The death of [39 Psycheporter] Dru Anarchy (Githyanki)

in A Shoppe of the Traveling People

from the perspective of [39 Holyman] Yza The Empire (Grey Elf)

<worn on head>       a crown of Baal [superior]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn on face>       an etched mithral faceguard of precision (glowing)
<worn around neck>   a bloody platinum gorget
<worn around neck>   a stylish platinum gorget [80%]
<worn on body>       a suit of durethium chainmail
<worn about body>    a torn frost cloak [poor]
<worn as quiver>     a tarnished dematite quiver [poor]
<worn about waist>   a tigerskin belt [poor] [84%]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some durethium armplates [poor]
<held as shield>     an angelic sapphire tower shield
<worn on hands>      some durethium gauntlets [poor]
<primary weapon>     a durethium mace [superior]
<worn on legs>       some pants of evergreen bark [superior] [83%]
<worn on feet>       some durethium boots [superior]

Sizan utters the word 'uwwarahz'
A flaming conflagration spews from Sizan striking a Githyanki full on!
A Githyanki's messenger bag embroidered with mystical sigils is burned from the blast!
Mikal starts casting an offensive spell.
A Githyanki attempts to flee.
A Githyanki leaves north.

< 465h/465H 120v/120V Pos: standing >
Sadash stops invoking abruptly!

< 465h/465H 120v/120V Pos: standing >
Morrigu stops chanting abruptly!

< 465h/465H 120v/120V Pos: standing >
Mikal stops invoking abruptly!
You failed.

< 465h/465H 120v/120V Pos: standing >
You failed.

< 465h/465H 120v/120V Pos: standing >
You failed.

< 465h/465H 120v/120V Pos: standing >
Sadash leaves north.
Tiri trots north.
Sizan leaves north.
You follow Morrigu.

A Large Shoppe of a Weapons Dealer
   Most soldiers of fortune do not get a chance to retire, for most of them end
up dead. Mercenaries are common place within this city, however, the mercenary
that resides in this tent is very different from most, he's older and still
alive. Years of wielding a variety of weapons has taught this mercenary much
about weapons. This large tent has a variety of racks with many a type of
weapon hanging on them. A huge pole in the center of the residence upholds
the tent itself, and the pole stretches twenty feet into the air. This tent is
just one big room to live in and does not have a bedroom, living room, nor a
kitchen. Verdadd merely sells his goods here to make ends meat.
Obvious exits: -South -West 
A few drops of fresh blood are scattered around the area.
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
Tiri  The Empire (Centaur)(large) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Verdadd, the weapons dealer, tends his shop.
Frak enters from the south.
Kaene enters from the south.

< 465h/465H 119v/120V Pos: standing >
Sadash leaves west.
Tiri trots west.
Sizan leaves west.
You follow Morrigu.

A Sandy Desert Bazaar
   Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
Tiri  The Empire (Centaur)(large) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Frak enters from the east.
Kaene enters from the east.

< 465h/465H 118v/120V Pos: standing >
Sadash leaves west.
Tiri trots west.
Sizan leaves west.
You follow Morrigu.

A Winding Dune Encampment
   For most of the people who live here, life is wretched. If there's one thing
about sand, is that it gets everywhere. Beneath the ears, under the hair, in
the mouth, in the finger nails, and just about everyplace else as well. This
is the poorer section of the city where those without the means live. They all
seemed to have to become one great giant conglomerate where whom the richer and
even not so richer have forgotten about. Cut throats don't even bother to come
here, thieves either, however, there be rumors of gypsies in these parts. The
wind blows softly, picking up the sand and blowing it through the air, hitting
tents and people alike. The sun beats down during the day here, making it
scorching and terribly dry, damn near unbearable.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
Tiri  The Empire (Centaur)(large) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Frak enters from the east.
Kaene enters from the east.

< 465h/465H 117v/120V Pos: standing >
Sizan's spell flows around a Githyanki, leaving him unharmed!
You failed.

< 465h/465H 117v/120V Pos: standing >
Sadash leaves west.
Tiri trots west.
Sizan leaves west.
You follow Morrigu.

A Winding Dune Encampment
   For most of the people who live here, life is wretched. If there's one thing
about sand, is that it gets everywhere. Beneath the ears, under the hair, in
the mouth, in the finger nails, and just about everyplace else as well. This
is the poorer section of the city where those without the means live. They all
seemed to have to become one great giant conglomerate where whom the richer and
even not so richer have forgotten about. Cut throats don't even bother to come
here, thieves either, however, there be rumors of gypsies in these parts. The
wind blows softly, picking up the sand and blowing it through the air, hitting
tents and people alike. The sun beats down during the day here, making it
scorching and terribly dry, damn near unbearable.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
Tiri  The Empire (Centaur)(large) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A filthy peasant begs for spare change.
A disheveled barbarian lays in a drunken heap.
Frak enters from the east.
Kaene enters from the east.

