The death of [40 Holyman] Vokar (Dwarf)

in Inn Sleeping Area

from the perspective of [40 Holyman] Vokar (Dwarf)

<worn on head>       a masterly-crafted granite helm from Golden Hall of the Crown [86%]
<worn on eyes>       a dwarven-made ruby visor from Golden Hall of the Crown
<worn in ear>        a sapphire earring (magic) (glowing)
<worn in ear>        a sapphire earring (magic) (glowing)
<worn around neck>   a large spiked metal collar [superior]
<worn around neck>   a fragile gold gorget
<worn on body>       a shimmering glassteel platemail
<worn about body>    a frost-rimed sapphire mantle from Golden Hall of the Crown
<worn about waist>   an angelic gem girth
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some knight's granite sleeves
<held as shield>     a fire-hardened copper shield [87%]
<worn around wrist>  an ebonwood bracelet (magic)
<worn around wrist>  a bracer of the serpent guard [superior] (magic)
<worn on hands>      some unearthly cured leather mitts from Golden Hall of the Crown
<worn on finger>     an unearthly granite band from Golden Hall of the Crown
<worn on finger>     a thick bone ring [poor] (magic) (glowing)
<worn on legs>       some patched hemp pants [57%]
<worn on feet>       some decent hemp moccasins from Ailvio, Duris Newbie Outpost [70%]

A Small Forest with Thick Underbrush
Obvious exits: -North -East  -South

< 505h/505H 57v/119V Pos: standing >
 
 *^***  
 *.@**  
 ..***  
A Small Forest with Thick Underbrush
Obvious exits: -North -East  -South -West 

< 505h/505H 56v/119V Pos: standing >
 
 ^^*******  
 ^^**^****  
 ..^*@****  
 .....****  
 ....*****  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 505h/505H 54v/119V Pos: standing >
Dirt Path
   This dirt road slowly turns into a gravel road as it nears a large
walled Fortress directly to the east. This ground seems very well
traveled. Many footprints of medium size and horse hooves are scattered
across the ground below. There is a valiant looking structure to the east.
Obvious exits: -East  -South

< 505h/505H 53v/119V Pos: standing >
The Golden Gates of a Fortress
   Whitestone walls block out all visable entry to this fortress except
for the only gate sitting at what seems to be the front of this hall. The
gate is made completely out of solid gold. It seems to illuminate in
the day, or even the night. A very lustrous tint gleams from the polished
hinges of the gate, which never seem to rust or bare any imperfections.
Obvious exits: -East # -West 
A stern looking paladin stands in full battle armor before the gates.(Gold Aura)

< 505h/505H 54v/119V Pos: standing >
The door seems to be closed.

< 505h/505H 57v/119V Pos: standing >
It seems to be locked.

< 505h/505H 57v/119V Pos: standing >
You don't find anything you didn't see before.

< 505h/505H 61v/119V Pos: standing >
   Elaborate clerical garments burst through the spaces between this
holy knight's ornate platemail. A black sash sits about the unarmored
area of his waist. He wears thick flanged gauntlets and a beautiful white
helm with facemask. He stands here arms-crossed admitting only the
people of true faith past the golden gates.
A stern paladin appears to be Humanoid and is in excellent condition.
He's medium in size.
He is glowing with holiness!

<held>               a golden key (magic)

< 505h/505H 65v/119V Pos: standing >
You sit down.

< 505h/505H 68v/119V Pos: sitting >
You wiggle to find the most comfortable position.

< 505h/505H 68v/119V Pos: sitting >
You start meditating...

< 505h/505H 68v/119V Pos: sitting >
You have no idea how to even begin.

< 505h/505H 81v/119V Pos: sitting >
You aren't trained in magic.

< 505h/505H 82v/119V Pos: sitting >
You have memorized the following spells:
( 8th circle)  3 - dispel magic
               1 - virtue
( 7th circle)  5 - full heal
( 6th circle)  6 - harm
( 5th circle)  6 - heal
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - protection from good
               1 - cure disease
               2 - invigorate
( 3rd circle)  9 - cause critical
( 2nd circle)  7 - blindness
               2 - cure serious
( 1st circle)  5 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    5 seconds:  ( 4th) invigorate

You can pray no more spells.
You continue your praying.

< 505h/505H 83v/119V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.

< 505h/505H 91v/119V Pos: sitting >
You clamber to your feet.

