The death of [39 Psycheporter] Dru Anarchy (Githyanki)

in A Shoppe of the Traveling People

from the perspective of [39 Psycheporter] Dru Anarchy (Githyanki)

<worn on eyes>       a patched flesh visor
<worn in ear>        a blue Cimmerian earring [superior]
<worn on face>       a human-skin mask (magic)
<worn around neck>   an ashen steel necklace
<worn on body>       a darksteel chainmail shirt (magic) (glowing)
<worn about body>    an illithid-hide cloak
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   the silk twined rope (magic)
<worn on arms>       some irridescent silk sleeves [poor]
<held as shield>     a small round wooden shield
<worn around wrist>  a blue Cimmerian bracelet
<worn on finger>     a ring of rainbow colors [poor]
<worn on finger>     a moss-covered ring [superior] (magic)
<primary weapon>     a magic longsword [superior] (magic)
<worn on legs>       some pantaloons covered in runes (magic)

Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 357h/358H 62v/152V Pos: standing >

< 358h/358H 62v/152V Pos: standing >
A filthy peasant leaves south.

< 358h/358H 62v/152V Pos: standing >
Nul leaves east.
You follow Nul.


<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Butcher
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Butcher
</map>
Tent of the Butcher
Obvious exits: -N -S -W
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Parnn, the butcher, sharpens a blade.
Liels enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 358h/358H 62v/152V Pos: standing >

< 358h/358H 62v/152V Pos: standing >
Nul leaves south.
You follow Nul.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
A Winding Dune Encampment
Obvious exits: -N -E -S -W
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Liels enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 358h/358H 63v/152V Pos: standing >

< 358h/358H 63v/152V Pos: standing >
Nul leaves east.
You follow Nul.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>
A Sandy Desert Bazaar
Obvious exits: -E -S -W
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Liels enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 358h/358H 64v/152V Pos: standing >

< 358h/358H 64v/152V Pos: standing >
Nul leaves east.
You follow Nul.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Shoppe of a Weapons Dealer
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Shoppe of a Weapons Dealer
</map>
A Large Shoppe of a Weapons Dealer
Obvious exits: -S -W
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Verdadd, the weapons dealer, tends his shop.
Liels enters from the west.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 358h/358H 64v/152V Pos: standing >

< 358h/358H 64v/152V Pos: standing >
Nul leaves south.
You follow Nul.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>
A Sandy Desert Bazaar
Obvious exits: -N -S -W
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Liels enters from the north.
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 358h/358H 64v/152V Pos: standing >
A Halfling sneaks in from the south.
A Grey Elf enters from the south.
A Centaur trots in from the south.
A Minotaur enters from the south.
A Firbolg enters from the south.
A Barbarian enters from the south.
A Grey Elf enters from the south.
A Minotaur enters from the south.
A Barbarian enters from the south.
A Barbarian enters from the south.

< 358h/358H 65v/152V Pos: standing >
You snap into visibility.
Out of nowhere, a Barbarian stabs you in the back.
In his haste to slam Bisil around, a Barbarian slips and falls!
A Halfling sneaks west.
A Grey Elf leaves west.
A Centaur trots west.
A Minotaur leaves west.
A Firbolg leaves west.
A Barbarian leaves west.
A Grey Elf leaves west.
A Minotaur leaves west.

< 341h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 You parry a Barbarian's lunge at you.
A Barbarian's impressive slash strikes you.
A Barbarian's impressive slash strikes you.
You dodge a Barbarian's vicious attack.
Nul leaves south.
Liels leaves south.
Bisil leaves south.
An air elemental leaves south.
An air elemental leaves south.

< 313h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 You miss a Barbarian.
With unbelievable speed, a Barbarian's masters rapier [superior] with a strange black stone intercepts your attack, and then a Barbarian steps wide to deliver a graceful counter-attack!
A Barbarian's impressive slash strikes you.
A Barbarian's impressive slash strikes you.
A Grey Elf enters from the west.
A Centaur trots in from the west.
A Minotaur enters from the west.
A Firbolg enters from the west.
A Barbarian enters from the west.
A Grey Elf enters from the west.
A Minotaur enters from the west.

