The death of [19 Sorcerer] Sizan (Minotaur)

in Outside a Huge Camp

from the perspective of [23 Necromancer] Zloin (Kobold)

<worn on head>       a skin-wrapped ivory cap
<worn about body>    a fine copper mantle
<held as shield>     a buckler
<worn on finger>     a bent ring [poor]

Nul enters from the east.

< 130h/130H 110v/114V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A merchant stands here struggling to hear the auctioneer.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A rich looking merchant stands here yelling out bids.
A powerful looking guard stands here watching the auction.
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 109v/114V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A massive steel chest holding the auctioneer's belongings rests here.
A fire is here burning noisily (illuminating)
A powerful looking guard stands here watching the auction.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A pitiful looking ogre slave stands here currently being bid on.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
The auctioneer is standing here trying to sell a slave.
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 109v/114V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A large rat who is close by to your north.
A rich merchant who is close by to your north.
A rich merchant who is close by to your east.
A Minotaur who is not far off to your east.
A merchant who is not far off to your east.
An auction guard who is close by to your south.
An auction guard who is close by to your south.
An auction guard who is close by to your south.
A rich merchant who is close by to your south.
A merchant who is close by to your west.
An auction guard who is close by to your west.
An auction guard who is close by to your west.
A rich merchant who is close by to your west.
An auction guard who is close by to your west.
A Thri-Kreen who is in the distance to your west.

< 130h/130H 109v/114V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A rich looking merchant stands here yelling out bids.
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 108v/114V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your east.
A merchant who is close by to your east.
A merchant who is close by to your south.
A human bandit who is in the distance to your south.
An auction guard who is close by to your west.
A rich merchant who is close by to your west.
A rich merchant who is close by to your west.
A rich merchant who is close by to your west.
A rich merchant who is close by to your west.
An ogre slave who is close by to your west.
An auction guard who is close by to your west.
An auction guard who is close by to your west.
The auctioneer who is close by to your west.
A merchant who is not far off to your west.
An auction guard who is not far off to your west.
A rich merchant who is not far off to your west.
An auction guard who is not far off to your west.

< 130h/130H 108v/114V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A massive steel chest holding the auctioneer's belongings rests here.
A fire is here burning noisily (illuminating)
A powerful looking guard stands here watching the auction.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A pitiful looking ogre slave stands here currently being bid on.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
The auctioneer is standing here trying to sell a slave.
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 108v/114V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A merchant stands here struggling to hear the auctioneer.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A rich looking merchant stands here yelling out bids.
A powerful looking guard stands here watching the auction.
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 107v/114V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
An iron band lies here, discarded.
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 106v/114V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 106v/114V Pos: standing >
A Path Leading to the Center of the Bandit Camp
    This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East  -West 
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 105v/114V Pos: standing >
You quickly scan the area.
A merchant who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
An auction guard who is rather far off to your east.
A rich merchant who is rather far off to your east.
A rich merchant who is rather far off to your east.
A rich merchant who is rather far off to your east.
A rich merchant who is rather far off to your east.
An ogre slave who is rather far off to your east.
An auction guard who is rather far off to your east.
The auctioneer who is rather far off to your east.
A rich merchant who is in the distance to your east.

< 130h/130H 105v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East  -South -Down 
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 105v/114V Pos: standing >
You quickly scan the area.
A human bandit who is close by to your north.
A human bandit who is close by to your north.
A vicious giant rat who is not far off to your north.
A vicious giant rat who is not far off to your north.
A human bandit who is not far off to your north.
A vicious giant rat who is not far off to your north.
A human bandit who is a brief walk away to your north.
A human bandit who is rather far off to your north.
A vicious giant rat who is rather far off to your north.
A vicious giant rat who is rather far off to your north.
A merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
An auction guard who is rather far off to your east.
A rich merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
An auction guard who is in the distance to your east.

< 130h/130H 105v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Bisil enters from the north.
A fire elemental enters from the north.
Cy enters from the north.
Nul enters from the north.

< 130h/130H 104v/114V Pos: standing >
You quickly scan the area.
A vicious giant rat who is not far off to your north.
A human bandit who is not far off to your north.
A human bandit who is not far off to your north.
A vicious giant rat who is a brief walk away to your north.
A human bandit who is a brief walk away to your north.
A vicious giant rat who is a brief walk away to your north.
A human bandit who is rather far off to your north.
A human bandit who is in the distance to your north.
A vicious giant rat who is in the distance to your north.
A vicious giant rat who is in the distance to your north.

< 130h/130H 104v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Bisil enters from the north.
A fire elemental enters from the north.
Cy enters from the north.
Nul enters from the north.

< 130h/130H 104v/114V Pos: standing >
You quickly scan the area.
A vicious giant rat who is a brief walk away to your north.
A human bandit who is a brief walk away to your north.
A human bandit who is a brief walk away to your north.
A vicious giant rat who is rather far off to your north.
A human bandit who is rather far off to your north.
A vicious giant rat who is rather far off to your north.
A human bandit who is in the distance to your north.

