The death of [35 Conjurer] Fwip (Gnome)

in The Entrance to a Human Outpost

from the perspective of [35 Conjurer] Fwip (Gnome)

<worn as a badge>    an icy ivory badge
<worn in ear>        an earring of bone
<worn on back>       a large leather backpack
<worn about waist>   a scarlet silk sash
<worn around wrist>  a black leather dart pouch
<worn around wrist>  a bloody iron bracelet
<worn on hands>      some rusty sapphire talons
<primary weapon>     a shimmering obsidian cudgel
<held>               a glowing quill (glowing)
<worn on legs>       a pair of greasy trousers [poor]
<worn on feet>       a pair of spiked ostrich-skin boots [superior]

You start chanting...

< 206h/206H 124v/124V Pos: standing >
You complete your spell...
You throw a fireball at the prison guard and have the satisfaction of seeing him enveloped in flames.

< 206h/206H 124v/124V Pos: standing >
The prison guard's weak punch strikes an air elemental.
An air elemental snaps into visibility.
The prison guard's punch strikes an air elemental.
You start chanting...

< 206h/206H 124v/124V Pos: standing >
A water elemental misses the prison guard.

< 206h/206H 124v/124V Pos: standing >
You complete your spell...
You throw a fireball at the prison guard and have the satisfaction of seeing him enveloped in flames.
The prison guard is mortally wounded, and will die soon, if not aided.

< 206h/206H 124v/124V Pos: standing >
Your kick hits the prison guard in the side.
The prison guard is dead! R.I.P.
You receive your share of experience.
You have killed 198 of 3000 Human(s) for boon # 2451.
You have killed 1 of 1 Human(s) for boon # 2465.
You have completed boon # 2465.
You have gained 10 epic points.
You have killed 1 of 1 Human(s) for boon # 2466.
The smell of fresh blood enters your body, infusing you with power!
You have killed 199 of 3000 Human(s) for boon # 2451.
You have killed 1 of 1 Human(s) for boon # 2465.
You have completed boon # 2465.
You have gained 10 epic points.
You have killed 1 of 1 Human(s) for boon # 2466.
The prison guard's death cry reverberates in your head as he falls to the ground.

< 206h/206H 124v/124V Pos: standing >
You get a few coins from the corpse of the prison guard.
There were: 3 platinum coins, 20 gold coins. 

< 206h/206H 124v/124V Pos: standing >
It appears to be the corpse of the prison guard.
Nothing.

< 206h/206H 124v/124V Pos: standing >
You are almost ready to attain your next level!

< 206h/206H 124v/124V Pos: standing >
The Interrogation Area
Obvious exits: -E -S
A man dressed in black leather armor stands here interrogating the prisoner.
A goblin sits here being tortured.
A water elemental enters from the south.
An air elemental enters from the south.

< 206h/206H 123v/124V Pos: standing >
You sit down and relax.

< 206h/206H 123v/124V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - fireball
( 6th circle)  2 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               2 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  4 - lightning bolt
               2 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) fireball
   17 seconds:  ( 7th) fireball

You can memorize no more spells.
You continue your study.

< 206h/206H 123v/124V Pos: sitting >
Your group consists of ( 3/20):
( Head)   206/206   hit,  123/124  move Fwip
(Front)    43/283   hit,  178/179  move an air elemental
(Front)   289/289   hit,  176/177  move a water elemental

< 206h/206H 123v/124V Pos: sitting >
You start meditating...

< 206h/206H 124v/124V Pos: sitting >
You have finished memorizing fireball.

< 206h/206H 124v/124V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 206h/206H 124v/124V Pos: sitting >
You clamber to your feet.

< 206h/206H 124v/124V Pos: standing >
The Interrogation Area
Obvious exits: -E -S
Fresh blood covers everything in the area.
*An air elemental is here looking like a small living tornado. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A man dressed in black leather armor stands here interrogating the prisoner.
A goblin sits here being tortured.

