The death of [55 Ardent Seer] Fenr (Illithid)

in The Great Crossroad

from the perspective of [56 Necrolyte] Zloin The Empire (Kobold)

<worn as a badge>    a glass pyramid
<worn on head>       halo of the maelstrom
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        an enchanted earring of constitution
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a stylish dragonscale collar
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    the robe of Lost Souls (magic)[184h 57m 13s]
<worn on back>       an embroidered illithid-hide backsheath (magic)
<worn on tail>       a twined dragonscale tail protector
<worn as quiver>     an unique silver quiver from The Jade Empire
<worn about waist>   a belt of skulls of endurance (magic)
<worn on belt buckle>a soul sceptre [superior] with a strange dark bloodstone (magic) (glowing)
<attached to belt>   a tome of wizardry
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       the sleeves of sorcery (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a gleaming platinum ring of endurance (magic)
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<primary weapon>     'Mayhem', chaotic sword of the night (magic) (humming)[184h 57m 13s]
<held>               the globe of shadows (invis) (magic)[184h 57m 13s]
<worn on legs>       some angel feather leggings [poor] (magic)
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)


< 1005h/915H 174v/174V Pos: sitting >
The vampire of Fenr blocks a tharnadian illusionist's lunge at it.
A tharnadian illusionist's fine punch wounds the vampire of Fenr.

< 1005h/915H 174v/174V Pos: sitting >
You have finished memorizing energy drain.
The Great Crossroad
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian illusionist is lying here.
A tharnadian illusionist sits in mid-air here, fighting the vampire of Fenr.
The vampire of Fenr stands in mid-air here, fighting a tharnadian illusionist. (minion) 
The lich of an elite guard stands here. (minion) 

< 1005h/915H 174v/174V Pos: sitting >
Ok.
The vampire of Fenr seems a bit busy at the moment, try later.
The lich of an elite guard starts casting an offensive spell.

< 1005h/915H 174v/174V Pos: sitting >
[Damage:  1 ] The vampire of Fenr's feeble punch grazes a tharnadian illusionist.
[Damage:  1 ] The vampire of Fenr's feeble punch grazes a tharnadian illusionist.

< 1005h/915H 174v/174V Pos: sitting >
You have finished memorizing energy drain.

< 1004h/915H 174v/174V Pos: sitting >
The lich of an elite guard completes its spell...
[Damage: 118 ] The lich of an elite guard's fist beats the life out of a tharnadian illusionist, blood pours from his body!

< 1004h/915H 174v/174V Pos: sitting >
A tharnadian illusionist's punch wounds the vampire of Fenr.
The vampire of Fenr dodges a tharnadian illusionist's attack.

< 1004h/915H 174v/174V Pos: sitting >
You have finished memorizing energy drain.

< 1004h/915H 174v/174V Pos: sitting >
Ok.
The lich of an elite guard starts casting an offensive spell.

< 1004h/915H 174v/174V Pos: sitting >
[Damage:  9 ] The vampire of Fenr's fine punch wounds a tharnadian illusionist.
A tharnadian illusionist clambers to his feet.
[Damage:  9 ] The vampire of Fenr's fine punch wounds a tharnadian illusionist.
[Damage:  7 ] The vampire of Fenr's fine punch wounds a tharnadian illusionist.

< 1004h/915H 174v/174V Pos: sitting >
The lich of an elite guard completes its spell...
[Damage: 120 ] The lich of an elite guard's fist beats the life out of a tharnadian illusionist, blood pours from his body!

< 1004h/915H 174v/174V Pos: sitting >
You have finished memorizing negative concussion blast.

< 1004h/915H 174v/174V Pos: sitting >
A tharnadian illusionist's fine punch wounds the vampire of Fenr.
A tharnadian illusionist's punch wounds the vampire of Fenr.
A tharnadian illusionist's fine punch wounds the vampire of Fenr.
A tharnadian illusionist starts casting an offensive spell.

< 1004h/915H 174v/174V Pos: sitting >
You have finished memorizing negative concussion blast.