< 465h/465H 117v/120V Pos: standing >
You failed.
Sadash leaves west.
Tiri trots west.
Sizan leaves west.
You follow Morrigu.

A Winding Dune Encampment
   For most of the people who live here, life is wretched. If there's one thing
about sand, is that it gets everywhere. Beneath the ears, under the hair, in
the mouth, in the finger nails, and just about everyplace else as well. This
is the poorer section of the city where those without the means live. They all
seemed to have to become one great giant conglomerate where whom the richer and
even not so richer have forgotten about. Cut throats don't even bother to come
here, thieves either, however, there be rumors of gypsies in these parts. The
wind blows softly, picking up the sand and blowing it through the air, hitting
tents and people alike. The sun beats down during the day here, making it
scorching and terribly dry, damn near unbearable.
Obvious exits: -North -East  -South -West  -Northwest -Northeast
A few drops of fresh blood are scattered around the area.
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
Tiri  The Empire (Centaur)(large) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A small child plays in the sand.
A filthy peasant begs for spare change.
A militia guard is covered is sand.
A ragged gypsy follows his king.
A ragged gypsy follows his king.
A gypsy king wanders the dunes.
Frak enters from the east.
Kaene enters from the east.

< 465h/465H 117v/120V Pos: standing >
Sadash leaves west.
Tiri trots west.
Sizan leaves west.
You follow Morrigu.

Before a Pile of Refuse
   There are some who would say that the desert really sucks. Most people who
live within this desert city agrees. Sand gets everyplace. It gets in your
ears, mouth, hair lungs, pants, shoes, and anyplace else imaginable. Like a
big bluebird everyone wishes they can fly away from this place. The sand is
course, the sun is terrible and relentless, the people stink, the sultan has
a terrible temper and executes a lot of people, and only god knows what else.
The cannion walls surround this encampment of desert peasants. It provides
protection from the desert storms that often sweep the city. Most of those
who cannot afford shelter or someplace of their own live here. Sounds of
the desert city life can be heard barely. Occasionally the wind will howl,
creating an errie sound, as if something was pleading to be released from pain.
Obvious exits: -North -East  -South -West  -Northeast
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
Tiri  The Empire (Centaur)(large) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A gangmember is here ready to pummel.
A gangmember is here ready to pummel.
A gangleader stares everyone down.
Frak enters from the east.
Kaene enters from the east.

< 465h/465H 117v/120V Pos: standing >
You failed.

< 465h/465H 119v/120V Pos: standing >
You failed.
Sadash leaves east.
Tiri trots east.
Sizan leaves east.
You follow Morrigu.

A Winding Dune Encampment
   For most of the people who live here, life is wretched. If there's one thing
about sand, is that it gets everywhere. Beneath the ears, under the hair, in
the mouth, in the finger nails, and just about everyplace else as well. This
is the poorer section of the city where those without the means live. They all
seemed to have to become one great giant conglomerate where whom the richer and
even not so richer have forgotten about. Cut throats don't even bother to come
here, thieves either, however, there be rumors of gypsies in these parts. The
wind blows softly, picking up the sand and blowing it through the air, hitting
tents and people alike. The sun beats down during the day here, making it
scorching and terribly dry, damn near unbearable.
Obvious exits: -North -East  -South -West  -Northwest -Northeast
A few drops of fresh blood are scattered around the area.
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
Tiri  The Empire (Centaur)(large) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A small child plays in the sand.
A militia guard is covered is sand.
A ragged gypsy follows his king.
A ragged gypsy follows his king.
A gypsy king wanders the dunes.
Frak enters from the west.
Kaene enters from the west.

< 465h/465H 119v/120V Pos: standing >
Sadash leaves north.
Tiri trots north.
Sizan leaves north.
You follow Morrigu.

Tent of the Shaman
   Shamans are a respected and feared class. They are in touch with the spirits
and possess incredibly potent magic. They are a unique class of individuals
who combine these magics with the power of the wildlife, making them very
dangerous if they chose to be. Shamans in this city are the healers of the
ordinary people, since most clerics won't even come to these desolate sections
of the city. Popular ones could collect a vast fortune if they chose by
taxing those who seek their services. Most individuals who come to see Ruffus
are seeking not healing, but reassurances that they have not contracted some
sort of disease. Unlike most shamans, Ruffus is a people person, dependent on
others for his sanity. Many shamans keep to themselves, Ruffus does not.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
Tiri  The Empire (Centaur)(large) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Ruffus chants an incantation.
Frak enters from the south.
Kaene enters from the south.

