The death of [33 Pyrokinetic] Varg The Empire (Githzerai)

in A Pillared Foyer Before the Larethian Sunwell

from the perspective of [33 Pyrokinetic] Varg The Empire (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds [poor] (invis) (magic)
<worn in ear>        a sparkling earring (magic) (glowing)
<worn in ear>        a troglodyte earring [superior]
<worn on face>       a mask of festive feathers
<worn around neck>   a necklace of the Emissary [superior] (magic)
<worn around neck>   a human-made tin pendant
<worn on body>       a hardened bone tunic
<worn about body>    some black patherskin robes
<worn as quiver>     a burnt quiver of health
<worn about waist>   some polar bear fur underwear [superior]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a heavy steel shield
<worn around wrist>  a black and white zebra-hide wristband [superior]
<worn around wrist>  a trollskin wrist band [superior] (magic)
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<held>               the head of a giant termite queen
<worn on feet>       a pair of blue-steel tharnadian boots


< 288h/332H 231v/231V Pos: sitting >

< 290h/332H 231v/231V Pos: sitting >

< 291h/332H 231v/231V Pos: sitting >

< 293h/332H 231v/231V Pos: sitting >
You are already awake...

< 294h/332H 231v/231V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 295h/332H 231v/231V Pos: standing >
You are already about as tense as you can get.

< 295h/332H 231v/231V Pos: standing >
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
Kaboom trots in from the south.

< 296h/332H 230v/231V Pos: standing >
The Southern End of Grision Street
Obvious exits: -N -E
Kaboom trots in from the east.

< 298h/332H 229v/231V Pos: standing >
On Grision Street
Obvious exits: -N -S -W#
Kaboom trots in from the south.

< 299h/332H 228v/231V Pos: standing >
The door seems to be closed.

< 300h/332H 228v/231V Pos: standing >
Ok.

< 300h/332H 229v/231V Pos: standing >
A Shaledrieth Lieutenant's Home
Obvious exits: -E
The corpse of a high elf lieutenant is lying here.
Kaboom trots in from the east.

< 300h/332H 228v/231V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
Kaboom trots in from the west.

< 302h/332H 228v/231V Pos: standing >
On Grision Street
Obvious exits: -N -S
Kaboom trots in from the south.

< 302h/332H 227v/231V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
Kaboom trots in from the south.

< 303h/332H 227v/231V Pos: standing >
On Grision Street
Obvious exits: -N -E -S
A half-elven adventurer walks proudly through the mountain outpost.
A half-elven adventurer walks proudly through the mountain outpost.
A high elf guard stands here, proudly patrolling the outpost.
Kaboom trots in from the south.

< 305h/332H 227v/231V Pos: standing >
A Shaledrieth Lieutenant's Home
Obvious exits: -W
Kaboom trots in from the west.

< 306h/332H 226v/231V Pos: standing >
On Grision Street
Obvious exits: -N -E -S
A half-elven adventurer walks proudly through the mountain outpost.
A half-elven adventurer walks proudly through the mountain outpost.
A high elf guard stands here, proudly patrolling the outpost.
Kaboom trots in from the east.

< 308h/332H 227v/231V Pos: standing >
You nog at a patrolling high elf guard.

< 311h/332H 229v/231V Pos: standing >
Kaboom shifts his weight and viciously slams his rear hooves into a patrolling high elf guard's chest with a stunning force.

< 320h/332H 231v/231V Pos: standing >
A patrolling high elf guard whacks Kaboom in the side with a sound kick.
A patrolling high elf guard attacks Kaboom. [0 Hits]

< 320h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 321h/332H 231v/231V Pos: standing >
Kaboom attacks a patrolling high elf guard. [0 Hits]

< 322h/332H 231v/231V Pos: standing >
Casting: detonate 

< 323h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 59 ] You feel a warm sense of satisfaction as explosions engulf a patrolling high elf guard.

