The death of [39 Necrolyte] Julug Night Raven's Watch (Githzerai)

in Elegantly Carpeted Hallway

from the perspective of [31 Thief] Rex Anarchy (Goblin)

<worn on head>       the diamond crown of Winduin of dexterity (glowing)
<worn in ear>        a brutal dragonscale stud
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       mask of battles past [superior]
<worn around neck>   a necklace of shimmering stars [superior]
<worn around neck>   a necklace of Drow testicles (magic)
<worn on body>       a suit of shiny black spiked armor [superior]
<worn about body>    the masters cloak (glowing) [83%]
<worn as quiver>     the masters quiver [superior] (magic) (glowing)
<worn about waist>   a mystical blue sash [poor] (glowing)
<worn on arms>       the sleeves of impskin
<worn around wrist>  a polished silver bracelet [superior] (magic) [81%]
<worn around wrist>  a chain-linked raider's bracelet
<worn on hands>      some razor-knuckled blood crystal gloves (magic)
<worn on finger>     an obsidian circle of endurance (magic)
<worn on finger>     a jagged nightstone ring [superior] (glowing)
<primary weapon>     the dark rod named 'Punisher' [poor] (glowing)
<secondary weapon>   sharp spike of stone (magic)
<worn on legs>       some exquisite tin greaves from Cloud Giant Kingdom
<worn on feet>       the boots named "Death Incarnate"

Master set granting:
*Stronger armor

*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the south.

< 438h/438H 148v/164V Pos: standing >

< 438h/438H 149v/164V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is rather far off to your east.
Carmotee who is close by to your south.
A visiting noble who is close by to your west.
An elite Du'Maathe castle guard who is not far off to your west.

< 438h/438H 151v/164V Pos: standing >
Riudel leaves east.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>

<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>
Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East  -West 
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the west.
You quickly scan the area.
A Du'Maathe castle guard who is a brief walk away to your east.
A visiting noble who is in the distance to your east.
A visiting noble who is not far off to your west.
An elite Du'Maathe castle guard who is a brief walk away to your west.

< 438h/438H 151v/164V Pos: standing >
Riudel leaves east.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>

<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>
Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -East  -West 
The corpse of an elite Du'Maathe castle guard is lying here.
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the west.

< 438h/438H 151v/164V Pos: standing >
Riudel leaves east.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>

<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>
Northern Castle Wall Road
   This roads primary function is to enable troops to move in
large numbers quickly and easily to any location around the
wall of the castle.  During peace time however they offer an
easy alternative to castle life.  Running the entire length of
the northern wall, this road covers every point of the northern
section of the castle.
Obvious exits: -North -East  -South -West 
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the west.

< 438h/438H 150v/164V Pos: standing >

< 438h/438H 151v/164V Pos: standing >
You quickly scan the area.
A visiting noble who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
An elite Du'Maathe castle guard who is close by to your north.
A Du'Maathe castle guard who is close by to your east.
A visiting noble who is a brief walk away to your east.
A visiting noble who is rather far off to your west.
An elite Du'Maathe castle guard who is in the distance to your west.

< 438h/438H 152v/164V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Nearing the Du'Maathe Castle Square
</map>

<map>
Zone: Du'Maathe Castle.
Room: Nearing the Du'Maathe Castle Square
</map>
Nearing the Du'Maathe Castle Square
   Leading into the castle square, this is a fairly well
traveled area.  To the north are the castle gates, and
further off to the south is the castle proper.  Quite
often when an announcement is made, people spill out of
the square and are forced to stand here on its outskirts.
Obvious exits: -North -South
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the north.
You quickly scan the area.
A visiting noble who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
An elite Du'Maathe castle guard who is not far off to your north.
A Du'Maathe castle servant who is in the distance to your south.

< 438h/438H 152v/164V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Du'Maathe Castle Square
</map>

<map>
Zone: Du'Maathe Castle.
Room: Du'Maathe Castle Square
</map>
Du'Maathe Castle Square
   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East  -South -West 
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the north.

< 438h/438H 151v/164V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Du'Maathe Castle Square
</map>

<map>
Zone: Du'Maathe Castle.
Room: Du'Maathe Castle Square
</map>
Du'Maathe Castle Square
   The castle square is used mainly for traders to sell their
wares to the occupants of the castle.  However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East  -South -West 
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the north.

< 438h/438H 151v/164V Pos: standing >
You quickly scan the area.
A visiting noble who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
The innkeep of the Du'Maathe castle inn who is not far off to your east.
A visiting traveller who is a brief walk away to your east.
A Du'Maathe castle inn barmaid who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
A Du'Maathe castle servant who is a brief walk away to your south.
A Du'Maathe castle servant who is rather far off to your south.

