The death of [55 Ardent Seer] Fenr (Illithid)

in The Great Crossroad

from the perspective of [55 Ardent Seer] Fenr (Illithid)

<worn on head>       a boreal dragonscale circlet
<worn on face>       a flaming dragonscale veil from The Citadel
<worn on hands>      a fine pair of gloves studded with amethysts
<secondary weapon>   a madhu

Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 680h/1068H 93v/153V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 681h/1068H 93v/153V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 682h/1068H 93v/153V Pos: standing >
Autosaving...

< 682h/1068H 93v/153V Pos: standing >

< 689h/1068H 101v/153V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 690h/1068H 103v/153V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 692h/1068H 105v/153V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 694h/1068H 107v/153V Pos: standing >
Pardon?

< 695h/1068H 108v/153V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 696h/1068H 109v/153V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 697h/1068H 110v/153V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 698h/1068H 111v/153V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 699h/1068H 112v/153V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 699h/1068H 113v/153V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 700h/1068H 113v/153V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 701h/1068H 114v/153V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 701h/1068H 115v/153V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 702h/1068H 116v/153V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 702h/1068H 116v/153V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.
A tharnadian illusionist who is in the distance to your west.

< 703h/1068H 117v/153V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A tharnadian illusionist who is rather far off to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 704h/1068H 118v/153V Pos: standing >
A stray cat enters from the north.

< 705h/1068H 119v/153V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A tharnadian illusionist who is rather far off to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 705h/1068H 119v/153V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your south.
A tharnadian illusionist who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 705h/1068H 120v/153V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is close by to your south.
A tharnadian illusionist who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 706h/1068H 120v/153V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is close by to your south.
A tharnadian illusionist who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 707h/1068H 121v/153V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is close by to your south.
A tharnadian illusionist who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 707h/1068H 121v/153V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is close by to your south.
A tharnadian illusionist who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 708h/1068H 122v/153V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is close by to your south.
A tharnadian illusionist who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 708h/1068H 123v/153V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
The shady youth who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian illusionist who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A militia guard who is rather far off to your west.

< 709h/1068H 124v/153V Pos: standing >
A tharnadian illusionist enters from the west.

< 709h/1068H 124v/153V Pos: standing >
A tharnadian illusionist leaves east.

< 711h/1068H 126v/153V Pos: standing >
You start chanting...

< 715h/1068H 130v/153V Pos: standing >
Casting: ethereal recharge *

< 716h/1068H 132v/153V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!

< 855h/1068H 133v/153V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 856h/1068H 135v/153V Pos: standing >
Chorob sneaks in from the east.

< 857h/1068H 136v/153V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 858h/1068H 137v/153V Pos: standing >

< 858h/1068H 137v/153V Pos: standing >
Chorob sneaks north.

< 859h/1068H 138v/153V Pos: standing >
A stray cat leaves north.

< 860h/1068H 140v/153V Pos: standing >

		Score information for Fenr

Level: 55   Race: Dragon   Class: Ethermancer Reaver Sex: Male
Hit points: 862(1068)  Moves: 141(153)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1200 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 8 minutes
Received data: 2.0113 MB this session.
Send data:     0.0073 MB this session.
Compression ratio: none
Send data:     0.0073 MB this session.
Status:  Standing.
Epic points(total): 240(240)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:       Life
Enchantments:    Fly Aware Haste Invisibility Sparkling
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  549 

Active Spells:
--------------
ferrix precision (22 minutes)
dazzle (17 minutes)
kanchelsis fury (less than a minute remaining)
well-rested bonus (96 minutes)


< 862h/1068H 141v/153V Pos: standing >
You are using:
<worn on head>       a boreal dragonscale circlet
<worn on face>       a flaming dragonscale veil from The Citadel
<worn on hands>      a fine pair of gloves studded with amethysts
<primary weapon>     a diabolical dragonscale stiletto from The Citadel
<secondary weapon>   a madhu

< 864h/1068H 144v/153V Pos: standing >
You stop using a diabolical dragonscale stiletto from the Citadel.

< 868h/1068H 148v/153V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 871h/1068H 152v/153V Pos: standing >
You sit down and relax.