< 505h/505H 92v/119V Pos: standing >
You are already standing.

< 505h/505H 93v/119V Pos: standing >
You quickly scan the area.
You see nothing.

< 505h/505H 93v/119V Pos: standing >
The Golden Gates of a Fortress
Obvious exits: -East # -West 
A stern looking paladin stands in full battle armor before the gates.(Gold Aura)

< 505h/505H 93v/119V Pos: standing >
You let everyone know you're ready to go!

< 505h/505H 94v/119V Pos: standing >
You are already about as tense as you can get.

< 505h/505H 94v/119V Pos: standing >
You start chanting...

< 505h/505H 95v/119V Pos: standing >
You complete your spell...
The bands of magic armor glow as new!

< 505h/505H 96v/119V Pos: standing >
You start chanting...

< 505h/505H 97v/119V Pos: standing >
You complete your spell...
You briefly glow.

< 505h/505H 99v/119V Pos: standing >
You failed.

< 505h/505H 100v/119V Pos: standing >
You start chanting...

< 505h/505H 100v/119V Pos: standing >
You complete your spell...

< 505h/505H 102v/119V Pos: standing >
You start chanting...

< 505h/505H 103v/119V Pos: standing >
You complete your spell...
Your eyes tingle.

< 505h/505H 104v/119V Pos: standing >
You start chanting...

< 505h/505H 106v/119V Pos: standing >
You complete your spell...
Your eyes tingle.

< 505h/505H 107v/119V Pos: standing >
You start chanting...

< 505h/505H 108v/119V Pos: standing >
You complete your spell...
Your eyes tingle.

< 505h/505H 110v/119V Pos: standing >
You start chanting...

< 505h/505H 111v/119V Pos: standing >
You complete your spell...
You feel able to withstand the holy goodness of the vile world!

< 505h/505H 112v/119V Pos: standing >
You start chanting...

< 505h/505H 114v/119V Pos: standing >
You complete your spell...
You feel protected from the evil of the world!

< 505h/505H 115v/119V Pos: standing >
You sit down.

< 505h/505H 118v/119V Pos: sitting >
You wiggle to find the most comfortable position.

< 505h/505H 118v/119V Pos: sitting >
You start meditating...

< 505h/505H 118v/119V Pos: sitting >
You have no idea how to even begin.

< 505h/505H 119v/119V Pos: sitting >
You aren't trained in magic.

< 505h/505H 119v/119V Pos: sitting >
You have memorized the following spells:
( 8th circle)  3 - dispel magic
               1 - virtue
( 7th circle)  5 - full heal
( 6th circle)  6 - harm
( 5th circle)  6 - heal
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               3 - invigorate
( 3rd circle)  9 - cause critical
( 2nd circle)  7 - blindness
               2 - cure serious
( 1st circle)  4 - armor

And you are currently praying for the following spells:
    2 seconds:  ( 1st) armor
    5 seconds:  ( 1st) bless
    7 seconds:  ( 1st) bless
   10 seconds:  ( 1st) detect magic
   12 seconds:  ( 1st) detect good
   15 seconds:  ( 1st) detect evil
   20 seconds:  ( 4th) protection from good
   25 seconds:  ( 4th) protection from evil

You can pray no more spells.
You continue your praying.

< 505h/505H 119v/119V Pos: sitting >
You have finished praying for armor.

< 505h/505H 119v/119V Pos: sitting >
You have finished praying for bless.

< 505h/505H 119v/119V Pos: sitting >
You have finished praying for bless.

< 505h/505H 119v/119V Pos: sitting >
You have finished praying for detect magic.

< 505h/505H 119v/119V Pos: sitting >
You have finished praying for detect good.

< 505h/505H 119v/119V Pos: sitting >
You have finished praying for detect evil.

< 505h/505H 119v/119V Pos: sitting >
You stop meditating.
   Elaborate clerical garments burst through the spaces between this
holy knight's ornate platemail. A black sash sits about the unarmored
area of his waist. He wears thick flanged gauntlets and a beautiful white
helm with facemask. He stands here arms-crossed admitting only the
people of true faith past the golden gates.
A stern paladin appears to be Humanoid and is in excellent condition.
He's medium in size.
He is glowing with holiness!

<held>               a golden key (magic)

< 505h/505H 119v/119V Pos: sitting >
You start meditating...