< 206h/206H 124v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 206h/206H 124v/124V Pos: standing >
Your group consists of ( 3/20):
( Head)   206/206   hit,  124/124  move Fwip
(Front)    53/283   hit,  178/179  move an air elemental
(Front)   289/289   hit,  176/177  move a water elemental

< 206h/206H 124v/124V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 206h/206H 124v/124V Pos: standing >
Ok.
An air elemental suddenly attacks the torturer!
An air elemental snaps into visibility.
An air elemental's crush wounds the torturer.
A water elemental suddenly attacks the torturer!
A water elemental misses the torturer.

< 206h/206H 124v/124V Pos: standing >
The torturer dodges an air elemental's attack.
The torturer dodges an air elemental's attack.
An air elemental misses the torturer.
The torturer dodges an air elemental's attack.
You start chanting...

< 206h/206H 124v/124V Pos: standing >
The torturer misses an air elemental.
The torturer misses an air elemental.
The torturer grunts as his head simply passes through an air elemental!

< 206h/206H 124v/124V Pos: standing >
The torturer dodges a water elemental's attack.

< 206h/206H 124v/124V Pos: standing >
You complete your spell...
You throw a fireball at the torturer and have the satisfaction of seeing him enveloped in flames.

< 206h/206H 124v/124V Pos: standing >
You start chanting...

< 206h/206H 124v/124V Pos: standing >
You complete your spell...
You throw a fireball at the torturer and have the satisfaction of seeing him enveloped in flames.

< 206h/206H 124v/124V Pos: standing >
An air elemental misses the torturer.
The torturer dodges an air elemental's attack.

< 206h/206H 124v/124V Pos: standing >
An air elemental dodges the torturer's attack.

< 206h/206H 124v/124V Pos: standing >
You start chanting...

< 206h/206H 124v/124V Pos: standing >
A water elemental misses the torturer.

< 206h/206H 124v/124V Pos: standing >
You complete your spell...
You throw a fireball at the torturer and have the satisfaction of seeing him enveloped in flames.

< 206h/206H 124v/124V Pos: standing >
You start chanting...

< 206h/206H 124v/124V Pos: standing >
An air elemental's fine crush strikes the torturer.
The torturer dodges an air elemental's attack.
An air elemental misses the torturer.
An air elemental misses the torturer.

< 206h/206H 124v/124V Pos: standing >
You complete your spell...
You throw a fireball at the torturer and have the satisfaction of seeing him enveloped in flames.
The torturer is dead! R.I.P.
You receive your share of experience.
You have killed 200 of 3000 Human(s) for boon # 2451.
You have killed 1 of 1 Human(s) for boon # 2465.
You have completed boon # 2465.
You have gained 10 epic points.
You have killed 1 of 1 Human(s) for boon # 2466.
The smell of fresh blood enters your body, infusing you with power!
You have killed 201 of 3000 Human(s) for boon # 2451.
You have killed 1 of 1 Human(s) for boon # 2465.
You have completed boon # 2465.
You have gained 10 epic points.
You have killed 1 of 1 Human(s) for boon # 2466.
You feel the bloodlust in your heart as you hear the death cry of the torturer.

< 206h/206H 124v/124V Pos: standing >
You get a few coins from the corpse of the torturer.
There were: 2 platinum coins, 12 gold coins. 

< 206h/206H 124v/124V Pos: standing >
An air elemental fades from your mortal viewing...
It appears to be the corpse of the torturer.
a strip of enchanted black leather (glowing)

< 206h/206H 124v/124V Pos: standing >
You are almost ready to attain your next level!

< 206h/206H 124v/124V Pos: standing >
Some blood isn't takeable.
The corpse of the torturer isn't takeable.

< 206h/206H 124v/124V Pos: standing >
You sit down and relax.