< 872h/1068H 153v/153V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  0 of  6   (  13 seconds)
  2nd circle:  0 of  6   (  19 seconds)
  3rd circle:  0 of  5   (  20 seconds)
  4th circle:  5 of  5
  5th circle:  4 of  4
  6th circle:  4 of  4
  7th circle:  3 of  3
  8th circle:  0 of  3   (  19 seconds)
  9th circle:  3 of  3
 10th circle:  3 of  3
 11th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 873h/1068H 153v/153V Pos: sitting >
Chorob enters from the north.

< 875h/1068H 153v/153V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 877h/1068H 153v/153V Pos: sitting >
Chorob leaves west.

< 879h/1068H 153v/153V Pos: sitting >
You feel the world speeding up around you.

< 881h/1068H 153v/153V Pos: sitting >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 881h/1068H 153v/153V Pos: sitting >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 886h/1068H 153v/153V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 886h/1068H 153v/153V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 896h/1068H 153v/153V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 899h/1068H 153v/153V Pos: sitting >
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 902h/1068H 153v/153V Pos: standing >
A stray cat enters from the north.

< 907h/1068H 153v/153V Pos: standing >
You start chanting...

< 910h/1068H 153v/153V Pos: standing >
Casting: ethereal recharge 

< 911h/1068H 153v/153V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!

< 1061h/1068H 153v/153V Pos: standing >

< 1068h/1068H 153v/153V Pos: standing >
Autosaving...
Autosaving...

< 140h/140H 153v/153V Pos: standing >
A stray cat leaves north.

< 140h/140H 153v/153V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 140h/140H 153v/153V Pos: standing >

< 140h/140H 153v/153V Pos: standing >
Autosaving...

< 140h/140H 153v/153V Pos: standing >

< 140h/140H 153v/153V Pos: standing >
Autosaving...

< 140h/140H 153v/153V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 140h/140H 153v/153V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[5] A steel long sword has been left here.
[2] A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 140h/140H 152v/153V Pos: standing >
You failed.

< 140h/140H 152v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 140h/140H 150v/153V Pos: standing >
You failed.

< 140h/140H 150v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.

< 140h/140H 148v/153V Pos: standing >
You failed.

< 140h/140H 149v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The corpse of a militia guard is lying here.

< 140h/140H 147v/153V Pos: standing >
You failed.

< 140h/140H 147v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/140H 148v/153V Pos: standing >
You failed.

< 140h/140H 148v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The corpse of a militia guard is lying here.

< 140h/140H 147v/153V Pos: standing >
You failed.

< 140h/140H 148v/153V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 140h/140H 148v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 140h/140H 146v/153V Pos: standing >
You failed.

< 140h/140H 147v/153V Pos: standing >
Alarm bells sound, signalling an invasion!

< 140h/140H 147v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 140h/140H 145v/153V Pos: standing >
You failed.

< 140h/140H 146v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/140H 146v/153V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
You failed.

< 140h/140H 146v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 140h/140H 145v/153V Pos: standing >
You failed.

< 140h/140H 145v/153V Pos: standing >
Pardon?

< 140h/140H 146v/153V Pos: standing >
The vampire of Fenr enters from the east.
Alarm bells sound, signalling an invasion!
The lich of an elite guard enters from the east.

< 140h/140H 146v/153V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
The vampire of Fenr leaves down.
The lich of an elite guard leaves down.
Pardon?

< 140h/140H 146v/153V Pos: standing >
The vampire of Fenr enters from below.
The lich of an elite guard enters from below.

< 140h/140H 147v/153V Pos: standing >
Someone gives an order to his followers.
You dodge a bash from the vampire of Fenr, who loses its balance and falls.
You snap into visibility.
The vampire of a tharnadian illusionist snaps into visibility.
You are knocked to the ground by the vampire of a tharnadian illusionist's mighty bash!
The vampire of a tharnadian illusionist snaps into visibility.
You dodge a bash from the vampire of a tharnadian illusionist, who loses its balance and falls.