< 465h/465H 118v/120V Pos: standing >
You failed.

< 465h/465H 118v/120V Pos: standing >
You failed.

< 465h/465H 119v/120V Pos: standing >
You failed.

< 465h/465H 120v/120V Pos: standing >
Sadash leaves west.
Tiri trots west.
Sizan leaves west.
You follow Morrigu.

Tent of the Wanderer
   Eriic the wanderer has been many places in his long life. Everywhere from
Tharnadia to Tiamat to the Underdark. He is widely known throughout the city
for his charts and maps and adventure stories. His long flowing blond hair
does not reflect his old age, however, he is very old. The candle light is
barely enough to see the fine lines on his face, the wrinkles of old age. Many
of the common city dwellers come to see Eriic for advice to share his company.
Eriic enjoys company. Eriic enjoys telling stories even more. Most children
come to see Eriic if their parents allow them. Most children come to see Eriic
even if their parents don't allow them. He is known as the wanderer. The will
of this wanderer is to die of old age, never by the spear of another through
his gut or by famine or disease. His jolly laughter is legendary.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
Tiri  The Empire (Centaur)(large) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
(Q)Eriic the wanderer plays a tune.
Frak enters from the east.
Kaene enters from the east.

< 465h/465H 119v/120V Pos: standing >
You failed.
Sadash leaves west.
Tiri trots west.
Sizan leaves west.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North# -East  -South -West 
A few drops of fresh blood are scattered around the area.
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
Tiri  The Empire (Centaur)(large) stands in mid-air here.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A Githyanki (medium)  Anarchy stands in mid-air here.
Frak enters from the east.
Kaene enters from the east.

< 465h/465H 118v/120V Pos: standing >
Sizan's spell flows around a Githyanki, leaving him unharmed!
Sizan suddenly attacks a Githyanki!
Sizan misses a Githyanki.
Tiri starts casting an offensive spell.
Sadash leaves west.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A ragged peddler rides his overloaded donkey.
An ordinary peasant is here.
Frak enters from the east.
Kaene enters from the east.

< 465h/465H 117v/120V Pos: standing >
You failed.
Sadash leaves west.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -West 
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A desert vagabond humps, barely noticed.
Frak enters from the east.
Kaene enters from the east.

< 465h/465H 116v/120V Pos: standing >
Sadash leaves west.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -South
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Frak enters from the east.
Kaene enters from the east.

< 465h/465H 116v/120V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You failed.

< 465h/465H 117v/120V Pos: standing >
Sadash stops using a chimaera scale [superior].
Sadash leaves east.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -West 
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A desert vagabond humps, barely noticed.
Frak enters from the west.
Kaene enters from the west.

< 465h/465H 117v/120V Pos: standing >
You failed.
Sadash leaves east.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A ragged peddler rides his overloaded donkey.
An ordinary peasant is here.
Frak enters from the west.
Kaene enters from the west.

< 465h/465H 117v/120V Pos: standing >
You failed.

< 465h/465H 119v/120V Pos: standing >
Sadash leaves east.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North# -East  -South -West 
Puddles of fresh blood cover the ground.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.
Tiri  The Empire (Centaur)(large) stands in mid-air here. (Casting) 
Frak enters from the west.
Kaene enters from the west.

< 465h/465H 119v/120V Pos: standing >
Tiri stops chanting abruptly!
You failed.
A Githyanki enters from the east.

< 465h/465H 119v/120V Pos: standing >
Frak starts casting an offensive spell.
A Githyanki leaves west.

< 465h/465H 119v/120V Pos: standing >
You failed.
Frak stops invoking abruptly!

< 465h/465H 119v/120V Pos: standing >
You failed.

< 465h/465H 119v/120V Pos: standing >
Sadash leaves west.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A ragged peddler rides his overloaded donkey.
An ordinary peasant is here.
Kaene enters from the east.

< 465h/465H 118v/120V Pos: standing >
Sadash leaves west.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A desert vagabond humps, barely noticed.
Kaene enters from the east.

< 465h/465H 117v/120V Pos: standing >
You failed.
Sadash leaves west.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -East  -South
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A Githyanki (medium)  Anarchy stands in mid-air here.
Kaene enters from the east.

< 465h/465H 116v/120V Pos: standing >
You start chanting...
A Githyanki leaves south.

< 465h/465H 117v/120V Pos: standing >
You abort your prayer before it's done!

