The death of [19 Sorcerer] Sizan (Minotaur)

in Outside a Huge Camp

from the perspective of [19 Sorcerer] Sizan (Minotaur)

<worn in nose>       a brass nose ring
<worn on back>       a large leather backpack
<worn on belt buckle>a quill
<held as shield>     a small round wooden shield
<primary weapon>     a small wooden mace

You start chanting...

< 310h/310H 170v/170V Pos: standing >
You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a visiting slaver.
A visiting slaver is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] You watch with self-pride as the magic missile hits a visiting slaver.
A visiting slaver is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A visiting slaver's death cry reverberates in your head as he falls to the ground.

< 310h/310H 170v/170V Pos: standing >
You get a small pile of coins from the corpse of a visiting slaver.
There were: 14 gold coins, 9 silver coins, 18 copper coins. 

< 310h/310H 170v/170V Pos: standing >
Ok.
You put 0 platinum, 14 gold, 9 silver, and 18 copper coins into a rugged adventurers satchel.

< 310h/310H 170v/170V Pos: standing >
Inside a Smoky Tent
Obvious exits: -W#
Fresh blood covers everything in the area.
The corpse of a visiting slaver is lying here.
A light cured leather necklace lies here on the ground.
A rare piece of glowing electrum has been left here. (glowing)
Bryken (Thri-Kreen)(medium) stands here.

< 310h/310H 170v/170V Pos: standing >
You are currently receiving 12% bonus experience on kills.
You have 5:00 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current bonus damage: 20% MAX
You have 5:00 left.

< 310h/310H 170v/170V Pos: standing >
You are three quarters the way to your next level.

< 310h/310H 170v/170V Pos: standing >
Ok.

< 310h/310H 170v/170V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S# -W
A wooden sign is tacked to the southern door
Bryken enters from the east.

< 310h/310H 169v/170V Pos: standing >
Ok.

< 310h/310H 169v/170V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
Bryken enters from the south.

< 310h/310H 168v/170V Pos: standing >
Ok.

< 310h/310H 168v/170V Pos: standing >
Inside a Small Tent
Obvious exits: -W
Some interplanetary dust floats here in a small pouch.
A piece of nicely-painted hard wood has been dropped here.
[2] A guild insignia lies here.
A burnt copper nose ring lies here on the ground.
A small steel scrap has lies here on the ground.
A visiting slaver is here resting.
Bryken enters from the west.

< 310h/310H 168v/170V Pos: standing >
Ok.

< 310h/310H 168v/170V Pos: standing >

< 310h/310H 170v/170V Pos: standing >
You nod.

< 310h/310H 170v/170V Pos: standing >
Bryken leaps towards a visiting slaver and sinks his jaws dripping with venom deep in his flesh.
A visiting slaver shivers slightly.

< 310h/310H 170v/170V Pos: standing >
Bryken parries a visiting slaver's lunge at him.
A visiting slaver misses Bryken.

< 310h/310H 170v/170V Pos: standing >
You start chanting...

< 310h/310H 170v/170V Pos: standing >
Bryken's fine slash strikes a visiting slaver.
Bryken's slash strikes a visiting slaver.
Bryken's slash strikes a visiting slaver.

< 310h/310H 170v/170V Pos: standing >
Casting: magic missile *

< 310h/310H 170v/170V Pos: standing >
You complete your spell...
[Damage: 10 ] You watch with self-pride as the magic missile hits a visiting slaver.
[Damage: 10 ] You watch with self-pride as the magic missile hits a visiting slaver.
[Damage: 10 ] You watch with self-pride as the magic missile hits a visiting slaver.
[Damage: 10 ] You watch with self-pride as the magic missile hits a visiting slaver.
[Damage: 10 ] You watch with self-pride as the magic missile hits a visiting slaver.

< 310h/310H 170v/170V Pos: standing >
A visiting slaver blocks Bryken's kick with his arm.

< 310h/310H 170v/170V Pos: standing >
Bryken dodges a visiting slaver's attack.
Bryken blocks a visiting slaver's lunge at him.
A visiting slaver hits Bryken with a mighty kick to his chest.
You start chanting...

< 310h/310H 170v/170V Pos: standing >
You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a visiting slaver.
[Damage:  3 ] You watch with self-pride as the magic missile hits a visiting slaver.
[Damage:  3 ] You watch with self-pride as the magic missile hits a visiting slaver.
[Damage:  3 ] You watch with self-pride as the magic missile hits a visiting slaver.
[Damage:  3 ] You watch with self-pride as the magic missile hits a visiting slaver.
Bryken's slash strikes a visiting slaver hard.
Bryken's slash strikes a visiting slaver very hard.
A visiting slaver dodges Bryken's attack.
Bryken's fine slash seriously wounds a visiting slaver.