< 505h/505H 119v/119V Pos: sitting >
You have finished praying for protection from good.

< 505h/505H 119v/119V Pos: sitting >
You have finished praying for protection from evil.
Your prayers are complete.

< 505h/505H 119v/119V Pos: sitting >
You clamber to your feet.

< 505h/505H 119v/119V Pos: standing >
You are already standing.

< 505h/505H 119v/119V Pos: standing >
You quickly scan the area.
You see nothing.

< 505h/505H 119v/119V Pos: standing >
The Golden Gates of a Fortress
Obvious exits: -East # -West 
A stern looking paladin stands in full battle armor before the gates.(Gold Aura)

< 505h/505H 119v/119V Pos: standing >
You let everyone know you're ready to go!

< 505h/505H 119v/119V Pos: standing >
You are already about as tense as you can get.

< 505h/505H 119v/119V Pos: standing >
You start chanting...
You dodge a bash from a stern paladin, who loses his balance and falls.

< 505h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:excellent E: stern kne EP: excellent >
 Casting: harm 

< 505h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:excellent E: stern kne EP: excellent >
 You complete your spell...
[Damage: 46 ] The power of your god causes a stern paladin's body to suffer from your harm spell!
[Damage:  8 ] Your crush strikes a stern paladin.

< 505h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:excellent E: stern kne EP:  small wounds >
 You start chanting...

< 505h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:excellent E: stern kne EP:  small wounds >
 Casting: harm 

< 505h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:excellent E: stern kne EP:  small wounds >
 A stern paladin's fine punch wounds you.
[Damage:  9 ] A stern paladin shivers from the unnatural cold as he hits you!

< 493h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern kne EP:  small wounds >
 You complete your spell...
[Damage: 24 ] The power of your god causes a stern paladin's body to suffer from your harm spell!

< 493h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern kne EP:  few wounds >
 You start chanting...

< 493h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern kne EP:  few wounds >
 Casting: harm 

< 493h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern kne EP:  few wounds >
 You complete your spell...
[Damage: 24 ] The power of your god causes a stern paladin's body to suffer from your harm spell!

< 493h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern kne EP:  few wounds >
 A stern paladin misses you.
A stern paladin rises to his feet.
You suddenly see a stern paladin's foot in your chest.
[Damage:  5 ] A stern paladin shivers from the unnatural cold as he hits you!

< 486h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern sta EP:  few wounds >
 You start chanting...

< 486h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern sta EP:  few wounds >
 Casting: harm 

< 486h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern sta EP:  few wounds >
 You complete your spell...
[Damage: 48 ] The power of your god causes a stern paladin's body to suffer from your harm spell!

< 486h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern sta EP:  nasty wounds >
 A stern paladin dodges your futile attack.

< 486h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern sta EP:  nasty wounds >
 You start chanting...

< 486h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern sta EP:  nasty wounds >
 A stern paladin's fine punch wounds you.
[Damage:  8 ] A stern paladin shivers from the unnatural cold as he hits you!

< 474h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern sta EP:  nasty wounds >
 Casting: harm **

< 474h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern sta EP:  nasty wounds >
 Casting: harm *

< 474h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern sta EP:  nasty wounds >
 You complete your spell...
[Damage: 23 ] The power of your god causes a stern paladin's body to suffer from your harm spell!

< 474h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern sta EP:  nasty wounds >
 You start chanting...

< 474h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC:few scratches E: stern sta EP:  nasty wounds >
 A stern paladin's decent punch wounds you.
[Damage:  7 ] A stern paladin shivers from the unnatural cold as he hits you!
A stern paladin's decent punch wounds you.
[Damage:  7 ] A stern paladin shivers from the unnatural cold as he hits you!
You suddenly see a stern paladin's foot in your chest.
[Damage:  6 ] A stern paladin shivers from the unnatural cold as he hits you!

< 443h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP: pretty hurt >
 Casting: harm **

< 443h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP: pretty hurt >
 Casting: harm *

< 443h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP: pretty hurt >
 You complete your spell...
[Damage: 23 ] The power of your god causes a stern paladin's body to suffer from your harm spell!

< 443h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP:  awful >
 You don't have that spell memorized.

< 443h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP:  awful >
 You miss a stern paladin.
A stern paladin misses you.

< 443h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP:  awful >
 You start chanting...

