The death of [26 Blighter] Aq (Drider)

in A Common Dwelling

from the perspective of [26 Blighter] Aq (Drider)

<worn on head>       a cap made of decaying matter
<worn on body>       a suit of leather armor
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a rotting cloth bag
<attached to belt>   a rotting cloth bag
<worn on arms>       some deep brown cloth sleeves
<held as shield>     a small round wooden shield
<primary weapon>     a small wooden mace

A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 258h/258H 237v/237V Pos: standing >
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              STATUS of toggles.                               
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   Tell        : ON     |     Brief Mode  : OFF    |     No Locate   : OFF    |
   SmartPrompt : OFF    |     Compact Mode: OFF    |     Wimpy Level :   10   |
   Shout       : ON     |     Echo        : ON     |     Vicious     : ON     |
   Petition    : ON     |     Paging      : OFF    |     Save Notify : ON     |
   Who List    : OFF    |     Screen Size :  24    |     Terminal    : ANSI   |
   Map         : ON     |     Old SmartP  : OFF    |     Show Titles : ON     |
   Battle Alert: ON     |     Kingdom View: OFF    |     Ship Map    : ON     |
   Take        : ON     |     Terse Battle: ON     |     QuickChant  : ON     |
   Project     : OFF    |     AFK         : OFF    |     NChat       : ON     |
   Hint Channel: OFF    |     Group Needed: OFF    |     Showspec    : ON     |
   Web Info    : OFF    |     Show Quests : ON     |     Boons       : ON     |
   Newbie EQ   : ON     |     No Beep     : OFF    |     Underline   : OFF    |
   Surname     : OFF    |     Damage      : ON     |     No Level    : OFF    |
   PetDamage   : OFF    |     Guildname   : OFF    |     Barter      : OFF    |     Experience  : OFF    |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

< 258h/258H 237v/237V Pos: standing >

		Score information for Aq

Level: 26   Race: Drider   Class: Blighter Sex: Male
Hit points: 258(258)  Moves: 237(237)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 65%
Status:  Standing.
Frags:   +0.00   Deaths:   4
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.96 
Leaderboard Points:  259 

Active Spells:
--------------
well-rested bonus (150 minutes)
sap nature (less than a minute remaining)


< 258h/258H 237v/237V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  3 of  6   (  60 seconds)
  5th circle:  5 of  5
  6th circle:  1 of  1

< 258h/258H 237v/237V Pos: standing >
Your Terminal mode is now: MSP .

< 258h/258H 237v/237V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Path Through the Village
</map>
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 258h/258H 236v/237V Pos: standing >
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              STATUS of toggles.                               
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   Tell        : ON     |     Brief Mode  : OFF    |     No Locate   : OFF    |
   SmartPrompt : OFF    |     Compact Mode: OFF    |     Wimpy Level :   10   |
   Shout       : ON     |     Echo        : ON     |     Vicious     : ON     |
   Petition    : ON     |     Paging      : OFF    |     Save Notify : ON     |
   Who List    : OFF    |     Screen Size :  24    |     Terminal    : MSP    |
   Map         : ON     |     Old SmartP  : OFF    |     Show Titles : ON     |
   Battle Alert: ON     |     Kingdom View: OFF    |     Ship Map    : ON     |
   Take        : ON     |     Terse Battle: ON     |     QuickChant  : ON     |
   Project     : OFF    |     AFK         : OFF    |     NChat       : ON     |
   Hint Channel: OFF    |     Group Needed: OFF    |     Showspec    : ON     |
   Web Info    : OFF    |     Show Quests : ON     |     Boons       : ON     |
   Newbie EQ   : ON     |     No Beep     : OFF    |     Underline   : OFF    |
   Surname     : OFF    |     Damage      : ON     |     No Level    : OFF    |
   PetDamage   : OFF    |     Guildname   : OFF    |     Barter      : OFF    |     Experience  : OFF    |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

< 258h/258H 236v/237V Pos: standing >

		Score information for Aq

Level: 26   Race: Drider   Class: Blighter Sex: Male
Hit points: 258(258)  Moves: 236(237)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 73%
Status:  Standing.
Frags:   +0.00   Deaths:   4
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.96 
Leaderboard Points:  259 

Active Spells:
--------------
well-rested bonus (150 minutes)
sap nature (less than a minute remaining)


< 258h/258H 236v/237V Pos: standing >

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Common Dwelling
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Common Dwelling
</map>
A Common Dwelling
     This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive.  Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields.  Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
Obvious exits: -East 
This lizardman strolls through the water of the swamp, here.

< 258h/258H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 258h/258H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 258h/258H 235v/237V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  3 of  6   (  60 seconds)
  5th circle:  5 of  5
  6th circle:  1 of  1

< 258h/258H 237v/237V Pos: standing >
The energy ceases to flow.

< 258h/258H 237v/237V Pos: standing >
You start chanting...

< 258h/258H 237v/237V Pos: standing >
You complete your spell...
[Damage: 39 ] You grin as your opponent is engulfed in flames!
A lizardman tribesman ruins some of your scales with a well placed kick.
-=[A lizardman tribesman attacks you.]=- [0 Hits]

< 250h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  small wounds >
 -=[You attack a lizardman tribesman.]=- [0 Hits]

< 250h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  small wounds >
 You start chanting...

< 250h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  small wounds >
 You complete your spell...
[Damage: 34 ] You grin as your opponent is engulfed in flames!

< 250h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  few wounds >
 -=[A lizardman tribesman attacks you.]=- [1 Hits]

< 238h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  few wounds >
 -=[You attack a lizardman tribesman.]=- [0 Hits]

< 238h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  few wounds >
 You start chanting...