< 1004h/915H 174v/174V Pos: sitting >
Ok.
The lich of an elite guard starts casting an offensive spell.

< 1004h/915H 174v/174V Pos: sitting >
[Damage:  7 ] The vampire of Fenr's fine punch wounds a tharnadian illusionist.
[Damage: 16 ] The vampire of Fenr's impressive punch strikes a tharnadian illusionist.

< 1004h/915H 174v/174V Pos: sitting >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'

< 1004h/915H 174v/174V Pos: sitting >
You have finished memorizing negative concussion blast.
Your studies are complete.
A tharnadian illusionist completes his spell...
A tharnadian illusionist's spell flows around the vampire of Fenr, leaving it unharmed!

< 1004h/915H 174v/174V Pos: sitting >
The lich of an elite guard completes its spell...
[Damage: 119 ] The lich of an elite guard's fist beats the life out of a tharnadian illusionist, blood pours from his body!

< 1003h/915H 174v/174V Pos: sitting >
A tharnadian illusionist's fine punch wounds the vampire of Fenr.
The vampire of Fenr blocks a tharnadian illusionist's lunge at it.
A tharnadian illusionist's punch wounds the vampire of Fenr.
A tharnadian illusionist hits the vampire of Fenr with a mighty kick to its chest.

< 1003h/915H 174v/174V Pos: sitting >
A tharnadian illusionist dodges the vampire of Fenr's attack.
[Damage:  6 ] The vampire of Fenr's decent punch wounds a tharnadian illusionist.
A tharnadian illusionist dodges the vampire of Fenr's attack.
You clamber to your feet.

< 1003h/915H 174v/174V Pos: standing >
You have memorized the following spells:
(11th circle)  4 - power word kill
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - raise vampire
( 8th circle)  6 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               3 - embalm
( 2nd circle)  3 - chill touch
               6 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - protection from undead
               8 - slashing darkness

You can memorize 1 12th circle spell(s).

< 1003h/915H 174v/174V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1003h/915H 174v/174V Pos: standing >
You complete your spell...
Your globe of shadows pulses with evil energy, infusing part of its malevolence into your undead abomination!
You breathe life into the corpse of a tharnadian illusionist with the awesome power of your art.
The vampire of a tharnadian illusionist starts following you.

< 1003h/915H 174v/174V Pos: standing >
A tharnadian illusionist's fine punch wounds the vampire of Fenr.
The vampire of Fenr blocks a tharnadian illusionist's lunge at it.
A tharnadian illusionist's impressive punch strikes the vampire of Fenr.
The Great Crossroad
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
*The vampire of A tharnadian illusionist stands here. (minion) 
A tharnadian illusionist stands in mid-air here, fighting the vampire of Fenr.
The vampire of Fenr stands in mid-air here, fighting a tharnadian illusionist. (minion) 
The lich of an elite guard stands here. (minion) 

< 1003h/915H 174v/174V Pos: standing >
The lich of an elite guard is now a member of your group.

< 1003h/915H 174v/174V Pos: standing >
A tharnadian illusionist dodges the vampire of Fenr's attack.
A tharnadian illusionist dodges the vampire of Fenr's attack.
[Damage:  7 ] The vampire of Fenr's fine punch wounds a tharnadian illusionist.
The vampire of Fenr's eyes glow red as it gazes at a tharnadian illusionist!
You start chanting...
You snap into visibility.

< 1003h/915H 174v/174V Pos: standing >
You complete your spell...
This being a hometown, you receive fewer exps...
[Damage: 98 ] You drain a tharnadian illusionist of some of his energy.

< 1006h/915H 174v/174V Pos: standing >
You start chanting...

< 1006h/915H 174v/174V Pos: standing >
You complete your spell...
[Damage: 101 ] You drain a tharnadian illusionist of some of his energy.

< 1006h/915H 174v/174V Pos: standing >
A tharnadian illusionist starts casting a spell.
You start chanting...

< 1005h/915H 174v/174V Pos: standing >
A tharnadian illusionist dodges the vampire of Fenr's attack.
[Damage:  8 ] The vampire of Fenr's punch strikes a tharnadian illusionist hard.
[Damage:  7 ] The vampire of Fenr's punch strikes a tharnadian illusionist hard.

