The death of [40 Holyman] Vokar (Dwarf)

in Inn Sleeping Area

from the perspective of [56 Reaper] Lae -*Clan DemonRage*- (Drow Elf)

<floating about head>a dark purple ioun stone[236h 15m 15s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[236h 15m 15s]
<worn on eyes>       the eyes of a bewitched silver dragon [superior] (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       the face of the ageless of endurance (magic) (glowing)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing)
<worn on body>       an embroidered tunic of the Knights of the Raven of regeneration (magic)
<worn about body>    a thin dragonskin cloak coated with brass of power (magic)
<worn on back>       a big big bag for a little person
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of regeneration (magic) (glowing) [85%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   the tome of Strahd (magic) (glowing) [85%]
<attached to belt>   a metal flask marked "word of recall" (glowing) [88%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[236h 15m 15s]
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic) [78%]
<worn on hands>      the sacred stone claws of Aan [superior] (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[235h 35m 15s]
<held>               the globe of shadows (magic)[223h 34m 17s]
<worn on legs>       some leggings of red flames [superior] (magic) [88%]
<worn on feet>       the slippers of rot and decay of regeneration [79%]


Obvious exits: -N -E -S#
A stern guard patrols the lower level of the hall.(Gold Aura)
A stern guard patrols the lower level of the hall.(Gold Aura)
A stern guard patrols the lower level of the hall.(Gold Aura)

< 1194h/1006H 185v/186V Pos: standing >
The door seems to be closed.

< 1194h/1006H 185v/186V Pos: standing >
You quickly scan the area.
A guard of the lower level who is close by to your north.
A member of the maintenance crew who is rather far off to your north.
A guard of the lower level who is in the distance to your north.
A guard of the lower level who is in the distance to your north.
A member of the maintenance crew who is not far off to your east.

< 1194h/1006H 185v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -N# -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 1194h/1006H 185v/186V Pos: standing >
You quickly scan the area.
A member of the maintenance crew who is close by to your east.
A guard of the lower level who is close by to your west.
A guard of the lower level who is close by to your west.
A guard of the lower level who is close by to your west.

< 1194h/1006H 185v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -E -W
A member of the maintenance crew surveys the hall.(Gold Aura)

< 1194h/1006H 184v/186V Pos: standing >
You quickly scan the area.
A guard of the lower level who is not far off to your west.
A guard of the lower level who is not far off to your west.

< 1194h/1006H 184v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 1193h/1006H 185v/186V Pos: standing >
You quickly scan the area.
A member of the maintenance crew who is close by to your west.
A guard of the lower level who is a brief walk away to your west.
A guard of the lower level who is a brief walk away to your west.

< 1193h/1006H 185v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -N# -E -W

< 1193h/1006H 184v/186V Pos: standing >
You quickly scan the area.
A member of the maintenance crew who is not far off to your west.
A guard of the lower level who is rather far off to your west.
A guard of the lower level who is rather far off to your west.

< 1193h/1006H 184v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 1193h/1006H 185v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -E -W
A member of the maintenance crew surveys the hall.(Gold Aura)

< 1193h/1006H 184v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -N# -E -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 1193h/1006H 183v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Bend in the Hallway in the Fortress
</map>

<map>
Zone: Golden Hall of the Crown.
Room: Bend in the Hallway in the Fortress
</map>
Bend in the Hallway in the Fortress
Obvious exits: -N -E -S#
A stern guard patrols the lower level of the hall.(Gold Aura)
A stern guard patrols the lower level of the hall.(Gold Aura)

< 1193h/1006H 184v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 1193h/1006H 186v/186V Pos: standing >
You quickly scan the area.
A guard of the lower level who is close by to your north.
A guard of the lower level who is close by to your north.
A member of the maintenance crew who is rather far off to your north.
A guard of the lower level who is in the distance to your north.
A guard of the lower level who is in the distance to your north.
A member of the maintenance crew who is not far off to your east.

< 1193h/1006H 186v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -N -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
A stern guard patrols the lower level of the hall.(Gold Aura)
A stern guard patrols the lower level of the hall.(Gold Aura)

< 1193h/1006H 185v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -N -S

< 1192h/1006H 184v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -N -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 1192h/1006H 183v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -N -S
A member of the maintenance crew surveys the hall.(Gold Aura)

< 1192h/1006H 184v/186V Pos: standing >
You quickly scan the area.
A guard of the lower level who is close by to your north.
A guard of the lower level who is close by to your north.
A guard of the lower level who is a brief walk away to your south.
A guard of the lower level who is a brief walk away to your south.
A guard of the lower level who is rather far off to your south.
A guard of the lower level who is rather far off to your south.