< 130h/130H 104v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Bisil enters from the north.
A fire elemental enters from the north.
Cy enters from the north.
Nul enters from the north.

< 130h/130H 103v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the southern path bends abruptly
to the east.
Obvious exits: -North -South
Bisil enters from the north.
A fire elemental enters from the north.
Cy enters from the north.
Nul enters from the north.

< 130h/130H 102v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. A ladder is here which leads to the catwalk above
which is about seven metres off the ground.
Obvious exits: -North -East  -Up   
Bisil enters from the north.
A fire elemental enters from the north.
Cy enters from the north.
Nul enters from the north.

< 130h/130H 102v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/130H 102v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/130H 102v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the north.
Obvious exits: -East  -West 
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 101v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East  -West 
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 101v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East  -West 
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 100v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East  -West 
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 100v/114V Pos: standing >
Inside the Entrance to a Bandit Camp
    This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East  -South -West 
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 99v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East  -West 
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 98v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East  -West 
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 98v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East  -West 
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 97v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the north.
Obvious exits: -East  -West 
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 96v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. A ladder is here which leads to the catwalk above
which is about seven metres off the ground.
Obvious exits: -North -East  -Up   
Bisil enters from the east.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.

< 130h/130H 95v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 130h/130H 96v/114V Pos: standing >
On a Narrow Catwalk
   This catwalk is extremely narrow and rises about seven meters from the
camp floor. It appears to have been made by an intelligent strategist and
has plenty of room for bandits to duck from arrows and throw projectiles
down on enemies on the other side of the wall. The catwalk itself is made
from wood with metal reinforcements which make for a very stable platform.
It continues east and west for several meters and is not very long. Down
is a ladder which leads back to the road along the wall of the camp.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Down 
Bisil floats in from below.
A fire elemental enters from below.
Cy floats in from below.
Nul floats in from below.

< 130h/130H 95v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/130H 96v/114V Pos: standing >
Oof!  It seems that Bisil is in your way.
You can't leave that way.

< 130h/130H 97v/114V Pos: standing >
On a Wooden Platform
   This platform is wide enough to fit about seven people and rises about
seven meters from the camp floor. It appears to have been made by an
intelligent strategist and has plenty of room for bandits to duck from
arrows and throw projectiles down on enemies on the other side of the wall.
The catwalk itself is made from wood with metal reinforcements which make
for a very stable platform. It continues east and west for several meters
and is not very long.
Obvious exits: -West 
A metallic gong hangs here ready to be hit
A tough looking guard is here scanning the horizon.
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 96v/114V Pos: standing >
A patrolling guard suddenly attacks Cy!
A patrolling guard misses Cy.
On a Narrow Catwalk
   This catwalk is extremely narrow and rises about seven meters from the
camp floor. It appears to have been made by an intelligent strategist and
has plenty of room for bandits to duck from arrows and throw projectiles
down on enemies on the other side of the wall. The catwalk itself is made
from wood with metal reinforcements which make for a very stable platform.
It continues east and west for several meters and is not very long. Down
is a ladder which leads back to the road along the wall of the camp.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Down 
Bisil enters from the east.
A fire elemental enters from the east.
Nul enters from the east.

< 130h/130H 95v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. A ladder is here which leads to the catwalk above
which is about seven metres off the ground.
Obvious exits: -North -East  -Up   
Bisil floats in from above.
A fire elemental enters from above.
Nul floats in from above.

< 130h/130H 95v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the north.
Obvious exits: -East  -West 
Bisil enters from the west.
A fire elemental enters from the west.
Nul enters from the west.

< 130h/130H 94v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. A ladder is here which leads to the catwalk above
which is about seven metres off the ground.
Obvious exits: -North -East  -Up   
Bisil enters from the east.
A fire elemental enters from the east.
Nul enters from the east.

< 130h/130H 95v/114V Pos: standing >

< 130h/130H 96v/114V Pos: standing >
You quickly scan the area.
Cy who is close by above you.

< 130h/130H 97v/114V Pos: standing >
Cy floats in from above.

< 130h/130H 97v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the north.
Obvious exits: -East  -West 
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 97v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East  -West 
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 96v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East  -West 
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 96v/114V Pos: standing >
You quickly scan the area.
A human bandit who is rather far off to your east.
A vicious giant rat who is in the distance to your east.

< 130h/130H 96v/114V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East  -West 
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 96v/114V Pos: standing >
You quickly scan the area.
A human bandit who is a brief walk away to your east.
A vicious giant rat who is rather far off to your east.

< 130h/130H 96v/114V Pos: standing >
Inside the Entrance to a Bandit Camp
    This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East  -South -West 
Bisil enters from the west.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.

< 130h/130H 95v/114V Pos: standing >
You quickly scan the area.
A human bandit who is not far off to your east.
A vicious giant rat who is a brief walk away to your east.
A mercenary guard who is close by to your south.
A mercenary guard who is close by to your south.
A mercenary sorcerer who is close by to your south.
A Minotaur who is a brief walk away to your south.