< 443h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP:  awful >
 Casting: cause critical **

< 443h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP:  awful >
 Casting: cause critical *

< 443h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP:  awful >
 You complete your spell...
[Damage: 21 ] Your touch sends wracking pains through a stern paladin's body.

< 443h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP:  awful >
 A stern paladin's decent punch wounds you.
[Damage:  6 ] A stern paladin shivers from the unnatural cold as he hits you!
You suddenly see a stern paladin's foot in your chest.
[Damage:  6 ] A stern paladin shivers from the unnatural cold as he hits you!

< 425h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP:  awful >
 You start chanting...

< 425h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP:  awful >
 Casting: cause critical **

< 425h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP:  awful >
 Casting: cause critical *

< 425h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: stern sta EP:  awful >
 You complete your spell...
[Damage: 19 ] Your touch sends wracking pains through a stern paladin's body.
A stern paladin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Vokar by 22680.
The smell of fresh blood enters your body, infusing you with power!
Experience(KILL): Vokar by 4536.
A look of horror and a silent scream are a stern paladin's last actions in this world.

< 425h/505H 119v/119V Pos: standing >
Autosaving...

< 425h/505H 119v/119V Pos: standing >
You get a golden key from the corpse of a stern paladin.
You get a few coins from the corpse of a stern paladin.
There were: 21 gold coins. 

< 425h/505H 119v/119V Pos: standing >
*click*

< 426h/505H 119v/119V Pos: standing >
You drop a golden key.

< 427h/505H 119v/119V Pos: standing >
You hide a golden key.

< 427h/505H 119v/119V Pos: standing >
The door seems to be closed.

< 429h/505H 119v/119V Pos: standing >
Ok.

< 429h/505H 119v/119V Pos: standing >
Hallway in the Fortress
   This beautiful hallway provides passage to the many chambers of the
Fortress. Glowing torches are placed in a staggered form in perfect
alignment through the halls. A beautifully crafted scarlet rug
flows from wall-to-wall in the entire lengths of the floor of the hallways.
The walls themselves inside the hallway are made of pure whitestone
and each block is flawlessly cut. The inhabitants of this palace live very
well judging by the condition of the inner structer of the hall.
Obvious exits: -North -South -West 
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 429h/505H 118v/119V Pos: standing >
Hallway in the Fortress
   This beautiful hallway provides passage to the many chambers of the
Fortress. Glowing torches are placed in a staggered form in perfect
alignment through the halls. A beautifully crafted scarlet rug
flows from wall-to-wall in the entire lengths of the floor of the hallways.
The walls themselves inside the hallway are made of pure whitestone
and each block is flawlessly cut. The inhabitants of this palace live very
well judging by the condition of the inner structer of the hall.
Obvious exits: -North -South
A member of the maintenance crew surveys the hall.(Gold Aura)

< 429h/505H 117v/119V Pos: standing >
Hallway in the Fortress
   This beautiful hallway provides passage to the many chambers of the
Fortress. Glowing torches are placed in a staggered form in perfect
alignment through the halls. A beautifully crafted scarlet rug
flows from wall-to-wall in the entire lengths of the floor of the hallways.
The walls themselves inside the hallway are made of pure whitestone
and each block is flawlessly cut. The inhabitants of this palace live very
well judging by the condition of the inner structer of the hall.
Obvious exits: -North -East # -South
A glowing torch sits mounted on the whitestone wall. (illuminating)
A stern guard patrols the lower level of the hall.(Gold Aura)

< 429h/505H 116v/119V Pos: standing >
Bend in the Hallway in the Fortress
   This beautiful hallway provides passage to the many chambers of the
Fortress. Glowing torches are placed in a staggered form in perfect
alignment through the halls. A beautifully crafted scarlet rug
flows from wall-to-wall in the entire lengths of the floor of the hallways.
The walls themselves inside the hallway are made of pure whitestone
and each block is flawlessly cut. The inhabitants of this palace live very
well judging by the condition of the inner structer of the hall.
Obvious exits: -North# -East  -South
A stern guard patrols the lower level of the hall.(Gold Aura)

