The death of [33 Pyrokinetic] Varg The Empire (Githzerai)

in A Pillared Foyer Before the Larethian Sunwell

from the perspective of [34 Thief] Fuzz Dakhira (Goblin)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the diamond crown of Winduin of damage (glowing)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an aboleth's shrunken head
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       a salamander scale mask
<worn around neck>   a pulsating amulet
<worn around neck>   a pleasant necklace of flowers
<worn on body>       a golden weave vest (glowing)
<worn about body>    a coconut shoulder guard
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a potion of bloodrage
<worn on arms>       a set of gartham hide sleeves[222h 22m 32s]
<worn around wrist>  an elven bracelet of precision [superior]
<worn around wrist>  an elven bracelet of precision of dexterity
<worn on hands>      the claws of the ruiner
<worn on finger>     the ring of the overfiend
<worn on finger>     a purple earthstone ring
<primary weapon>     a masters rapier [superior]
<secondary weapon>   a drusus named 'Fade to Black' [superior] (illuminating)
<worn on legs>       some heavily-spiked blood crystal leg plates
<worn on feet>       some spurred blood crystal boots of regeneration

You are burned as you hit a Githzerai!]=-
You score a CRITICAL HIT!!!!!
A wisp of black shadow shoots forth, striking a Githzerai in the eyes!
Your victim has saved against your spell!
[Damage: 16 ] -=[Your slash strikes a Githzerai.]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 19 ] -=[Your powerful slash strikes a Githzerai.]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 19 ] -=[Your powerful slash strikes a Githzerai.]=-
-=[You are burned as you hit a Githzerai!]=-

< 369h/430H 194v/194V Pos: standing >
< T: Fuzz TP: sta TC: small wounds E: A Githzerai sit EP:  few wounds >
 You parry a Githzerai's lunge at you.
You parry a Githzerai's lunge at you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your impressive slash strikes a Githzerai.]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 17 ] -=[Your pierce strikes a Githzerai hard.]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 17 ] -=[Your slash strikes a Githzerai hard.]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 16 ] -=[Your impressive pierce strikes a Githzerai hard.]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 16 ] -=[Your impressive slash strikes a Githzerai hard.]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 16 ] -=[Your impressive slash strikes a Githzerai very hard.]=-
-=[You are burned as you hit a Githzerai!]=-

< 306h/430H 194v/194V Pos: standing >
< T: Fuzz TP: sta TC: few wounds E: A Githzerai sit EP:  nasty wounds >
 A Githzerai clambers to his feet.

< 306h/430H 194v/194V Pos: standing >
< T: Fuzz TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!

< 306h/430H 194v/194V Pos: standing >
< T: Fuzz TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your slash strikes a Githzerai hard.]=-
-=[You are burned as you hit a Githzerai!]=-
Your disguise falls apart!
A Githzerai dodges your futile attack.
You miss a Githzerai.
[Damage: 14 ] -=[Your impressive slash strikes a Githzerai very hard.]=-
-=[You are burned as you hit a Githzerai!]=-
You miss a Githzerai.

< 290h/430H 194v/194V Pos: standing >
< T: Fuzz TP: sta TC: few wounds E: A Githzerai sta EP: pretty hurt >
 A Githzerai attempts to flee.
A Githzerai leaves south.
A Centaur trots south.

< 290h/430H 194v/194V Pos: standing >
Trip who?

< 290h/430H 194v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W
A merchant travels through the mountain outpost, smiling happily.
A half-elven adventurer walks proudly through the mountain outpost.

< 290h/430H 193v/194V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 290h/430H 193v/194V Pos: standing >
Backstab who?

< 290h/430H 193v/194V Pos: standing >
A travelling merchant leaves east.
Alas, you cannot go that way. . . .

< 290h/430H 194v/194V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 290h/430H 194v/194V Pos: standing >
Backstab who?

< 291h/430H 194v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 291h/430H 194v/194V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 291h/430H 194v/194V Pos: standing >
Backstab who?

< 292h/430H 194v/194V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by to your east.
A wandering human who is close by to your east.
A travelling merchant who is close by to your west.

< 292h/430H 194v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
A merchant travels through the mountain outpost, smiling happily.
A wandering human walks calmly here, interested in the high elves.

< 292h/430H 193v/194V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 293h/430H 193v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W

< 293h/430H 192v/194V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 293h/430H 192v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Bottom of the Crystal Stairs of Beleth Street
</map>
The Bottom of the Crystal Stairs of Beleth Street
Obvious exits: -E -W -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a patrolling high elf guard is lying here.
The corpse of a half-elf adventurer is lying here.
The corpse of a patrolling high elf guard is lying here.
A sign made of crystal is posted before the eastern gate. (glowing)

< 293h/430H 191v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 294h/430H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 294h/430H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 294h/430H 193v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 295h/430H 194v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Southern Entrance of the Crystal Garden
</map>
The Southern Entrance of the Crystal Garden
Obvious exits: -N -E -W

< 296h/430H 193v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Within the Crystal Garden of Shaledrieth
</map>
Within the Crystal Garden of Shaledrieth
Obvious exits: -N -S# -W

< 296h/430H 192v/194V Pos: standing >
The shed seems to be closed.

