The death of [30 Air Magus] Taj (Grey Elf)

in Market Road West

from the perspective of [43 Air Magus] Norabi Nameless (Drow Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water [89%]
<worn on head>       a sparkling dragonscale skullcap from The Lair of the Swamp Troll King
<worn on eyes>       a magical spyglass
<worn in ear>        a tiny diorite ear stud
<worn in ear>        an unique flesh earring [83%]
<worn around neck>   a soldier's silver necklace
<worn around neck>   a necklace with the symbol of the Quintaragon family [superior] (humming)
<worn on body>       a silky black dress of the sirens
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn as quiver>     a fragile ivory quiver from The Twisting Tunnels of the Durian Underdark
<worn about waist>   a black leather belt fastened by golden buckles
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<attached to belt>   a quill
<worn on arms>       some platinum linked sleeves of life[222h 55m 17s]
<worn around wrist>  a satanic bracelet [poor]
<worn around wrist>  a gilded Songbird charm (glowing)[54h 24m 22s]
<worn on hands>      some burnt brass claws from Bloodstone Keep
<worn on finger>     a superior emerald signet from Mazzolin
<worn on finger>     a glowing black ring
<held>               the gem of the aerie [superior]
<held>               a swirling staff of air conjuration (glowing)[69h 39m 16s]
<worn on legs>       leggings smeared with blood
<worn on feet>       some light dragonscale boots from Jotunheim

An undead horse who is close by to your west.
A minotaur townsperson who is not far off to your west.
A young warlock who is rather far off to your west.

< 355h/355H 142v/150V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A greyish stone wall is here to the south.
An elite Myrabolan warrior stands here on high alert.
A veteran pikeman stands on watch at the gates here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 355h/355H 142v/150V Pos: standing >
You quickly scan the area.
A halfling trickster who is close by to your north.
A celestial white dragon who is in the distance to your north.

< 355h/355H 142v/150V Pos: standing >
Oof! You bump into a greyish stone wall...

< 355h/355H 142v/150V Pos: standing >
You quickly scan the area.
A halfling trickster who is close by to your north.
A celestial white dragon who is in the distance to your north.

< 355h/355H 143v/150V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
This Halfling spends his days playing pranks on visitors.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 355h/355H 141v/150V Pos: standing >
Gate Road West
Obvious exits: -E -W -U
A Half-Orc, born and raised in the city, loiters here.
An undead horse stands here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 355h/355H 140v/150V Pos: standing >
A half-orc commoner floats up.
You quickly scan the area.
A halfling trickster who is close by to your east.
A myrabolan commoner who is a brief walk away to your east.
A half-orc commoner who is in the distance to your east.
A minotaur townsperson who is close by to your west.
A young warlock who is a brief walk away to your west.
A half-orc commoner who is close by above you.
A black panther who is close by above you.
A myrabolan hunter guard who is close by above you.
An archer who is close by above you.

< 355h/355H 141v/150V Pos: standing >
Gate Road West
Obvious exits: -N -E -W
The corpse of a visiting grey elf is lying here.
A Minotaur, raised in the city, wanders about.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 355h/355H 140v/150V Pos: standing >
You quickly scan the area.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
An undead horse who is close by to your east.
A halfling trickster who is not far off to your east.
A myrabolan commoner who is rather far off to your east.
A young warlock who is not far off to your west.

< 355h/355H 141v/150V Pos: standing >
Gate Road West
Obvious exits: -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 355h/355H 140v/150V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your east.
An undead horse who is not far off to your east.
A halfling trickster who is a brief walk away to your east.
A myrabolan commoner who is in the distance to your east.
A resting hunter guard who is close by to your south.
A resting hunter guard who is close by to your south.
A resting hunter guard who is close by to your south.
A young warlock who is close by to your west.

< 355h/355H 140v/150V Pos: standing >
Gate Road West
Obvious exits: -E -W
A young warlock wanders the city.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 355h/355H 139v/150V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is not far off to your east.
An undead horse who is a brief walk away to your east.
A halfling trickster who is rather far off to your east.

