The death of [26 Blighter] Aq (Drider)

in A Common Dwelling

from the perspective of [41 Wizard] Sizan The Empire (Minotaur)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on horns>      the horns of the bantar
<worn on eyes>       a diamond eyepiece (magic)
<worn in ear>        a sparkling golden hoop earring (magic) (illuminating)
<worn in ear>        a scale of pulsating darkness
<worn on face>       a salamander scale mask
<worn in nose>       a delicate nipple ring (magic) (glowing)
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn on body>       a flowing robe of illusions [superior]
<worn about body>    opalescent robes of the archmagi [superior] (glowing)
<worn on tail>       a superior flesh tail protector from The Valoisian Castle
<worn as quiver>     a glowing bard sack (glowing)
<worn about waist>   a patched dragonscale belt
<worn on belt buckle>a barbed dagger [poor] (glowing)
<attached to belt>   a spellbook bearing the insignia of Sizan (magic) (glowing)
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     a lizardhide shield [80%]
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      some fingerless gloves of su-monster skin (magic)[193h 45m 7s]
<worn on finger>     a ring of Sekhmet [poor]
<worn on finger>     a jeweled copper band
<held>               an orb of darkness [superior] (humming)
<worn on legs>       some pantaloons covered in runes (magic)
<worn on feet>       a set of bloodied horseshoes [superior] (magic)

 ^.^.*@*.^^*  
 ^^..***^.^.  
 M^^.M****.*  
  M^...***M   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 818h/818H 100v/253V Pos: standing >
 
  .****M.**   
 ^..***.M^.*  
 ^.^.***.^^*  
 ^^..*@*^.^.  
 M^^.M****.*  
 MM^...***M*  
  MM^.^..**   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 818h/818H 98v/253V Pos: standing >
 
  ****M.***   
 ..***.M^.**  
 .^.***.^^**  
 ^..**@^.^.*  
 ^^.M****.**  
 M^...***M**  
  M^.^..***   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 818h/818H 99v/253V Pos: standing >
 
  ***M.****   
 .***.M^.***  
 ^.***.^^***  
 ..***@.^.**  
 ^.M****.***  
 ^...***M***  
  ^.^..****   
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S -W

< 818h/818H 97v/253V Pos: standing >
 
  **M.*****   
 ***.M^.****  
 .***.^^****  
 .***^@^.**M  
 .M****.***M  
 ...***M****  
  .^..*****   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 818h/818H 95v/253V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.

< 818h/818H 95v/253V Pos: standing >
You quickly scan the area.
A battle-scarred troll who is close by to your north.
A conclave of shadows who is not far off to your north.
A zombie who is not far off to your north.
An orc anti-paladin who is not far off to your north.
A battle-scarred troll who is not far off to your north.
A conclave of shadows who is a brief walk away to your north.

< 818h/818H 95v/253V Pos: standing >
Obvious exits:
    North- The Swamp of the Clavikord
    South- The Desolate Grasslands Near Skulldrach Lake

< 818h/818H 96v/253V Pos: standing >
You sit down and relax.

< 818h/818H 98v/253V Pos: sitting >
You stop sitting around and lay down.

< 818h/818H 98v/253V Pos: on your ass >
You drift off to sleep.

< 818h/818H 99v/253V Pos: on your ass >

< 818h/818H 101v/253V Pos: on your ass >

< 818h/818H 111v/253V Pos: on your ass >

< 818h/818H 121v/253V Pos: on your ass >

< 818h/818H 128v/253V Pos: on your ass >

< 818h/818H 131v/253V Pos: on your ass >

< 818h/818H 138v/253V Pos: on your ass >

< 818h/818H 141v/253V Pos: on your ass >

< 818h/818H 148v/253V Pos: on your ass >

< 818h/818H 153v/253V Pos: on your ass >

< 818h/818H 161v/253V Pos: on your ass >
You wake up.

< 818h/818H 166v/253V Pos: on your ass >
You clamber to your feet.

< 818h/818H 168v/253V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.

< 818h/818H 169v/253V Pos: standing >
 
  **M.*****   
 ***.M^.****  
 .***.^^****  
 .***^@^.**M  
 .M***M.***M  
 ...********  
  .^..*****   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 818h/818H 171v/253V Pos: standing >
You start chanting...

