The death of [41 Necrolyte] Meepo (Kobold)

in a Well Traveled Path

from the perspective of [41 Necrolyte] Meepo (Kobold)

<worn as a badge>    a craftsman's pin of Dweefniggle's workshop [superior]
<worn on head>       a dented ruby hood from Shairak and Smokeveil Forest
<worn on eyes>       a misshaped steel eyepatch
<worn in ear>        a gnomish ear amplifier
<worn around neck>   a woven mithral choker [poor] (humming)
<worn around neck>   the collar of firestones
<worn on body>       an angelic flesh platemail from Shairak and Smokeveil Forest
<worn about waist>   a waistband of rock and stone [poor]
<worn on belt buckle>a tome of mysticism (glowing)
<held as shield>     a masterly-crafted leather tower shield
<worn around wrist>  a masterly-crafted adamantium wristguard
<worn on hands>      a pair of crystalized gloves [poor] (glowing) (humming) [85%]
<worn on finger>     a brass signet ring [superior]
<held>               a wand with a black gem [superior] (glowing)
<worn on legs>       some misshaped mithril greaves

a Well Traveled Path
Obvious exits: -E -S# -W
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A village champion wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.

< 309h/309H 140v/140V Pos: standing >
You are using:
<worn as a badge>    a craftsman's pin of Dweefniggle's workshop [superior]
<worn on head>       a dented ruby hood from Shairak and Smokeveil Forest
<worn on eyes>       a misshaped steel eyepatch
<worn in ear>        a gnomish ear amplifier
<worn around neck>   a woven mithral choker [poor] (humming)
<worn around neck>   the collar of firestones
<worn on body>       an angelic flesh platemail from Shairak and Smokeveil Forest
<worn about waist>   a waistband of rock and stone [poor]
<worn on belt buckle>a tome of mysticism (glowing)
<held as shield>     a masterly-crafted leather tower shield
<worn around wrist>  a masterly-crafted adamantium wristguard
<worn on hands>      a pair of crystalized gloves [poor] (glowing) (humming) [85%]
<worn on finger>     a brass signet ring [superior]
<held>               a wand with a black gem [superior] (glowing)
<worn on legs>       some misshaped mithril greaves

< 309h/309H 140v/140V Pos: standing >
You are carrying: (5/11)
a magical essence of HP Regen
a belt bearing the crest of Darkuul [poor]
a magical essence of Charisma
a small leather bag
a tome of mysticism (glowing)

< 309h/309H 140v/140V Pos: standing >

1st CIRCLE:
detect magic               
minor creation              [in spellbook]
preserve                   
protection from undead     
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold       
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch             

3rd CIRCLE:
animate dead               
dispel magic               
embalm                      [in spellbook]
sense follower             

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor           
strength                   
wither                     

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre              
teleport                   

6th CIRCLE:
cone of cold                [in spellbook]
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead             [in spellbook]

7th CIRCLE:
knock                      
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name           
wall of bones               [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
dispel invisible           
haste                      
improved invisibility       [in spellbook]
negative concussion blast   [in spellbook]

9th CIRCLE:
age                        
dimension door              [in spellbook]
energy drain                [in spellbook]
globe of darkness          
raise vampire              
taint                      
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
gate                       
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 309h/309H 140v/140V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - energy drain
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               2 - negative concussion blast
( 6th circle)  1 - cone of cold
               5 - vitalize undead
( 5th circle)  1 - levitate
               6 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  9 - embalm
( 2nd circle)  3 - chill touch
               2 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) protect undead
   13 seconds:  ( 7th) protect undead
   19 seconds:  ( 7th) protect undead
   26 seconds:  ( 7th) protect undead
   29 seconds:  ( 2nd) protection from living
   33 seconds:  ( 2nd) protection from living
   36 seconds:  ( 2nd) protection from living
   40 seconds:  ( 2nd) protection from living
   46 seconds:  ( 7th) raise wraith

You can memorize no more spells.

< 309h/309H 140v/140V Pos: standing >
A village champion leaves east.

< 309h/309H 140v/140V Pos: standing >
You sit down and relax.