< 136h/140H 147v/153V Pos: sitting >
< T: Fenr TP: sit TC:few scratches E: undead kne EP:  small wounds >
 The vampire of a tharnadian illusionist suddenly appears a bit confused!
You watch in glee as the vampire of a tharnadian illusionist looks dazzled.
The vampire of a tharnadian illusionist's fine punch strikes you hard.
The vampire of a tharnadian illusionist's fine punch strikes you.
The vampire of a tharnadian illusionist's punch strikes you hard.

< 103h/140H 148v/153V Pos: sitting >
< T: Fenr TP: sit TC: few wounds E: undead kne EP:  small wounds >
 The vampire of Fenr blocks your futile lunge at it.

< 103h/140H 148v/153V Pos: sitting >
< T: Fenr TP: sit TC: few wounds E: undead kne EP:  small wounds >
 You snap into visibility.
The vampire of a tharnadian illusionist's impressive punch seriously wounds you.
OUCH!  That really did HURT!
The vampire of a tharnadian illusionist's punch strikes you very hard.
The vampire of a tharnadian illusionist's impressive punch seriously wounds you.
Someone gives an order to his followers.
The lich of an elite guard starts casting a spell.

< 55h/140H 148v/153V Pos: sitting >
< T: Fenr TP: sit TC: nasty wounds E: undead kne EP:  small wounds >
 You miss the vampire of Fenr.

< 56h/140H 148v/153V Pos: sitting >
< T: Fenr TP: sit TC: nasty wounds E: undead kne EP:  small wounds >
 You snap into visibility.
The vampire of a tharnadian illusionist's impressive punch seriously wounds you.
The vampire of a tharnadian illusionist's fine punch seriously wounds you.
You can't do this sitting!

< 32h/140H 148v/153V Pos: sitting >
< T: Fenr TP: sit TC:pretty hurt E: undead kne EP:  small wounds >
 You clamber to your feet.

< 32h/140H 148v/153V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: undead kne EP:  small wounds >
 A Kobold snaps into visibility.
You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
You flee eastward!

< 32h/140H 117v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 33h/140H 115v/153V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A greyish stone wall is here to the east.
Fresh blood splatters cover the area.

< 34h/140H 114v/153V Pos: standing >
Alarm bells sound, signalling an invasion!
Oof! You bump into a greyish stone wall...

< 34h/140H 114v/153V Pos: standing >
Oof! You bump into a greyish stone wall...

< 34h/140H 114v/153V Pos: standing >
The vampire of A tharnadian illusionist enters from the west.
The vampire of A tharnadian illusionist enters from the west.
The vampire of Fenr enters from the west.

< 35h/140H 115v/153V Pos: standing >
A Kobold gives an order to his followers.
You snap into visibility.
You are knocked to the ground by the vampire of Fenr's mighty bash!
You dodge a bash from the vampire of a tharnadian illusionist, who loses its balance and falls.
You dodge a bash from the vampire of a tharnadian illusionist, who loses its balance and falls.

< 32h/140H 115v/153V Pos: sitting >
< T: Fenr TP: sit TC:pretty hurt E: undead sta EP:  small wounds >
 You miss the vampire of Fenr.

< 33h/140H 116v/153V Pos: sitting >
< T: Fenr TP: sit TC:pretty hurt E: undead sta EP:  small wounds >
 The vampire of Fenr misses you.
You snap into visibility.
The vampire of Fenr's impressive punch enshrouds you in a mist of blood.
The vampire of Fenr suddenly appears a bit confused!
You watch in glee as the vampire of Fenr looks dazzled.
The vampire of Fenr's fine punch enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 10h/140H 116v/153V Pos: sitting >
< T: Fenr TP: sit TC: awful E: undead sta EP:  small wounds >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.

< 10h/140H 116v/153V Pos: sitting >
< T: someone TP: sit TC: awful E: undead sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
You resist the effects of a Kobold's spell!

< 10h/140H 116v/153V Pos: sitting >
< T: someone TP: sit TC: awful E: undead sta EP:  small wounds >
 A Kobold snaps into visibility.

< 11h/140H 116v/153V Pos: sitting >
< T: someone TP: sit TC: awful E: undead sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
You snap into visibility.
You scream as a Kobold blasts you into the next life!