< 429h/505H 115v/119V Pos: standing >
Hallway in the Fortress
   This beautiful hallway provides passage to the many chambers of the
Fortress. Glowing torches are placed in a staggered form in perfect
alignment through the halls. A beautifully crafted scarlet rug
flows from wall-to-wall in the entire lengths of the floor of the hallways.
The walls themselves inside the hallway are made of pure whitestone
and each block is flawlessly cut. The inhabitants of this palace live very
well judging by the condition of the inner structer of the hall.
Obvious exits: -East  -South# -West 
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 430h/505H 115v/119V Pos: standing >
Hallway in the Fortress
   This beautiful hallway provides passage to the many chambers of the
Fortress. Glowing torches are placed in a staggered form in perfect
alignment through the halls. A beautifully crafted scarlet rug
flows from wall-to-wall in the entire lengths of the floor of the hallways.
The walls themselves inside the hallway are made of pure whitestone
and each block is flawlessly cut. The inhabitants of this palace live very
well judging by the condition of the inner structer of the hall.
Obvious exits: -East  -West 

< 430h/505H 114v/119V Pos: standing >
Hallway in the Fortress
   This beautiful hallway provides passage to the many chambers of the
Fortress. Glowing torches are placed in a staggered form in perfect
alignment through the halls. A beautifully crafted scarlet rug
flows from wall-to-wall in the entire lengths of the floor of the hallways.
The walls themselves inside the hallway are made of pure whitestone
and each block is flawlessly cut. The inhabitants of this palace live very
well judging by the condition of the inner structer of the hall.
Obvious exits: -East  -South -West 
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 430h/505H 113v/119V Pos: standing >
The Inn of Golden Faith
   The corridor outside makes a turn into this small inn. This room seems
larger from the inside then one might expect. Several round hard wood tables
sit each with four chairs scattered about the middle of this room. There
is an open fireplace ablaze with flame. On the western wall in the
immediate area is a large bar table; racks behind it filled with full
bottles of liquor. There sits eight stools in front of the bar that are
mounted to the stone floor. Three bright white orbs float in the air near
the ceiling of the room, each following a path of small circles. A branch
of directions leads off from this particular room to the west and east.
The corridor leading off west is the inn's guest sleeping chambers, and
the one leading east is the residence of the inn's family owners.
A bright light fills this area.
Obvious exits: -North -East # -West #
A relaxing traveller sits at a table enjoying a drink.(Gold Aura)
A relaxing traveller sits at a table enjoying a drink.(Gold Aura)
A relaxing traveller sits at a table enjoying a drink.(Gold Aura)
A relaxing traveller sits at a table enjoying a drink.(Gold Aura)
A relaxing traveller sits at a table enjoying a drink.(Gold Aura)
(Q)A boisterous thri-kreen stands here juggling for the patrons.(Gold Aura)
(Q)A hefty female bartender works here in the inn.(Gold Aura)

< 430h/505H 112v/119V Pos: standing >
A relaxing traveller swings his mug into the air and yells 'Hey barkeep, how bout another?'

< 430h/505H 113v/119V Pos: standing >
The door seems to be closed.

< 430h/505H 114v/119V Pos: standing >
Ok.

< 430h/505H 114v/119V Pos: standing >
The door seems to be closed.

< 430h/505H 115v/119V Pos: standing >
It's already open!

< 430h/505H 115v/119V Pos: standing >
The juggling thri-kreen tosses a variety of objects into, catching them with impressive speed.
The inn bartender looks over at the adventurers and says 'Alright boys keep it down.  Ya wouldn't want Wasephius deporting ya from his hall now would ya?'

< 430h/505H 116v/119V Pos: standing >
Ok.

< 431h/505H 119v/119V Pos: standing >
A relaxing traveller gets into a heated argument with his companions regarding something about the 'Truth of NewHaven.'  Moments later they continue their laughing and remarks to the bartender.

< 431h/505H 119v/119V Pos: standing >
Inn Sleeping Area
   This is a very narrow room, and the only exit is east back into the
main inn bar and reception room. There are about sixteen beds placed about
five feet apart from eachother all the way to the end of this room. The
beds look very comfortable and well kept. A majestic blue carpet flows from
wall-to-wall in this sleeping room. Small lockers sit on the far east
wall for safe-keeping of guests' things. No matter what time of day, there
is always some occupancy in this cozy hallway of beds.
   This particular chamber has one impressively-large bed that seems to
have been shoved out of its original placement..
Obvious exits: -East  -West 
An exhausted barbarian is stretched out, sound asleep.(Red Aura)

< 431h/505H 118v/119V Pos: standing >
Ok.