< 355h/355H 140v/150V Pos: standing >
Aphantan Avenue and Gate Road
Obvious exits: -N -E
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 355h/355H 139v/150V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your north.
A pigeon who is rather far off to your north.
A minotaur townsperson who is rather far off to your north.
A half-orc commoner who is rather far off to your north.
A young warlock who is close by to your east.
A minotaur townsperson who is a brief walk away to your east.
An undead horse who is rather far off to your east.
A halfling trickster who is in the distance to your east.

< 355h/355H 139v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 355h/355H 140v/150V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your north.
A pigeon who is rather far off to your north.
A minotaur townsperson who is rather far off to your north.
A half-orc commoner who is rather far off to your north.
A young warlock who is close by to your east.
A minotaur townsperson who is a brief walk away to your east.
An undead horse who is rather far off to your east.
A halfling trickster who is in the distance to your east.

< 355h/355H 140v/150V Pos: standing >
Aphantan Avenue
Obvious exits: -N -S
A self-righteous High Elf citizen travels the town.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 355h/355H 140v/150V Pos: standing >
Aphantan Avenue and Market Road
Obvious exits: -N -E -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 355h/355H 139v/150V Pos: standing >
You quickly scan the area.
A pigeon who is not far off to your north.
A minotaur townsperson who is not far off to your north.
A half-orc commoner who is not far off to your north.
A high elf citizen who is not far off to your east.
A high elf citizen who is close by to your south.

< 355h/355H 139v/150V Pos: standing >
Market Road West
Obvious exits: -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 355h/355H 139v/150V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A self-righteous High Elf citizen travels the town.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 355h/355H 138v/150V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
Decker who is close by to your north.
A myrabolan hunter guard who is rather far off to your east.
A myrabolan commoner who is in the distance to your east.

< 355h/355H 138v/150V Pos: standing >
Market Road West
Obvious exits: -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 355h/355H 137v/150V Pos: standing >
You quickly scan the area.
A myrabolan hunter guard who is a brief walk away to your east.
A myrabolan commoner who is rather far off to your east.
A high elf citizen who is close by to your south.
Dutch who is close by to your south.
A high elf citizen who is close by to your west.

< 355h/355H 138v/150V Pos: standing >
Market Road West
Obvious exits: -N -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 355h/355H 137v/150V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A Grey Elf who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A myrabolan hunter guard who is not far off to your east.
A myrabolan commoner who is a brief walk away to your east.
A myrabolan hunter guard who is in the distance to your east.
A logger from desolate who is in the distance to your east.
A pretty woman who is in the distance to your east.
A high elf citizen who is not far off to your west.

< 355h/355H 137v/150V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 355h/355H 136v/150V Pos: standing >
You quickly scan the area.
A celestial white dragon who is not far off to your north.
A myrabolan hunter guard who is close by to your east.
A myrabolan commoner who is not far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A logger from desolate who is rather far off to your east.
A pretty woman who is rather far off to your east.
A pigeon who is in the distance to your east.
A pretty woman who is in the distance to your east.
An elite guard who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
A high elf citizen who is a brief walk away to your west.

< 355h/355H 137v/150V Pos: standing >
Market Road East
Obvious exits: -E -W
A standard Myrabolan hunter guard keeps peace in the city.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 355h/355H 136v/150V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A logger from desolate who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A pigeon who is rather far off to your east.
A pretty woman who is rather far off to your east.
A high elf citizen who is rather far off to your west.

< 355h/355H 136v/150V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 355h/355H 136v/150V Pos: standing >
Market Road West
Obvious exits: -N -E -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 355h/355H 135v/150V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A Grey Elf who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A myrabolan hunter guard who is not far off to your east.
A myrabolan commoner who is a brief walk away to your east.
A myrabolan hunter guard who is in the distance to your east.
A logger from desolate who is in the distance to your east.
A pretty woman who is in the distance to your east.
A high elf citizen who is not far off to your west.

