The death of [35 Conjurer] Fwip (Gnome)

in The Entrance to a Human Outpost

from the perspective of [52 Scourge] Tisil Suicide Squad (Drow Elf)

<floating about head>a mirrored ioun stone[239h 47m 17s]
<worn as a badge>    a clump of glowing fuzz
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the sapphire eye of a beholder guardian (magic) (humming)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn on face>       a splintered dragon scale [poor]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       the platemail of the DragonLord (magic)[239h 47m 17s]
<worn about body>    a long cape of shabilly-stitched dwarf scalps [superior]
<worn as quiver>     a cracked granite quiver from Plane of Air [83%]
<worn about waist>   a waistband of rock and stone [poor] (magic) [81%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming) [81%]
<worn on arms>       a pair of chromium dragonscale vambraces (magic) [57%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a sapphire bracelet [87%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn on hands>      the gloves of placation [85%]
<worn on finger>     a ring of twisted gray mist [85%]
<worn on finger>     a death ring of Tezcatlipoca (magic)[239h 47m 17s]
<primary weapon>     the sphere of wind (magic) (glowing)[239h 47m 17s]
<worn on legs>       some tattered leggings
<worn on feet>       a pair of dusty boots of intelligence (glowing)

An impenetrable globe of darkness floats near a githyanki traveler's head.
*An air elemental is here looking like a small living tornado. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A Gnome (small) stands, floating here. (Non-Fraggable)(Gold Aura)
A goblin sits here being tortured.(Red Aura)

< 601h/601H 264v/266V Pos: standing >

< 601h/601H 264v/266V Pos: standing >
A Gnome leaves east.
A water elemental leaves east.
An air elemental leaves east.

< 601h/601H 265v/266V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 601h/601H 266v/266V Pos: standing >
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: A Dark Room Full of Torture Devices
</map>

<map>
Zone: The Human Outpost.
Room: A Dark Room Full of Torture Devices
</map>
A Dark Room Full of Torture Devices
    Shackles can be seen on the floor and ceiling. This place is equipped
to hold many prisoners of various sizes. Near the center of the room are
vicious looking torture implements. Some of them look so cruel that even
some evil races might be loath to use them. There are no torches here and
the room is kept very dark. Soldiers guarding this section are required
to bring their own for security. Exits lead to the west and south.
Obvious exits: -South -West 
The corpse of the prison guard is lying here.
An orb lies here glowing with a powerful light. (magic) (illuminating)
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 265v/266V Pos: standing >

< 601h/601H 265v/266V Pos: standing >
A githyanki traveler sneaks south.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: At the Bottom of a Set of Narrow Stairs
</map>

<map>
Zone: The Human Outpost.
Room: At the Bottom of a Set of Narrow Stairs
</map>
At the Bottom of a Set of Narrow Stairs
    This is the base of a very long staircase. Deep in the ground now, the
scarcity of torches has made it all but impossible for most races to see
clearly.  This room is very dark and dingy and a very odd smell seems to
be coming from some direction. Northwards and westwards lead to different
sections of the dungeon while upwards leads back to the stairs.
Obvious exits: -North -West  -Up   #
The corpse of the prison guard is lying here.
An orb lies here glowing with a powerful light. (magic) (illuminating)
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 264v/266V Pos: standing >

< 601h/601H 264v/266V Pos: standing >
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: A Dark and Dingy Room
</map>

<map>
Zone: The Human Outpost.
Room: A Dark and Dingy Room
</map>
A Dark and Dingy Room
    Shackles can be seen on the floor and ceiling. This place is equipped
to hold many prisoners of various sizes. Near the center of the room are
vicious looking torture implements. Some of them look so cruel that even
some evil races might be loath to use them. There are no torches here and
the room is kept very dark. Soldiers guarding this section are required
to bring their own for security. Exits lead to the north and east.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
The corpse of the prison guard is lying here.
An orb lies here glowing with a powerful light. (magic) (illuminating)
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 265v/266V Pos: standing >

< 601h/601H 265v/266V Pos: standing >
A githyanki traveler sneaks east.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: At the Bottom of a Set of Narrow Stairs
</map>

<map>
Zone: The Human Outpost.
Room: At the Bottom of a Set of Narrow Stairs
</map>
At the Bottom of a Set of Narrow Stairs
    This is the base of a very long staircase. Deep in the ground now, the
scarcity of torches has made it all but impossible for most races to see
clearly.  This room is very dark and dingy and a very odd smell seems to
be coming from some direction. Northwards and westwards lead to different
sections of the dungeon while upwards leads back to the stairs.
Obvious exits: -North -West  -Up   #
The corpse of the prison guard is lying here.
An orb lies here glowing with a powerful light. (magic) (illuminating)
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 264v/266V Pos: standing >

< 601h/601H 264v/266V Pos: standing >
A githyanki traveler opens the grate.