< 431h/505H 118v/119V Pos: standing >
You sit down.

< 432h/505H 118v/119V Pos: sitting >
You wiggle to find the most comfortable position.

< 432h/505H 118v/119V Pos: sitting >
You start meditating...

< 432h/505H 118v/119V Pos: sitting >
You have no idea how to even begin.

< 433h/505H 119v/119V Pos: sitting >
You aren't trained in magic.

< 433h/505H 119v/119V Pos: sitting >
You have memorized the following spells:
( 8th circle)  3 - dispel magic
               1 - virtue
( 7th circle)  5 - full heal
( 5th circle)  6 - heal
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - protection from good
               1 - cure disease
               3 - invigorate
( 3rd circle)  7 - cause critical
( 2nd circle)  7 - blindness
               2 - cure serious
( 1st circle)  5 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    6 seconds:  ( 6th) harm
   12 seconds:  ( 6th) harm
   18 seconds:  ( 6th) harm
   25 seconds:  ( 6th) harm
   31 seconds:  ( 6th) harm
   37 seconds:  ( 6th) harm
   42 seconds:  ( 3rd) cause critical
   46 seconds:  ( 3rd) cause critical

You can pray no more spells.
You continue your praying.

< 433h/505H 119v/119V Pos: sitting >
You have finished praying for harm.

< 434h/505H 119v/119V Pos: sitting >

		Score information for Vokar

Level: 40   Race: Dwarf   Class: Cleric / Holyman Sex: Male
Hit points: 434(505)  Moves: 119(119)
Coins carried:    0 platinum    21 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Sitting around, resting.
         Soulshielded Coldshielded Praying Meditating
Frags:   +0.00   Deaths:   9
Detecting:      Evil Good Magic Life Heat
Protected from: Evil Good Undead
Enchantments:   Armor
Combat Pulse:   20 Spell Pulse:  0.93 
Leaderboard Points:  406 

Active Spells:
--------------
protection from evil (39 minutes)
protection from good (39 minutes)
detect evil (39 minutes)
detect good (39 minutes)
detect magic (39 minutes)
climb (5 minutes)
soulshield (9 minutes)
virtue (14 minutes)
well-rested bonus (65 minutes)
sense life (3 minutes)
armor (18 minutes)
bless (18 minutes)


< 434h/505H 119v/119V Pos: sitting >
You have finished praying for harm.

< 435h/505H 119v/119V Pos: sitting >
You have finished praying for harm.

< 435h/505H 119v/119V Pos: sitting >
You have finished praying for harm.

< 436h/505H 119v/119V Pos: sitting >
You have finished praying for harm.

< 437h/505H 119v/119V Pos: sitting >
You have finished praying for harm.

< 438h/505H 119v/119V Pos: sitting >
You have finished praying for cause critical.

< 438h/505H 119v/119V Pos: sitting >
You have finished praying for cause critical.
Your prayers are complete.

< 439h/505H 119v/119V Pos: sitting >
You clamber to your feet.

< 439h/505H 119v/119V Pos: standing >
You are already standing.

< 439h/505H 119v/119V Pos: standing >
You quickly scan the area.
A tired gnome who is close by to your west.
A worn-out grey elf who is not far off to your west.

< 439h/505H 119v/119V Pos: standing >
Inn Sleeping Area
Obvious exits: -East # -West 
An exhausted barbarian is stretched out, sound asleep.(Red Aura)

< 439h/505H 119v/119V Pos: standing >
You let everyone know you're ready to go!

< 439h/505H 119v/119V Pos: standing >
You are already about as tense as you can get.

< 439h/505H 119v/119V Pos: standing >
You start chanting...

< 440h/505H 119v/119V Pos: standing >
Casting: harm 

< 440h/505H 119v/119V Pos: standing >
You complete your spell...
Your spell disturbs an exhausted barbarian's beauty sleep!
[Damage: 64 ] The power of your god causes an exhausted barbarian's body to suffer from your harm spell!
An exhausted barbarian misses you.
You block an exhausted barbarian's lunge at you.
An exhausted barbarian clambers to his feet.
You suddenly see an exhausted barbarian's foot in your chest.
[Damage:  2 ] An exhausted barbarian suffers from contact with the holy aura about you.
[Damage:  2 ] An exhausted barbarian shivers from the unnatural cold as he hits you!