< 818h/818H 172v/253V Pos: standing >
Casting: mass invisibility **

< 818h/818H 174v/253V Pos: standing >
Casting: mass invisibility *

< 818h/818H 176v/253V Pos: standing >
Casting: mass invisibility 

< 818h/818H 178v/253V Pos: standing >
You complete your spell...
You vanish.

< 818h/818H 178v/253V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.

< 818h/818H 182v/253V Pos: standing >
You sit down and relax.

< 818h/818H 183v/253V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - immolate
               2 - shadow shield
( 7th circle)  5 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - color spray
               1 - ice storm
( 5th circle)  1 - cone of cold
               1 - minor globe of invulnerability
               3 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  1 - farsee
               1 - wizard eye
               5 - dispel magic
               1 - minor paralysis
( 3rd circle)  8 - acid blast
               1 - agility
( 2nd circle)  9 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) mass invisibility

You can memorize no more spells.
You continue your study.

< 818h/818H 183v/253V Pos: sitting >

< 818h/818H 184v/253V Pos: sitting >
But you are a member of no group?!

< 818h/818H 185v/253V Pos: sitting >
You start meditating...

< 818h/818H 186v/253V Pos: sitting >
You have finished memorizing mass invisibility.
Your studies are complete.

< 818h/818H 195v/253V Pos: sitting >
You clamber to your feet.

< 818h/818H 203v/253V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.

< 818h/818H 204v/253V Pos: standing >
Skill
1h bludgeon                   40
1h piercing                   40
2h bludgeon                   40
arcane block                  61
arcane riposte            (obtained at level 51)
bandage                       60
carve                         40
climb                         40
concentration                 40
fishing                       40
kick                          40
meditate                     100
mine                          19
mount                         41
quick chant                  100
retreat                       40
salvage                       44
scribe                        54
sorcerous spell knowledge    100
spellweave                    40
swim                          40

< 818h/818H 205v/253V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.

< 818h/818H 211v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.
A battle-scarred troll lumbers through the area.

< 818h/818H 210v/253V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A zombie who is close by to your north.
A feral dire wolf who is not far off to your north.
An orc anti-paladin who is not far off to your north.
A conclave of shadows who is a brief walk away to your north.
A conclave of shadows who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
The Incarnate of Frost who is in the distance to your north.
A zombie who is in the distance to your north.
A conclave of shadows who is close by to your east.
A feral dire wolf who is not far off to your east.
A conclave of shadows who is a brief walk away to your east.
A conclave of shadows who is a brief walk away to your east.
Mukrok, the guardian troll who is close by to your south.
A mountain goat who is rather far off to your south.
A cougar who is rather far off to your south.
A mountain goat who is rather far off to your south.
A lizardman witch doctor who is rather far off to your south.
An orc anti-paladin who is close by to your west.
An orc anti-paladin who is not far off to your west.
A conclave of shadows who is not far off to your west.
A huge skeleton who is a brief walk away to your west.

< 818h/818H 213v/253V Pos: standing >
A battle-scarred troll sneaks north.

< 818h/818H 221v/253V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.

< 818h/818H 221v/253V Pos: standing >
You feel the swirling shadows around your body dissipate.
You feel less protected.

< 818h/818H 223v/253V Pos: standing >
Pardon?

< 818h/818H 224v/253V Pos: standing >
  This troll seems to have been hired by the lizardman village not to let any
of high skill enter the area, in fear that they might try and overtake the
village.  This troll is extremely large, possibly magically so, and stands well
over the heads of even ogres.  None can bargain with such a giant colossus, no
matter how articulate or rich they may be.
Mukrok, the guardian troll appears to be Troll and is in excellent condition.
He's large in size.
He seems to be moving much faster than normal..


< 818h/818H 224v/253V Pos: standing >
You start chanting...

< 818h/818H 227v/253V Pos: standing >
Casting: shadow shield 

< 818h/818H 229v/253V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 818h/818H 229v/253V Pos: standing >
You sit down and relax.