< 323h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 325h/332H 231v/231V Pos: standing >
A half-elf adventurer leaves east.
A patrolling high elf guard attacks Kaboom. [1 Hits]

< 327h/332H 231v/231V Pos: standing >
Casting: detonate 

< 327h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 69 ] You feel a warm sense of satisfaction as explosions engulf a patrolling high elf guard.

< 328h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 329h/332H 231v/231V Pos: standing >
Kaboom attacks a patrolling high elf guard. [0 Hits]

< 330h/332H 231v/231V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 330h/332H 231v/231V Pos: standing >
Casting: detonate 

< 331h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 77 ] You feel a warm sense of satisfaction as explosions engulf a patrolling high elf guard.

< 332h/332H 231v/231V Pos: standing >
A patrolling high elf guard attacks Kaboom. [1 Hits]
Kaboom attempts to kick a half-elf adventurer but fails miserably!

< 332h/332H 231v/231V Pos: standing >
A half-elf adventurer whacks Kaboom in the side with a sound kick.
A half-elf adventurer attacks Kaboom. [0 Hits]

< 332h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 332h/332H 231v/231V Pos: standing >
Casting: detonate 

< 332h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 52 ] You feel a warm sense of satisfaction as explosions engulf a patrolling high elf guard.

< 332h/332H 231v/231V Pos: standing >
Kaboom attacks a patrolling high elf guard. [1 Hits]

< 332h/332H 231v/231V Pos: standing >
It's raining lightly.

< 332h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 332h/332H 231v/231V Pos: standing >
Kaboom deflects a patrolling high elf guard's blow and strikes back at him!
A patrolling high elf guard is incapacitated and will slowly die, if not aided.
A patrolling high elf guard attacks Kaboom. [0 Hits]

< 332h/332H 231v/231V Pos: standing >
Casting: detonate 
A half-elf adventurer attacks Kaboom. [0 Hits]

< 332h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage:  6 ] You feel a warm sense of satisfaction as explosions engulf a patrolling high elf guard.
A patrolling high elf guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a patrolling high elf guard's last actions in this world.
It appears you were able to salvage a piece of equipment from your enemy.

< 332h/332H 231v/231V Pos: standing >
You get a few coins from the corpse of a patrolling high elf guard.
There were: 21 gold coins. 
You get a jeweled emerald tunic from the corpse of a patrolling high elf guard.

< 332h/332H 231v/231V Pos: standing >
A half-elf adventurer attacks Kaboom. [0 Hits]

< 332h/332H 231v/231V Pos: standing >
You stop using a rugged adventurers satchel.

< 332h/332H 231v/231V Pos: standing >
Ok.
You put 0 platinum, 21 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 332h/332H 231v/231V Pos: standing >
A travelling merchant enters from the north.
You don't have anything to put in it.

< 332h/332H 231v/231V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 332h/332H 231v/231V Pos: standing >
On Grision Street
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of a patrolling high elf guard is lying here.
A merchant travels through the mountain outpost, smiling happily.
Kaboom  The Empire (Centaur)(large) stands, floating here.(Gold Aura)
A half-elf adventurer stands in mid-air here, fighting Kaboom.

< 332h/332H 231v/231V Pos: standing >
A half-elf adventurer attacks Kaboom. [0 Hits]

< 332h/332H 231v/231V Pos: standing >
Kaboom shifts his weight and viciously slams his rear hooves into a half-elf adventurer's chest with a stunning force.

< 332h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 332h/332H 231v/231V Pos: standing >
Kaboom attacks a half-elf adventurer. [1 Hits]

< 332h/332H 231v/231V Pos: standing >
Casting: detonate 

< 332h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 66 ] You feel a warm sense of satisfaction as explosions engulf a half-elf adventurer.

