The death of [30 Air Magus] Taj (Grey Elf)

in Market Road West

from the perspective of [30 Air Magus] Taj (Grey Elf)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a hood dusted with sand (magic)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a tiger's tooth earring [superior]
<worn on face>       the mask of Tentro (glowing)
<worn around neck>   a sandstone choker (magic)
<worn around neck>   a fine steel collar from Bandit Camp
<worn on body>       a shabby alligator skin jerkin
<worn about body>    some apprentice monk robes (illuminating)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   the skin of a giant snake [poor]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a mysterious tome
<attached to belt>   a dark magical tome (magic) (glowing) (illuminating)
<worn on arms>       some mysterious sleeves
<held as shield>     a drow-made copper buckler from Harrow -The Gnome Village
<worn around wrist>  a sapphire-studded bracelet
<worn around wrist>  a silver band with blue stones
<worn on hands>      some snakeskin gloves
<worn on finger>     a shimmering leather band
<worn on finger>     a small metallic ring (magic)
<primary weapon>     a wanderer's staff [superior] (magic)
<worn on feet>       a pair of ermineskin boots


< 222h/222H 150v/172V Pos: standing >
You follow Kaza.

Crash Site of a Fallen SpellJammer
Obvious exits: -N -S -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 151v/172V Pos: standing >
You follow Kaza.

Skylight Lane and Ancients Avenue Corner
Obvious exits: -N -S -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 150v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Ancients Avenue
Obvious exits: -E -S# -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A pigeon, trained by animal empathists, flutters about.

< 222h/222H 151v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Ancients Avenue
Obvious exits: -N# -E -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
(Q)A Grey Elf from Charing, wanders the city.

< 222h/222H 151v/172V Pos: standing >
Kaza settles to his knees.

< 222h/222H 152v/172V Pos: standing >
Kaza's leap knocks into a visiting grey elf, sending him slightly off balance...

< 222h/222H 152v/172V Pos: standing >
A visiting grey elf misses Kaza.

< 222h/222H 152v/172V Pos: standing >
Kaza misses a visiting grey elf.
Kaza misses a visiting grey elf.
Kaza misses a visiting grey elf.

< 222h/222H 156v/172V Pos: standing >
Kaza gracefully whirls around a visiting grey elf's attack.
Kaza starts to chant in a deep voice.
Kaza touches a visiting grey elf with his vibrating palm, sending him into spasms of agony.
Kaza is burned severely as he hits a visiting grey elf!

< 222h/222H 157v/172V Pos: standing >
Kaza appears to be Grey Elf and has a few scratches.
He's medium in size.
He is in the front rank.
His body seems to be made of stone!


< 222h/222H 157v/172V Pos: standing >
A pigeon enters from the east.
A visiting grey elf clambers to his feet.

< 222h/222H 160v/172V Pos: standing >
Kaza misses a visiting grey elf.
Kaza's crude punch strikes a visiting grey elf very hard.
A visiting grey elf's spell flows around Kaza, leaving him unharmed!
Kaza misses a visiting grey elf.

< 222h/222H 160v/172V Pos: standing >
Kaza gracefully whirls around a visiting grey elf's attack.
A visiting grey elf starts casting an offensive spell.

< 222h/222H 161v/172V Pos: standing >
Kaza punches a visiting grey elf right in the face!  There is blood everywhere, and a visiting grey elf seems to be dead!
A visiting grey elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A visiting grey elf's death cry reverberates in your head as he falls to the ground.
Congratulations, you finished your quest!
A visiting grey elf stops invoking abruptly!

< 222h/222H 162v/172V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 222h/222H 166v/172V Pos: standing >
You don't have a quest!

< 222h/222H 168v/172V Pos: standing >
Ancients Avenue
Obvious exits: -N# -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a visiting grey elf is lying here.
A pigeon, trained by animal empathists, flutters about.
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 170v/172V Pos: standing >
Kaza gets something from the corpse of a visiting grey elf.

< 222h/222H 171v/172V Pos: standing >
Kaza gets some stuff from the corpse of a visiting grey elf.

< 222h/222H 171v/172V Pos: standing >
Kaza puts some stuff into a rugged adventurers satchel.