< 238h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  few wounds >
 You complete your spell...
[Damage: 34 ] You grin as your opponent is engulfed in flames!

< 238h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 238h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  few wounds >
 A lizardman tribesman ruins some of your scales with a well placed kick.
-=[A lizardman tribesman attacks you.]=- [0 Hits]

< 227h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  few wounds >
 -=[You attack a lizardman tribesman.]=- [0 Hits]

< 227h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  few wounds >
 You start chanting...

< 227h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  few wounds >
 Casting: life leech 

< 227h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  few wounds >
 You complete your spell...
[Damage: 24 ] You reach out and touch a lizardman tribesman, leeching some of his lifeforce.

< 244h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  nasty wounds >
 -=[A lizardman tribesman attacks you.]=- [0 Hits]

< 244h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  nasty wounds >
 You start chanting...

< 244h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  nasty wounds >
 Casting: life leech 

< 244h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP:  nasty wounds >
 You complete your spell...
[Damage: 28 ] You reach out and touch a lizardman tribesman, leeching some of his lifeforce.

< 258h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:excellent E: tribesman sta EP:  nasty wounds >
 You start chanting...

< 258h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:excellent E: tribesman sta EP:  nasty wounds >
 OUCH!  That really did HURT!
A lizardman tribesman ruins some of your scales with a well placed kick.
-=[A lizardman tribesman attacks you.]=- [1 Hits]

< 220h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  nasty wounds >
 Casting: life leech 

< 220h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  nasty wounds >
 You complete your spell...
[Damage: 33 ] You reach out and touch a lizardman tribesman, leeching some of his lifeforce.

< 243h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP: pretty hurt >
 -=[You attack a lizardman tribesman.]=- [0 Hits]

< 243h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP: pretty hurt >
 You failed.

< 243h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC:few scratches E: tribesman sta EP: pretty hurt >
 -=[A lizardman tribesman attacks you.]=- [1 Hits]
You start chanting...

< 229h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP: pretty hurt >
 You complete your spell...
[Damage: 36 ] A lizardman tribesman screams in pain as your acid blast burns him.

< 229h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  awful >
 [Damage:  2 ] -=[You attack a lizardman tribesman.]=- [1 Hits]

< 229h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  awful >
 You start chanting...

< 229h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  awful >
 A lizardman tribesman ruins some of your scales with a well placed kick.
-=[A lizardman tribesman attacks you.]=- [0 Hits]

< 221h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  awful >
 Casting: firelance *

< 221h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  awful >
 Casting: firelance 

< 221h/258H 237v/237V Pos: standing >
< T: Aq TP: sta TC: small wounds E: tribesman sta EP:  awful >
 You complete your spell...
[Damage: 28 ] As you complete your spell, you launch a massive firelance at a lizardman tribesman, scorching his skin!
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a lizardman tribesman dies in agony.

< 221h/258H 237v/237V Pos: standing >
the corpse of a lizardman tribesman does not contain the essence.

< 221h/258H 237v/237V Pos: standing >
Saving Aq.

< 221h/258H 237v/237V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a lizardman tribesman is made of flesh and appears to be of average quality.
The corpse of a lizardman tribesman has an item value of 1.
It appears to be the corpse of a lizardman tribesman.
a few coins

< 221h/258H 237v/237V Pos: standing >
A Common Dwelling
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of a lizardman tribesman is lying here.

< 221h/258H 237v/237V Pos: standing >
You are currently receiving 4% bonus experience on kills.
You have 5:32 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current bonus damage: 13% 
You have 5:32 left.

< 221h/258H 237v/237V Pos: standing >
You are still a very long way from your next level.

< 221h/258H 237v/237V Pos: standing >
You start chanting...

< 221h/258H 237v/237V Pos: standing >
Casting: drain nature 

< 221h/258H 237v/237V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 222h/258H 237v/237V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 258h/258H 237v/237V Pos: standing >

< 258h/258H 237v/237V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >
You start chanting...

< 258h/258H 237v/237V Pos: standing >
Casting: sap nature 

< 258h/258H 237v/237V Pos: standing >
You complete your spell...
You sap energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
A Common Dwelling
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 258h/258H 237v/237V Pos: standing >
You say in drow 'I have 258 (258) hits, and 237 (237) movement points.'

< 258h/258H 237v/237V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   
faerie fire                
faerie fog                 

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >
Autosaving...

< 258h/258H 237v/237V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 258h/258H 237v/237V Pos: standing >

< 258h/258H 237v/237V Pos: standing >

		Score information for Aq

Level: 26   Race: Drider   Class: Blighter Sex: Male
Hit points: 258(258)  Moves: 237(237)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.00   Deaths:   4
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.96 
Leaderboard Points:  259 

Active Spells:
--------------
sap nature (1 minute)
well-rested bonus (145 minutes)


< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
The energy ceases to flow.
The taste of blood slowly fades from your body.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman enters from the east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
A lizardman tribesman leaves east.

< 258h/258H 237v/237V Pos: standing >
Autosaving...

< 258h/258H 237v/237V Pos: standing >
A Minotaur snaps into visibility.

< 258h/258H 237v/237V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 131h/258H 237v/237V Pos: standing >
A Minotaur starts casting an offensive spell.

< 131h/258H 237v/237V Pos: standing >
A Minotaur's pupils dialate and return to normal.

< 131h/258H 237v/237V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's mighty magic fist slams into you!
Your pair of brown leather gloves was completely destroyed by the massive blow!
Your sinister cured leather choker was completely destroyed by the massive blow!
Your humming obsidian earring was completely destroyed by the massive blow!