< 355h/355H 136v/150V Pos: standing >
You start chanting...

< 355h/355H 137v/150V Pos: standing >
Casting: wall of stone ***

< 355h/355H 139v/150V Pos: standing >
Casting: wall of stone **

< 355h/355H 140v/150V Pos: standing >
Casting: wall of stone *

< 355h/355H 141v/150V Pos: standing >
Casting: wall of stone 
A Grey Elf enters from the north.
A Grey Elf enters from the north.

< 355h/355H 142v/150V Pos: standing >
A Grey Elf leaves east.
A Grey Elf leaves east.

< 355h/355H 142v/150V Pos: standing >
You complete your spell...

< 355h/355H 143v/150V Pos: standing >

< 355h/355H 148v/150V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 355h/355H 148v/150V Pos: standing >
You quickly scan the area.
A celestial white dragon who is not far off to your north.
A myrabolan hunter guard who is close by to your east.
A myrabolan commoner who is not far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A logger from desolate who is rather far off to your east.
A pretty woman who is rather far off to your east.
A Grey Elf who is in the distance to your east.
A Grey Elf who is in the distance to your east.
A pigeon who is in the distance to your east.
An elite guard who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
A high elf citizen who is a brief walk away to your west.

< 355h/355H 148v/150V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 355h/355H 149v/150V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 355h/355H 148v/150V Pos: standing >
You sit down and relax.

< 355h/355H 148v/150V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - electrical execution
( 8th circle)  2 - disintegrate
               1 - improved invisibility
               1 - ethereal recharge
( 7th circle)  2 - fireball
               1 - dimension door
               2 - wall of air
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               2 - conjure elemental
               3 - wall of stone
( 4th circle)  4 - lightning bolt
               2 - infravision
               2 - wall of force
( 3rd circle)  1 - shocking grasp
               1 - strength
               5 - dispel magic
               1 - acidimmolate
               1 - agility
( 2nd circle)  2 - burning hands
               3 - chill touch
               3 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 355h/355H 148v/150V Pos: sitting >
A Grey Elf enters from the east.
A Grey Elf enters from the east.

< 355h/355H 150v/150V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
A Grey Elf leaves west.
A Grey Elf leaves west.

< 355h/355H 150v/150V Pos: sitting >
You clamber to your feet.

< 355h/355H 150v/150V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A greyish stone wall is here to the west.
A Grey Elf (medium) stands in mid-air here.
A Grey Elf (medium) DooM of The Empire stands in mid-air here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 355h/355H 149v/150V Pos: standing >
Ok.
An air elemental snaps into visibility.
[Damage:  2 ] An air elemental's mass slams into a Grey Elf, knocking him to the ground!
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.
A Grey Elf leaves north.

< 355h/355H 149v/150V Pos: standing >
An air elemental snaps into visibility.
[Damage:  3 ] An air elemental's decent slash wounds a Grey Elf.
An air elemental misses a Grey Elf.
An air elemental misses a Grey Elf.
[Damage:  4 ] An air elemental's slash wounds a Grey Elf.

< 355h/355H 149v/150V Pos: standing >
A Grey Elf enters from the north.

< 355h/355H 149v/150V Pos: standing >
A Grey Elf leaves east.

< 355h/355H 149v/150V Pos: standing >
A Grey Elf misses an air elemental.
You start chanting...

< 355h/355H 149v/150V Pos: standing >
[Damage:  4 ] An air elemental's fine slash wounds a Grey Elf.
An air elemental misses a Grey Elf.
An air elemental misses a Grey Elf.
An air elemental misses a Grey Elf.

< 355h/355H 149v/150V Pos: standing >
Casting: wall of stone ********

< 355h/355H 149v/150V Pos: standing >
Casting: wall of stone *******

< 355h/355H 149v/150V Pos: standing >
Casting: wall of stone ******

< 355h/355H 149v/150V Pos: standing >
A Grey Elf clambers to his feet.