< 222h/222H 172v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Ancients Avenue
Obvious exits: -E -S# -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
This Halfling spends his days playing pranks on visitors.
A pigeon, trained by animal empathists, flutters about.

< 222h/222H 171v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Ancients Avenue
Obvious exits: -E -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 170v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Myrabolus Fountain Plaza
Obvious exits: -N -E -S -W
A fountain, designed with the symbol of balance, bubbles with fresh water.
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 222h/222H 169v/172V Pos: standing >
Kaza leaves north.
You follow Kaza.

Myrabolus Highway
Obvious exits: -N -S
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 169v/172V Pos: standing >
Kaza leaves south.
You follow Kaza.

Myrabolus Fountain Plaza
Obvious exits: -N -E -S -W
A fountain, designed with the symbol of balance, bubbles with fresh water.
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 222h/222H 169v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Ancients Avenue
Obvious exits: -E -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A standard Myrabolan hunter guard keeps peace in the city.

< 222h/222H 168v/172V Pos: standing >
Kaza leaves east.
You follow Kaza.

Myrabolus Fountain Plaza
Obvious exits: -N -E -S -W
A fountain, designed with the symbol of balance, bubbles with fresh water.
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 222h/222H 169v/172V Pos: standing >
Kaza leaves south.
You follow Kaza.

Myrabolus Highway
Obvious exits: -N -S
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 169v/172V Pos: standing >
Kaza leaves south.
You follow Kaza.

Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 168v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Market Road West
Obvious exits: -N -E -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 167v/172V Pos: standing >
Kaza leaves north.
You follow Kaza.

Hunter's Tavern
Obvious exits: -S -U
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 222h/222H 167v/172V Pos: standing >
Kaza stops using an ermineskin backpack.

< 222h/222H 168v/172V Pos: standing >
Kaza gets a small pile of coins from his ermineskin backpack.

< 222h/222H 169v/172V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 222h/222H 171v/172V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 6 platinum, 6 gold, 8 silver, and 2 copper and I'll take care of your task!'

< 222h/222H 172v/172V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 222h/222H 172v/172V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 6 platinum, 6 gold, 8 silver, and 2 copper and I'll take care of your task!'

< 222h/222H 172v/172V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 222h/222H 172v/172V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 6 platinum, 6 gold, 8 silver, and 2 copper and I'll take care of your task!'

< 222h/222H 172v/172V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 222h/222H 172v/172V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 6 platinum, 6 gold, 8 silver, and 2 copper and I'll take care of your task!'

< 222h/222H 172v/172V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 222h/222H 172v/172V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 6 platinum, 6 gold, 8 silver, and 2 copper and I'll take care of your task!'

< 222h/222H 172v/172V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 222h/222H 172v/172V Pos: standing >
Kaza puts a small pile of coins into an ermineskin backpack.

< 222h/222H 172v/172V Pos: standing >
Kaza straps an ermineskin backpack to his back.

< 222h/222H 172v/172V Pos: standing >

< 222h/222H 172v/172V Pos: standing >
Kaza leaves south.
You follow Kaza.

Market Road West
Obvious exits: -N -E -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 171v/172V Pos: standing >
Kaza leaves east.
You follow Kaza.

Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 170v/172V Pos: standing >
Kaza leaves east.
You follow Kaza.

Market Road East
Obvious exits: -E -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A standard Myrabolan hunter guard keeps peace in the city.

< 222h/222H 169v/172V Pos: standing >
Kaza leaves east.
You follow Kaza.

Market Road East
Obvious exits: -N -E -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A common resident of the city wanders the streets.

< 222h/222H 170v/172V Pos: standing >
Kaza leaves east.
You follow Kaza.

Market Road East
Obvious exits: -N -E -S -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 170v/172V Pos: standing >
Kaza leaves south.
You follow Kaza.

Andryn's Armory
Obvious exits: -N
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A cute little black kitten wanders around here.
Andryn, the city's blacksmith, is busy teaching his pupils.
A Half-Orc, from a neighboring city, studies his mentors techniques.
A Half-Orc, from a neighboring city, studies his mentors techniques.
A Half-Orc, from a neighboring city, studies his mentors techniques.