< 297h/430H 192v/194V Pos: standing >
The shed seems to be closed.

< 298h/430H 193v/194V Pos: standing >
Ok.

< 298h/430H 194v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Within a Large Shed
</map>
Within a Large Shed
Obvious exits: -N
An iron shovel lies here.

< 298h/430H 193v/194V Pos: standing >
Ok.

< 299h/430H 193v/194V Pos: standing >
The shed seems to be closed.

< 299h/430H 193v/194V Pos: standing >
Ok.

< 299h/430H 193v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Within the Crystal Garden of Shaledrieth
</map>
Within the Crystal Garden of Shaledrieth
Obvious exits: -N -S -W

< 299h/430H 192v/194V Pos: standing >
Ok.

< 300h/430H 193v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Southern Entrance of the Crystal Garden
</map>
The Southern Entrance of the Crystal Garden
Obvious exits: -N -E -W

< 300h/430H 192v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Bottom of the Crystal Stairs of Beleth Street
</map>
The Bottom of the Crystal Stairs of Beleth Street
Obvious exits: -E -W -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of a patrolling high elf guard is lying here.
The corpse of a half-elf adventurer is lying here.
The corpse of a patrolling high elf guard is lying here.
A sign made of crystal is posted before the eastern gate. (glowing)

< 300h/430H 192v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W

< 301h/430H 192v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S

< 301h/430H 192v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W

< 302h/430H 191v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
The Southern End of Grision Street
Obvious exits: -N -E

< 302h/430H 191v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 302h/430H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 302h/430H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 303h/430H 193v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 303h/430H 194v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W

< 303h/430H 193v/194V Pos: standing >
You quickly scan the area.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.

< 304h/430H 193v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
The Southern End of Grision Street
Obvious exits: -N -E

< 305h/430H 192v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W

< 306h/430H 191v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S

< 306h/430H 191v/194V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your north.
A half-elf adventurer who is in the distance to your north.
A wandering human who is in the distance to your north.

< 307h/430H 191v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W

< 307h/430H 191v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
The corpse of a half-elf adventurer is lying here.
The corpse of a patrolling high elf guard is lying here.

< 307h/430H 191v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W

< 308h/430H 190v/194V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your north.
A proud high elf sentry who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A patrolling high elf guard who is close by to your west.
A high elf sentinel who is close by to your west.

< 308h/430H 191v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S

< 309h/430H 192v/194V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A proud high elf sentry who is not far off to your north.
A proud high elf sentry who is not far off to your north.

< 309h/430H 192v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>
A Bend in Grision Street
Obvious exits: -N -E -S -W#
A half-elven adventurer walks proudly through the mountain outpost.

< 310h/430H 193v/194V Pos: standing >
You quickly scan the area.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your east.
A patrolling high elf guard who is close by to your east.
A travelling merchant who is not far off to your east.
A patrolling high elf guard who is not far off to your east.

< 310h/430H 193v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N# -E -W
The corpse of a patrolling high elf guard is lying here.
A high elf guard stands here, proudly patrolling the outpost.
A wandering human walks calmly here, interested in the high elves.
A high elf guard stands here, proudly patrolling the outpost.

< 311h/430H 192v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Eastern End of Grision Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Eastern End of Grision Street
</map>
The Eastern End of Grision Street
Obvious exits: -N -S -W
A sign made of crystal is posted before the southern gate. (glowing)
A merchant travels through the mountain outpost, smiling happily.

< 311h/430H 191v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 311h/430H 191v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Eastern Guard Post of Shaledrieth
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Eastern Guard Post of Shaledrieth
</map>
The Eastern Guard Post of Shaledrieth
Obvious exits: -E -S
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)

< 312h/430H 191v/194V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by to your south.
A high elven gardener who is a brief walk away to your south.
The mount who is a brief walk away to your south.
The mount who is a brief walk away to your south.