< 309h/309H 140v/140V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - energy drain
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               2 - negative concussion blast
( 6th circle)  1 - cone of cold
               5 - vitalize undead
( 5th circle)  1 - levitate
               6 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  9 - embalm
( 2nd circle)  3 - chill touch
               2 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) protect undead
   13 seconds:  ( 7th) protect undead
   19 seconds:  ( 7th) protect undead
   26 seconds:  ( 7th) protect undead
   29 seconds:  ( 2nd) protection from living
   33 seconds:  ( 2nd) protection from living
   36 seconds:  ( 2nd) protection from living
   40 seconds:  ( 2nd) protection from living
   46 seconds:  ( 7th) raise wraith

You can memorize no more spells.
You continue your study.

< 309h/309H 140v/140V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protect undead.

< 309h/309H 140v/140V Pos: sitting >
A small villager leaves west.

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protect undead.

< 309h/309H 140v/140V Pos: sitting >
A wandering adventurer enters from the west.

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protect undead.

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protect undead.

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protection from living.

< 309h/309H 140v/140V Pos: sitting >
A small villager enters from the west.

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protection from living.

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protection from living.

< 309h/309H 140v/140V Pos: sitting >
A village warrior enters from the east.

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protection from living.

< 309h/309H 140v/140V Pos: sitting >

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing raise wraith.
Your studies are complete.

< 309h/309H 140v/140V Pos: sitting >
But you are a member of no group?!

< 309h/309H 140v/140V Pos: sitting >
You clamber to your feet.

< 309h/309H 140v/140V Pos: standing >
A pudgy commoner leaves west.

< 309h/309H 140v/140V Pos: standing >

< 309h/309H 140v/140V Pos: standing >
A small child enters from the west.

< 309h/309H 140v/140V Pos: standing >

< 309h/309H 140v/140V Pos: standing >
You sit down and relax.

< 309h/309H 140v/140V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - energy drain
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
( 6th circle)  1 - cone of cold
               5 - vitalize undead
( 5th circle)  1 - levitate
               6 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  9 - embalm
( 2nd circle)  3 - chill touch
               2 - sleep
               5 - protection from living
( 1st circle)  2 - minor creation
               8 - slashing darkness

You can memorize no more spells.

< 309h/309H 140v/140V Pos: sitting >
You start meditating...

< 309h/309H 140v/140V Pos: sitting >
You stop meditating.
a Well Traveled Path
Obvious exits: -E -S# -W
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.

< 309h/309H 140v/140V Pos: sitting >
A village warrior enters from the east.

< 309h/309H 140v/140V Pos: sitting >
Nah... You feel too relaxed to do that...

< 309h/309H 140v/140V Pos: sitting >
You clamber to your feet.

< 309h/309H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A small villager wanders here looking for something to do.
A village champion wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A village champion wanders here looking to start a fight.

< 309h/309H 138v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.

< 309h/309H 136v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 309h/309H 135v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.

< 309h/309H 135v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.

< 309h/309H 134v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W

< 309h/309H 133v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.

< 309h/309H 132v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.

< 309h/309H 131v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.

< 309h/309H 131v/140V Pos: standing >
A traveling adventurer leaves south.

< 309h/309H 139v/140V Pos: standing >
A traveling adventurer leaves south.

< 309h/309H 140v/140V Pos: standing >

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.

< 309h/309H 140v/140V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 309h/309H 140v/140V Pos: standing >
A wandering merchant enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.

< 309h/309H 140v/140V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - energy drain
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
( 6th circle)  1 - cone of cold
               5 - vitalize undead
( 5th circle)  1 - levitate
               6 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  9 - embalm
( 2nd circle)  3 - chill touch
               2 - sleep
               5 - protection from living
( 1st circle)  2 - minor creation
               8 - slashing darkness

You can memorize no more spells.

< 309h/309H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.

< 309h/309H 140v/140V Pos: standing >
You start chanting...

< 309h/309H 140v/140V Pos: standing >
You complete your spell...
Your concussion blast rips into a wandering merchant, shattering his soul!
A wandering merchant's decent punch strikes you.
A wandering merchant's decent punch strikes you.
A wandering merchant misses you with his clumsy kick at your chest.

< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A wandering merchant dodges your futile attack.

< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You start chanting...

< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Casting: negative concussion blast *

< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Casting: negative concussion blast 

< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You complete your spell...
Your concussion blast rips into a wandering merchant, shattering his soul!
You dodge a wandering merchant's vicious attack.

< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You start chanting...

< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 A village commoner enters from the south.
Casting: cone of cold *

< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 A small villager enters from the south.
A wandering merchant's decent punch strikes you.
You dodge a wandering merchant's vicious attack.
A wandering merchant's kick hits you directly in the face.