< 310h/310H 170v/170V Pos: standing >
You sit down and relax.

< 310h/310H 170v/170V Pos: sitting >
You have memorized the following spells:
( 1st circle)  2 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   23 seconds:  ( 1st) magic missile
   31 seconds:  ( 1st) magic missile
   38 seconds:  ( 1st) magic missile
   46 seconds:  ( 1st) magic missile

You can memorize 7 2nd, 6 3rd and 4 4th circle spell(s).
You continue your study.

< 310h/310H 170v/170V Pos: sitting >
You start meditating...

< 310h/310H 170v/170V Pos: sitting >
Bryken parries a visiting slaver's lunge at him.

< 310h/310H 170v/170V Pos: sitting >
Bryken misses a visiting slaver.
Bryken's decent slash seriously wounds a visiting slaver.
Bryken's slash enshrouds a visiting slaver in a mist of blood.
Bryken misses a visiting slaver.

< 310h/310H 170v/170V Pos: sitting >

		Score information for Sizan

Level: 19   Race: Minotaur   Class: Sorcerer Sex: Male
Hit points: 310(310)  Moves: 170(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Combat Pulse:   23 Spell Pulse:  1.29 
Leaderboard Points:  190 

Active Spells:
--------------
well-rested bonus (99 minutes)


< 310h/310H 170v/170V Pos: sitting >
Bryken blocks a visiting slaver's lunge at him.
Bryken dodges a visiting slaver's attack.
Bryken blocks a visiting slaver's kick with his arm.

< 310h/310H 170v/170V Pos: sitting >
You are three quarters the way to your next level.

< 310h/310H 170v/170V Pos: sitting >
You have finished memorizing magic missile.

< 310h/310H 170v/170V Pos: sitting >
Bryken's fine slash enshrouds a visiting slaver in a mist of blood.
A visiting slaver dodges Bryken's attack.
A visiting slaver dodges Bryken's attack.

< 310h/310H 170v/170V Pos: sitting >
Bryken deflects a visiting slaver's blow and strikes back at him!
Bryken's fine slash causes a visiting slaver to grimace in pain.
A visiting slaver is mortally wounded, and will die soon, if not aided.

< 310h/310H 170v/170V Pos: sitting >
Bryken's slash hits a visiting slaver.
A visiting slaver is mortally wounded, and will die soon, if not aided.
Bryken's weak slash hits a visiting slaver.
A visiting slaver is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A visiting slaver's death cry reverberates in your head as he falls to the ground.

< 310h/310H 170v/170V Pos: sitting >
You stop meditating.
You get a blood red tear insignia from the corpse of a visiting slaver.
You get a few coins from the corpse of a visiting slaver.
There were: 5 gold coins, 8 silver coins, 12 copper coins. 

< 310h/310H 170v/170V Pos: sitting >
Ok.
You put 0 platinum, 5 gold, 8 silver, and 12 copper coins into a rugged adventurers satchel.

< 310h/310H 170v/170V Pos: sitting >
Inside a Small Tent
Obvious exits: -W#
Puddles of fresh blood cover the ground.
The corpse of a visiting slaver is lying here.
Some interplanetary dust floats here in a small pouch.
A piece of nicely-painted hard wood has been dropped here.
[2] A guild insignia lies here.
A burnt copper nose ring lies here on the ground.
A small steel scrap has lies here on the ground.
Bryken (Thri-Kreen)(medium) stands here.

< 310h/310H 170v/170V Pos: sitting >
You are currently receiving 12% bonus experience on kills.
You have 5:34 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current bonus damage: 20% MAX
You have 5:34 left.

< 310h/310H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
You should level anytime now!

< 310h/310H 170v/170V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 310h/310H 170v/170V Pos: standing >
Inside a Small Tent
Obvious exits: -W#
Puddles of fresh blood cover the ground.
The corpse of a visiting slaver is lying here.
Some interplanetary dust floats here in a small pouch.
A piece of nicely-painted hard wood has been dropped here.
[2] A guild insignia lies here.
A burnt copper nose ring lies here on the ground.
A small steel scrap has lies here on the ground.
Bryken (Thri-Kreen)(medium) stands here.

< 310h/310H 170v/170V Pos: standing >
Ok.

< 310h/310H 170v/170V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S -W
Bryken enters from the east.

< 310h/310H 169v/170V Pos: standing >
Ok.

< 310h/310H 169v/170V Pos: standing >
That's impossible, I'm afraid.

< 310h/310H 169v/170V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.
Bryken enters from the south.

< 310h/310H 168v/170V Pos: standing >
That's absurd.

