The death of [39 Necrolyte] Julug Night Raven's Watch (Githzerai)

in Elegantly Carpeted Hallway

from the perspective of [42 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a steel hoop earring
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   a superior leather medallion
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn on body>       the robe of sorcery
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn as quiver>     a burnt rubber quiver from Valley of Crushk
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a fragile limestone belt buckle from Caves of Mt. Skelenak
<attached to belt>   an obsidian hookah [79%]
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     an unearthly ivory tower shield
<worn around wrist>  some lily pads
<worn around wrist>  some lily pads
<worn on hands>      some masterly-crafted silver gloves
<worn on finger>     a ring of shimmering faerie fire (glowing)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<held>               the head of a giant termite queen
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       boots of brain golem skin (magic)


< 426h/426H 215v/215V Pos: standing >

< 426h/426H 215v/215V Pos: standing >

< 426h/426H 215v/215V Pos: standing >

< 426h/426H 215v/215V Pos: standing >

< 426h/426H 215v/215V Pos: standing >

< 426h/426H 215v/215V Pos: standing >

< 426h/426H 215v/215V Pos: standing >

< 426h/426H 215v/215V Pos: standing >
You have memorized the following spells:
( 9th circle)  2 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

You can memorize no more spells.

< 426h/426H 215v/215V Pos: standing >
You purge 'asphyxiate' from your thoughts.

< 426h/426H 215v/215V Pos: standing >
You sit down and relax.

< 426h/426H 215v/215V Pos: sitting >

< 426h/426H 215v/215V Pos: sitting >
You are memorizing dream travel, which will take about 4 seconds.

< 426h/426H 215v/215V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 426h/426H 215v/215V Pos: standing >
You start chanting...

< 426h/426H 215v/215V Pos: standing >
Casting: mask 

< 426h/426H 215v/215V Pos: standing >
You complete your spell...
You fade back into your own image.

< 426h/426H 215v/215V Pos: standing >

< 426h/426H 215v/215V Pos: standing >
You sit down and relax.

< 426h/426H 215v/215V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - asphyxiate
( 8th circle)  1 - fly
               1 - shadow shield
               1 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 9th) dream travel
    7 seconds:  ( 8th) mask

You can memorize no more spells.
You continue your study.

< 426h/426H 215v/215V Pos: sitting >
You start meditating...

< 426h/426H 215v/215V Pos: sitting >
You have finished memorizing dream travel.
A human merchant has just given you his consent.

< 426h/426H 215v/215V Pos: sitting >
Ur has just given you his consent.
A drow bladesman has just given you his consent.

< 426h/426H 215v/215V Pos: sitting >
You have finished memorizing mask.
Your studies are complete.

< 426h/426H 215v/215V Pos: sitting >
No one here by that name.

< 426h/426H 215v/215V Pos: sitting >
No one here by that name.

< 426h/426H 215v/215V Pos: sitting >
No one here by that name.

< 426h/426H 215v/215V Pos: sitting >
You clamber to your feet.

< 426h/426H 215v/215V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - asphyxiate
               1 - dream travel
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

You can memorize no more spells.

< 426h/426H 215v/215V Pos: standing >
You start chanting...

< 426h/426H 215v/215V Pos: standing >
Casting: dream travel *

< 426h/426H 215v/215V Pos: standing >
Casting: dream travel 

< 426h/426H 215v/215V Pos: standing >
You complete your spell...
A drow bladesman falls asleep.
A human merchant falls asleep.
Ur falls asleep.

< 426h/426H 215v/215V Pos: standing >
You purge 'dream travel' from your thoughts.

< 426h/426H 215v/215V Pos: standing >
You sit down and relax.

< 426h/426H 215v/215V Pos: sitting >
You are memorizing asphyxiate, which will take about 4 seconds.

< 426h/426H 215v/215V Pos: sitting >
You start meditating...

< 426h/426H 215v/215V Pos: sitting >
Ur awakens.
A drow bladesman awakens.
A human merchant awakens.

< 426h/426H 215v/215V Pos: sitting >
Ur starts following you.