< 332h/332H 231v/231V Pos: standing >
A half-elf adventurer hits Kaboom with a mighty kick to his chest.
A half-elf adventurer attacks Kaboom. [0 Hits]

< 332h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 332h/332H 231v/231V Pos: standing >
Casting: detonate 

< 332h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 68 ] You feel a warm sense of satisfaction as explosions engulf a half-elf adventurer.

< 332h/332H 231v/231V Pos: standing >
Kaboom attacks a half-elf adventurer. [0 Hits]

< 332h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 332h/332H 231v/231V Pos: standing >
A half-elf adventurer attacks Kaboom. [0 Hits]
Kaboom shifts his weight and viciously slams his rear hooves into a half-elf adventurer's chest with a stunning force.

< 332h/332H 231v/231V Pos: standing >
Casting: detonate 

< 332h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 67 ] You feel a warm sense of satisfaction as explosions engulf a half-elf adventurer.

< 332h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 332h/332H 231v/231V Pos: standing >
Casting: detonate 

< 332h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 19 ] You feel a warm sense of satisfaction as explosions engulf a half-elf adventurer.
A half-elf adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a half-elf adventurer's last actions in this world.

< 332h/332H 231v/231V Pos: standing >
You sit down and relax.

< 332h/332H 231v/231V Pos: sitting >
You use mana.. 

< 332h/332H 231v/231V Pos: sitting >
You start meditating...

< 332h/332H 231v/231V Pos: sitting >

< 332h/332H 231v/231V Pos: sitting >

< 332h/332H 231v/231V Pos: sitting >
A wandering human enters from the north.

< 332h/332H 231v/231V Pos: sitting >
A travelling merchant leaves east.

< 332h/332H 231v/231V Pos: sitting >
You stop meditating.

< 332h/332H 231v/231V Pos: sitting >
You start meditating...

< 332h/332H 231v/231V Pos: sitting >
A wandering human leaves north.

< 332h/332H 231v/231V Pos: sitting >
Your mana reserves are now full.

< 332h/332H 231v/231V Pos: sitting >
You clamber to your feet.

< 332h/332H 231v/231V Pos: standing >
A wandering human enters from the north.

< 332h/332H 231v/231V Pos: standing >
On Grision Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
The corpse of a half-elf adventurer is lying here.
The corpse of a patrolling high elf guard is lying here.
A wandering human walks calmly here, interested in the high elves.
Kaboom  The Empire (Centaur)(large) stands, floating here.(Gold Aura)

< 332h/332H 231v/231V Pos: standing >

< 332h/332H 231v/231V Pos: standing >
On Grision Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
The corpse of a half-elf adventurer is lying here.
The corpse of a patrolling high elf guard is lying here.
A wandering human walks calmly here, interested in the high elves.
Kaboom  The Empire (Centaur)(large) stands, floating here.(Gold Aura)

< 332h/332H 231v/231V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
Kaboom trots in from the north.

< 332h/332H 230v/231V Pos: standing >
On Beleth Street
Obvious exits: -E -W
A wandering human walks calmly here, interested in the high elves.
A merchant travels through the mountain outpost, smiling happily.
Kaboom trots in from the east.

< 332h/332H 229v/231V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
A half-elven adventurer walks proudly through the mountain outpost.
A merchant travels through the mountain outpost, smiling happily.
Kaboom trots in from the east.

< 332h/332H 228v/231V Pos: standing >
The Southern Entrance of the Shaledrieth Barracks
Obvious exits: -S -W#
A high elf sentinel stands here, protecting the barracks.
Kaboom trots in from the south.

< 332h/332H 228v/231V Pos: standing >
You nog.

< 332h/332H 230v/231V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 332h/332H 231v/231V Pos: standing >
Kaboom suddenly attacks a high elf sentinel!

< 332h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 332h/332H 231v/231V Pos: standing >
Casting: detonate 

< 332h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 75 ] You feel a warm sense of satisfaction as explosions engulf a high elf sentinel.