< 270h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Casting: cone of cold 

< 270h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
Your blast of cold strikes a wandering merchant dead on, who shudders from the pain.

< 270h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A wandering merchant dodges your futile attack.
You don't have that spell memorized.

< 270h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 270h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A wandering merchant's fine punch strikes you.

< 258h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
You reach out and touch a wandering merchant, leeching some of his lifeforce.

< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  awful >
 You miss a wandering merchant.

< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  awful >
 You start chanting...

< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  awful >
 Casting: life leech *

< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  awful >
 You dodge a wandering merchant's vicious attack.

< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  awful >
 Casting: life leech 

< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP:  awful >
 You complete your spell...
You reach out and touch a wandering merchant, leeching some of his lifeforce.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a wandering merchant dies in agony.
You are not willing to summon pets from death blows.

< 309h/309H 140v/140V Pos: standing >
But you are a member of no group?!

< 309h/309H 140v/140V Pos: standing >
Experience till level: 8338616

< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.

< 309h/309H 140v/140V Pos: standing >
You get some padded leather armor from the corpse of a wandering merchant.
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 18 gold coins. 

< 309h/309H 140v/140V Pos: standing >
Ok.
You put 1 platinum, 18 gold, 0 silver, and 0 copper coins into a small leather bag.

< 309h/309H 140v/140V Pos: standing >
You drop some padded leather armor.

< 309h/309H 140v/140V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 309h/309H 140v/140V Pos: standing >
You start chanting...

< 309h/309H 140v/140V Pos: standing >
Casting: raise wraith *

< 309h/309H 140v/140V Pos: standing >
Casting: raise wraith 

< 309h/309H 140v/140V Pos: standing >
You complete your spell...
You breathe life into the corpse of a wandering merchant with the awesome power of your art.

< 309h/309H 140v/140V Pos: standing >
A peasant commoner enters from the south.

< 309h/309H 140v/140V Pos: standing >
No new group members.

< 309h/309H 140v/140V Pos: standing >
You sit down and relax.

< 309h/309H 140v/140V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - energy drain
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
( 7th circle)  4 - protect undead
( 6th circle)  5 - vitalize undead
( 5th circle)  1 - levitate
               6 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  9 - embalm
( 2nd circle)  3 - chill touch
               2 - sleep
               5 - protection from living
( 1st circle)  2 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) negative concussion blast
   14 seconds:  ( 8th) negative concussion blast
   20 seconds:  ( 6th) cone of cold
   25 seconds:  ( 4th) life leech
   30 seconds:  ( 4th) life leech
   36 seconds:  ( 7th) raise wraith

You can memorize no more spells.
You continue your study.

< 309h/309H 140v/140V Pos: sitting >
You start meditating...

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing negative concussion blast.

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing negative concussion blast.

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing cone of cold.

< 309h/309H 140v/140V Pos: sitting >
A village commoner leaves south.

< 309h/309H 140v/140V Pos: sitting >
A small villager leaves south.

< 309h/309H 140v/140V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing life leech.

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing life leech.

< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing raise wraith.
Your studies are complete.

< 309h/309H 140v/140V Pos: sitting >
But you are a member of no group?!

< 309h/309H 140v/140V Pos: sitting >
You clamber to your feet.

< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.

< 309h/309H 140v/140V Pos: standing >
Autosaving...

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.

< 309h/309H 140v/140V Pos: standing >
A young villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.

< 309h/309H 140v/140V Pos: standing >

< 309h/309H 140v/140V Pos: standing >
It stops snowing.

< 309h/309H 140v/140V Pos: standing >
A peasant commoner leaves south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.

< 309h/309H 140v/140V Pos: standing >
A young villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling merchant enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.

< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A young villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A young villager leaves south.

< 309h/309H 140v/140V Pos: standing >
The sun rises over the northern horizon.

< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.

< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.

< 309h/309H 140v/140V Pos: standing >
A young villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A young villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.

< 309h/309H 140v/140V Pos: standing >
A village commoner enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.

< 309h/309H 140v/140V Pos: standing >
The day has begun.

< 309h/309H 140v/140V Pos: standing >
A peasant commoner enters from the south.

< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A muscular villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling merchant enters from the south.