< 1192h/1006H 186v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -N -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 1192h/1006H 185v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: The Golden Gates of a Fortress
</map>
The Golden Gates of a Fortress
Obvious exits: -E -W
A golden key lies here totally unwanted. (magic)
Fresh blood covers everything in the area.
The corpse of a stern paladin is lying here.

< 1192h/1006H 184v/186V Pos: standing >
You quickly scan the area.
You see nothing.

< 1192h/1006H 184v/186V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a stern paladin is made of flesh and appears to be of average quality.
The corpse of a stern paladin has an item value of 1.
It appears to be the corpse of a stern paladin.
Nothing.

< 1192h/1006H 186v/186V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (very good)     
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (extremely evil)
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (very good)     
   The Ancient Halls of Ironstar                 (very good)     
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (good)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (good)          
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very evil)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 1192h/1006H 186v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -N -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 1191h/1006H 185v/186V Pos: standing >
You quickly scan the area.
A member of the maintenance crew who is close by to your north.
A guard of the lower level who is not far off to your north.
A guard of the lower level who is not far off to your north.
A guard of the lower level who is not far off to your south.
A guard of the lower level who is not far off to your south.
A guard of the lower level who is not far off to your south.
A guard of the lower level who is a brief walk away to your south.

< 1191h/1006H 185v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -N -S
A member of the maintenance crew surveys the hall.(Gold Aura)

< 1191h/1006H 184v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -N -E# -S
A glowing torch sits mounted on the whitestone wall. (illuminating)
A stern guard patrols the lower level of the hall.(Gold Aura)
A stern guard patrols the lower level of the hall.(Gold Aura)

< 1191h/1006H 183v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Bend in the Hallway in the Fortress
</map>
Bend in the Hallway in the Fortress
Obvious exits: -N# -E -S

< 1191h/1006H 184v/186V Pos: standing >
The door seems to be closed.

< 1191h/1006H 186v/186V Pos: standing >
You quickly scan the area.
A guard of the lower level who is rather far off to your east.
A member of the maintenance crew who is in the distance to your east.
A guard of the lower level who is close by to your south.
A guard of the lower level who is close by to your south.
A member of the maintenance crew who is not far off to your south.
A guard of the lower level who is in the distance to your south.
A guard of the lower level who is in the distance to your south.
A guard of the lower level who is in the distance to your south.

< 1191h/1006H 186v/186V Pos: standing >
Ok.

< 1190h/1006H 186v/186V Pos: standing >
You quickly scan the area.
A guard of the lower level who is rather far off to your east.
A member of the maintenance crew who is in the distance to your east.
A guard of the lower level who is close by to your south.
A guard of the lower level who is close by to your south.
A member of the maintenance crew who is not far off to your south.
A guard of the lower level who is in the distance to your south.
A guard of the lower level who is in the distance to your south.
A guard of the lower level who is in the distance to your south.

< 1190h/1006H 186v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Stairway in the Hall
</map>
Stairway in the Hall
Obvious exits: -S -U

< 1190h/1006H 185v/186V Pos: standing >
Ok.

< 1190h/1006H 185v/186V Pos: standing >
You quickly scan the area.
You see nothing.

< 1190h/1006H 185v/186V Pos: standing >
You quickly scan the area.
You see nothing.

< 1190h/1006H 185v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Stairway in the Hall
</map>
Stairway in the Hall
Obvious exits: -U -D

< 1190h/1006H 184v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Foyer Above the Staircase
</map>
Foyer Above the Staircase
Obvious exits: -S# -D

< 1190h/1006H 183v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 1190h/1006H 185v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 1190h/1006H 186v/186V Pos: standing >
You quickly scan the area.
You see nothing.

< 1190h/1006H 186v/186V Pos: standing >
Ok.

< 1190h/1006H 186v/186V Pos: standing >
You quickly scan the area.
A guard of the upper level who is not far off to your south.
A member of the maintenance crew who is rather far off to your south.
A guard of the upper level who is in the distance to your south.

< 1189h/1006H 186v/186V Pos: standing >
Ok.

< 1189h/1006H 186v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Stairway in the Hall
</map>
Stairway in the Hall
Obvious exits: -U -D

< 1189h/1006H 185v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Stairway in the Hall
</map>
Stairway in the Hall
Obvious exits: -S# -U

< 1189h/1006H 184v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 1189h/1006H 184v/186V Pos: standing >
Ok.

< 1189h/1006H 186v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Bend in the Hallway in the Fortress
</map>
Bend in the Hallway in the Fortress
Obvious exits: -N -E -S

< 1189h/1006H 185v/186V Pos: standing >
Ok.