< 310h/310H 168v/170V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -S -W
A wooden sign is tacked to the northern door
Bryken enters from the south.

< 310h/310H 168v/170V Pos: standing >
The door seems to be closed.

< 310h/310H 168v/170V Pos: standing >
Ok.

< 310h/310H 169v/170V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -E -S
A guild insignia lies here.
[2] The corpse of an experienced bandit warrior is lying here.
An amorphous blob of primordial chitin goo sits here in a quivering lump.
A large mithril fragment has been left here.
Bryken enters from the south.

< 310h/310H 168v/170V Pos: standing >
Ok.

< 310h/310H 169v/170V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -N -W
[2] The corpse of an experienced bandit warrior is lying here.
A leather hammock is affixed to the wall
Bryken enters from the west.

< 310h/310H 169v/170V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -S -W
[2] The corpse of an experienced bandit warrior is lying here.
A large metal chest is here set against the nothern wall
A leather hammock is affixed to the wall
Bryken enters from the south.

< 310h/310H 168v/170V Pos: standing >
Inside a Wooden Structure
Obvious exits: -E -S
A leather hammock is affixed to the wall
Bryken enters from the east.

< 310h/310H 167v/170V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -E -S#
A guild insignia lies here.
[2] The corpse of an experienced bandit warrior is lying here.
An amorphous blob of primordial chitin goo sits here in a quivering lump.
A large mithril fragment has been left here.
Bryken enters from the north.

< 310h/310H 167v/170V Pos: standing >
Ok.

< 310h/310H 167v/170V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -S -W
A wooden sign is tacked to the northern door
Bryken enters from the north.

< 310h/310H 166v/170V Pos: standing >
Ok.

< 310h/310H 167v/170V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.
Bryken enters from the north.

< 310h/310H 166v/170V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
Bryken enters from the north.

< 310h/310H 165v/170V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door
Bryken enters from the north.

< 310h/310H 164v/170V Pos: standing >
The door seems to be closed.

< 310h/310H 165v/170V Pos: standing >
The door seems to be closed.

< 310h/310H 165v/170V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
Bryken enters from the south.

< 310h/310H 167v/170V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.
Bryken enters from the south.

< 310h/310H 167v/170V Pos: standing >
You nod.

< 310h/310H 168v/170V Pos: standing >
You sit down and relax.

< 310h/310H 168v/170V Pos: sitting >
You have memorized the following spells:
( 1st circle)  4 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   23 seconds:  ( 1st) magic missile
   31 seconds:  ( 1st) magic missile

You can memorize 7 2nd, 6 3rd and 4 4th circle spell(s).
You continue your study.

< 310h/310H 169v/170V Pos: sitting >
You start meditating...

< 310h/310H 169v/170V Pos: sitting >
Bryken sizes up a merchant with a quick glance.

< 310h/310H 170v/170V Pos: sitting >
Bryken leaps towards a merchant and sinks his jaws dripping with venom deep in his flesh.
A merchant shivers slightly.

< 310h/310H 170v/170V Pos: sitting >
Bryken deflects a merchant's blow and strikes back at him!
Bryken's fine slash strikes a merchant.
A merchant misses Bryken with a clumsy kick.

< 310h/310H 170v/170V Pos: sitting >
You stop meditating.
You are already resting.

< 310h/310H 170v/170V Pos: sitting >
You have memorized the following spells:
( 1st circle)  4 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) magic missile
   10 seconds:  ( 1st) magic missile
   18 seconds:  ( 1st) magic missile
   26 seconds:  ( 1st) magic missile

You can memorize 7 2nd, 6 3rd and 4 4th circle spell(s).

< 310h/310H 170v/170V Pos: sitting >
You start meditating...

< 310h/310H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
A Kobold enters from the west.
A Kobold enters from the west.
A fire elemental enters from the west.
An Ogre enters from the west.
A Kobold enters from the west.

< 310h/310H 170v/170V Pos: sitting >
Bryken blocks a merchant's lunge at him.

< 310h/310H 170v/170V Pos: sitting >
Bryken's fine slash strikes a merchant hard.
Bryken's decent slash strikes a merchant.

< 310h/310H 170v/170V Pos: sitting >
You stop meditating.

< 310h/310H 170v/170V Pos: sitting >
You start meditating...

< 310h/310H 170v/170V Pos: sitting >
Bryken attempts to flee.
Bryken leaves west.

< 310h/310H 170v/170V Pos: sitting >
A Kobold leaves west.
A Kobold leaves west.
A fire elemental leaves west.
An Ogre leaves west.
A Kobold leaves west.

< 310h/310H 170v/170V Pos: sitting >

< 310h/310H 170v/170V Pos: sitting >

< 310h/310H 170v/170V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 310h/310H 170v/170V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A rich looking merchant stands here yelling out bids.