< 222h/222H 169v/172V Pos: standing >
Kaza leaves north.
You follow Kaza.

Market Road East
Obvious exits: -N -E -S -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 170v/172V Pos: standing >
Kaza leaves east.
You follow Kaza.

Market Road East
Obvious exits: -N -E -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A standard Myrabolan hunter guard keeps peace in the city.
A logger from Desolate has travelled to the city here.
A woman shopper travels the city.

< 222h/222H 170v/172V Pos: standing >
Kaza leaves east.
You follow Kaza.

Skylight Lane and Market Road
Obvious exits: -N -S -W
A greyish stone wall is here to the north. (magic)
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A pigeon, trained by animal empathists, flutters about.
A woman shopper travels the city.

< 222h/222H 169v/172V Pos: standing >
Kaza leaves south.
You follow Kaza.

Skylight Lane
Obvious exits: -N -S
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 170v/172V Pos: standing >
Kaza leaves south.
You follow Kaza.

Skylight Lane and Gate Road
Obvious exits: -N -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 169v/172V Pos: standing >
Autosaving...

< 222h/222H 169v/172V Pos: standing >
Kaza leaves north.
You follow Kaza.

Skylight Lane
Obvious exits: -N -S
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 169v/172V Pos: standing >
Kaza leaves north.
You follow Kaza.

Skylight Lane and Market Road
Obvious exits: -N -S -W
A greyish stone wall is here to the north. (magic)
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A pigeon, trained by animal empathists, flutters about.
A woman shopper travels the city.

< 222h/222H 169v/172V Pos: standing >
Oof! Kaza bumps into a greyish stone wall...

< 222h/222H 169v/172V Pos: standing >
Oof! Kaza bumps into a greyish stone wall...

< 222h/222H 169v/172V Pos: standing >
Oof! Kaza bumps into a greyish stone wall...

< 222h/222H 170v/172V Pos: standing >
Oof! Kaza bumps into a greyish stone wall...

< 222h/222H 170v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Market Road East
Obvious exits: -N -E -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A standard Myrabolan hunter guard keeps peace in the city.
A logger from Desolate has travelled to the city here.
A woman shopper travels the city.

< 222h/222H 170v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Market Road East
Obvious exits: -N -E -S -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A playful squirrel hops down the road here.

< 222h/222H 169v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Market Road East
Obvious exits: -N -E -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A common resident of the city wanders the streets.

< 222h/222H 168v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Market Road East
Obvious exits: -E -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.
A standard Myrabolan hunter guard keeps peace in the city.

< 222h/222H 167v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 167v/172V Pos: standing >
Kaza leaves west.
You follow Kaza.

Market Road West
Obvious exits: -N -E -W
A greyish stone wall is here to the west. (magic)
Kaza DooM of The Empire (Grey Elf)(medium) stands in mid-air here.

< 222h/222H 167v/172V Pos: standing >
Oof! Kaza bumps into a greyish stone wall...

< 222h/222H 167v/172V Pos: standing >
Someone gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
Kaza leaves north.

< 220h/222H 169v/172V Pos: sitting >
< T: Taj TP: sit TC:few scratches E: air sta EP: excellent >
 An air elemental snaps into visibility.
-=[An air elemental's decent slash wounds you.]=-
An air elemental misses you.
An air elemental misses you.
-=[An air elemental's slash wounds you.]=-

< 213h/222H 169v/172V Pos: sitting >
< T: Taj TP: sit TC:few scratches E: air sta EP: excellent >
 Kaza enters from the north.

< 213h/222H 169v/172V Pos: sitting >
< T: Taj TP: sit TC:few scratches E: air sta EP: excellent >
 Kaza leaves east.

< 213h/222H 169v/172V Pos: sitting >
< T: Taj TP: sit TC:few scratches E: air sta EP: excellent >
 You miss an air elemental.

< 213h/222H 169v/172V Pos: sitting >
< T: Taj TP: sit TC:few scratches E: air sta EP: excellent >
 -=[An air elemental's fine slash wounds you.]=-
An air elemental misses you.
An air elemental misses you.
An air elemental misses you.

