The death of [16 Psionicist] Quess (Grey Elf)

in The Great Sylvan Woods of Mielikki

from the perspective of [16 Psionicist] Quess (Grey Elf)


The Room of Diam
Obvious exits: -W
Diam, the master thief, is here hiding in the shadows.

< 1h/90H 120v/120V Pos: standing >

< 1h/90H 120v/120V Pos: standing >
The Rogues' Supply Depot
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
An elf commoner is standing here, going about his business.
A human visiting from Tharnadia is here on business, he seems to be lost.
A tricky looking rogue is here, minding the guild store.

< 1h/90H 119v/120V Pos: standing >
The Practice Room
Obvious exits: -N -E
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.

< 1h/90H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/90H 119v/120V Pos: standing >
The Bar of Rogues
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
A snake slithers through here, tongue flicking.
A rogue bartender watches as you approach the bar.

< 1h/90H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/90H 118v/120V Pos: standing >
The Rogues' Den
Obvious exits: -E# -W

< 2h/90H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/90H 118v/120V Pos: standing >

< 2h/90H 119v/120V Pos: standing >
The door seems to be closed.

< 2h/90H 120v/120V Pos: standing >
Ok.

< 2h/90H 120v/120V Pos: standing >
Before a Dark and Mysterious Building
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A dark and mysterious looking elf rogue stands here, guarding the guild.

< 2h/90H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/90H 119v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E# -S -W

< 2h/90H 118v/120V Pos: standing >
The tree seems to be closed.

< 2h/90H 118v/120V Pos: standing >

< 3h/90H 119v/120V Pos: standing >
Ok.

< 3h/90H 120v/120V Pos: standing >
A Huge Storage Tree
Obvious exits: -W

< 3h/90H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/90H 119v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -S -W
Fresh blood splatters cover the area.

< 3h/90H 118v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -S -W

< 3h/90H 117v/120V Pos: standing >
A Split in the Pathways
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A human visiting from Tharnadia is here on business, he seems to be lost.

< 3h/90H 117v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.

< 4h/90H 117v/120V Pos: standing >
You aren't wearing anything!

< 4h/90H 117v/120V Pos: standing >

		Character attributes for Quess

Level: 16   Race: Grey Elf   Class: Psionicist 
Age: 156 yrs / 3 mths  Height: 70 inches Weight: 126 lbs  Size: medium

STR: good             AGI: very good         DEX: good
POW: very good        INT: good              WIS: good
CON: excellent        CHA: good             LUCK: good

Armor Points: -35  Reduces melee damage taken by 3.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: average	Damroll: better than average
Alignment: extremely good

Saving Throws: PAR[below average]  FEA[below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: What load?

< 4h/90H 118v/120V Pos: standing >
A Burnt Down and Abandoned Tower
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
This elf female commoner is here wandering about the city.
An elf commoner is standing here, going about his business.

< 4h/90H 118v/120V Pos: standing >
Bottom of the Grand Spiral Stairway
Obvious exits: -N -U
Fresh blood splatters cover the area.
A white rabbit hops around here, wiggling its nose.
An abandoned baby elf is here crying loudly.

< 4h/90H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/90H 118v/120V Pos: standing >
A Burnt Down and Abandoned Tower
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
This elf female commoner is here wandering about the city.
An elf commoner is standing here, going about his business.

< 4h/90H 118v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.

< 4h/90H 117v/120V Pos: standing >
A Split in the Pathways
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A human visiting from Tharnadia is here on business, he seems to be lost.

< 4h/90H 116v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
Fresh blood splatters cover the area.
A human visiting from Tharnadia is here on business, he seems to be lost.

< 5h/90H 116v/120V Pos: standing >

< 5h/90H 117v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
Fresh blood splatters cover the area.
A sneaky weasel peers around cautiously, trying to avoid people.

< 5h/90H 116v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W

< 5h/90H 115v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
Fresh blood covers everything in the area.
A snake slithers through here, tongue flicking.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 5h/90H 114v/120V Pos: standing >
Shrine of Peace
Obvious exits: -N# -E -S -W
A few drops of fresh blood are scattered around the area.
An elf commoner is standing here, going about his business.
The great oak tree stands here providing safty to all.

< 5h/90H 114v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
Fresh blood splatters cover the area.
A sneaky weasel peers around cautiously, trying to avoid people.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 5h/90H 113v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W

< 5h/90H 113v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W

< 5h/90H 112v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -S

< 5h/90H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/90H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/90H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/90H 114v/120V Pos: standing >
The Jail of Charing
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.

< 6h/90H 114v/120V Pos: standing >
The Jail of Charing
Obvious exits: -N
Fresh blood covers everything in the area.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.

< 6h/90H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/90H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/90H 114v/120V Pos: standing >
The Jail of Charing
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.
A weakened drow prisoner is shackled here, ready for execution.

< 6h/90H 114v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -S
Fresh blood covers everything in the area.