< 438h/438H 152v/164V Pos: standing >
You quickly scan the area.
A visiting noble who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
An elite Du'Maathe castle guard who is rather far off to your north.
The innkeep of the Du'Maathe castle inn who is not far off to your east.
A visiting traveller who is a brief walk away to your east.
A Du'Maathe castle inn barmaid who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
An off-duty guard who is a brief walk away to your east.
A Du'Maathe castle servant who is a brief walk away to your south.
A Du'Maathe castle servant who is rather far off to your south.

< 438h/438H 152v/164V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Before the Du'Maathe Castle Proper
</map>

<map>
Zone: Du'Maathe Castle.
Room: Before the Du'Maathe Castle Proper
</map>
Before the Du'Maathe Castle Proper
   To the south is the eloborate entryway into the castle proper.
This small guarden is meant to offer a calming remedy to those
who are nervous about being entertained by the lord.  To the
north is the castle square and few sounds can be heard from its
once noisy merchants.
Obvious exits: -North -South
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the north.

< 438h/438H 152v/164V Pos: standing >

< 438h/438H 153v/164V Pos: standing >
You quickly scan the area.
A visiting noble who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
A Du'Maathe castle servant who is not far off to your south.
A Du'Maathe castle servant who is a brief walk away to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
A Du'Maathe castle servant who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
A Du'Maathe castle mage who is in the distance to your south.
A Du'Maathe castle mage who is in the distance to your south.
A Du'Maathe castle mage who is in the distance to your south.
Lord Du'Maathe who is in the distance to your south.

< 438h/438H 153v/164V Pos: standing >
You quickly scan the area.
A visiting noble who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
An elite Du'Maathe castle guard who is in the distance to your north.
A Du'Maathe castle servant who is not far off to your south.
A Du'Maathe castle servant who is a brief walk away to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
A Du'Maathe castle servant who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
A Du'Maathe castle mage who is in the distance to your south.
Lord Du'Maathe who is in the distance to your south.

< 438h/438H 154v/164V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Entryway into the Du'Maathe Castle Proper
</map>

<map>
Zone: Du'Maathe Castle.
Room: Entryway into the Du'Maathe Castle Proper
</map>
Entryway into the Du'Maathe Castle Proper
   This elaborate entryway is a masterpeice that obviously
took years to complete.  Designed to depict the various
seasons that the lush plateau further down the mountain go
through.  This entryway has been envied by many a visiting
noble such is its quality.  The carving itself is done with
an ivory and gold, and is fitting for such a unique castle.
Obvious exits: -North -South
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the north.

< 438h/438H 154v/164V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your south.
A Du'Maathe castle servant who is not far off to your south.
A Du'Maathe castle servant who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
Lord Du'Maathe who is rather far off to your south.
A Du'Maathe castle guard who is in the distance to your south.

< 438h/438H 154v/164V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your south.
A Du'Maathe castle servant who is not far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A Du'Maathe castle servant who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
A Du'Maathe castle mage who is rather far off to your south.
Lord Du'Maathe who is rather far off to your south.

< 438h/438H 155v/164V Pos: standing >
Riudel leaves south.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
   Here several hallways join forming an intersection of sorts.
To the east are the servants quarters and kitchens, where the
food for the castle is prepared, and the day to day running of
the castle is conducted.  To the south is the castle lords
audience chamber.  To the west are the stairs that lead deeper
into the castle and give access to the castle spire.
Obvious exits: -North -East  -South -West 
The corpse of a Du'Maathe castle guard is lying here.
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Moving purposely around, a servant of the castle stands here.(Gold Aura)
Ur enters from the north.

< 438h/438H 154v/164V Pos: standing >

< 438h/438H 155v/164V Pos: standing >
Riudel leaves west.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
   Running the length of the hallway is a finely woven carpet.
Depicticted in the carpet are scenes of seasonal change.
Lining the walls of the hallway are portraits of the various
lords that have inhabited this mountain castle.
Obvious exits: -North -East  -West 
[2] The corpse of an elite Du'Maathe castle guard is lying here.
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the east.

< 438h/438H 156v/164V Pos: standing >

< 438h/438H 157v/164V Pos: standing >

		Score information for Rex

Level: 31   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 438(438)  Moves: 157(164)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +3.54   Deaths:   25
Disguised as: a drow bladesman (Good)
Detecting:      Invisible Evil Good Magic Heat
Protected from: Evil Good Low Circle spells
Enchantments:   Ultravision Haste Levitation Waterbreathing Listen Sneaking
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points:  658 

Active Spells:
--------------
vitality (8 minutes)


< 438h/438H 157v/164V Pos: standing >
Riudel leaves west.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
   Running the length of the hallway is a finely woven carpet.
Depicticted in the carpet are scenes of seasonal change.
Lining the walls of the hallway are portraits of the various
lords that have inhabited this mountain castle.
Obvious exits: -East  -West 
[2] The corpse of a Du'Maathe castle guard is lying here.
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the east.