< 332h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 332h/332H 231v/231V Pos: standing >
A high elf sentinel attacks Kaboom. [1 Hits]

< 332h/332H 231v/231V Pos: standing >
Kaboom attacks a high elf sentinel. [1 Hits]
Kaboom attempts to kick a high elf sentinel but fails miserably!

< 332h/332H 231v/231V Pos: standing >
Casting: detonate 

< 332h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 79 ] You feel a warm sense of satisfaction as explosions engulf a high elf sentinel.

< 332h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 332h/332H 231v/231V Pos: standing >
Casting: detonate 

< 332h/332H 231v/231V Pos: standing >
A high elf sentinel attacks Kaboom. [1 Hits]

< 332h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 78 ] You feel a warm sense of satisfaction as explosions engulf a high elf sentinel.

< 332h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 332h/332H 231v/231V Pos: standing >
Kaboom attacks a high elf sentinel. [1 Hits]

< 332h/332H 231v/231V Pos: standing >
Casting: detonate 

< 332h/332H 231v/231V Pos: standing >
Your mental manipulations become a reality...
[Damage: 64 ] You feel a warm sense of satisfaction as explosions engulf a high elf sentinel.
A high elf sentinel is mortally wounded, and will die soon, if not aided.

< 332h/332H 231v/231V Pos: standing >
You begin to focus your will...

< 332h/332H 231v/231V Pos: standing >
Kaboom shifts his weight and viciously slams his rear hooves into a high elf sentinel's chest with a stunning force.
A high elf sentinel is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a high elf sentinel's last actions in this world.
You abort your mental image before it has become reality!

< 332h/332H 231v/231V Pos: standing >
Out of nowhere, a half-elf merchant stabs you in the back.
[Damage:  5 ] 
< 300h/332H 231v/231V Pos: standing >
< T: Varg TP: sta TC:few scratches E: a half-elf merchant sta EP: few scratches >
 The Southern Entrance of the Shaledrieth Barracks
Obvious exits: -S -W#
Fresh blood splatters cover the area.
The corpse of a high elf sentinel is lying here.
A half-elf merchant is standing here, busy with his own matters.(Red Aura)
Kaboom  The Empire (Centaur)(large) stands, floating here.(Gold Aura)

< 300h/332H 231v/231V Pos: standing >
< T: Varg TP: sta TC:few scratches E: a half-elf merchant sta EP: few scratches >
 You attack a half-elf merchant. [0 Hits]

< 300h/332H 231v/231V Pos: standing >
< T: Varg TP: sta TC:few scratches E: a half-elf merchant sta EP: few scratches >
 A half-elf merchant dances an acrobatic maneuver in battle, tripping you.

< 300h/332H 231v/231V Pos: sitting >
< T: Varg TP: sit TC:few scratches E: a half-elf merchant sta EP: few scratches >
 [Damage: 11 ] [Damage: 11 ] A wisp of black shadow shoots forth from a drusus named 'Fade to Black' [superior], hitting you in the eyes!
You have saved against your attacker's spell!
[Damage: 10 ] [Damage: 12 ] [Damage: 12 ] A half-elf merchant attacks you. [5 Hits]

< 212h/332H 231v/231V Pos: sitting >
< T: Varg TP: sit TC: few wounds E: a half-elf merchant sta EP:  small wounds >
 You attack a half-elf merchant. [0 Hits]
[Damage: 11 ] [Damage: 11 ] [Damage: 11 ] [Damage: 10 ] [Damage: 10 ] [Damage: 10 ] A half-elf merchant attacks you. [6 Hits]

< 113h/332H 231v/231V Pos: sitting >
< T: Varg TP: sit TC: nasty wounds E: a half-elf merchant sta EP:  few wounds >
 You can't do this sitting!

< 113h/332H 231v/231V Pos: sitting >
< T: Varg TP: sit TC: nasty wounds E: a half-elf merchant sta EP:  few wounds >
 You clamber to your feet.

