/506H 211v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U

< 472h/506H 209v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 472h/506H 209v/215V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
An elite guard who is close by to your east.

< 473h/506H 210v/215V Pos: standing >

< 473h/506H 211v/215V Pos: standing >
A Dwarf enters from the east.

< 474h/506H 212v/215V Pos: standing >
A Dwarf leaves up.

< 474h/506H 212v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D

< 477h/506H 214v/215V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off to your west.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.

< 478h/506H 214v/215V Pos: standing >

< 478h/506H 214v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 482h/506H 213v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A polished piece of ivory has been left here.
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 483h/506H 212v/215V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
A large dog who is rather far off to your west.

< 483h/506H 212v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 485h/506H 214v/215V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A large dog who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A large dog who is a brief walk away to your west.

< 486h/506H 214v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 487h/506H 213v/215V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A gully dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A patrolling guard who is close by to your south.
A Dwarf who is not far off to your south.
A huge boar who is not far off to your south.
An elite guard who is not far off to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is not far off to your west.
A huge rat who is in the distance to your west.
An elite guard who is in the distance to your west.

< 488h/506H 213v/215V Pos: standing >

< 488h/506H 213v/215V Pos: standing >

< 490h/506H 215v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 491h/506H 214v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>

<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
Obvious exits: -N -U
An elite guard sits atop a huge boar.(Gold Aura)

< 492h/506H 213v/215V Pos: standing >
Pardon?

< 494h/506H 215v/215V Pos: standing >
An elite guard leaves north riding on a huge boar.

< 496h/506H 215v/215V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 497h/506H 215v/215V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 504h/506H 215v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: The Bank of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The Bank of Kimordril
</map>
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 506h/506H 214v/215V Pos: standing >
You appear to be Grey Elf and is in excellent condition.
He's small in size.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He does not wholly occupy this plane of existence.


< 506h/506H 214v/215V Pos: standing >
You start chanting...

< 506h/506H 214v/215V Pos: standing >

< 506h/506H 214v/215V Pos: standing >
You complete your spell...

< 506h/506H 214v/215V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 506h/506H 214v/215V Pos: standing >
Looks like an exit.
You extend your sights downward.
Goldsmiths Guild
Obvious exits: -N -U

< 506h/506H 215v/215V Pos: standing >
A Dwarf enters from elsewhere.

< 506h/506H 215v/215V Pos: standing >
Looks like an exit.
You extend your sights downward.
Goldsmiths Guild
Obvious exits: -N -U

< 506h/506H 215v/215V Pos: standing >
You see nothing special about him.
This Dwarf has quite a few wounds.
He's medium in size.

<worn as a badge>    a four leaf clover
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a sand visor (magic)
<worn in ear>        a long beast-shaped earring (magic)
<worn in ear>        a tiger's tooth earring
<worn on face>       a stony granite face (magic) (glowing)
<worn around neck>   an alligatorskin collar [superior]
<worn around neck>   an alligatorskin collar [superior]
<worn on body>       an icy hardwood ringmail
<worn about body>    a coconut shoulder guard [88%]
<worn as quiver>     an elven quiver
<worn about waist>   a belt of mining
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       some jodani wood sleeves
<worn around wrist>  a centaurian bracelet of honor (magic) (illuminating)
<worn around wrist>  a set of opal prayer beads
<worn on hands>      some gauntlets of might
<worn on finger>     a tarnished bronze ring (glowing)
<worn on finger>     a dented ring [superior]
<primary weapon>     a longsword named "Whistler" [poor]
<secondary weapon>   a sewing needle [superior]
<worn on legs>       the centaurian legplates of honor (magic)
<worn on feet>       some boots of the forest (magic)
A Dwarf sparks some landrace Medicus and inhales deep the smoke from a handcarved pipe.
A Dwarf finishes smoking his handcarved pipe.
A Dwarf exhales the smoke with a grin.

< 506h/506H 215v/215V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A Dwarf (medium) stands in mid-air here.
Ratroper is here, ready to take your money.(Gold Aura)

< 506h/506H 215v/215V Pos: standing >
A member of the Storage Locker Safety Commission escorts a Dwarf to a private room.

< 506h/506H 215v/215V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 506h/506H 215v/215V Pos: standing >
A Dwarf enters from elsewhere.

< 506h/506H 215v/215V Pos: standing >
You start chanting...
You snap into visibility.

< 506h/506H 215v/215V Pos: standing >
Casting: asphyxiate 

< 506h/506H 215v/215V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 506h/506H 215v/215V Pos: standing >
[Damage: 28 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 506h/506H 215v/215V Pos: standing >
[Damage: 27 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 506h/506H 215v/215V Pos: standing >
You start chanting...

< 506h/506H 215v/215V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves down.

< 506h/506H 215v/215V Pos: standing >
You abort your spell before it's done!

< 506h/506H 215v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
Obvious exits: -N -U

< 506h/506H 214v/215V Pos: standing >
You failed.

< 506h/506H 214v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A Dwarf (medium) stands in mid-air here.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
An elite guard sits atop a huge boar.(Gold Aura)

< 506h/506H 213v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
A gully dwarf wanders around, collecting garbage.

< 506h/506H 212v/215V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A gully dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A Dwarf who is close by to your south.
A patrolling guard who is close by to your south.
An elite guard who is close by to your south.
A huge boar who is close by to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven merchant who is in the distance to your west.
A large dog who is in the distance to your west.
A huge rat who is in the distance to your west.

< 506h/506H 212v/215V Pos: standing >

< 506h/506H 213v/215V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A Dwarf (medium) stands in mid-air here.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
An elite guard sits atop a huge boar.(Gold Aura)

< 506h/506H 213v/215V Pos: standing >
You start chanting...

< 506h/506H 214v/215V Pos: standing >
You complete your spell...
[Damage: 74 ] Your massive hammer causes a Dwarf to double over in pain!

< 506h/506H 215v/215V Pos: standing >
You start chanting...

< 506h/506H 215v/215V Pos: standing >
Casting: asphyxiate 

< 506h/506H 215v/215V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 33 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 506h/506H 215v/215V Pos: standing >
[Damage: 27 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 506h/506H 215v/215V Pos: standing >
[Damage: 28 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 506h/506H 215v/215V Pos: standing >
You start chanting...

< 506h/506H 215v/215V Pos: standing >
A large dog enters from the west.

< 506h/506H 215v/215V Pos: standing >
You complete your spell...
[Damage: 27 ] Your massive hammer causes a Dwarf to double over in pain!
A Dwarf's diamond crown of Winduin was completely destroyed by the massive blow!
A Dwarf's tarnished bronze ring was completely destroyed by the massive blow!
A Dwarf's some boots of the forest was completely destroyed by the massive blow!
A Dwarf's tiger's tooth earring was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.