< 818h/818H 232v/253V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - mass invisibility
( 8th circle)  2 - immolate
               1 - shadow shield
( 7th circle)  5 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
               1 - color spray
               1 - ice storm
( 5th circle)  1 - cone of cold
               1 - minor globe of invulnerability
               3 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  1 - farsee
               1 - wizard eye
               5 - dispel magic
               1 - minor paralysis
( 3rd circle)  8 - acid blast
               1 - agility
( 2nd circle)  9 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) shadow shield

You can memorize no more spells.
You continue your study.

< 818h/818H 232v/253V Pos: sitting >

< 818h/818H 233v/253V Pos: sitting >
But you are a member of no group?!

< 818h/818H 234v/253V Pos: sitting >
You start meditating...

< 818h/818H 235v/253V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.

< 818h/818H 243v/253V Pos: sitting >
You clamber to your feet.

< 818h/818H 253v/253V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.

< 818h/818H 253v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.

< 818h/818H 251v/253V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is not far off to your north.
A conclave of shadows who is not far off to your north.
A feral dire wolf who is not far off to your north.
A huge skeleton who is a brief walk away to your north.
A feral dire wolf who is rather far off to your north.
A conclave of shadows who is rather far off to your north.
The Incarnate of Frost who is in the distance to your north.
A zombie who is in the distance to your north.
A battle-scarred troll who is close by to your east.
A conclave of shadows who is close by to your east.
A feral dire wolf who is not far off to your east.
A conclave of shadows who is a brief walk away to your east.
A conclave of shadows who is a brief walk away to your east.
A zombie who is a brief walk away to your east.
Mukrok, the guardian troll who is close by to your south.
A mountain goat who is rather far off to your south.
A cougar who is rather far off to your south.
A rock lizard who is rather far off to your south.
A mountain goat who is rather far off to your south.
A lizardman witch doctor who is rather far off to your south.
A conclave of shadows who is not far off to your west.

< 818h/818H 251v/253V Pos: standing >
Obvious exits:
    North- The Swamp of the Clavikord
    East - The Swamp of the Clavikord
    South- A Trail Leading into a Swamp
    West - The Swamp of the Clavikord

< 818h/818H 251v/253V Pos: standing >
A battle-scarred troll sneaks north.
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.
A battle-scarred troll lumbers through the area.
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.

< 818h/818H 249v/253V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A feral dire wolf who is close by to your north.
A huge skeleton who is not far off to your north.
A feral dire wolf who is a brief walk away to your north.
A zombie who is rather far off to your north.
A huge skeleton who is in the distance to your north.
A huge skeleton who is in the distance to your north.
A zombie who is in the distance to your north.
A zombie who is close by to your east.
A conclave of shadows who is close by to your east.
A feral dire wolf who is not far off to your east.
A zombie who is a brief walk away to your east.
Mukrok, the guardian troll who is not far off to your south.
A mountain goat who is in the distance to your south.
A cougar who is in the distance to your south.
A rock lizard who is in the distance to your south.
A mountain goat who is in the distance to your south.
A lizardman witch doctor who is in the distance to your south.
A conclave of shadows who is close by to your west.
An orc anti-paladin who is close by to your west.
An orc anti-paladin who is close by to your west.
A conclave of shadows who is close by to your west.
A zombie who is not far off to your west.
A conclave of shadows who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
An orc anti-paladin who is a brief walk away to your west.

< 818h/818H 250v/253V Pos: standing >
Obvious exits:
    North- The Swamp of the Clavikord
    East - The Swamp of the Clavikord
    South- The Swamp of the Clavikord
    West - The Swamp of the Clavikord

< 818h/818H 251v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.
An orc anti-paladin roams through the swamp, searching for something.
An orc anti-paladin roams through the swamp, searching for something.
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.

< 818h/818H 251v/253V Pos: standing >
You quickly scan the area.
A battle-scarred troll who is close by to your north.
A battle-scarred troll who is not far off to your north.
The Incarnate of Frost who is rather far off to your north.
A zombie who is in the distance to your north.
A battle-scarred troll who is close by to your east.
A battle-scarred troll who is close by to your east.
A conclave of shadows who is close by to your east.
A zombie who is not far off to your east.
A feral dire wolf who is a brief walk away to your east.
A zombie who is rather far off to your east.
An orc anti-paladin who is close by to your west.
A conclave of shadows who is close by to your west.
A zombie who is not far off to your west.
A huge skeleton who is not far off to your west.