< 426h/426H 215v/215V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.
A drow bladesman starts following you.
A human merchant starts following you.

< 426h/426H 215v/215V Pos: sitting >
Du'Maathe Castle Blacksmith
Obvious exits: -N
Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
A human merchant is standing here, busy with his own matters.(Red Aura)
A drow bladesman is standing here, busy with his own matters.(Red Aura)
Carmotee the Du'Maathe castle blacksmith stands here repairing armor.(Gold Aura)

< 426h/426H 215v/215V Pos: sitting >
You clamber to your feet.

< 426h/426H 215v/215V Pos: standing >
Du'Maathe Castle Blacksmith
Obvious exits: -N
Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
A human merchant is standing here, busy with his own matters.(Red Aura)
You sense a lifeform nearby.
Carmotee the Du'Maathe castle blacksmith stands here repairing armor.(Gold Aura)

< 426h/426H 215v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>
Northern Castle Wall Road
Obvious exits: -E -S -W
A human merchant sneaks in from the south.
Ur enters from the south.

< 426h/426H 214v/215V Pos: standing >

< 426h/426H 214v/215V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is rather far off to your east.
Carmotee who is close by to your south.
A visiting noble who is close by to your west.
An elite Du'Maathe castle guard who is not far off to your west.

< 426h/426H 214v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>
Northern Castle Wall Road
Obvious exits: -E -W
A human merchant sneaks in from the west.
A drow bladesman sneaks in from the west.
Ur enters from the west.

< 426h/426H 213v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>
Northern Castle Wall Road
Obvious exits: -E -W
The corpse of an elite Du'Maathe castle guard is lying here.
A human merchant sneaks in from the west.
A drow bladesman sneaks in from the west.
Ur enters from the west.

< 426h/426H 212v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>
Northern Castle Wall Road
Obvious exits: -N -E -S -W
A drow bladesman sneaks in from the west.
Ur enters from the west.

< 426h/426H 211v/215V Pos: standing >
You quickly scan the area.
A visiting noble who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
A Du'Maathe castle guard who is close by to your east.
A visiting noble who is a brief walk away to your east.
A visiting noble who is rather far off to your west.
An elite Du'Maathe castle guard who is in the distance to your west.

< 426h/426H 212v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Nearing the Du'Maathe Castle Square
</map>
Nearing the Du'Maathe Castle Square
Obvious exits: -N -S
Ur enters from the north.

< 426h/426H 212v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Du'Maathe Castle Square
</map>
Du'Maathe Castle Square
Obvious exits: -N -E -S -W
Ur enters from the north.

< 426h/426H 212v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Du'Maathe Castle Square
</map>
Du'Maathe Castle Square
Obvious exits: -N -E -S -W
A human merchant sneaks in from the north.
A drow bladesman sneaks in from the north.
Ur enters from the north.

< 426h/426H 211v/215V Pos: standing >
You quickly scan the area.
A visiting noble who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
The innkeep of the Du'Maathe castle inn who is not far off to your east.
A visiting traveller who is a brief walk away to your east.
A Du'Maathe castle inn barmaid who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
A Du'Maathe castle servant who is a brief walk away to your south.
A Du'Maathe castle servant who is rather far off to your south.

< 426h/426H 212v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Before the Du'Maathe Castle Proper
</map>
Before the Du'Maathe Castle Proper
Obvious exits: -N -S
A drow bladesman sneaks in from the north.
Ur enters from the north.

< 426h/426H 212v/215V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly good) 
  *Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (evil)          
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
  *Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 426h/426H 213v/215V Pos: standing >
You quickly scan the area.
A visiting noble who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
A Du'Maathe castle servant who is not far off to your south.
A Du'Maathe castle servant who is a brief walk away to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
A Du'Maathe castle servant who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
A Du'Maathe castle mage who is in the distance to your south.
A Du'Maathe castle mage who is in the distance to your south.
A Du'Maathe castle mage who is in the distance to your south.
Lord Du'Maathe who is in the distance to your south.

< 426h/426H 213v/215V Pos: standing >
You feel the swirling shadows around your body dissipate.