< 312h/430H 192v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Landing Below the Shaledrieth Sunwell
</map>
A Landing Below the Shaledrieth Sunwell
Obvious exits: -W -U

< 313h/430H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 313h/430H 193v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Grand Foyer Before the Shaledrieth Sunwell
</map>
A Grand Foyer Before the Shaledrieth Sunwell
Obvious exits: -N -D

< 314h/430H 193v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/430H 193v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/430H 193v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Shaledrieth Sunwell
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Shaledrieth Sunwell
</map>
The Shaledrieth Sunwell
Obvious exits: -S
A pair of rugged looking boots lie here.
A studded leather cloak lies here.
A crafting recipe lies here collecting dust.
Framed by crystal, the Sheladrieth sunwell is here, blazing brilliantly. (illuminating)
A Centaur (large)  The Empire stands, floating here.(Gold Aura)

< 314h/430H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 315h/430H 192v/194V Pos: standing >
A Centaur enters the Sheladrieth sunwell.

< 315h/430H 192v/194V Pos: standing >
You enter the Sheladrieth sunwell.

<map>
Zone: The Great Realm of Duris.
Room: The Larethian Sunwell
</map>
The Larethian Sunwell
Obvious exits: -W
Lined with stone and gold, the Larethian sunwell blazes brilliantly. (illuminating)

< 317h/430H 194v/194V Pos: standing >
Backstab who?

< 318h/430H 194v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Pillared Foyer Before the Larethian Sunwell
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Pillared Foyer Before the Larethian Sunwell
</map>
A Pillared Foyer Before the Larethian Sunwell
Obvious exits: -E -W
A Centaur (large)  The Empire stands, floating here.(Gold Aura)
A Githzerai (medium)  The Empire crouches in mid-air here.(Gold Aura)

< 318h/430H 193v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Top of the Golden Stairs of the Shrine
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Top of the Golden Stairs of the Shrine
</map>
The Top of the Golden Stairs of the Shrine
Obvious exits: -E -D
A shrine guardsman patrols here, protecting the shrine.(Gold Aura)
A shrine guardsman patrols here, protecting the shrine.(Gold Aura)

< 319h/430H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 319h/430H 192v/194V Pos: standing >
Backstab who?

< 319h/430H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/430H 193v/194V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Pillared Foyer Before the Larethian Sunwell
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Pillared Foyer Before the Larethian Sunwell
</map>
A Pillared Foyer Before the Larethian Sunwell
Obvious exits: -E -W
A Centaur (large)  The Empire stands, floating here.(Gold Aura)
A Githzerai (medium)  The Empire crouches in mid-air here.(Gold Aura)

< 320h/430H 192v/194V Pos: standing >
A Centaur pulls something green and slimy from his nose and slurps it down.
[Damage: 15 ] -=[Your impressive slash strikes a Githzerai hard.]=-
-=[You are burned as you hit a Githzerai!]=-

< 310h/430H 193v/194V Pos: standing >
< T: Fuzz TP: sta TC: few wounds E: A Githzerai kne EP:  nasty wounds >
 A Githzerai misses you.

< 310h/430H 194v/194V Pos: standing >
< T: Fuzz TP: sta TC: few wounds E: A Githzerai kne EP:  nasty wounds >
 A Githzerai rises to his feet.

< 310h/430H 194v/194V Pos: standing >
< T: Fuzz TP: sta TC: few wounds E: A Githzerai sta EP:  nasty wounds >
 You do a fancy maneuver, tripping a Githzerai.

< 310h/430H 194v/194V Pos: standing >
< T: Fuzz TP: sta TC: few wounds E: A Githzerai sit EP:  nasty wounds >
 A Githzerai continues preparing his spell from the ground...
Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your impressive pierce strikes a Githzerai very hard.]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 16 ] -=[Your impressive slash strikes a Githzerai very hard.]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 15 ] -=[Your impressive pierce seriously wounds a Githzerai.]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 17 ] -=[Your impressive slash seriously wounds a Githzerai.]=-
-=[You are burned as you hit a Githzerai!]=-

< 269h/430H 194v/194V Pos: standing >
< T: Fuzz TP: sta TC: few wounds E: A Githzerai sit EP: pretty hurt >
 A Githzerai continues preparing his spell from the ground...
-=[Tiny explosions wrack your body with pain!]=-
OUCH!  That really did HURT!

< 209h/430H 194v/194V Pos: standing >
< T: Fuzz TP: sta TC: nasty wounds E: A Githzerai sit EP: pretty hurt >
 You parry a Githzerai's lunge at you.
You parry a Githzerai's lunge at you.

< 209h/430H 194v/194V Pos: standing >
< T: Fuzz TP: sta TC: nasty wounds E: A Githzerai sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 18 ] -=[Your powerful slash enshrouds a Githzerai in a mist of blood.]=-
-=[You are burned as you hit a Githzerai!]=-
[Damage: 16 ] -=[Your pierce enshrouds a Githzerai in a mist of blood.]=-
-=[You are burned as you hit a Githzerai!]=-
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your slash hits a Githzerai.]=-
A Githzerai's flowing black skirt was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!