< 206h/206H 124v/124V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               2 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  4 - lightning bolt
               2 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) fireball
   17 seconds:  ( 7th) fireball
   26 seconds:  ( 7th) fireball
   35 seconds:  ( 7th) fireball

You can memorize no more spells.
You continue your study.

< 206h/206H 124v/124V Pos: sitting >
Your group consists of ( 3/20):
( Head)   206/206   hit,  124/124  move Fwip
(Front)    58/283   hit,  179/179  move an air elemental
(Front)   289/289   hit,  177/177  move a water elemental

< 206h/206H 124v/124V Pos: sitting >
You start meditating...

< 206h/206H 124v/124V Pos: sitting >
You have finished memorizing fireball.

< 206h/206H 124v/124V Pos: sitting >
You stop meditating.
You get a strip of enchanted black leather from the corpse of the torturer.

< 206h/206H 124v/124V Pos: sitting >
You stop using a large leather backpack.

< 206h/206H 124v/124V Pos: sitting >
Ok.
You put 14 platinum, 82 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 206h/206H 124v/124V Pos: sitting >
You put 5 items into a large leather backpack.

< 206h/206H 124v/124V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 206h/206H 124v/124V Pos: sitting >
You strap a large leather backpack on your back.

< 206h/206H 124v/124V Pos: sitting >
You start meditating...

< 206h/206H 124v/124V Pos: sitting >
You have finished memorizing fireball.

< 206h/206H 124v/124V Pos: sitting >
You have finished memorizing fireball.

< 206h/206H 124v/124V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - fireball
( 6th circle)  2 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               2 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  4 - lightning bolt
               2 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) fireball

You can memorize no more spells.

< 206h/206H 124v/124V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 206h/206H 124v/124V Pos: sitting >
You clamber to your feet.

< 206h/206H 124v/124V Pos: standing >
The Interrogation Area
Obvious exits: -E -S
Fresh blood covers everything in the area.
The corpse of the torturer is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A goblin sits here being tortured.

< 206h/206H 124v/124V Pos: standing >
You quickly scan the area.
A very thick cloud of mist blocks your vision to the south.
You see nothing.

< 206h/206H 124v/124V Pos: standing >
Your group consists of ( 3/20):
( Head)   206/206   hit,  124/124  move Fwip
(Front)    70/283   hit,  179/179  move an air elemental
(Front)   289/289   hit,  177/177  move a water elemental

< 206h/206H 124v/124V Pos: standing >
A Dark Room Full of Torture Devices
Obvious exits: -S -W
The corpse of the prison guard is lying here.
An orb lies here glowing with a powerful light. (illuminating)
A water elemental enters from the west.
An air elemental enters from the west.

< 206h/206H 123v/124V Pos: standing >
At the Bottom of a Set of Narrow Stairs
Obvious exits: -N -W -U
The corpse of the prison guard is lying here.
An orb lies here glowing with a powerful light. (illuminating)
A water elemental enters from the north.
An air elemental enters from the north.

< 206h/206H 122v/124V Pos: standing >
On a Narrow Staircase
Obvious exits: -U -D
A water elemental enters from below.
An air elemental enters from below.

< 206h/206H 121v/124V Pos: standing >
Before a Dark Staircase
Obvious exits: -S -D
The corpse of the staircase guard is lying here.
A water elemental enters from below.
An air elemental enters from below.

< 206h/206H 120v/124V Pos: standing >
I see nothing suitable there.

< 206h/206H 121v/124V Pos: standing >
On a Narrow Staircase
Obvious exits: -U -D
A water elemental enters from above.
An air elemental enters from above.

< 206h/206H 121v/124V Pos: standing >
Ok.

< 206h/206H 122v/124V Pos: standing >
Before a Dark Staircase
Obvious exits: -S -D
The corpse of the staircase guard is lying here.
A water elemental enters from below.
An air elemental enters from below.

< 206h/206H 121v/124V Pos: standing >
Before a Staircase
Obvious exits: -N -E -S -U
A water elemental enters from the north.
An air elemental enters from the north.

