The death of [41 Necrolyte] Meepo (Kobold)

in a Well Traveled Path

from the perspective of [45 Frost Magus] Kjin Mutinous Legions (Halfling)

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       a helm of spun flesh [superior]
<worn on eyes>       the eye of gorgimera Xiizhaha [superior] (magic) (glowing)
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        a blood-colored crystal tear [poor]
<worn on face>       a Tukluk spirit mask
<worn around neck>   an exquisite crystal pendant from Guildhalls
<worn around neck>   a scarf of the historical society (magic)
<worn on body>       the royal platemail of Aravne (magic) (glowing)
<worn about body>    a cloak of storm winds of endurance
<worn on back>       a backpack made of hemp (glowing)
<worn as quiver>     a masterly-crafted steel quiver
<worn about waist>   a patched flesh belt
<worn on belt buckle>a beautiful granite belt buckle
<attached to belt>   a big big bag for a little person (illuminating)
<held as shield>     a flaming shield [superior]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn around wrist>  a sunsteel bracer (magic) (glowing)
<worn on hands>      some sinister granite gauntlets from City of Torrhan
<worn on finger>     a blood-red ring
<worn on finger>     a bright platinum wedding band
<primary weapon>     the wondrous mace of the Sea (magic) (illuminating)[3h 33m 1s]
<worn on legs>       some tattered leggings [poor]
<worn on feet>       a pair of boots emitting dust with a strange dark bloodstone (magic) (glowing)

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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 506h/506H 186v/194V Pos: standing >
 
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
A mature male leucrotta sniffs the air in search of prey.

< 506h/506H 184v/194V Pos: standing >
 
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The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 506h/506H 183v/194V Pos: standing >
 
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 506h/506H 181v/194V Pos: standing >
 
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The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 506h/506H 181v/194V Pos: standing >
 
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The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 506h/506H 180v/194V Pos: standing >
 
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 506h/506H 178v/194V Pos: standing >
 
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The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 506h/506H 176v/194V Pos: standing >
 
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 506h/506H 175v/194V Pos: standing >
 
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The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 506h/506H 173v/194V Pos: standing >
 
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The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 506h/506H 172v/194V Pos: standing >
 
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 506h/506H 170v/194V Pos: standing >
 
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Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -South -West 

< 506h/506H 169v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 169v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 170v/194V Pos: standing >
 
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Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 506h/506H 169v/194V Pos: standing >
 
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On a Peaceful Lake
Obvious exits: -North -East  -South -West 

< 506h/506H 168v/194V Pos: standing >
 
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On a Peaceful Lake
Obvious exits: -North -East  -South -West 

< 506h/506H 166v/194V Pos: standing >
 
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Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 506h/506H 166v/194V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
A swift walks around here looking for food.(Gold Aura)
A dew faerie flys around here.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
An evil looking crow circles here looking for a victim.(Red Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)

< 506h/506H 164v/194V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East  -South -West 
[232] A tiny green plant is on the ground here.
A humming bird is here flying from flower to flower.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)

< 506h/506H 163v/194V Pos: standing >
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East  -South -West 
A charred plant lays on the ground here.
A mistgrave hare hops around here looking for food.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)

< 506h/506H 161v/194V Pos: standing >
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East  -South -West 
[232] A tiny green plant is on the ground here.

< 506h/506H 159v/194V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
A mistgrave hare hops around here looking for food.(Gold Aura)

< 506h/506H 158v/194V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East  -South
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
An immature leucrotta wanders around looking for scraps of food.
A small sparrow flaps his wings frantically.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)

< 506h/506H 156v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 157v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 157v/194V Pos: standing >
You quickly scan the area.
A mistgrave hare who is close by to your east.
A mistgrave hare who is a brief walk away to your east.
A swift who is rather far off to your east.
A humming bird who is rather far off to your east.
A weevil who is rather far off to your east.
A small sparrow who is rather far off to your east.
A swift who is rather far off to your east.
A small sparrow who is rather far off to your east.
A small sparrow who is rather far off to your east.
A dew faerie who is in the distance to your east.
A majestic bluejay who is in the distance to your east.
An evil looking crow who is in the distance to your east.
A cute fuzzy squirrel who is in the distance to your east.
A humming bird who is close by to your south.
A village commoner who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A peasant commoner who is a brief walk away to your south.
A wandering adventurer who is rather far off to your south.
A young villager who is rather far off to your south.
A village commoner who is rather far off to your south.
A traveling merchant who is rather far off to your south.
A wandering adventurer who is rather far off to your south.
A muscular villager who is in the distance to your south.
A wandering merchant who is in the distance to your south.
A wandering merchant who is in the distance to your south.