< 435h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  small wounds >
 You start chanting...

< 435h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  small wounds >
 Casting: harm **

< 435h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  small wounds >
 Casting: harm *

< 435h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  small wounds >
 You complete your spell...
[Damage: 61 ] The power of your god causes an exhausted barbarian's body to suffer from your harm spell!

< 435h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  few wounds >
 You block an exhausted barbarian's lunge at you.
An exhausted barbarian misses you.

< 435h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  few wounds >
 You start chanting...

< 435h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  few wounds >
 Casting: harm **

< 435h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  few wounds >
 Casting: harm *

< 435h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  few wounds >
 You complete your spell...
[Damage: 63 ] The power of your god causes an exhausted barbarian's body to suffer from your harm spell!

< 435h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  few wounds >
 You start chanting...

< 435h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  few wounds >
 You block an exhausted barbarian's lunge at you.
An exhausted barbarian misses you.
You suddenly see an exhausted barbarian's foot in your chest.
[Damage:  4 ] An exhausted barbarian suffers from contact with the holy aura about you.
[Damage:  4 ] An exhausted barbarian shivers from the unnatural cold as he hits you!

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  few wounds >
 Casting: harm **

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  few wounds >
 Casting: harm *

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  few wounds >
 You complete your spell...
[Damage: 30 ] The power of your god causes an exhausted barbarian's body to suffer from your harm spell!
[Damage:  6 ] Your fine crush strikes an exhausted barbarian.

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  nasty wounds >
 You start chanting...

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  nasty wounds >
 Casting: harm **

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  nasty wounds >
 You dodge an exhausted barbarian's vicious attack.

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  nasty wounds >
 
< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  nasty wounds >
 Casting: harm *

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP:  nasty wounds >
 You complete your spell...
[Damage: 66 ] The power of your god causes an exhausted barbarian's body to suffer from your harm spell!

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP: pretty hurt >
 Someone closes the door.

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP: pretty hurt >
 [Damage:  6 ] Your fine crush strikes an exhausted barbarian.
You start chanting...

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP: pretty hurt >
 A Drow Elf snaps into visibility.

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP: pretty hurt >
 A faint hum can be heard from the crown of Aramus carried by a Drow Elf.
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP: pretty hurt >
 Casting: harm 

< 426h/505H 119v/119V Pos: standing >
< T: Vokar TP: sta TC: small wounds E: exhausted sta EP: pretty hurt >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 212h/505H 98v/119V Pos: standing >
< T: Vokar TP: sta TC: nasty wounds E: exhausted sta EP: pretty hurt >
 You complete your spell...
[Damage: 61 ] The power of your god causes an exhausted barbarian's body to suffer from your harm spell!

< 212h/505H 98v/119V Pos: standing >
< T: Vokar TP: sta TC: nasty wounds E: exhausted sta EP:  awful >
 You feel the hatred in your heart subside.

< 212h/505H 98v/119V Pos: standing >
< T: Vokar TP: sta TC: nasty wounds E: exhausted sta EP:  awful >
 An exhausted barbarian misses you.
You dodge an exhausted barbarian's vicious attack.
A Drow Elf snaps into visibility.

< 212h/505H 98v/119V Pos: standing >
< T: Vokar TP: sta TC: nasty wounds E: exhausted sta EP:  awful >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 212h/505H 98v/119V Pos: standing >
< T: Vokar TP: sta TC: nasty wounds E: exhausted sta EP:  awful >
 You start chanting...

< 212h/505H 98v/119V Pos: standing >
< T: Vokar TP: sta TC: nasty wounds E: exhausted sta EP:  awful >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.

< 38h/505H 93v/119V Pos: standing >
< T: Vokar TP: sta TC: awful E: exhausted sta EP:  awful >
 You feel the hatred in your heart subside.

< 38h/505H 93v/119V Pos: standing >
< T: Vokar TP: sta TC: awful E: exhausted sta EP:  awful >
 Casting: cause critical *
Sparkling magic surrounds someone as he begins his chant.
A Drow Elf snaps into visibility.

< 38h/505H 93v/119V Pos: standing >
< T: Vokar TP: sta TC: awful E: exhausted sta EP:  awful >
 At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
Your static brass mallet was disintegrated by the negative energy!
Your badge of purity was disintegrated by the negative energy!