< 206h/206H 121v/124V Pos: standing >
A Recreational Area
Obvious exits: -S -W
A man dressed in chain armor sits here gambling.
A man dressed in chain armor sits here gambling.
A man dressed in chain armor sits here gambling.
An old warrior stands here lobbing darts at a dart board.
A water elemental enters from the west.
An air elemental enters from the west.

< 206h/206H 120v/124V Pos: standing >
Ok.
An air elemental suddenly attacks an aging warrior!
An air elemental snaps into visibility.
An air elemental misses an aging warrior.
A water elemental suddenly attacks an aging warrior!
A water elemental misses an aging warrior.

< 206h/206H 124v/124V Pos: standing >
An air elemental misses an aging warrior.
An air elemental misses an aging warrior.
An air elemental's impressive crush wounds an aging warrior.
An aging warrior dodges an air elemental's attack.
You start chanting...

< 206h/206H 124v/124V Pos: standing >
An air elemental dodges an aging warrior's attack.
An aging warrior misses an air elemental.

< 206h/206H 124v/124V Pos: standing >
A water elemental misses an aging warrior.

< 206h/206H 124v/124V Pos: standing >
You complete your spell...
An aging warrior pales, and seems to sag.

< 206h/206H 124v/124V Pos: standing >
You start chanting...

< 206h/206H 124v/124V Pos: standing >
You complete your spell...
You throw a fireball at an aging warrior and have the satisfaction of seeing him enveloped in flames.

< 206h/206H 124v/124V Pos: standing >
An air elemental's crush wounds an aging warrior.
An aging warrior dodges an air elemental's attack.
An aging warrior dodges an air elemental's attack.
An air elemental misses an aging warrior.
An air elemental's fine crush wounds an aging warrior.

< 206h/206H 124v/124V Pos: standing >
Autosaving...
An air elemental dodges an aging warrior's attack.
An aging warrior misses an air elemental.

< 206h/206H 124v/124V Pos: standing >
You start chanting...

< 206h/206H 124v/124V Pos: standing >
A water elemental misses an aging warrior.
An aging warrior dodges a water elemental's attack.

< 206h/206H 124v/124V Pos: standing >
You complete your spell...
You throw a fireball at an aging warrior and have the satisfaction of seeing him enveloped in flames.

< 206h/206H 124v/124V Pos: standing >
You start chanting...

< 206h/206H 124v/124V Pos: standing >
An air elemental misses an aging warrior.
An air elemental's crush wounds an aging warrior.
An air elemental's decent crush wounds an aging warrior.
An aging warrior dodges an air elemental's attack.

< 206h/206H 124v/124V Pos: standing >
You complete your spell...
You throw a fireball at an aging warrior and have the satisfaction of seeing him enveloped in flames.

< 206h/206H 124v/124V Pos: standing >
An air elemental dodges an aging warrior's attack.
An aging warrior's fine punch seriously wounds an air elemental.

< 206h/206H 124v/124V Pos: standing >
You start chanting...

< 206h/206H 124v/124V Pos: standing >
A water elemental misses an aging warrior.

< 206h/206H 124v/124V Pos: standing >
You complete your spell...
You throw a fireball at an aging warrior and have the satisfaction of seeing him enveloped in flames.

< 206h/206H 124v/124V Pos: standing >
An air elemental misses an aging warrior.
An air elemental misses an aging warrior.
An aging warrior dodges an air elemental's attack.
An air elemental's impressive crush strikes an aging warrior hard.
You sit down and relax.

< 206h/206H 124v/124V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               2 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - strength
               6 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 4th) ray of enfeeblement
   15 seconds:  ( 7th) fireball
   24 seconds:  ( 7th) fireball
   32 seconds:  ( 7th) fireball
   41 seconds:  ( 7th) fireball

You can memorize no more spells.
You continue your study.

