The death of [33 Conjurer] Fwip (Gnome)

in Tharnadian Bank

from the perspective of [33 Conjurer] Fwip (Gnome)

<worn on head>       a clown cap
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   a brass token of the ancients
<worn around neck>   a symbol of the Unicorn (glowing)
<worn about waist>   an ashen gem belt
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   an eagle feather quill
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn around wrist>  an unearthly crystal bracelet
<worn around wrist>  a small bracelet made of roots
<primary weapon>     a shimmering staff

Obvious exits: -U -D

< 196h/196H 102v/102V Pos: standing >
The Tower of the Conjurer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils.

< 196h/196H 102v/102V Pos: standing >
You sit down and relax.

< 196h/196H 102v/102V Pos: sitting >
Attempting to scribe 'airy water'...

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You finish scribing the spell 'airy water' into a midnight blue tome with silver bindings.
The spell uses 7 pages in a midnight blue tome with silver bindings, leaving 185 more pages free.
Attempting to scribe 'cone of cold'...

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You finish scribing the spell 'cone of cold' into a midnight blue tome with silver bindings.
The spell uses 7 pages in a midnight blue tome with silver bindings, leaving 178 more pages free.
Attempting to scribe 'dimension door'...

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You finish scribing the spell 'dimension door' into a midnight blue tome with silver bindings.
The spell uses 7 pages in a midnight blue tome with silver bindings, leaving 171 more pages free.
Attempting to scribe 'fireball'...

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You finish scribing the spell 'fireball' into a midnight blue tome with silver bindings.
The spell uses 7 pages in a midnight blue tome with silver bindings, leaving 164 more pages free.
Attempting to scribe 'haste'...

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You finish scribing the spell 'haste' into a midnight blue tome with silver bindings.
The spell uses 7 pages in a midnight blue tome with silver bindings, leaving 157 more pages free.
Attempting to scribe 'ice storm'...

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You finish scribing the spell 'ice storm' into a midnight blue tome with silver bindings.
The spell uses 7 pages in a midnight blue tome with silver bindings, leaving 150 more pages free.
Attempting to scribe 'stornogs metamagic shroud'...

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You finish scribing the spell 'stornogs metamagic shroud' into a midnight blue tome with silver bindings.
The spell uses 7 pages in a midnight blue tome with silver bindings, leaving 143 more pages free.
Attempting to scribe 'wall of flames'...

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You finish scribing the spell 'wall of flames' into a midnight blue tome with silver bindings.
The spell uses 7 pages in a midnight blue tome with silver bindings, leaving 136 more pages free.
Attempting to scribe 'wall of ice'...

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You finish scribing the spell 'wall of ice' into a midnight blue tome with silver bindings.
The spell uses 7 pages in a midnight blue tome with silver bindings, leaving 129 more pages free.
Attempting to scribe 'web'...

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You complete another page of the spell into your spellbook..

< 196h/196H 102v/102V Pos: sitting >
You finish scribing the spell 'web' into a midnight blue tome with silver bindings.
The spell uses 7 pages in a midnight blue tome with silver bindings, leaving 122 more pages free.
Khira says in common 'You have everything I will teach you scribed!'

< 196h/196H 102v/102V Pos: sitting >
You are carrying: (2/11)
a shimmering staff
an angelic dragonscale shield

< 196h/196H 102v/102V Pos: sitting >
You stop using a midnight blue tome with silver bindings.

< 196h/196H 102v/102V Pos: sitting >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 196h/196H 102v/102V Pos: sitting >
You stop using an eagle feather quill.

< 196h/196H 102v/102V Pos: sitting >
You wield a shimmering staff.

< 196h/196H 102v/102V Pos: sitting >
You strap an angelic dragonscale shield to your arm.

< 206h/206H 102v/102V Pos: sitting >
You attach a midnight blue tome with silver bindings to your belt.

< 206h/206H 102v/102V Pos: sitting >
You attach an eagle feather quill to your belt.