< 438h/438H 158v/164V Pos: standing >

< 438h/438H 159v/164V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is not far off to your east.

< 438h/438H 160v/164V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is not far off to your east.

< 438h/438H 160v/164V Pos: standing >
Riudel leaves west.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
   Running the length of the hallway is a finely woven carpet.
Depicticted in the carpet are scenes of seasonal change.
Lining the walls of the hallway are portraits of the various
lords that have inhabited this mountain castle.
Obvious exits: -North# -East  -South -West #
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the east.

< 438h/438H 160v/164V Pos: standing >

< 438h/438H 160v/164V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is a brief walk away to your east.
A Du'Maathe castle stair guard who is not far off to your south.
A Du'Maathe castle stair guard who is not far off to your south.
A Du'Maathe castle stair guard who is not far off to your south.

< 438h/438H 161v/164V Pos: standing >
Autosaving...

< 438h/438H 162v/164V Pos: standing >
A Githzerai enters from the north.
The wraith of a Du'Maathe castle guard enters from the north.
The wraith of a Du'Maathe castle guard enters from the north.
The wraith of a Du'Maathe castle guard enters from the north.

< 438h/438H 162v/164V Pos: standing >
A Githzerai closes the door.
You quickly scan the area.
A Du'Maathe castle servant who is a brief walk away to your east.
A Du'Maathe castle stair guard who is not far off to your south.
A Du'Maathe castle stair guard who is not far off to your south.
A Du'Maathe castle stair guard who is not far off to your south.
A Du'Maathe castle stair guard who is not far off to your south.

< 438h/438H 164v/164V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is a brief walk away to your east.
A Du'Maathe castle stair guard who is not far off to your south.
A Du'Maathe castle stair guard who is not far off to your south.
A Du'Maathe castle stair guard who is not far off to your south.
A Du'Maathe castle stair guard who is not far off to your south.

< 438h/438H 164v/164V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a Du'Maathe castle guard starts casting an offensive spell.
The wraith of a Du'Maathe castle guard snaps into visibility.
The wraith of a Du'Maathe castle guard starts casting an offensive spell.
The wraith of a Du'Maathe castle guard snaps into visibility.
The wraith of a Du'Maathe castle guard starts casting an offensive spell.
The wraith of a Du'Maathe castle guard snaps into visibility.
Riudel leaves east.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
   Running the length of the hallway is a finely woven carpet.
Depicticted in the carpet are scenes of seasonal change.
Lining the walls of the hallway are portraits of the various
lords that have inhabited this mountain castle.
Obvious exits: -East  -West 
[2] The corpse of a Du'Maathe castle guard is lying here.
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur enters from the west.

< 438h/438H 163v/164V Pos: standing >
Riudel leaves west.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
   Running the length of the hallway is a finely woven carpet.
Depicticted in the carpet are scenes of seasonal change.
Lining the walls of the hallway are portraits of the various
lords that have inhabited this mountain castle.
Obvious exits: -North# -East  -South -West #
A human merchant is standing here, busy with his own matters.(Red Aura)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
The wraith of a Du'Maathe castle guard stands here. (minion)  (casting) (Red Aura)
The wraith of a Du'Maathe castle guard stands here. (minion)  (casting) (Red Aura)
The wraith of a Du'Maathe castle guard stands here. (minion)  (casting) (Red Aura)
A Githzerai (medium) Crusader Night Raven's Watch stands here.(Red Aura)
Ur enters from the east.

< 438h/438H 162v/164V Pos: standing >
Ur starts casting an offensive spell.

< 438h/438H 162v/164V Pos: standing >
A human merchant dances an acrobatic maneuver in battle, and trips up a Githzerai!

< 438h/438H 162v/164V Pos: standing >
A human merchant parries a Githzerai's lunge at him.
A human merchant dodges a Githzerai's attack.
Riudel leaves south.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
   Running the length of the hallway is a finely woven carpet.
Depicticted in the carpet are scenes of seasonal change.
Lining the walls of the hallway are portraits of the various
lords that have inhabited this mountain castle.
Obvious exits: -North -South
The corpse of a Du'Maathe castle guard is lying here.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)

< 438h/438H 162v/164V Pos: standing >
Backstab who?

< 438h/438H 162v/164V Pos: standing >

< 438h/438H 163v/164V Pos: standing >
Backstab who?

< 438h/438H 164v/164V Pos: standing >
Backstab who?

< 438h/438H 164v/164V Pos: standing >
Backstab who?

< 438h/438H 164v/164V Pos: standing >
Backstab who?