< 355h/355H 149v/150V Pos: standing >
An air elemental dodges a Grey Elf's attack.
An air elemental parries a Grey Elf's lunge at it.
An air elemental snaps into visibility.
An air elemental misses a Grey Elf.
An air elemental misses a Grey Elf.
An air elemental misses a Grey Elf.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 355h/355H 149v/150V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 355h/355H 149v/150V Pos: standing >
An air elemental fades from your mortal viewing...

< 355h/355H 149v/150V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 355h/355H 149v/150V Pos: standing >
Casting: wall of stone ***

< 355h/355H 149v/150V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves north.

< 355h/355H 149v/150V Pos: standing >
Casting: wall of stone **

< 355h/355H 149v/150V Pos: standing >
An air elemental fades from your mortal viewing...

< 355h/355H 149v/150V Pos: standing >
Casting: wall of stone *

< 355h/355H 149v/150V Pos: standing >
You complete your spell...

< 355h/355H 149v/150V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A greyish stone wall is here to the east.
A greyish stone wall is here to the west.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 355h/355H 149v/150V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 355h/355H 148v/150V Pos: standing >
Ok.

< 355h/355H 148v/150V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.

< 355h/355H 147v/150V Pos: standing >
Ok.

< 355h/355H 148v/150V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
A Grey Elf (medium) stands in mid-air here.
A woman shopper travels the city.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 355h/355H 147v/150V Pos: standing >
Ok.

< 355h/355H 148v/150V Pos: standing >
A Rented Room
Obvious exits: -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 355h/355H 147v/150V Pos: standing >
Ok.

< 355h/355H 148v/150V Pos: standing >
Ok.

< 355h/355H 148v/150V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
A Grey Elf (medium) stands in mid-air here.
A woman shopper travels the city.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 355h/355H 147v/150V Pos: standing >
Ok.

< 355h/355H 148v/150V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.

< 355h/355H 148v/150V Pos: standing >
An air elemental misses a Grey Elf.

< 355h/355H 148v/150V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 355h/355H 149v/150V Pos: standing >
You failed.

< 355h/355H 150v/150V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D

< 355h/355H 149v/150V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 355h/355H 148v/150V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A greyish stone wall is here to the east.
A greyish stone wall is here to the west.
A Grey Elf (medium) stands in mid-air here.

< 355h/355H 147v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 355h/355H 147v/150V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...

< 355h/355H 148v/150V Pos: standing >
You complete your spell...
[Damage: 38 ] A huge shower of arcing electricity engulfs a Grey Elf.

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 A Grey Elf misses you.
You dodge a Grey Elf's vicious attack.

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a greyish stone wall...
A Grey Elf tries to flee, but can't make it out of here!

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 You start chanting...

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 [Damage: 23 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 Casting: electrical execution *

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
[Damage: 39 ] A huge shower of arcing electricity engulfs a Grey Elf.

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
A Grey Elf's silver band with blue stones is filled with electrical energy!

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 You start chanting...

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf starts casting an offensive spell.

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 Your spell flows around a Grey Elf, leaving him unharmed!

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 48 ] A huge shower of arcing electricity engulfs a Grey Elf.

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
A Grey Elf dodges your futile attack.
You miss a Grey Elf.

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'shocking grasp'
The globe around your body flares as it bears the brunt of a Grey Elf's assault!

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 [Damage:  8 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 [Damage: 25 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 A Grey Elf starts casting an offensive spell.

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
You wave.

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 You start chanting...

< 355h/355H 148v/150V Pos: standing >
< T: Norabi TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 355h/355H 148v/150V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf stops invoking abruptly!

< 355h/355H 148v/150V Pos: standing >
[Damage:  7 ] A Grey Elf's body smokes and him lifeless body turns black.
A Grey Elf's some sandy leggings exploded spreading charges of electrical energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.