< 6h/90H 113v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 6h/90H 113v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 7h/90H 112v/120V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A sneaky weasel peers around cautiously, trying to avoid people.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 7h/90H 112v/120V Pos: standing >
Shrine of Peace
Obvious exits: -N# -E -S -W
Fresh blood covers everything in the area.
The great oak tree stands here providing safty to all.

< 7h/90H 112v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W

< 7h/90H 111v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A elven young acolyte is standing here deep in thought.

< 7h/90H 110v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A robin is flying nearby.

< 7h/90H 110v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W

< 7h/90H 109v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W#

< 7h/90H 108v/120V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
In the shape of a mermaid, this fountain is filled with clear water.
The Charing Quartermaster stands here.
The great oak tree stands here providing safty to all.

< 7h/90H 107v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W

< 7h/90H 107v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W

< 7h/90H 106v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -SW -SE

< 7h/90H 106v/120V Pos: standing >
A Small Park
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A sneaky weasel peers around cautiously, trying to avoid people.

< 7h/90H 105v/120V Pos: standing >
A Large Pond
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.

< 7h/90H 104v/120V Pos: standing >
A Small Park
Obvious exits: -N -S
Fresh blood covers everything in the area.
An elf commoner is standing here, going about his business.

< 8h/90H 104v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -NW -NE

< 8h/90H 103v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W#
A few drops of fresh blood are scattered around the area.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 8h/90H 102v/120V Pos: standing >
Before the Southern Gates of Charing
Obvious exits: -N -D
Puddles of fresh blood cover the ground.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.

< 8h/90H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/90H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/90H 102v/120V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D
Fresh blood splatters cover the area.
An elven trail keeper is here picking of debris from this part of the city.

< 8h/90H 102v/120V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
[2] A large wooden torch has been discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
An elf commoner is standing here, going about his business.
An elven traveler is wandering around here looking for adventure.

< 8h/90H 101v/120V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
This elf female commoner is here wandering about the city.

< 8h/90H 101v/120V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D

< 8h/90H 100v/120V Pos: standing >
The Base of the Great Tree Charing
Obvious exits: -S -U

< 8h/90H 100v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/90H 100v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/90H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/90H 101v/120V Pos: standing >
Before the Great Tree Charing
Obvious exits: -N -E -S -W

< 9h/90H 101v/120V Pos: standing >
You need a boat to go there.

< 9h/90H 101v/120V Pos: standing >
You know no such ability!

< 9h/90H 104v/120V Pos: standing >
Before the Great Tree Charing
Obvious exits: -N -E -S -W

< 9h/90H 105v/120V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
  *infravision
  *forest sight
  *magic resistance
  *longsword master

< 10h/90H 105v/120V Pos: standing >
A Shady Forest Trail
Obvious exits: -E -W

< 10h/90H 104v/120V Pos: standing >
A Shady Forest Trail
Obvious exits: -E -W

< 10h/90H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/90H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/90H 103v/120V Pos: standing >
A Stone Pathway
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
This elf female commoner is here wandering about the city.
A human visiting from Tharnadia is here on business, he seems to be lost.

< 10h/90H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/90H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/90H 102v/120V Pos: standing >
A Shady Forest Trail
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
An elf commoner is standing here, going about his business.

< 10h/90H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/90H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/90H 101v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/90H 102v/120V Pos: standing >
 
  .^...   
 ......^  
 .*M@^**  
 *******  
  ***M*   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 10h/90H 100v/120V Pos: standing >
 
  .....   
 .*M*^**  
 ***@***  
 ****M**  
  .*...   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 10h/90H 98v/120V Pos: standing >
 
  *M*^*   
 *******  
 ***@M**  
 *.*...*  
  ^^^^*   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 10h/90H 96v/120V Pos: standing >
 
  *****   
 *******  
 *.*@..*  
 *^^^^**  
  ^....   
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W

< 11h/90H 95v/120V Pos: standing >
 
  *****   
 *****M*  
 **.@...  
 .*^^^^*  
  ^^...   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 11h/90H 93v/120V Pos: standing >
 
  *****   
 **.*...  
 .*^@^^*  
 .^^....  
  ..^^^   
Gentle Gnolls of Soft Grass
Obvious exits: -N -E -S -W

< 11h/90H 92v/120V Pos: standing >
 
  *****   
 *****M*  
 **.@...  
 .*^^^^*  
  ^^...   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 11h/90H 90v/120V Pos: standing >
You quickly scan the area.
A glowing wisp who is close by to your north.
A rakshasa warrior who is a brief walk away to your north.
A snarling wolf who is a brief walk away to your north.

< 11h/90H 91v/120V Pos: standing >
You quickly scan the area.
A glowing wisp who is close by to your north.
A snarling wolf who is a brief walk away to your north.

< 11h/90H 91v/120V Pos: standing >
Out of nowhere, a rakshasa warrior stabs you in the back, RIP...