< 438h/438H 164v/164V Pos: standing >
Riudel leaves north.
You follow Riudel.


<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>

<map>
Zone: Du'Maathe Castle.
Room: Elegantly Carpeted Hallway
</map>
Elegantly Carpeted Hallway
   Running the length of the hallway is a finely woven carpet.
Depicticted in the carpet are scenes of seasonal change.
Lining the walls of the hallway are portraits of the various
lords that have inhabited this mountain castle.
Obvious exits: -North# -East  -South -West #
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Ur  Dakhira (Orc)(medium) stands in mid-air here. (Casting) (Red Aura)
A human merchant is standing here, busy with his own matters.(Red Aura)
The wraith of a Du'Maathe castle guard stands here. (minion) (Red Aura)
The wraith of a Du'Maathe castle guard stands here. (minion) (Red Aura)
The wraith of a Du'Maathe castle guard stands here. (minion) (Red Aura)
A Githzerai (medium) Crusader Night Raven's Watch sits here, fighting a human merchant.(Red Aura)
[Damage:  1 ] Your weak pierce grazes a Githzerai.

< 438h/438H 163v/164V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Ur completes his spell...
Ur utters the words 'paffue xurhuio'
A Githzerai begins to dry and wilt.
Riudel starts casting an offensive spell.
Riudel snaps into visibility.

< 438h/438H 163v/164V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 A human merchant's crude slash wounds a Githzerai.
A human merchant's weak pierce grazes a Githzerai.
A human merchant's slash wounds a Githzerai.
A human merchant's weak pierce grazes a Githzerai.
A human merchant's crude slash wounds a Githzerai.

< 438h/438H 163v/164V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 The wraith of a Du'Maathe castle guard fades from your mortal viewing...

< 438h/438H 163v/164V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 The wraith of a Du'Maathe castle guard suddenly attacks YOU!
The wraith of a Du'Maathe castle guard snaps into visibility.
The wraith of a Du'Maathe castle guard misses you.
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around his neck and begin to squeeze!
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
Sorry, you aren't allowed to do that in combat.

< 438h/438H 163v/164V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 The wraith of a Du'Maathe castle guard fades from your mortal viewing...
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
Sorry, you aren't allowed to do that in combat.

< 438h/438H 163v/164V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 The wraith of a Du'Maathe castle guard suddenly attacks YOU!
The wraith of a Du'Maathe castle guard snaps into visibility.
The wraith of a Du'Maathe castle guard's crude punch grazes you.
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
Sorry, you aren't allowed to do that in combat.

< 436h/438H 163v/164V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 436h/438H 163v/164V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Ur starts casting an offensive spell.

< 436h/438H 163v/164V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Riudel starts casting an offensive spell.

< 436h/438H 163v/164V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 The wraith of a Du'Maathe castle guard fades from your mortal viewing...
A human merchant dodges a Githzerai's attack.
A human merchant parries a Githzerai's lunge at him.

< 436h/438H 163v/164V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 The wraith of a Du'Maathe castle guard suddenly attacks YOU!
The wraith of a Du'Maathe castle guard snaps into visibility.
The wraith of a Du'Maathe castle guard misses you.
Your improved dexterity grants you an additional attack!
[Damage:  1 ] Your weak pierce grazes a Githzerai.
[Damage:  1 ] Your pierce grazes a Githzerai.
You miss a Githzerai.
[Damage:  1 ] Your pierce grazes a Githzerai.
[Damage:  1 ] Your pierce grazes a Githzerai.
A Githzerai is already on the ground!
But hey you try anyways and you fall on yer ass!

< 436h/438H 163v/164V Pos: sitting >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A human merchant's slash wounds a Githzerai.
A human merchant's crude slash wounds a Githzerai.

< 436h/438H 163v/164V Pos: sitting >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A Githzerai gives an order to his followers.

< 436h/438H 163v/164V Pos: sitting >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around his neck and begin to squeeze!
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!

< 436h/438H 163v/164V Pos: sitting >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!

< 436h/438H 163v/164V Pos: sitting >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
The wraith of a Du'Maathe castle guard's decent punch grazes you.
The wraith of a Du'Maathe castle guard misses you.
A Githzerai clambers to his feet.

< 433h/438H 163v/164V Pos: sitting >
< T: a human merchant TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
 Ur completes his spell...
Ur utters the words 'paffue xurhuio'
A Githzerai begins to dry and wilt.
A Githzerai's dark obsidian skullcap melted corroded by the acid.
A Githzerai's pair of sleeves woven from mist melted corroded by the acid.
A Githzerai's burnt reed ring melted corroded by the acid.
The wraith of a Du'Maathe castle guard stops following a Githzerai.
The wraith of a Du'Maathe castle guard stops following a Githzerai.
The wraith of a Du'Maathe castle guard stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!