< 601h/601H 266v/266V Pos: standing >
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: On a Narrow Staircase
</map>

<map>
Zone: The Human Outpost.
Room: On a Narrow Staircase
</map>
On a Narrow Staircase
    This staircase is very long and extends deep into the ground. There
are barely any torches here which can make sight extremely difficult for
some races. Several ornate symbols of Tharnadia can be seen on the walls
of the staircase. It is only possible to exit here upwards and down.
Obvious exits: -Up    -Down 
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 265v/266V Pos: standing >
A githyanki traveler sneaks up.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: Before a Dark Staircase
</map>

<map>
Zone: The Human Outpost.
Room: Before a Dark Staircase
</map>
Before a Dark Staircase
    This room has a significantly less amount of torches which make the
room glow extremely dimly. The room is very small and crowded, and probably
doesn't face much traffic throughout the day. Southwards leads back to
the base of the staircase. Downwards leads through a very dark and small
set of stairs.
Obvious exits: -South -Down 
The corpse of the staircase guard is lying here.
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 264v/266V Pos: standing >

< 601h/601H 264v/266V Pos: standing >
A githyanki traveler sneaks south.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
    This area of the outpost often sees large amounts of traffic. Because
of this, it has been constructed extremely well to prevent the room from
collapsing. A massive shield bearing the emblem of Tharnadia can be seen
hanging from the western wall. Eastwards leads to the soldiers recreational
area while southwards leads to an eating area. Northwards leads to a much
darker hallway.
Obvious exits: -North -East  -South -Up   
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 265v/266V Pos: standing >
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: The Eating Area
</map>

<map>
Zone: The Human Outpost.
Room: The Eating Area
</map>
The Eating Area
    During certain periods of the day, this room can be extremely busy.
Most of the food is cooked in this room over an oven fixed to the southern
wall. A single massive oaken table rests in the center of the room with
chairs to seat about twenty people. The soldiers of the outpost must have
shift schedules extremely different from each other as to prevent this
room from becoming overly crowded. The only exit is northwards which leads
to the base of a staircase.
Obvious exits: -North
A massive wooden table which could probably seat twenty people is here.
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 264v/266V Pos: standing >

< 601h/601H 264v/266V Pos: standing >
A githyanki traveler sneaks north.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
    This area of the outpost often sees large amounts of traffic. Because
of this, it has been constructed extremely well to prevent the room from
collapsing. A massive shield bearing the emblem of Tharnadia can be seen
hanging from the western wall. Eastwards leads to the soldiers recreational
area while southwards leads to an eating area. Northwards leads to a much
darker hallway.
Obvious exits: -North -East  -South -Up   
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 265v/266V Pos: standing >
A githyanki traveler sneaks up.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
   Here the tunnel gradually heads downwards as workers failed to cut
through a massive boulder found on the ceiling. The staircase built instead
consists of wooden planks secured tightly to the floor. The planks are very
worn which shows this staircase must see lots of traffic throughout the
day. Westwards leads back to the main entrance of the outpost.
Obvious exits: -West  -Down 
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 264v/266V Pos: standing >

< 601h/601H 264v/266V Pos: standing >
A githyanki traveler sneaks west.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
    This is the entrance to an underground outpost. Magical torches line
the walls filling the room with a dim blue glow. It is very evident that
this outpost was carved from tough rock as large chunks of boulders can
be seen jutting from the wall every so often. It is rather dusty here making
breathing an effort. Tunnels lead to the north, east, and west while the
entrance to the outpost is to the south.
Obvious exits: -North -East  -South -West 
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 264v/266V Pos: standing >

< 601h/601H 266v/266V Pos: standing >
A githyanki traveler sneaks south.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>
The Entrance to a Human Outpost
    This is the entrance to an underground base. Wooden poles can be found
in the room which hold up the ceiling. This is a great structure and
probably took engineers many years to create. The air is rather stale here
from the dust in the air caused by the dirt floor. A finely structured
guard walk extends to the west and east from here. Northwards leads inside
the outpost.
Obvious exits: -North -East  -South -West 
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.
A massive warrior dressed in platemail stands here guarding the entrance.(Gold Aura)
A massive warrior dressed in platemail stands here guarding the entrance.(Gold Aura)
A young man dressed in the robes of a sorcerer stands here in meditation.(Gold Aura)
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.(Gold Aura)

< 601h/601H 265v/266V Pos: standing >
A githyanki traveler sneaks south.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: Near the Entrance of an Outpost
</map>

<map>
Zone: The Human Outpost.
Room: Near the Entrance of an Outpost
</map>
Near the Entrance of an Outpost
    The dirt ground is very solid here as are the walls and ceiling. Light
seems to be coming from all directions with a strange magical glow. While
giving enough light to see, it is not a huge amount which leaves the area
very dim and hard to see for most people. The tunnel continues northwards
where the entrance to an underground entrance can be seen. It is possible
to exit this place upwards.
Obvious exits: -North -Up   
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 264v/266V Pos: standing >

< 601h/601H 264v/266V Pos: standing >

< 601h/601H 266v/266V Pos: standing >

< 601h/601H 266v/266V Pos: standing >
You sit down.