<map>
Zone: Du'Maathe Castle.
Room: Entryway into the Du'Maathe Castle Proper
</map>
Entryway into the Du'Maathe Castle Proper
Obvious exits: -N -S
A drow bladesman sneaks in from the north.
Ur enters from the north.

< 426h/426H 213v/215V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your south.
A Du'Maathe castle servant who is not far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A Du'Maathe castle servant who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
A Du'Maathe castle guard who is in the distance to your south.

< 426h/426H 214v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
The corpse of a Du'Maathe castle guard is lying here.
Moving purposely around, a servant of the castle stands here.(Gold Aura)
Ur enters from the north.

< 426h/426H 214v/215V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A Du'Maathe castle servant who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
A Du'Maathe castle mage who is a brief walk away to your south.
Lord Du'Maathe who is a brief walk away to your south.
A Du'Maathe castle guard who is rather far off to your south.

< 426h/426H 214v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N -E -W
[2] The corpse of an elite Du'Maathe castle guard is lying here.
A drow bladesman sneaks in from the east.
Ur enters from the east.

< 426h/426H 213v/215V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
A Du'Maathe castle servant who is close by to your east.

< 426h/426H 213v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -E -W
[2] The corpse of a Du'Maathe castle guard is lying here.
Ur enters from the east.

< 426h/426H 214v/215V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is not far off to your east.

< 426h/426H 214v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N# -E -S -W#
A drow bladesman sneaks in from the east.
Ur enters from the east.

< 426h/426H 213v/215V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is a brief walk away to your east.
A Du'Maathe castle stair guard who is not far off to your south.
A Du'Maathe castle stair guard who is not far off to your south.
A Du'Maathe castle stair guard who is not far off to your south.
A Du'Maathe castle stair guard who is not far off to your south.

< 426h/426H 213v/215V Pos: standing >

< 426h/426H 214v/215V Pos: standing >
A Githzerai enters from the north.
The wraith of a Du'Maathe castle guard enters from the north.
The wraith of a Du'Maathe castle guard enters from the north.
The wraith of a Du'Maathe castle guard enters from the north.

< 426h/426H 214v/215V Pos: standing >
A Githzerai closes the door.

< 426h/426H 215v/215V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a Du'Maathe castle guard starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Du'Maathe castle guard snaps into visibility.
The wraith of a Du'Maathe castle guard starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Du'Maathe castle guard snaps into visibility.
The wraith of a Du'Maathe castle guard starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Du'Maathe castle guard snaps into visibility.

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -E -W
[2] The corpse of a Du'Maathe castle guard is lying here.
A drow bladesman sneaks in from the west.
Ur enters from the west.

< 426h/426H 214v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N# -E -S -W#
The wraith of a Du'Maathe castle guard stands here. (minion)  (casting) (Red Aura)
The wraith of a Du'Maathe castle guard stands here. (minion)  (casting) (Red Aura)
The wraith of a Du'Maathe castle guard stands here. (minion)  (casting) (Red Aura)
A Githzerai (medium) Crusader Night Raven's Watch stands here.(Red Aura)
A drow bladesman sneaks in from the east.
Ur enters from the east.

< 426h/426H 213v/215V Pos: standing >
Ur starts casting an offensive spell.

< 426h/426H 213v/215V Pos: standing >
A human merchant dances an acrobatic maneuver in battle, and trips up a Githzerai!

< 426h/426H 213v/215V Pos: standing >
A human merchant parries a Githzerai's lunge at him.
A human merchant dodges a Githzerai's attack.

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N -S
The corpse of a Du'Maathe castle guard is lying here.
A drow bladesman sneaks in from the north.