< 310h/310H 169v/170V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A massive steel chest holding the auctioneer's belongings rests here.
A fire is here burning noisily (illuminating)
A powerful looking guard stands here watching the auction.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A pitiful looking ogre slave stands here currently being bid on.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
The auctioneer is standing here trying to sell a slave.

< 310h/310H 168v/170V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A rich looking merchant stands here yelling out bids.

< 310h/310H 167v/170V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -W

< 310h/310H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 166v/170V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W

< 310h/310H 166v/170V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door

< 310h/310H 165v/170V Pos: standing >
The flap seems to be closed.

< 310h/310H 165v/170V Pos: standing >
The door seems to be closed.

< 310h/310H 165v/170V Pos: standing >
The door seems to be closed.

< 310h/310H 166v/170V Pos: standing >
The door seems to be closed.

< 310h/310H 166v/170V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W

< 310h/310H 165v/170V Pos: standing >
A Path Near the Center of the Camp
Obvious exits: -N -S

< 310h/310H 165v/170V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
Obvious exits: -N -S -W#

< 310h/310H 164v/170V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -E -W
[4] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A steel dagger about a foot in length lies here.
A long steel sword is here in the dirt.
A steel short sword lies discarded here.
A steel long sword has been left here.
A steel dagger has been tossed aside here.
A bandit walks around here waiting for action to happen.

< 310h/310H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 164v/170V Pos: standing >
Inside the Entrance to a Bandit Camp
Obvious exits: -E -S -W

< 310h/310H 164v/170V Pos: standing >
The Main Entrance to the Bandit Camp
Obvious exits: -N -E -S -W
A small brown tinged bottle lies here.
A drunk mercenary guard stands here looking sick from ale.
A drunk mercenary guard stands here looking sick from ale.
A man dressed in strange robes stands here silently scanning the horizon for enemies.

< 310h/310H 164v/170V Pos: standing >
A Path Near the Camp's Main Entrance
Obvious exits: -N -E -S -W

< 310h/310H 163v/170V Pos: standing >
Outside a Huge Camp
Obvious exits: -N -S
A greyish stone wall is here to the south.

< 310h/310H 161v/170V Pos: standing >
Oof! You bump into a greyish stone wall...

< 310h/310H 162v/170V Pos: standing >
Oof! You bump into a greyish stone wall...

< 310h/310H 162v/170V Pos: standing >
Slay whom?

< 310h/310H 165v/170V Pos: standing >
You try to destroy a greyish stone wall...

< 308h/310H 168v/170V Pos: standing >
A Kobold enters from the north.
An Ogre enters from the north.
A Kobold enters from the north.

< 309h/310H 170v/170V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.

< 309h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold enters from the north.

< 309h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold suddenly attacks YOU!
A Kobold misses you.

< 309h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 In his haste to slam you around, an Ogre slips and falls!
An Ogre is stunned!

< 309h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 You dodge a Kobold's vicious attack.
A Kobold misses you.
A Kobold misses you.

< 309h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 309h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 309h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 309h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold dodges your futile attack.

< 309h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'lightning bolt'
YOU'RE HIT!  A lightning bolt from a Kobold starts your skin smoking.
OUCH!  That really did HURT!

< 263h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'life leech'
Your lifeforce seems to slip away as a Kobold touches you.
A Kobold starts casting an offensive spell.

< 236h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 You dodge a Kobold's vicious attack.

< 236h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'cone of cold'
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!
You try to destroy a greyish stone wall...

< 199h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'lightning bolt'
YOU'RE HIT!  A lightning bolt from a Kobold starts your skin smoking.
OUCH!  That really did HURT!
A Kobold starts casting an offensive spell.

< 158h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 158h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 158h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 An Ogre clambers to his feet.

< 158h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'cone of cold'
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!
A Kobold completes his spell...
A Kobold utters the words 'lightning bolt'
YOU'RE HIT!  A lightning bolt from a Kobold starts your skin smoking.
OUCH!  That really did HURT!
You dodge a Kobold's vicious attack.
A Kobold misses you.
An Ogre suddenly attacks YOU!
An Ogre's impressive slash strikes you very hard.

< 53h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'life leech'
You feel your skill in sorcerous spell knowledge improving.
Your lifeforce seems to slip away as a Kobold touches you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 25h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: awful E: A Kobold sta EP: excellent >
 You dodge a Kobold's vicious attack.
A Kobold starts casting a spell.

< 25h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 25h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 25h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold dodges your futile attack.

< 25h/310H 170v/170V Pos: standing >
< T: Sizan TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
Your thin leather belt freezes and shatters into million pieces from the intense cold!