< 465h/465H 120v/120V Pos: standing >
You failed.
Sadash leaves south.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A small child plays in the sand.
Kaene enters from the north.

< 465h/465H 119v/120V Pos: standing >
You failed.
Sadash leaves south.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -West 
Puddles of fresh blood cover the ground.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Kaene enters from the north.

< 465h/465H 118v/120V Pos: standing >
Sadash leaves west.
You follow Morrigu.

Near an Oasis
   This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A desert vagabond humps, barely noticed.
Kaene enters from the east.

< 465h/465H 117v/120V Pos: standing >
Sadash leaves west.
You follow Morrigu.

An Oasis
   The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
A fresh water oasis seems inviting.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Deraisem, the wandering prophet, recites a poem.
Kaene enters from the east.

< 465h/465H 116v/120V Pos: standing >
You failed.

< 465h/465H 117v/120V Pos: standing >
You failed.

< 465h/465H 119v/120V Pos: standing >
Sadash leaves north.
You follow Morrigu.

Near an Oasis
   This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -North -South
Fresh blood covers everything in the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Kaene enters from the south.

< 465h/465H 119v/120V Pos: standing >
You failed.
Sadash leaves north.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
Fresh blood covers everything in the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A filthy peasant begs for spare change.
Kaene enters from the south.

< 465h/465H 118v/120V Pos: standing >
You failed.
Sadash leaves north.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -East  -South -West #
Fresh blood splatters cover the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Kaene enters from the south.

< 465h/465H 117v/120V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You failed.
Sadash leaves north.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
Fresh blood splatters cover the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A desert peasant sinks deeper into his tent.
Kaene enters from the south.

< 465h/465H 117v/120V Pos: standing >
Sadash leaves north.
You follow Morrigu.

A Lightly Pebbled Gravel Road
   This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
Fresh blood covers everything in the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Kaene enters from the south.

< 465h/465H 117v/120V Pos: standing >
You failed.
Sadash leaves north.
You follow Morrigu.

A Narrow Cobblestone Road
   Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Kaene enters from the south.

< 465h/465H 117v/120V Pos: standing >
Sadash leaves east.
You follow Morrigu.

A Narrow Cobblestone Road
   Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Kaene enters from the west.

< 465h/465H 117v/120V Pos: standing >
You failed.
Sadash leaves east.
You follow Morrigu.

A Narrow Cobblestone Road
   Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily then if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
Kaene enters from the west.

< 465h/465H 117v/120V Pos: standing >
Sadash leaves east.
You follow Morrigu.

A Shoppe of the Traveling People
   This is a pleasant place. Tinkerers are a traveling group of people that
travel to many distant lands and see many different creatures. If anyone in
this entire city could answer a question concerning other places or things,
they could. The desert seems to amplify in intensity to the northeast,
becoming an open dune. It seems the tinkerers have setup camp outside this
dune, for what reason? Maybe they are deciding whether they wish to traverse
this great dune toward the infamous mountains of pain. The mountains of pain
is a twin of the mountain of peril, both great mountains with completely
different atmospheres, however, they both bear the names synonymous with
evil intent or death. A large caravan has beem setup around a circle of
caravans, it is a shoppe, a shoppe of a tinkerer, which is bound to be worth
visiting. There is an old saying, 'Shop till'ya drop'.
Obvious exits: -South -West  -Northeast
A few drops of fresh blood are scattered around the area.
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.
Morrigu  The Empire (Halfling)(small) stands in mid-air here.
A torch floats near Morrigu's head. (Illuminating)
A Githyanki (medium)  Anarchy stands in mid-air here. (Casting) 
A tinker sits on a stool next to the wagon.
Kaene enters from the west.

< 465h/465H 117v/120V Pos: standing >
Kaene tackles a Githyanki square in the chest knocking the wind out of him!
You start chanting...

< 465h/465H 118v/120V Pos: standing >
A Githyanki's face flushes white for a moment.

< 465h/465H 119v/120V Pos: standing >
Kaene's impressive slash enshrouds a Githyanki in a mist of blood.
Kaene's impressive slash enshrouds a Githyanki in a mist of blood.
Kaene's impressive slash grievously wounds a Githyanki.
Kaene's impressive slash hits a Githyanki.
A Githyanki's dented cured leather coif was completely destroyed by the massive blow!
A Githyanki's collar of firestones was completely destroyed by the massive blow!
A Githyanki's some magical obsidian shoes was completely destroyed by the massive blow!
A Githyanki's blue Cimmerian earring was completely destroyed by the massive blow!
A Githyanki's badge of the Darvanu was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!