< 206h/206H 102v/102V Pos: sitting >

< 206h/206H 102v/102V Pos: sitting >
Saving Fwip.

< 206h/206H 102v/102V Pos: sitting >
The Tower of the Conjurer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils.

< 206h/206H 102v/102V Pos: sitting >
You are carrying: (0/11)
Nothing.

< 206h/206H 102v/102V Pos: sitting >
a bartender gave you the following quest:
Go ask a woman of Verspin in Verspin about the Month of FirstFrost.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 206h/206H 102v/102V Pos: sitting >
You are already resting.

< 206h/206H 102v/102V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
stornogs metamagic shroud   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 206h/206H 102v/102V Pos: sitting >
You are already resting.

< 206h/206H 102v/102V Pos: sitting >
You are memorizing fireball, which will take about 9 seconds.

< 206h/206H 102v/102V Pos: sitting >
You are memorizing fireball, which will take about 9 seconds.

< 206h/206H 102v/102V Pos: sitting >
You are memorizing fireball, which will take about 9 seconds.

< 206h/206H 102v/102V Pos: sitting >
You start meditating...

< 206h/206H 102v/102V Pos: sitting >
You have finished memorizing fireball.

< 206h/206H 102v/102V Pos: sitting >
You have finished memorizing fireball.

< 206h/206H 102v/102V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 206h/206H 102v/102V Pos: sitting >
You clamber to your feet.

< 206h/206H 102v/102V Pos: standing >
The Tower of the Conjurer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils.

< 206h/206H 102v/102V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off below you.

< 206h/206H 102v/102V Pos: standing >
But you are a member of no group?!

< 206h/206H 102v/102V Pos: standing >
You sit down and relax.

< 206h/206H 102v/102V Pos: sitting >
You purge 'lightning bolt' from your thoughts.

< 206h/206H 102v/102V Pos: sitting >
You are memorizing ray of enfeeblement, which will take about 7 seconds.

< 206h/206H 102v/102V Pos: sitting >
You purge 'lightning bolt' from your thoughts.

< 206h/206H 102v/102V Pos: sitting >
You are memorizing ray of enfeeblement, which will take about 7 seconds.

< 206h/206H 102v/102V Pos: sitting >

< 206h/206H 102v/102V Pos: sitting >
You have finished memorizing ray of enfeeblement.

< 206h/206H 102v/102V Pos: sitting >
You have finished memorizing ray of enfeeblement.
Your studies are complete.

< 206h/206H 102v/102V Pos: sitting >
You clamber to your feet.

< 206h/206H 102v/102V Pos: standing >
The Tower of the Conjurer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils.

< 206h/206H 102v/102V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off below you.

< 206h/206H 102v/102V Pos: standing >
But you are a member of no group?!

< 206h/206H 102v/102V Pos: standing >

< 206h/206H 102v/102V Pos: standing >
You are already standing.

< 206h/206H 102v/102V Pos: standing >
The Tower of the Conjurer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils.

< 206h/206H 102v/102V Pos: standing >
Saving Fwip.

< 206h/206H 102v/102V Pos: standing >
The Tower of the Conjurer
Obvious exits: -D
A portal floats here, glowing with a miriad of vibrant colors.
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils.

< 206h/206H 102v/102V Pos: standing >
On a Spiral Staircase Up the Conjurer's Tower
Obvious exits: -U -D

< 206h/206H 102v/102V Pos: standing >
On a Spiral Staircase Up the Conjurer's Tower
Obvious exits: -U -D
A grounds keeper is cleaning here, singing songs to Mielikki.

< 206h/206H 102v/102V Pos: standing >
The Bottom of the Conjurer's Tower Stairs
Obvious exits: -W -U

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
The Second Floor Hallway
Obvious exits: -E -S -W#
An intricate stained glass window is set in the north wall.
A tharnadian thief-hunter watches over the town streets intently.

< 206h/206H 102v/102V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E# -S -W

< 206h/206H 102v/102V Pos: standing >
The Bottom of Some Stairs
Obvious exits: -E -U

< 206h/206H 102v/102V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E# -S -W

< 206h/206H 102v/102V Pos: standing >
The wooden seems to be closed.