< 1189h/1006H 185v/186V Pos: standing >
You quickly scan the area.
A guard of the lower level who is rather far off to your east.
A member of the maintenance crew who is in the distance to your east.
A guard of the lower level who is close by to your south.
A guard of the lower level who is close by to your south.
A member of the maintenance crew who is not far off to your south.
A guard of the lower level who is in the distance to your south.
A guard of the lower level who is in the distance to your south.
A guard of the lower level who is in the distance to your south.

< 1189h/1006H 185v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -E -S# -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 1189h/1006H 184v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -E -W

< 1189h/1006H 183v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -E -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 1189h/1006H 184v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -E -W
A stern guard patrols the lower level of the hall.(Gold Aura)

< 1189h/1006H 185v/186V Pos: standing >
You quickly scan the area.
A member of the maintenance crew who is close by to your east.

< 1188h/1006H 185v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Hallway in the Fortress
</map>
Hallway in the Fortress
Obvious exits: -E -S -W
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 1188h/1006H 184v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: The Inn of Golden Faith
</map>

<map>
Zone: Golden Hall of the Crown.
Room: The Inn of Golden Faith
</map>
The Inn of Golden Faith
Obvious exits: -N -E -W#
A relaxing traveller sits at a table enjoying a drink.(Gold Aura)
A relaxing traveller sits at a table enjoying a drink.(Gold Aura)
A relaxing traveller sits at a table enjoying a drink.(Gold Aura)
A relaxing traveller sits at a table enjoying a drink.(Gold Aura)
A relaxing traveller sits at a table enjoying a drink.(Gold Aura)
(Q)A boisterous thri-kreen stands here juggling for the patrons.(Gold Aura)
(Q)A hefty female bartender works here in the inn.(Gold Aura)

< 1188h/1006H 183v/186V Pos: standing >
You quickly scan the area.
You see nothing.

< 1188h/1006H 185v/186V Pos: standing >
Ok.

< 1188h/1006H 186v/186V Pos: standing >

<map>
Zone: Golden Hall of the Crown.
Room: Inn Sleeping Area
</map>

<map>
Zone: Golden Hall of the Crown.
Room: Inn Sleeping Area
</map>
Inn Sleeping Area
Obvious exits: -E -W
A Dwarf (medium) stands here, fighting an exhausted barbarian. (Non-Fraggable)(holy) (casting) (Gold Aura)
An exhausted barbarian stands here, fighting a Dwarf.(Red Aura)

< 1188h/1006H 185v/186V Pos: standing >
You quickly scan the area.
A relaxing traveller who is close by to your east.
A relaxing traveller who is close by to your east.
A relaxing traveller who is close by to your east.
A relaxing traveller who is close by to your east.
A relaxing traveller who is close by to your east.
The juggling thri-kreen who is close by to your east.
The inn bartender who is close by to your east.
A tired gnome who is close by to your west.
A worn-out grey elf who is not far off to your west.

< 1188h/1006H 185v/186V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the word 'pabraw'
A Dwarf calls upon the power of the gods to tear apart the insides of an exhausted barbarian with a mighty harm spell!

< 1188h/1006H 185v/186V Pos: standing >
Ok.

< 1187h/1006H 185v/186V Pos: standing >
A Dwarf's fine crush strikes an exhausted barbarian.
A Dwarf starts casting an offensive spell.

< 1187h/1006H 185v/186V Pos: standing >
You start chanting...
You snap into visibility.

< 1187h/1006H 185v/186V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 1187h/1006H 185v/186V Pos: standing >
You complete your spell...
[Damage: 214 ] -=[You drain a Dwarf of some of his energy.]=-

< 1307h/1006H 206v/186V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the word 'pabraw'
A Dwarf calls upon the power of the gods to tear apart the insides of an exhausted barbarian with a mighty harm spell!

< 1307h/1006H 206v/186V Pos: standing >
An exhausted barbarian misses a Dwarf.
A Dwarf dodges an exhausted barbarian's attack.
You start chanting...
You snap into visibility.

< 1307h/1006H 206v/186V Pos: standing >
A Dwarf starts casting a spell.

< 1306h/1006H 206v/186V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 174 ] -=[You drain a Dwarf of some of his energy.]=-

< 1404h/1006H 211v/186V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1404h/1006H 211v/186V Pos: standing >
You complete your spell...
[Damage: 49 ] -=[You drain a Dwarf of some of his energy.]=-
A Dwarf's static brass mallet was disintegrated by the negative energy!
A Dwarf's badge of purity was disintegrated by the negative energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 450000.