< 426h/426H 213v/215V Pos: standing >

< 426h/426H 213v/215V Pos: standing >

< 426h/426H 214v/215V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
Obvious exits: -N# -E -S -W#
Ur  Dakhira (Orc)(medium) stands in mid-air here. (Casting) (Red Aura)
A human merchant is standing here, busy with his own matters.(Red Aura)
The wraith of a Du'Maathe castle guard stands here. (minion) (Red Aura)
The wraith of a Du'Maathe castle guard stands here. (minion) (Red Aura)
The wraith of a Du'Maathe castle guard stands here. (minion) (Red Aura)
A Githzerai (medium) Crusader Night Raven's Watch sits here, fighting a human merchant.(Red Aura)
A drow bladesman's weak pierce grazes a Githzerai.

< 426h/426H 214v/215V Pos: standing >
Ur completes his spell...
Ur utters the words 'paffue xurhuio'
A Githzerai begins to dry and wilt.
You start chanting...
You snap into visibility.

< 426h/426H 214v/215V Pos: standing >
A human merchant's crude slash wounds a Githzerai.
A human merchant's weak pierce grazes a Githzerai.
A human merchant's slash wounds a Githzerai.
A human merchant's weak pierce grazes a Githzerai.
A human merchant's crude slash wounds a Githzerai.

< 426h/426H 214v/215V Pos: standing >
The wraith of a Du'Maathe castle guard fades from your mortal viewing...
Casting: asphyxiate 

< 426h/426H 215v/215V Pos: standing >
The wraith of a Du'Maathe castle guard suddenly attacks a drow bladesman!
The wraith of a Du'Maathe castle guard snaps into visibility.
The wraith of a Du'Maathe castle guard misses a drow bladesman.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 28 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 426h/426H 215v/215V Pos: standing >
The wraith of a Du'Maathe castle guard fades from your mortal viewing...
[Damage: 23 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 426h/426H 215v/215V Pos: standing >
The wraith of a Du'Maathe castle guard suddenly attacks a drow bladesman!
The wraith of a Du'Maathe castle guard snaps into visibility.
The wraith of a Du'Maathe castle guard's crude punch grazes a drow bladesman.
[Damage: 30 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 426h/426H 215v/215V Pos: standing >
Ur starts casting an offensive spell.

< 426h/426H 215v/215V Pos: standing >
You start chanting...

< 426h/426H 215v/215V Pos: standing >
The wraith of a Du'Maathe castle guard fades from your mortal viewing...
A human merchant dodges a Githzerai's attack.
A human merchant parries a Githzerai's lunge at him.

< 426h/426H 215v/215V Pos: standing >
The wraith of a Du'Maathe castle guard suddenly attacks a drow bladesman!
The wraith of a Du'Maathe castle guard snaps into visibility.
The wraith of a Du'Maathe castle guard misses a drow bladesman.
A drow bladesman's weak pierce grazes a Githzerai.
A drow bladesman's pierce grazes a Githzerai.
A drow bladesman misses a Githzerai.
A drow bladesman's pierce grazes a Githzerai.
A drow bladesman's pierce grazes a Githzerai.
A drow bladesman seems to dance with a Githzerai, but winds up flat on his ass.

< 426h/426H 215v/215V Pos: standing >
A human merchant's slash wounds a Githzerai.
A human merchant's crude slash wounds a Githzerai.

< 426h/426H 215v/215V Pos: standing >
Casting: asphyxiate 
A Githzerai gives an order to his followers.

< 426h/426H 215v/215V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 30 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 426h/426H 215v/215V Pos: standing >
[Damage: 29 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 426h/426H 215v/215V Pos: standing >
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
The wraith of a Du'Maathe castle guard's decent punch grazes a drow bladesman.
The wraith of a Du'Maathe castle guard misses a drow bladesman.
A Githzerai clambers to his feet.

< 426h/426H 215v/215V Pos: standing >
Ur completes his spell...
Ur utters the words 'paffue xurhuio'
A Githzerai begins to dry and wilt.
A Githzerai's dark obsidian skullcap melted corroded by the acid.
A Githzerai's pair of sleeves woven from mist melted corroded by the acid.
A Githzerai's burnt reed ring melted corroded by the acid.
The wraith of a Du'Maathe castle guard stops following a Githzerai.
The wraith of a Du'Maathe castle guard stops following a Githzerai.
The wraith of a Du'Maathe castle guard stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!