< 284h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 284h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 A Barbarian starts casting an offensive spell.
A Barbarian snaps into visibility.
A Centaur starts casting an offensive spell.

< 284h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 284h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 A Minotaur starts casting an offensive spell.

< 284h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
 A Grey Elf completes her spell...
A Grey Elf utters the words 'yrawz ghfutz'
A Grey Elf calls down a roaring flamestrike which hits you dead on!
A Minotaur starts casting an offensive spell.
A Halfling starts casting an offensive spell.

< 259h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 259h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
 A Barbarian completes his spell...
A Barbarian utters the word 'pawwzf'
You resist the effects of a Barbarian's spell!

< 259h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rise up in the shape of a fist!
OUCH!  That really did HURT!
A Minotaur completes his spell...
A Minotaur utters the words 'warhunso gsfal'
A Minotaur points at you.
A Minotaur fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
A Grey Elf starts casting an offensive spell.
In his haste to slam you around, a Firbolg slips and falls!
A Firbolg is stunned!

< 158h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 158h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!
OUCH!  That really did HURT!

< 101h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 101h/358H 65v/152V Pos: standing >
< T: Dru TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Grey Elf plays a song to lift his spirit off the ground.
A Grey Elf completes her spell...
A Grey Elf utters the words 'yrawz ghfutz'
A Grey Elf calls down a roaring flamestrike which hits you dead on!
A Minotaur completes his spell...
A Minotaur utters the word 'uwwarahz'
A flaming conflagration spews from a Minotaur striking you full on!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your messenger bag embroidered with mystical sigils is burned from the blast!
A Barbarian starts casting an offensive spell.
You attempt to flee...

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Shoppe of a Weapons Dealer
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Shoppe of a Weapons Dealer
</map>
A Large Shoppe of a Weapons Dealer
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
Verdadd, the weapons dealer, tends his shop.
You flee northward!

< 43h/358H 37v/152V Pos: standing >

< 43h/358H 37v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>
A Sandy Desert Bazaar
Obvious exits: -E -S -W

< 46h/358H 42v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
A Winding Dune Encampment
Obvious exits: -N -E -S -W

< 47h/358H 42v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
A Winding Dune Encampment
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A filthy peasant begs for spare change.
A disheveled barbarian lays in a drunken heap.

< 47h/358H 42v/152V Pos: standing >

< 48h/358H 42v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
A Winding Dune Encampment
Obvious exits: -N -E -S -W -NW -NE
Puddles of fresh blood cover the ground.
A small child plays in the sand.
A filthy peasant begs for spare change.(Red Aura)
A militia guard is covered is sand.
A ragged gypsy follows his king.(Red Aura)
A ragged gypsy follows his king.(Red Aura)
A gypsy king wanders the dunes.(Red Aura)

< 49h/358H 42v/152V Pos: standing >

< 49h/358H 42v/152V Pos: standing >
You resist the effects of a Minotaur's spell!

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Shaman
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Shaman
</map>
Tent of the Shaman
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
Ruffus chants an incantation.

< 49h/358H 41v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 50h/358H 41v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 50h/358H 42v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/358H 42v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 51h/358H 42v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Wanderer
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Wanderer
</map>
Tent of the Wanderer
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
(Q)Eriic the wanderer plays a tune.

< 52h/358H 41v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W

< 52h/358H 41v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
A ragged peddler rides his overloaded donkey.
An ordinary peasant is here.(Red Aura)

< 53h/358H 40v/152V Pos: standing >

< 53h/358H 40v/152V Pos: standing >

< 55h/358H 41v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W
A few drops of fresh blood are scattered around the area.

< 55h/358H 41v/152V Pos: standing >

< 56h/358H 41v/152V Pos: standing >
The door seems to be closed.
A Halfling sneaks in from the east.
A Grey Elf enters from the east.
A Centaur trots in from the east.
A Minotaur enters from the east.
A Grey Elf enters from the east.
A Minotaur enters from the east.
A Barbarian enters from the east.