< 113h/332H 231v/231V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: a half-elf merchant sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 113h/332H 231v/231V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: a half-elf merchant sta EP:  few wounds >
 [Damage:  7 ] A Goblin's disguise falls apart!
[Damage:  9 ] A Goblin attacks you. [2 Hits]

< 87h/332H 231v/231V Pos: standing >
< T: Varg TP: sta TC:pretty hurt E: A Goblin sta EP:  few wounds >
 You attempt to flee...
On Beleth Street
Obvious exits: -N -E -W
A merchant travels through the mountain outpost, smiling happily.
A half-elven adventurer walks proudly through the mountain outpost.
Kaboom trots in from the north.
You flee southward!

< 87h/332H 207v/231V Pos: standing >
On Beleth Street
Obvious exits: -E -W
A wandering human walks calmly here, interested in the high elves.
Kaboom trots in from the west.

< 88h/332H 206v/231V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
Kaboom trots in from the west.

< 88h/332H 206v/231V Pos: standing >
The Bottom of the Crystal Stairs of Beleth Street
Obvious exits: -E# -W -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a patrolling high elf guard is lying here.
The corpse of a half-elf adventurer is lying here.
The corpse of a patrolling high elf guard is lying here.
A sign made of crystal is posted before the eastern gate. (glowing)
Kaboom trots in from the west.

< 89h/332H 205v/231V Pos: standing >
The gate seems to be closed.

< 89h/332H 205v/231V Pos: standing >
The gate seems to be closed.

< 89h/332H 205v/231V Pos: standing >
Ok.

< 90h/332H 206v/231V Pos: standing >
It's already open!

< 90h/332H 206v/231V Pos: standing >
The Southern Entrance of the Crystal Garden
Obvious exits: -N -E -W
Kaboom trots in from the west.

< 91h/332H 205v/231V Pos: standing >
Within the Crystal Garden of Shaledrieth
Obvious exits: -N -S# -W
Kaboom trots in from the west.

< 91h/332H 205v/231V Pos: standing >
Within the Crystal Garden of Shaledrieth
Obvious exits: -S -W
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)
Kaboom trots in from the south.

< 92h/332H 204v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 92h/332H 204v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/332H 205v/231V Pos: standing >
The Center of the Crystal Garden of Shaledrieth
Obvious exits: -N -E -S -W
[3] The corpse of a high elven gardener is lying here.
The corpse of an elderly gardener is lying here.
The corpse of a high elven gardener is lying here.
The corpse of an elderly gardener is lying here.
A psychomia plant grows here.
A high elven gardener walks through here, tending to the crystal.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
Kaboom trots in from the east.

< 94h/332H 204v/231V Pos: standing >
The Northern Entrance of the Crystal Garden
Obvious exits: -N# -S -W
Kaboom trots in from the south.

< 94h/332H 204v/231V Pos: standing >
The gate seems to be closed.

< 95h/332H 204v/231V Pos: standing >
The gate seems to be closed.

< 95h/332H 204v/231V Pos: standing >
Ok.

< 95h/332H 204v/231V Pos: standing >
It's already open!

< 96h/332H 205v/231V Pos: standing >

< 99h/332H 207v/231V Pos: standing >
The Eastern End of Grision Street
Obvious exits: -N -S -W
A sign made of crystal is posted before the southern gate. (glowing)
A merchant travels through the mountain outpost, smiling happily.
A high elf guard stands here, proudly patrolling the outpost.
Kaboom trots in from the south.

< 99h/332H 206v/231V Pos: standing >
The Eastern Guard Post of Shaledrieth
Obvious exits: -E# -S
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
Kaboom trots in from the south.

< 99h/332H 205v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 100h/332H 205v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 100h/332H 206v/231V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/332H 206v/231V Pos: standing >
The gates seems to be closed.

< 101h/332H 206v/231V Pos: standing >
Ok.

< 101h/332H 206v/231V Pos: standing >
A Landing Below the Shaledrieth Sunwell
Obvious exits: -W -U
Kaboom trots in from the west.