< 818h/818H 251v/253V Pos: standing >
Obvious exits:
    North- The Swamp of the Clavikord
    East - The Swamp of the Clavikord
    South- The Swamp of the Clavikord
    West - The Swamp of the Clavikord

< 818h/818H 251v/253V Pos: standing >
A conclave of shadows enters from the west.

< 818h/818H 251v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.

< 818h/818H 249v/253V Pos: standing >
You quickly scan the area.
A battle-scarred troll who is close by to your north.
A feral dire wolf who is not far off to your north.
The Incarnate of Frost who is a brief walk away to your north.
A zombie who is rather far off to your north.
A conclave of shadows who is close by to your east.
A conclave of shadows who is close by to your east.
A feral dire wolf who is close by to your east.
An orc anti-paladin who is a brief walk away to your east.
A battle-scarred troll who is a brief walk away to your east.
The Incarnate of Air who is rather far off to your east.
A conclave of shadows who is close by to your south.
A conclave of shadows who is close by to your south.
An orc anti-paladin who is close by to your south.
An orc anti-paladin who is close by to your south.
A conclave of shadows who is close by to your south.
A zombie who is close by to your west.

< 818h/818H 249v/253V Pos: standing >
Obvious exits:
    North- The Swamp of the Clavikord
    East - The Swamp of the Clavikord
    South- The Swamp of the Clavikord
    West - The Swamp of the Clavikord

< 818h/818H 249v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.

< 818h/818H 251v/253V Pos: standing >
You quickly scan the area.
A feral dire wolf who is close by to your north.
The Incarnate of Frost who is not far off to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is close by to your east.
A zombie who is a brief walk away to your east.
A battle-scarred troll who is close by to your south.
A conclave of shadows who is not far off to your south.
A conclave of shadows who is not far off to your south.
An orc anti-paladin who is not far off to your south.
An orc anti-paladin who is not far off to your south.
A conclave of shadows who is not far off to your south.
A battle-scarred troll who is close by to your west.
The swamp wight of the Clavikord who is close by to your west.
A conclave of shadows who is close by to your west.
A conclave of shadows who is close by to your west.
A zombie who is close by to your west.
A huge skeleton who is not far off to your west.
A battle-scarred troll who is not far off to your west.
A huge skeleton who is not far off to your west.

< 818h/818H 251v/253V Pos: standing >
Obvious exits:
    North- The Swamp of the Clavikord
    East - The Swamp of the Clavikord
    South- The Swamp of the Clavikord
    West - The Swamp of the Clavikord

< 818h/818H 251v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Nose to  the air, this feral dire wolf sniffs out his prey.

< 818h/818H 249v/253V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is close by to your north.
A zombie who is not far off to your north.
A feral dire wolf who is close by to your east.
A conclave of shadows who is not far off to your east.
A conclave of shadows who is not far off to your east.
A feral dire wolf who is not far off to your east.
An orc anti-paladin who is not far off to your east.
A conclave of shadows who is a brief walk away to your east.
A battle-scarred troll who is close by to your south.
A conclave of shadows who is a brief walk away to your south.
A conclave of shadows who is a brief walk away to your south.
An orc anti-paladin who is a brief walk away to your south.
A conclave of shadows who is a brief walk away to your south.
Bemon, the Crusader who is close by to your west.
A conclave of shadows who is close by to your west.
A conclave of shadows who is close by to your west.
An orc anti-paladin who is not far off to your west.

< 818h/818H 249v/253V Pos: standing >
A feral dire wolf leaves north.
Obvious exits:
    North- The Swamp of the Clavikord
    East - The Swamp of the Clavikord
    South- The Swamp of the Clavikord
    West - The Swamp of the Clavikord

< 818h/818H 249v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Nose to  the air, this feral dire wolf sniffs out his prey.
A snowman has come to life before your eyes.

< 818h/818H 250v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W

< 818h/818H 250v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
(Q)This human fights against the swamp, here.
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.

< 818h/818H 248v/253V Pos: standing >
A zombie enters from the south.

< 818h/818H 252v/253V Pos: standing >
You do not see that here.