< 56h/358H 41v/152V Pos: standing >
You resist the effects of a Minotaur's spell!
A Minotaur suddenly attacks YOU!
A Minotaur misses you.
A Centaur starts casting an offensive spell.
A Halfling sneaks west.
A Grey Elf leaves west.
A Grey Elf leaves west.
A Minotaur leaves west.
A Barbarian leaves west.

< 57h/358H 41v/152V Pos: standing >
< T: Dru TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 You stop following Nul.
Your group has been disbanded.

< 57h/358H 42v/152V Pos: standing >
< T: Dru TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 57h/358H 42v/152V Pos: standing >
< T: Dru TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Wanderer
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Wanderer
</map>
Tent of the Wanderer
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
(Q)Eriic the wanderer plays a tune.
You flee eastward!

< 57h/358H 16v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W
Fresh blood splatters cover the area.
A Barbarian (large)  The Empire stands in mid-air here.(Gold Aura)
A Minotaur (huge)  The Empire stands in mid-air here.
A Grey Elf (medium)  The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  The Empire stands in mid-air here.(Gold Aura)
A Halfling (small)  The Empire stands in mid-air here.
A torch floats near a Halfling's head. (Illuminating)
A Minotaur (huge)  The Empire stands in mid-air here.
A Centaur (large)  The Empire stands in mid-air here.

< 57h/358H 15v/152V Pos: standing >
A Minotaur starts casting an offensive spell.

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
A ragged peddler rides his overloaded donkey.
An ordinary peasant is here.(Red Aura)

< 58h/358H 14v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
A desert vagabond humps, barely noticed.

< 58h/358H 14v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -E -S

< 59h/358H 13v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/358H 13v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/358H 13v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/358H 14v/152V Pos: standing >
The fire burns white hot as it consumes your flesh!
A Halfling sneaks in from the east.
A Grey Elf enters from the east.
A Grey Elf enters from the east.
A Barbarian enters from the east.

< 45h/358H 14v/152V Pos: standing >
A Grey Elf starts casting an offensive spell.

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A small child plays in the sand.

< 45h/358H 13v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 46h/358H 13v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 46h/358H 14v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 47h/358H 14v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -W

< 47h/358H 13v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>
Near an Oasis
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A desert vagabond humps, barely noticed.

< 47h/358H 13v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)

< 48h/358H 12v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 48h/358H 12v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>
Near an Oasis
Obvious exits: -N -S

< 50h/358H 12v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A filthy peasant begs for spare change.

< 51h/358H 11v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#

< 51h/358H 10v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
Fresh blood splatters cover the area.
A desert peasant sinks deeper into his tent.

< 51h/358H 9v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -S

< 52h/358H 9v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -E -S -W

< 52h/358H 8v/152V Pos: standing >
The flaming conflagration subsides!

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -E -W

< 53h/358H 7v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -E -W

< 53h/358H 6v/152V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Shoppe of the Traveling People
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Shoppe of the Traveling People
</map>
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A few drops of fresh blood are scattered around the area.
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A tinker sits on a stool next to the wagon.

< 54h/358H 6v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 54h/358H 6v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 55h/358H 7v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/358H 7v/152V Pos: standing >
You begin to focus your will...

< 57h/358H 7v/152V Pos: standing >

< 57h/358H 8v/152V Pos: standing >
A Halfling sneaks in from the west.
A Grey Elf enters from the west.
A Grey Elf enters from the west.
A Barbarian enters from the west.

< 58h/358H 8v/152V Pos: standing >
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Grey Elf starts casting an offensive spell.

< 58h/358H 8v/152V Pos: sitting >
You can't do this sitting!
You abort your mental image before it has become reality!

< 59h/358H 9v/152V Pos: sitting >
A Barbarian's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Barbarian's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Barbarian's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Barbarian's impressive slash hits you.
Your dented cured leather coif was completely destroyed by the massive blow!
Your collar of firestones was completely destroyed by the massive blow!
Your some magical obsidian shoes was completely destroyed by the massive blow!
Your blue Cimmerian earring was completely destroyed by the massive blow!
Your badge of the Darvanu was completely destroyed by the massive blow!