< 206h/206H 124v/124V Pos: sitting >
Your group consists of ( 3/20):
( Head)   206/206   hit,  124/124  move Fwip
(Front)    64/283   hit,  179/179  move an air elemental
(Front)   289/289   hit,  177/177  move a water elemental

< 206h/206H 124v/124V Pos: sitting >
You start meditating...

< 206h/206H 124v/124V Pos: sitting >
An air elemental dodges an aging warrior's attack.
An aging warrior's fine punch seriously wounds an air elemental.

< 206h/206H 124v/124V Pos: sitting >
A githyanki traveler snaps into visibility.
You abandon your studies.
A githyanki traveler does some sort of dance, and winds up flat on his ass.

< 206h/206H 124v/124V Pos: sitting >
< T: Fwip TP: sit TC:excellent E: a githyanki traveler sit EP: excellent >
 An aging warrior dodges a water elemental's attack.

< 206h/206H 124v/124V Pos: sitting >
< T: Fwip TP: sit TC:excellent E: a githyanki traveler sit EP: excellent >
 You feel your skill in 1h bludgeon improving.
You miss a githyanki traveler.

< 206h/206H 124v/124V Pos: sitting >
< T: Fwip TP: sit TC:excellent E: a githyanki traveler sit EP: excellent >
 An air elemental misses an aging warrior.
An aging warrior dodges an air elemental's attack.
An aging warrior dodges an air elemental's attack.
An air elemental misses an aging warrior.

< 206h/206H 124v/124V Pos: sitting >
< T: Fwip TP: sit TC:excellent E: someone sit EP: excellent >
 A githyanki traveler snaps into visibility.
A githyanki traveler's powerful pierce strikes you.
A githyanki traveler's powerful pierce strikes you hard.

< 174h/206H 124v/124V Pos: sitting >
< T: Fwip TP: sit TC: small wounds E: a githyanki traveler sit EP: excellent >
 Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
You clamber to your feet.

< 174h/206H 124v/124V Pos: standing >
< T: Fwip TP: sta TC: small wounds E: someone sit EP: excellent >
 You attempt to flee...
An L Shaped Passage
Obvious exits: -N -E
You flee southward!

< 174h/206H 99v/124V Pos: standing >
A githyanki traveler snaps into visibility.
A githyanki traveler dances an amazing maneuver in battle, tripping you.

< 175h/206H 104v/124V Pos: on your ass >
< T: Fwip TP: ass TC: small wounds E: a githyanki traveler sta EP: excellent >
 Someone parries your futile lunge at him.
A githyanki traveler snaps into visibility.

< 175h/206H 104v/124V Pos: on your ass >
< T: Fwip TP: ass TC: small wounds E: a githyanki traveler sta EP: excellent >
 A githyanki traveler snaps into visibility.
A githyanki traveler's powerful pierce strikes you hard.
A githyanki traveler's powerful pierce strikes you very hard.
A githyanki traveler's powerful pierce strikes you very hard.
A githyanki traveler's powerful pierce strikes you very hard.
A githyanki traveler's powerful pierce seriously wounds you.

< 81h/206H 104v/124V Pos: on your ass >
< T: Fwip TP: ass TC: nasty wounds E: a githyanki traveler sta EP: excellent >
 You scramble madly to your feet!

< 81h/206H 104v/124V Pos: standing >
< T: Fwip TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A githyanki traveler snaps into visibility.
A githyanki traveler's impressive pierce strikes you very hard.
A githyanki traveler's pierce strikes you very hard.
You dodge a githyanki traveler's vicious attack.
You dodge a githyanki traveler's vicious attack.
A githyanki traveler's impressive pierce seriously wounds you.
Sorry, you aren't allowed to do that in combat.

< 44h/206H 104v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: a githyanki traveler sta EP: excellent >
 Someone parries your futile lunge at him.
A githyanki traveler snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 44h/206H 104v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: a githyanki traveler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 44h/206H 104v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 44h/206H 104v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 44h/206H 104v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 44h/206H 104v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 44h/206H 104v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: someone sta EP: excellent >
 It creeps up on you, sucking you into the eternal plane of nothingness...