< 130h/130H 96v/114V Pos: standing >
The Main Entrance to the Bandit Camp
    A massive wooden gate prevents any further advancement to the north.
The road here appears well traveled as heavy traffic constantly passes
through this gate into the camp. The sounds of people can be heard here
louder than ever as the inside of the camp is only metres away. Trails
lead to the south east and west away from the camp to paths on the outside
wall.
Obvious exits: -North -East  -South -West 
A small brown tinged bottle lies here.
A drunk mercenary guard stands here looking sick from ale.
A drunk mercenary guard stands here looking sick from ale.
A man dressed in strange robes stands here silently scanning the horizon for enemies.
Bisil enters from the north.
A fire elemental enters from the north.
A mercenary sorcerer suddenly attacks a fire elemental!
A mercenary sorcerer misses a fire elemental.
A mercenary guard suddenly attacks Bisil!
A mercenary guard misses Bisil.
Cy enters from the north.
Nul enters from the north.

< 130h/130H 95v/114V Pos: standing >
A mercenary guard makes a futile attempt to bodyslam Cy, but he is simply immovable.
A Path Near the Camp's Main Entrance
    This dusty trail leads closer to a large gate that leads into the camp.
The noise of the many people inside can be heard here which makes it sound
like it's extremely crowded inside. Although the many tents give the
appearance that this camp is temporary, the massive wall built around the
camp gives a clue that this place is a permanent settlement. Guard towers
built with strategically placed arrow slits and defenses are noticeable in
the distance which gives the idea that this is a camp for warlike nomads
or bandits.
Obvious exits: -North -East  -South -West 
Cy enters from the north.
Nul enters from the north.

< 130h/130H 94v/114V Pos: standing >
Outside a Huge Camp
    While the surrounding landscape is rather plain, to the north lies a huge
camp. Roofs of tents and wooden structures can be seen rising above the
tall wooden wall that surrounds that camp. The sound of yelling
can be heard within the camp, punctuated by the occasional scream of pain.
This camp could be a gypsy camp although there is an equally
high chance that it is a home to bandits and slave traders. Smoke
can be seen rising from the center of the camp, presumably from a
massive bonfire burning within.
Obvious exits: -North -South
A greyish stone wall is here to the south.
A Minotaur (huge) stands here.
Cy enters from the north.
Nul enters from the north.

< 130h/130H 94v/114V Pos: standing >
You miss a Minotaur.

< 130h/130H 96v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 Bisil enters from the north.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 Nul suddenly attacks a Minotaur!
Nul misses a Minotaur.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 In his haste to slam a Minotaur around, Cy slips and falls!
Cy is stunned!

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 A Minotaur dodges Nul's attack.
Nul misses a Minotaur.
You miss a Minotaur.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You start chanting...

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 Bisil starts casting an offensive spell.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 Nul starts casting an offensive spell called 'cone of cold'.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 Casting: life leech *
You dodge a Minotaur's vicious attack.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 Bisil completes his spell...
Bisil utters the words 'diesilla barh'
A Minotaur wavers under the impact of the lightning bolt sent by Bisil.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 You complete your spell...
[Damage: 27 ] You reach out and touch a Minotaur, leeching some of his lifeforce.
Bisil starts casting an offensive spell.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 A Minotaur dodges your futile attack.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  small wounds >
 Nul completes his spell...
Nul utters the words 'qaiz ay qare'
Nul fires a blast of cold at a Minotaur, who screams out in pain!
A Minotaur tries to destroy a greyish stone wall...

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 Bisil completes his spell...
Bisil utters the words 'diesilla barh'
A Minotaur wavers under the impact of the lightning bolt sent by Bisil.
You start chanting...

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 Nul starts casting an offensive spell.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 Bisil starts casting an offensive spell.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 Cy clambers to his feet.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  few wounds >
 Nul completes his spell...
Nul utters the words 'qaiz ay qare'
Nul fires a blast of cold at a Minotaur, who screams out in pain!
Bisil completes his spell...
Bisil utters the words 'lightning bolt'
A Minotaur wavers under the impact of the lightning bolt sent by Bisil.
A Minotaur dodges Nul's attack.
Nul misses a Minotaur.
Cy suddenly attacks a Minotaur!
Cy's impressive slash strikes a Minotaur very hard.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Casting: life leech 

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You complete your spell...
[Damage: 28 ] You reach out and touch a Minotaur, leeching some of his lifeforce.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 A Minotaur dodges your futile attack.
Bisil starts casting a spell.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Nul starts casting an offensive spell.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You start chanting...

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You dodge a Minotaur's vicious attack.

< 130h/130H 97v/114V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 Nul completes his spell...
Nul utters the words 'cone of cold'
Nul fires a blast of cold at a Minotaur, who screams out in pain!
A Minotaur's thin leather belt freezes and shatters into million pieces from the intense cold!
A Minotaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!