< 102h/332H 206v/231V Pos: standing >
You kneel.

< 104h/332H 207v/231V Pos: kneeling >
A Grand Foyer Before the Shaledrieth Sunwell
Obvious exits: -N -D
Kaboom floats in from below.

< 106h/332H 205v/231V Pos: kneeling >
Alas, you cannot go that way. . . .

< 107h/332H 206v/231V Pos: kneeling >
The Shaledrieth Sunwell
Obvious exits: -S
A pair of rugged looking boots lie here.
A studded leather cloak lies here.
A crafting recipe lies here collecting dust.
Framed by crystal, the Sheladrieth sunwell is here, blazing brilliantly. (magic) (illuminating)
Kaboom trots in from the south.

< 108h/332H 202v/231V Pos: kneeling >

< 109h/332H 203v/231V Pos: kneeling >

< 113h/332H 207v/231V Pos: kneeling >
Maybe you should get up off your knees first?

< 116h/332H 209v/231V Pos: kneeling >
You rise to your feet.

< 120h/332H 212v/231V Pos: standing >
You enter the Sheladrieth sunwell.
The Larethian Sunwell
Obvious exits: -W
Lined with stone and gold, the Larethian sunwell blazes brilliantly. (magic) (illuminating)

< 121h/332H 213v/231V Pos: standing >

< 122h/332H 214v/231V Pos: standing >
Kaboom slowly fades into existence.

< 122h/332H 214v/231V Pos: standing >
You kneel.

< 123h/332H 214v/231V Pos: kneeling >
A Pillared Foyer Before the Larethian Sunwell
Obvious exits: -E -W
Kaboom trots in from the east.

< 125h/332H 212v/231V Pos: kneeling >
A Goblin sneaks west.

< 127h/332H 214v/231V Pos: kneeling >
Kaboom pulls something green and slimy from his nose and slurps it down.
[Damage: 10 ] 
< 114h/332H 216v/231V Pos: kneeling >
< T: Varg TP: kne TC: nasty wounds E: A Goblin sta EP:  few wounds >
 You attack a Goblin. [0 Hits]

< 115h/332H 216v/231V Pos: kneeling >
< T: Varg TP: kne TC: nasty wounds E: A Goblin sta EP:  few wounds >
 You rise to your feet.

< 115h/332H 216v/231V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: A Goblin sta EP:  few wounds >
 You begin to focus your will...

< 115h/332H 216v/231V Pos: standing >
< T: Varg TP: sta TC: nasty wounds E: A Goblin sta EP:  few wounds >
 A Goblin dances an acrobatic maneuver in battle, tripping you.

< 115h/332H 216v/231V Pos: sitting >
< T: Varg TP: sit TC: nasty wounds E: A Goblin sta EP:  few wounds >
 You continue preparing your spell from the ground...
Casting: detonate 
[Damage: 11 ] [Damage: 10 ] [Damage:  9 ] [Damage: 11 ] A Goblin attacks you. [4 Hits]

< 50h/332H 216v/231V Pos: sitting >
< T: Varg TP: sit TC:pretty hurt E: A Goblin sta EP:  few wounds >
 You continue preparing your spell from the ground...
Your mental manipulations become a reality...
[Damage: 60 ] You feel a warm sense of satisfaction as explosions engulf a Goblin.

< 50h/332H 216v/231V Pos: sitting >
< T: Varg TP: sit TC:pretty hurt E: A Goblin sta EP:  nasty wounds >
 You attack a Goblin. [0 Hits]

< 50h/332H 216v/231V Pos: sitting >
< T: Varg TP: sit TC:pretty hurt E: A Goblin sta EP:  nasty wounds >
 You wish that your wounds would stop BLEEDING so much!
[Damage: 11 ] You wish that your wounds would stop BLEEDING so much!
[Damage: 10 ] Your flowing black skirt was completely destroyed by the massive blow!