< 601h/601H 266v/266V Pos: sitting >
A githyanki traveler sneaks north.

< 601h/601H 266v/266V Pos: sitting >
You clamber to your feet.

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
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< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Slay whom?

< 601h/601H 266v/266V Pos: standing >
Near the Entrance of an Outpost
Obvious exits: -North -Up   

< 601h/601H 266v/266V Pos: standing >

< 601h/601H 266v/266V Pos: standing >
A githyanki traveler sneaks north.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>
The Entrance to a Human Outpost
    This is the entrance to an underground base. Wooden poles can be found
in the room which hold up the ceiling. This is a great structure and
probably took engineers many years to create. The air is rather stale here
from the dust in the air caused by the dirt floor. A finely structured
guard walk extends to the west and east from here. Northwards leads inside
the outpost.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.
A massive warrior dressed in platemail stands here guarding the entrance.(Gold Aura)
A massive warrior dressed in platemail stands here guarding the entrance.(Gold Aura)
A young man dressed in the robes of a sorcerer stands here in meditation.(Gold Aura)
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.(Gold Aura)

< 601h/601H 265v/266V Pos: standing >
A Gnome enters from the north.
You quickly scan the area.
A young patrol guard who is not far off to your north.
An outpost guard who is close by to your east.
An outpost guard who is close by to your west.
A githyanki traveler sneaks north.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
    This is the entrance to an underground outpost. Magical torches line
the walls filling the room with a dim blue glow. It is very evident that
this outpost was carved from tough rock as large chunks of boulders can
be seen jutting from the wall every so often. It is rather dusty here making
breathing an effort. Tunnels lead to the north, east, and west while the
entrance to the outpost is to the south.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 264v/266V Pos: standing >

< 601h/601H 264v/266V Pos: standing >
A githyanki traveler sneaks east.
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
   Here the tunnel gradually heads downwards as workers failed to cut
through a massive boulder found on the ceiling. The staircase built instead
consists of wooden planks secured tightly to the floor. The planks are very
worn which shows this staircase must see lots of traffic throughout the
day. Westwards leads back to the main entrance of the outpost.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 265v/266V Pos: standing >

< 601h/601H 265v/266V Pos: standing >
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
    This is the entrance to an underground outpost. Magical torches line
the walls filling the room with a dim blue glow. It is very evident that
this outpost was carved from tough rock as large chunks of boulders can
be seen jutting from the wall every so often. It is rather dusty here making
breathing an effort. Tunnels lead to the north, east, and west while the
entrance to the outpost is to the south.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 601h/601H 264v/266V Pos: standing >

< 601h/601H 264v/266V Pos: standing >
Slay whom?
You follow a githyanki traveler.


<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>
The Entrance to a Human Outpost
    This is the entrance to an underground base. Wooden poles can be found
in the room which hold up the ceiling. This is a great structure and
probably took engineers many years to create. The air is rather stale here
from the dust in the air caused by the dirt floor. A finely structured
guard walk extends to the west and east from here. Northwards leads inside
the outpost.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
*A githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.
A Gnome (small) stands, floating here. (Non-Fraggable)(Gold Aura)
A massive warrior dressed in platemail stands here guarding the entrance.(Gold Aura)
A massive warrior dressed in platemail stands here guarding the entrance.(Gold Aura)
A young man dressed in the robes of a sorcerer stands here in meditation.(Gold Aura)
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.(Gold Aura)

< 601h/601H 265v/266V Pos: standing >
You snap into visibility.
[Damage:  3 ] -=[Your weak crush strikes a Gnome.]=-
In his haste to slam you around, a massive guard slips and falls!
A ruthless mercenary suddenly attacks YOU!
-=[A ruthless mercenary's feeble punch grazes you.]=-
A githyanki traveler snaps into visibility.
A githyanki traveler moves in the shadows, suddenly reappearing behind a Gnome!

< 600h/601H 265v/266V Pos: standing >
< T: Tisil TP: sta TC:few scratches E: A Gnome sta EP: pretty hurt >
 
< 600h/601H 265v/266V Pos: standing >
< T: Tisil TP: sta TC:few scratches E: A Gnome sta EP: pretty hurt >
 A githyanki traveler snaps into visibility.
A Gnome screams in pain as a githyanki traveler's pierce tears into his flesh.
A Gnome dodges a githyanki traveler's attack.
A Gnome screams in pain as a githyanki traveler's pierce tears into his flesh.
A Gnome is incapacitated and will slowly die, if not aided.
A Gnome screams in pain as a githyanki traveler's pierce tears into his flesh.
A Gnome's cracked silver signet was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.