< 818h/818H 253v/253V Pos: standing >
   This human seems to roam the swamp on some sort of holy quest to regain his
paladinship, it appears that he was once a great paladin, but after a freak
accident of judgement in the Temple of Timurlaine he was forfeit his charge as
a Holy Knight.  The determined set of his chin is a clear indication that this
once-knight will not quickly quit his charge at redemption.
Bemon, the Crusader appears to be Human and is in excellent condition.
He's medium in size.

<worn on feet>       a pair of spiked stone boots

< 818h/818H 253v/253V Pos: standing >
Bemon, the Crusader leaves south.

< 818h/818H 253v/253V Pos: standing >
Consider killing who?

< 818h/818H 253v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
(Q)This human fights against the swamp, here.
A battle-scarred troll lumbers through the area.
Moaning in freakish agony, a decaying wight wanders this swamp.
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.
Nose to  the air, this feral dire wolf sniffs out his prey.

< 818h/818H 251v/253V Pos: standing >
Do you feel lucky, punk?

< 818h/818H 251v/253V Pos: standing >
A huge skeleton enters from the west.

< 818h/818H 251v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W

< 818h/818H 249v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Nose to  the air, this feral dire wolf sniffs out his prey.

< 818h/818H 247v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.

< 818h/818H 245v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -E -S -W
A zombie strolls about, looking for corpses to feast upon.

< 818h/818H 243v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 818h/818H 244v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 818h/818H 247v/253V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
Shambling about unsteadily, this skeleton wanders through the swamps.
A zombie strolls about, looking for corpses to feast upon.

< 818h/818H 245v/253V Pos: standing >
A Swampy Trail
Obvious exits: -N -S

< 818h/818H 244v/253V Pos: standing >
A Swampy Trail
Obvious exits: -S -W

< 818h/818H 244v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 818h/818H 244v/253V Pos: standing >
Before a Weeping Willow Tree
Obvious exits: -E

< 818h/818H 245v/253V Pos: standing >

< 818h/818H 247v/253V Pos: standing >
You find a secret entrance!

< 818h/818H 247v/253V Pos: standing >
The sun hangs low on the southern sky.

< 818h/818H 249v/253V Pos: standing >
Before a Weeping Willow Tree
Obvious exits: -E -D#

< 818h/818H 253v/253V Pos: standing >
Before a Weeping Willow Tree
Obvious exits: -E -D#

< 818h/818H 253v/253V Pos: standing >
Ok.

< 818h/818H 253v/253V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by below you.
A lizardman guard who is close by below you.

< 818h/818H 253v/253V Pos: standing >
The Entrance to the Village of the Lizardmen
Obvious exits: -N -U
This lizardman strolls through the water of the swamp, here.
A lizardman guard keeps watchful eye over the area.
A lizardman guard keeps watchful eye over the area.

< 818h/818H 251v/253V Pos: standing >
A lizardman tribesman enters from the north.

< 818h/818H 251v/253V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 818h/818H 250v/253V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 818h/818H 251v/253V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 818h/818H 250v/253V Pos: standing >
A Common Dwelling
Obvious exits: -E
The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
A Drider (large) stands here (Newbie). (Non-Fraggable)

< 818h/818H 252v/253V Pos: standing >
Alas, you cannot go that way. . . .

< 818h/818H 252v/253V Pos: standing >
Slay whom?

< 818h/818H 252v/253V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 818h/818H 252v/253V Pos: standing >
You start chanting...
You snap into visibility.

< 818h/818H 252v/253V Pos: standing >
Casting: bigbys clenched fist *

< 818h/818H 253v/253V Pos: standing >
You complete your spell...
[Damage: 127 ] Your giant fist of force causes a Drider to stagger in agony!

< 818h/818H 253v/253V Pos: standing >
You start chanting...

< 818h/818H 253v/253V Pos: standing >
Casting: bigbys clenched fist *

< 818h/818H 253v/253V Pos: standing >
The taste of blood slowly fades from your body.

< 818h/818H 253v/253V Pos: standing >
You complete your spell...
[Damage: 142 ] Your giant fist of force causes a Drider to stagger in agony!
A Drider's pair of brown leather gloves was completely destroyed by the massive blow!
A Drider's sinister cured leather choker was completely destroyed by the massive blow!
A Drider's humming obsidian earring was completely destroyed by the massive blow!
A Drider is dead! R.I.P.
You receive your share of experience.