< 209h/222H 169v/172V Pos: sitting >
< T: Taj TP: sit TC:few scratches E: air sta EP: excellent >
 You clamber to your feet.

< 209h/222H 169v/172V Pos: standing >
< T: Taj TP: sta TC:few scratches E: someone sta EP: excellent >
 You are already about as tense as you can get.

< 209h/222H 169v/172V Pos: standing >
< T: Taj TP: sta TC:few scratches E: someone sta EP: excellent >
 Someone dodges your futile attack.
Someone parries your futile lunge at it.
An air elemental snaps into visibility.
An air elemental misses you.
An air elemental misses you.
An air elemental misses you.
You attempt to flee...
PANIC!  You couldn't escape!

< 209h/222H 169v/172V Pos: standing >
< T: Taj TP: sta TC:few scratches E: air sta EP: excellent >
 
< 209h/222H 169v/172V Pos: standing >
< T: Taj TP: sta TC:few scratches E: air sta EP: excellent >
 An air elemental fades from your mortal viewing...

< 209h/222H 169v/172V Pos: standing >
< T: Taj TP: sta TC:few scratches E: air sta EP: excellent >
 An air elemental fades from your mortal viewing...

< 209h/222H 169v/172V Pos: standing >
< T: Taj TP: sta TC:few scratches E: air sta EP: excellent >
 You attempt to flee...
Hunter's Tavern
Obvious exits: -S -U
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
You flee northward!

< 209h/222H 138v/172V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D

< 209h/222H 139v/172V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
A woman shopper travels the city.

< 210h/222H 141v/172V Pos: standing >
Someone opens the door.

< 210h/222H 144v/172V Pos: standing >

< 210h/222H 145v/172V Pos: standing >

< 210h/222H 145v/172V Pos: standing >
Someone closes the door.

< 210h/222H 146v/172V Pos: standing >
Someone gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 210h/222H 146v/172V Pos: standing >
< T: Taj TP: sta TC:few scratches E: air kne EP: excellent >
 An air elemental misses you.

< 211h/222H 146v/172V Pos: standing >
< T: Taj TP: sta TC:few scratches E: air kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 211h/222H 146v/172V Pos: standing >
< T: Taj TP: sta TC:few scratches E: air kne EP: excellent >
 You attempt to flee...
Rising Sun Inn
Obvious exits: -W -D
You flee eastward!

< 211h/222H 118v/172V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 211h/222H 118v/172V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the west. (magic)

< 211h/222H 119v/172V Pos: standing >
Oof! You bump into a greyish stone wall...

< 211h/222H 120v/172V Pos: standing >
A Drow Elf snaps into visibility.

< 211h/222H 121v/172V Pos: standing >
Oof! You bump into a greyish stone wall...

< 211h/222H 122v/172V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
OUCH!  That really did HURT!

< 174h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You miss a Drow Elf.
A Drow Elf dodges your futile attack.

< 174h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 174h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 174h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
OUCH!  That really did HURT!

< 151h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 Pardon?

< 151h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'electrical execution'
A huge shower of arcing electricity from a Drow Elf engulfs you.
OUCH!  That really did HURT!

< 112h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
Your silver band with blue stones is filled with electrical energy!

< 103h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell called 'electrical execution'.

< 103h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You miss a Drow Elf.
You miss a Drow Elf.
You start chanting...

< 103h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You resist the effects of a Drow Elf's spell!

< 103h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'electrical execution'
A huge shower of arcing electricity from a Drow Elf engulfs you.
OUCH!  That really did HURT!

< 55h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.

< 45h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 Casting: shocking grasp 

< 45h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 You complete your spell...
The globe around a Drow Elf's body flares as it bears the brunt of your assault!

< 45h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 37h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 12h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 You start chanting...

< 12h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf waves happily.

< 3h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 Casting: shocking grasp 
A Drow Elf starts casting an offensive spell.

< 3h/222H 122v/172V Pos: standing >
< T: Taj TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
Your consciousness begins to fade in and out as your mortality slips away.....

< -6h/222H 122v/172V Pos: standing >
You are too busy bleeding to death at the moment.
You abort your spell before it's done!
You are in pretty bad shape, unable to do anything!

< -6h/222H 122v/172V Pos: standing >