< 309h/309H 140v/140V Pos: standing >
A wandering merchant enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.

< 309h/309H 140v/140V Pos: standing >
Autosaving...

< 309h/309H 140v/140V Pos: standing >
A young villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A peasant commoner leaves south.

< 309h/309H 140v/140V Pos: standing >
A young villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A wandering merchant leaves south.

< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.

< 309h/309H 140v/140V Pos: standing >
A muscular villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A village commoner leaves south.

< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.

< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.

< 309h/309H 140v/140V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.

< 309h/309H 140v/140V Pos: standing >
A young villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A village commoner enters from the south.

< 309h/309H 140v/140V Pos: standing >
A muscular villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling merchant enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.

< 309h/309H 140v/140V Pos: standing >
A village commoner leaves south.

< 309h/309H 140v/140V Pos: standing >
A peasant commoner enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.

< 309h/309H 140v/140V Pos: standing >
A wandering merchant enters from the south.

< 309h/309H 140v/140V Pos: standing >
A peasant commoner enters from the south.

< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.

< 309h/309H 140v/140V Pos: standing >
A young villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A peasant commoner leaves south.

< 309h/309H 140v/140V Pos: standing >
A wandering merchant leaves south.

< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A wandering merchant enters from the south.

< 309h/309H 140v/140V Pos: standing >
A wandering merchant leaves south.

< 309h/309H 140v/140V Pos: standing >
A muscular villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A wandering merchant enters from the south.

< 309h/309H 140v/140V Pos: standing >
A muscular villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
Autosaving...

< 309h/309H 140v/140V Pos: standing >
The sun hangs low on the southern sky.

< 309h/309H 140v/140V Pos: standing >
A muscular villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.

< 309h/309H 140v/140V Pos: standing >
A muscular villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A wandering merchant leaves south.

< 309h/309H 140v/140V Pos: standing >
A traveling merchant enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.

< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.

< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.

< 309h/309H 140v/140V Pos: standing >
A peasant commoner leaves south.

< 309h/309H 140v/140V Pos: standing >
It stops snowing.

< 309h/309H 140v/140V Pos: standing >
The sun starts to set in the south.

< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.

< 309h/309H 140v/140V Pos: standing >
A muscular villager leaves south.

< 309h/309H 140v/140V Pos: standing >
A Halfling snaps into visibility.

< 309h/309H 140v/140V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'abraqhuq bragh'
An arctic gale begins to blow unleashing the cold fury on YOU!

< 309h/309H 140v/140V Pos: standing >
A Halfling snaps into visibility.

< 309h/309H 140v/140V Pos: standing >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
OUCH!  That really did HURT!
The cold goes right to the bone, you feel yourself weakening!

< 264h/309H 140v/140V Pos: standing >
<Someone dodges your futile attack.
A Halfling snaps into visibility.

< 264h/309H 140v/140V Pos: standing >
<Someone says in goblin 'For glory!'
Someone suddenly attacks someone!
The wraith of a wandering merchant snaps into visibility.
The wraith of a wandering merchant misses someone.
A Halfling snaps into visibility.
A Halfling starts casting an offensive spell.

< 264h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
 You shudder violently as the ice cold winds slice through you.
OUCH!  That really did HURT!

< 216h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: someone sta EP: excellent >
 A Halfling snaps into visibility.

< 216h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: someone sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
OUCH!  That really did HURT!

< 174h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.

< 174h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
 A Halfling dodges the wraith of a wandering merchant's attack.
Someone blocks your futile lunge at him.
A Halfling snaps into visibility.

< 174h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
OUCH!  That really did HURT!

< 129h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.

< 129h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
 You shudder violently as the ice cold winds slice through you.
OUCH!  That really did HURT!

< 91h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
OUCH!  That really did HURT!

< 47h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
 Someone dodges the wraith of a wandering merchant's attack.
A Halfling snaps into visibility.

< 47h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
 Someone blocks your futile lunge at him.
A Halfling snaps into visibility.
A Halfling starts casting an offensive spell.

< 47h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
 Shadows stretch across the land as the sun limps towards the horizon.

< 47h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: someone sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'qaiz ay qare'
A blast of cold sent by a Halfling strikes you dead on, freezing up your limbs! BRRR.
Your consciousness begins to fade in and out as your mortality slips away.....

< -7h/309H 140v/140V Pos: on your ass >