< 506h/506H 158v/194V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A humming bird is here flying from flower to flower.(Gold Aura)

< 506h/506H 159v/194V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 506h/506H 157v/194V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 506h/506H 156v/194V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 506h/506H 154v/194V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 506h/506H 153v/194V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your north.
A young villager who is close by to your north.
A village commoner who is close by to your north.
A traveling merchant who is close by to your north.
A wandering adventurer who is close by to your north.
A village commoner who is not far off to your north.
A wandering merchant who is not far off to your north.
A peasant commoner who is not far off to your north.
A humming bird who is in the distance to your north.
An immature leucrotta who is in the distance to your north.
A small sparrow who is in the distance to your north.
A swallow who is in the distance to your north.
A rather buff looking deer who is in the distance to your north.
A swallow who is in the distance to your north.
A traveling merchant who is close by to your west.
A small villager who is close by to your west.
A wandering merchant who is close by to your west.
A peasant commoner who is close by to your west.
A pudgy commoner who is close by to your west.
A young villager who is close by to your west.
A small villager who is not far off to your west.
A traveling adventurer who is not far off to your west.
A traveling merchant who is not far off to your west.

< 506h/506H 154v/194V Pos: standing >
A traveling merchant enters from the north.

< 506h/506H 155v/194V Pos: standing >
A wandering adventurer enters from the north.
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 506h/506H 155v/194V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A small villager wanders here looking for something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 506h/506H 153v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 154v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 154v/194V Pos: standing >
A well traveled path continues on.
You extend your sights northward.
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
Some padded leather armor is on the ground here gathering dust.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
*The wraith of a wandering merchant stands here. (minion) (Red Aura)
A Kobold (small) stands here.(Red Aura)

< 506h/506H 155v/194V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 506h/506H 157v/194V Pos: standing >
You start chanting...

< 506h/506H 159v/194V Pos: standing >
Casting: wall of ice **

< 506h/506H 161v/194V Pos: standing >
Casting: wall of ice *

< 506h/506H 163v/194V Pos: standing >
You complete your spell...

< 506h/506H 165v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -East  -West 
A huge block of solid ice is here to the east. (magic)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 506h/506H 170v/194V Pos: standing >
The well traveled path continues on.
You extend your sights westward.
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 506h/506H 175v/194V Pos: standing >
Oof! a traveling merchant bumps into a wall of ice...

< 506h/506H 183v/194V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 506h/506H 184v/194V Pos: standing >
A well traveled path continues on.
You extend your sights northward.
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
Some padded leather armor is on the ground here gathering dust.
A small villager wanders here looking for something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
*The wraith of a wandering merchant stands here. (minion) (Red Aura)
A Kobold (small) stands here.(Red Aura)

< 506h/506H 186v/194V Pos: standing >
A muscular villager enters from the north.

< 506h/506H 187v/194V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
Some padded leather armor is on the ground here gathering dust.
A small villager wanders here looking for something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
*The wraith of a wandering merchant stands here. (minion) (Red Aura)
A Kobold (small) stands here.(Red Aura)

< 506h/506H 189v/194V Pos: standing >
You start chanting...
You snap into visibility.

< 506h/506H 189v/194V Pos: standing >
Casting: arctic blast 

< 506h/506H 192v/194V Pos: standing >
You complete your spell...
You open an icy vortex in the ether and blast a Kobold with the FuRy of Auril!

< 506h/506H 192v/194V Pos: standing >
You start chanting...
You snap into visibility.

< 506h/506H 194v/194V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 45 ] A Kobold wails in agony as frostbite eats at his exposed skin!
The chilling cold causes a Kobold to stammer, apparently weakened.

< 506h/506H 194v/194V Pos: standing >
You snap into visibility.
-=[A Kobold attacks you.]=- [0 Hits]

< 506h/506H 194v/194V Pos: standing >
The wraith of a wandering merchant says 'For glory!'
The wraith of a wandering merchant suddenly attacks YOU!
The wraith of a wandering merchant snaps into visibility.
You snap into visibility.
You start chanting...

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 [Damage: 48 ] A Kobold shudders violently as the ice cold winds slice through him.

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 You snap into visibility.
Casting: frostbite 

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 You snap into visibility.
You complete your spell...
[Damage: 42 ] A Kobold wails in agony as frostbite eats at his exposed skin!

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 You start chanting...
You snap into visibility.

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 -=[The wraith of a wandering merchant attacks you.]=- [0 Hits]
You snap into visibility.
-=[A Kobold attacks you.]=- [0 Hits]

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 You snap into visibility.
You complete your spell...
[Damage: 45 ] A Kobold wails in agony as frostbite eats at his exposed skin!

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 You start chanting...
You snap into visibility.

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 [Damage: 38 ] A Kobold shudders violently as the ice cold winds slice through him.

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 You snap into visibility.
You complete your spell...
[Damage: 44 ] A Kobold wails in agony as frostbite eats at his exposed skin!

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 You snap into visibility.
-=[The wraith of a wandering merchant attacks you.]=- [0 Hits]

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 You snap into visibility.
-=[A Kobold attacks you.]=- [0 Hits]
You start chanting...

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 Shadows stretch across the land as the sun limps towards the horizon.

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 You snap into visibility.
You complete your spell...
[Damage: 54 ] Your blast of cold strikes a Kobold dead on, who shudders from the pain.
A Kobold is mortally wounded, and will die soon, if not aided.

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 You start chanting...
You snap into visibility.

< 506h/506H 194v/194V Pos: standing >
< T: Kjin TP: sta TC:excellent E: undead sta EP: excellent >
 [Damage:  4 ] A Kobold shudders violently as the ice cold winds slice through him.
The wraith of a wandering merchant stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!