The death of [29 Monk] Jikchat Dakhira (Orc)

in Ouside the Gates of Sarmiz'Duul

from the perspective of [47 Guardian] Ath Mutinous Legions (Barbarian)

<worn as a badge>    a symbol of a sword thrust through a cresent moon [superior] [42%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a platinum-encrusted sapphire eye [superior] (invis)
<worn in ear>        an anti-matter earring
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn on face>       the mask of armageddon [superior] [86%]
<worn around neck>   a spiked torque of dwarven kind (magic)
<worn around neck>   a spiked zanthium collar [poor] (magic)
<worn on body>       some platemail covered in ancient runes of precision (magic) (glowing)
<worn about body>    a forrestal's cloak
<worn on back>       a large leather backpack [79%]
<worn as quiver>     a faded dragonscale quiver [poor] (magic)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a jagged titanium boomerang [87%]
<attached to belt>   an obsidian hookah [64%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating) [89%]
<worn on arms>       some mithril and dragonscale arm plates of agility (magic) [89%]
<held as shield>     the shield of Nightmares (magic)
<worn around wrist>  a spiked mithril wristguard of regeneration (magic)
<worn around wrist>  an elven bracelet of precision [superior] (magic)
<worn on hands>      some black leather gloves with mithril blades of regeneration [74%]
<worn on finger>     a glowing faerie ring [34%]
<worn on finger>     a silver ring [poor] (magic)
<primary weapon>     an axe of the vortex demon [poor] (magic) (glowing)
<worn on legs>       a pair of leggings of clan crunch head (magic) (glowing) [89%]
<worn on feet>       a pair of boots lined in mist (magic)

A dirty beggar who is a brief walk away to your north.
A retired soldier who is close by to your south.
A commoner who is not far off to your west.

< 1295h/1295H 40v/254V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A retired soldier who is close by to your north.
A retired soldier who is a brief walk away to your north.
A dirty beggar who is a brief walk away to your north.
A dirty beggar who is a brief walk away to your north.
A dirty beggar who is a brief walk away to your north.
The beggar leader who is a brief walk away to your north.
A retired soldier who is close by to your south.
A commoner who is not far off to your west.

< 1295h/1295H 40v/254V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is close by to your north.
A commoner who is close by to your north.
A retired soldier who is close by to your north.
A retired soldier who is a brief walk away to your north.
A dirty beggar who is a brief walk away to your north.
A dirty beggar who is a brief walk away to your north.
The beggar leader who is a brief walk away to your north.
A retired soldier who is close by to your south.
A commoner who is not far off to your west.

< 1295h/1295H 40v/254V Pos: standing >
Laz leaves west.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1295h/1295H 40v/254V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is close by to your east.
An elite member of the captain's guard who is a brief walk away to your south.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.
An orcish adventurer who is rather far off to your south.
A commoner who is close by to your west.

< 1295h/1295H 40v/254V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is close by to your east.
An elite member of the captain's guard who is a brief walk away to your south.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.
An orcish adventurer who is a brief walk away to your south.
An orcish adventurer who is rather far off to your south.
A commoner who is close by to your west.

< 1295h/1295H 40v/254V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is close by to your east.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.
An orcish adventurer who is a brief walk away to your south.
An orcish adventurer who is rather far off to your south.
A commoner who is close by to your west.

< 1295h/1295H 41v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1295h/1295H 41v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A male commoner stands here.
Red Brick Road
Obvious exits: -North -East  -South -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A male commoner stands here.

< 1295h/1295H 40v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1295h/1295H 39v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1295h/1295H 38v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1295h/1295H 38v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West #
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
You are carrying: (2/11)
a katana called 'Retribution' (magic)
a bottomless bag of the shield dwarves

< 1295h/1295H 37v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A male commoner stands here.

< 1295h/1295H 36v/254V Pos: standing >

		Score information for Ath

Level: 47   Race: Barbarian   Class: Warrior / Guardian Sex: Male
Hit points: 1295(1295)  Moves: 36(254)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +0.00   Deaths:   4
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning
Enchantments:   Farsee Fly Haste Invisibility Fearless
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points:  480 
Guarding: Laz

Active Spells:
--------------
pantherspeed (55 minutes)
agility (41 minutes)
dexterity (16 minutes)
strength (16 minutes)


< 1295h/1295H 36v/254V Pos: standing >
A commoner leaves south.

< 1295h/1295H 38v/254V Pos: standing >
Laz leaves south.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West #
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A male commoner stands here.

< 1295h/1295H 37v/254V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1295h/1295H 36v/254V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A male commoner stands here.

< 1295h/1295H 36v/254V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1295h/1295H 36v/254V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
An aging but brawny half-orc stands here enjoying life.
You get a slab of beef from a bottomless bag of the shield dwarves.

< 1295h/1295H 35v/254V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1295h/1295H 34v/254V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1295h/1295H 33v/254V Pos: standing >
You eat the slab of beef.

< 1295h/1295H 35v/254V Pos: standing >
A Cobblestone Road
Obvious exits: -North -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1302h/1302H 35v/254V Pos: standing >
Laz leaves north.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
You are carrying: (2/11)
a katana called 'Retribution' (magic)
a bottomless bag of the shield dwarves

< 1302h/1302H 35v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Hudak's Meats
   This long, low ceilinged building houses the town butcher.  The coppery
tang of blood hangs in the air, as Hudak chops animals into edible meats.
Blood covers the floor, and several metal tubs are spaced along the butchers
block to hold refuse.
Obvious exits: -South
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A half-orc stands here, hacking into the leg of some animal.

< 1302h/1302H 35v/254V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.