< 206h/206H 102v/102V Pos: standing >
The Bottom of Some Stairs
Obvious exits: -E -U

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
The Top of Some Stairs
Obvious exits: -E -D

< 206h/206H 102v/102V Pos: standing >
The Bottom of Some Stairs
Obvious exits: -E -U

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E# -S -W

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -W#
An intricate stained glass window is set in the south wall.

< 206h/206H 102v/102V Pos: standing >
The Bottom of the Sorcerer's Tower Stairs
Obvious exits: -W -U
A portal floats here, glowing with a miriad of vibrant colors.

< 206h/206H 102v/102V Pos: standing >
Inside a Twisted Twilight Tower of Illusion
Obvious exits: -U
A mysterious glowing bookshelf rests upon the ground here.
A portal floats here, glowing with a miriad of vibrant colors.
Malrik, the master illusionist, stands here weaving his illusions.

< 206h/206H 102v/102V Pos: standing >
The Entrance to the Great Park of Caer Tannad
Obvious exits: -S -W

< 206h/206H 102v/102V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D

< 206h/206H 102v/102V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A diminutive old man sits here, scribbling on some vellum.

< 206h/206H 102v/102V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 206h/206H 102v/102V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 206h/206H 102v/102V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U

< 206h/206H 102v/102V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 206h/206H 102v/102V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
A squirrel is wandering around here.
A tharnadian thief-hunter watches over the town streets intently.

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U

< 206h/206H 102v/102V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 206h/206H 102v/102V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A commoner is standing here, minding his own business.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 206h/206H 102v/102V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 206h/206H 102v/102V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W

< 206h/206H 102v/102V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/206H 102v/102V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
The corpse of a tharnadian thief-hunter is lying here.
A human merchant from another town stands here, perusing Tharnadia.

< 206h/206H 102v/102V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 206h/206H 102v/102V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.

< 206h/206H 102v/102V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 206h/206H 102v/102V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
An odd little man, with a shaved head and an orange robe, hums something.

< 206h/206H 102v/102V Pos: standing >
The door seems to be closed.

< 206h/206H 102v/102V Pos: standing >
The door seems to be closed.

< 206h/206H 102v/102V Pos: standing >
The shady youth enters from the west.

< 206h/206H 102v/102V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.

< 206h/206H 102v/102V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 206h/206H 102v/102V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 206h/206H 102v/102V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 206h/206H 102v/102V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 206h/206H 102v/102V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 206h/206H 102v/102V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 206h/206H 102v/102V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young cleric is standing here, smiling at you warmly.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 206h/206H 102v/102V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A tharnadian thief-hunter watches over the town streets intently.

< 206h/206H 102v/102V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W

< 206h/206H 102v/102V Pos: standing >
The door seems to be closed.

< 206h/206H 102v/102V Pos: standing >
The door seems to be closed.

< 206h/206H 102v/102V Pos: standing >
Ok.

< 206h/206H 102v/102V Pos: standing >
Tharnadian Bank
Obvious exits: -S
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 206h/206H 102v/102V Pos: standing >
Someone closes the door.

< 206h/206H 102v/102V Pos: standing >
A lich wizard snaps into visibility.
I'm afraid you aren't quite up to mounted combat.
You stop riding a stray dog.
A lich wizard dances an amazing maneuver in battle, tripping you.

< 206h/206H 102v/102V Pos: on your ass >
< T: Fwip TP: ass TC:excellent E: a lich wizard sta EP: excellent >
 A lich necromancer snaps into visibility.
Out of nowhere, a lich necromancer stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a lich necromancer stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a lich necromancer wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich necromancer stabs you in the back.
Your angelic dragonscale shield was completely destroyed by the massive blow!
Your some unearthly gold talons was completely destroyed by the massive blow!
Your feathered leather eyepatch [superior] was completely destroyed by the massive blow!