< 44h/206H 104v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You attempt to flee...
A Recreational Area
Obvious exits: -S -W
Fresh blood splatters cover the area.
*An air elemental is lying here, incapacitated. (Minion) 
A water elemental stands here, fighting an aging warrior. (Minion) 
A man dressed in chain armor sits here gambling.
A man dressed in chain armor sits here gambling.
A man dressed in chain armor sits here gambling.
An aging warrior stands here, fighting a water elemental.
You flee northward!

< 44h/206H 82v/124V Pos: standing >
Before a Staircase
Obvious exits: -N -E -S -U

< 44h/206H 81v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 44h/206H 81v/124V Pos: standing >
You attempt to flee...
Before a Staircase
Obvious exits: -W -D
You flee upward!

< 44h/206H 52v/124V Pos: standing >
A Well-Lit Meeting Room
Obvious exits: -N -E -S -W

< 44h/206H 51v/124V Pos: standing >
In a Rocky Passage
Obvious exits: -S -D
Puddles of fresh blood cover the ground.
A guard makes his rounds through the outpost.

< 44h/206H 51v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 44h/206H 51v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 44h/206H 51v/124V Pos: standing >
A Well-Lit Meeting Room
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 44h/206H 51v/124V Pos: standing >
The Entrance to a Human Outpost
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 44h/206H 52v/124V Pos: standing >
A Well-Lit Meeting Room
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 44h/206H 51v/124V Pos: standing >
In a Well-Lit Passage
Obvious exits: -E -W
Fresh blood splatters cover the area.
A guard makes his rounds through the outpost.

< 44h/206H 50v/124V Pos: standing >
A Well-Lit Meeting Room
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 45h/206H 50v/124V Pos: standing >
The Entrance to a Human Outpost
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 45h/206H 50v/124V Pos: standing >
Saving Fwip.

< 45h/206H 51v/124V Pos: standing >
The Entrance to a Human Outpost
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 45h/206H 51v/124V Pos: standing >
Saving Fwip.

< 45h/206H 52v/124V Pos: standing >
The Entrance to a Human Outpost
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 45h/206H 53v/124V Pos: standing >
Someone suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf's weak crush strikes you.
In his haste to slam a Drow Elf around, a massive guard slips and falls!
A ruthless mercenary suddenly attacks a Drow Elf!
A ruthless mercenary's feeble punch grazes a Drow Elf.
A githyanki traveler snaps into visibility.
A githyanki traveler disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 42h/206H 53v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 Saving Fwip.

< 42h/206H 54v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 The Entrance to a Human Outpost
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A massive guard crouches in mid-air here.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A ruthless mercenary stands in mid-air here, fighting someone.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 42h/206H 54v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 
		Score information for Fwip

Level: 35   Race: Gnome   Class: Conjurer Sex: Male
Hit points: 42(206)  Moves: 54(124)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   38 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 22 hours/ 35 minutes
Received data: 0.6021 MB this session.
Send data:     0.0275 MB this session.
Compression ratio: 81%
81%
Followers:
   a water elemental
   an air elemental
Status:  Standing, fighting someone.
Epic points(total): 2011(2011) Current task: find runestone of The Caverns of Armageddon
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   3
Detecting:      Heat
Enchantments:   Ultravision Farsee Aware Levitation
Bartender Quests Remaining: 20
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  354 

Active Spells:
--------------
sense follower (21 minutes)


< 42h/206H 54v/124V Pos: standing >
< T: Fwip TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 A githyanki traveler snaps into visibility.
You scream in pain as a githyanki traveler's pierce tears into your flesh.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a githyanki traveler's vicious attack.
You scream in pain as a githyanki traveler's pierce tears into your flesh.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.