< 1302h/1302H 36v/254V Pos: standing >

		Score information for Ath

Level: 47   Race: Barbarian   Class: Warrior / Guardian Sex: Male
Hit points: 1302(1302)  Moves: 41(254)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +0.00   Deaths:   4
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning
Enchantments:   Farsee Fly Haste Invisibility Fearless
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  1.22 
Leaderboard Points:  480 
Guarding: Laz

Active Spells:
--------------
pantherspeed (55 minutes)
agility (41 minutes)
dexterity (16 minutes)
strength (16 minutes)


< 1302h/1302H 41v/254V Pos: standing >
You are carrying: (2/11)
a katana called 'Retribution' (magic)
a bottomless bag of the shield dwarves

< 1302h/1302H 46v/254V Pos: standing >

< 1302h/1302H 46v/254V Pos: standing >
Hudak's Meats
Obvious exits: -South
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A half-orc stands here, hacking into the leg of some animal.

< 1302h/1302H 47v/254V Pos: standing >
You sit down and relax.

< 1302h/1302H 49v/254V Pos: sitting >
You nod off.

< 1302h/1302H 52v/254V Pos: sitting >

< 1302h/1302H 96v/254V Pos: sitting >
Autosaving...

< 1302h/1302H 101v/254V Pos: sitting >

< 1302h/1302H 130v/254V Pos: sitting >

< 1302h/1302H 148v/254V Pos: sitting >

< 1302h/1302H 184v/254V Pos: sitting >

< 1302h/1302H 190v/254V Pos: sitting >

< 1302h/1302H 196v/254V Pos: sitting >

< 1302h/1302H 206v/254V Pos: sitting >
You wake up.

< 1302h/1302H 211v/254V Pos: sitting >
You sit up straight and start to pay attention.

< 1302h/1302H 214v/254V Pos: sitting >
You clamber to your feet.

< 1302h/1302H 215v/254V Pos: standing >
Hudak's Meats
Obvious exits: -South
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A half-orc stands here, hacking into the leg of some animal.

< 1302h/1302H 215v/254V Pos: standing >

< 1302h/1302H 219v/254V Pos: standing >
Hudak's Meats
Obvious exits: -South
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A half-orc stands here, hacking into the leg of some animal.

< 1302h/1302H 220v/254V Pos: standing >
Laz leaves south.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 1302h/1302H 221v/254V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A Cobblestone Road
Obvious exits: -East  -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1302h/1302H 221v/254V Pos: standing >
Laz leaves east.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1302h/1302H 220v/254V Pos: standing >
Laz leaves west.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1302h/1302H 222v/254V Pos: standing >
Laz leaves west.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 1302h/1302H 222v/254V Pos: standing >
Laz leaves south.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1302h/1302H 222v/254V Pos: standing >
Laz leaves west.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
An aging but brawny half-orc stands here enjoying life.

< 1302h/1302H 222v/254V Pos: standing >
Laz leaves west.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1302h/1302H 221v/254V Pos: standing >
Laz leaves west.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1302h/1302H 220v/254V Pos: standing >
Laz leaves west.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1302h/1302H 220v/254V Pos: standing >
Laz leaves west.
You follow Laz.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1302h/1302H 220v/254V Pos: standing >
Laz leaves west.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West #
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A male commoner stands here.

< 1302h/1302H 220v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1302h/1302H 222v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)

< 1302h/1302H 222v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A commoner who is a brief walk away to your south.
A dirty beggar who is in the distance to your south.
A dirty beggar who is in the distance to your south.
A dirty beggar who is in the distance to your south.
The beggar leader who is in the distance to your south.

< 1302h/1302H 221v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
You quickly scan the area.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A commoner who is rather far off to your south.

< 1302h/1302H 221v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
You quickly scan the area.
A commoner who is in the distance to your south.

< 1302h/1302H 220v/254V Pos: standing >
Laz leaves north.
You follow Laz.

Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.(Red Aura)
You quickly scan the area.
An Orc who is a brief walk away to your north.
A double-headed dragonfly who is rather far off to your north.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.

< 1302h/1302H 221v/254V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.

< 1302h/1302H 221v/254V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.

< 1302h/1302H 222v/254V Pos: standing >
An Orc enters from the north.
You quickly scan the area.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.

< 1302h/1302H 222v/254V Pos: standing >
You snap into visibility.
[Damage:  6 ] Your skillful bash knocks an Orc to the ground!

< 1302h/1302H 223v/254V Pos: standing >
< T: Ath TP: sta TC:excellent E: An Orc sit EP: few scratches >
 You dodge an Orc's vicious attack.
You expertly block an Orc's lunge at you.
You snap into visibility.

< 1302h/1302H 223v/254V Pos: standing >
< T: Ath TP: sta TC:excellent E: An Orc sit EP: few scratches >
 Sparkling magic surrounds Laz as she begins her chant.
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 1302h/1302H 223v/254V Pos: standing >
< T: Ath TP: sta TC:excellent E: An Orc sit EP: few scratches >
 Laz completes her spell...
Laz utters the words 'buoblg qrunsoqpze yugh'
Laz's fist beats the life out of an Orc, blood pours from her body!

< 1302h/1302H 223v/254V Pos: standing >
< T: Ath TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 Laz starts casting an offensive spell.

< 1302h/1302H 223v/254V Pos: standing >
< T: Ath TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You dodge an Orc's vicious attack.
An Orc misses you.
You snap into visibility.

< 1302h/1302H 223v/254V Pos: standing >
< T: Ath TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 Laz completes her spell...
Laz utters the words 'buoblg qrunsoqpze yugh'
Laz's fist beats the life out of an Orc, blood pours from her body!
An Orc is dead! R.I.P.
You receive your share of experience.