< 1005h/915H 174v/174V Pos: standing >
You complete your spell...
This being a hometown, you receive fewer exps...
[Damage: 100 ] A tharnadian illusionist crumples as you kill him by draining his energy.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian illusionist.
A tharnadian illusionist stops invoking abruptly!

< 1006h/915H 174v/174V Pos: standing >
You start chanting...

< 1006h/915H 174v/174V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 1006h/915H 174v/174V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a tharnadian illusionist is lying here.
*The vampire of A tharnadian illusionist stands here. (minion) 
The vampire of Fenr stands here. (minion) 
The lich of an elite guard stands here. (minion) 

< 1006h/915H 174v/174V Pos: standing >
You don't have that spell memorized.

< 1006h/915H 174v/174V Pos: standing >
You sit down and relax.

< 1006h/915H 174v/174V Pos: sitting >
You have memorized the following spells:
(11th circle)  4 - power word kill
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  1 - dimension door
( 8th circle)  6 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               3 - embalm
( 2nd circle)  3 - chill touch
               6 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - protection from undead
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) raise vampire
    4 seconds:  ( 9th) energy drain
    6 seconds:  ( 9th) energy drain
    9 seconds:  ( 9th) energy drain
   11 seconds:  ( 7th) protect undead

You can memorize 1 12th circle spell(s).
You continue your study.

< 1006h/915H 174v/174V Pos: sitting >
You start meditating...

< 1006h/915H 174v/174V Pos: sitting >
You have finished memorizing raise vampire.

< 1006h/915H 174v/174V Pos: sitting >
You have finished memorizing energy drain.

< 1005h/915H 174v/174V Pos: sitting >
You have finished memorizing energy drain.

< 1005h/915H 174v/174V Pos: sitting >
You have finished memorizing energy drain.

< 1005h/915H 174v/174V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 1005h/915H 174v/174V Pos: standing >
You start chanting...

< 1005h/915H 174v/174V Pos: standing >
Casting: raise vampire 

< 1005h/915H 174v/174V Pos: standing >
You complete your spell...
Your globe of shadows pulses with evil energy, infusing part of its malevolence into your undead abomination!
You breathe life into the corpse of a tharnadian illusionist with the awesome power of your art.
The vampire of a tharnadian illusionist starts following you.

< 1005h/915H 174v/174V Pos: standing >
Your group has been disbanded.

< 1005h/915H 174v/174V Pos: standing >
You start chanting...

< 1005h/915H 174v/174V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears.

< 1005h/915H 174v/174V Pos: standing >
You start chanting...

< 1005h/915H 174v/174V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears.

< 1004h/915H 174v/174V Pos: standing >
You start chanting...

< 1004h/915H 174v/174V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears.

< 1004h/915H 174v/174V Pos: standing >
The vampire of a tharnadian illusionist is now a member of your group.
The vampire of a tharnadian illusionist is now a member of your group.
The vampire of Fenr is now a member of your group.
The lich of an elite guard is now a member of your group.

< 1004h/915H 174v/174V Pos: standing >
You purge 'raise vampire' from your thoughts.

< 1004h/915H 174v/174V Pos: standing >
You sit down and relax.

< 1004h/915H 174v/174V Pos: sitting >
You are memorizing energy drain, which will take about 2 seconds.

< 1004h/915H 174v/174V Pos: sitting >

< 1004h/915H 174v/174V Pos: sitting >
You have finished memorizing protect undead.

< 1004h/915H 174v/174V Pos: sitting >
You have memorized the following spells:
(11th circle)  4 - power word kill
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  6 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               3 - embalm
( 2nd circle)  3 - chill touch
               6 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  1 - protection from undead
               8 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) minor creation
    0 seconds:  ( 1st) minor creation
    1 seconds:  ( 1st) minor creation
    3 seconds:  ( 9th) energy drain

You can memorize 1 12th circle spell(s).

< 1004h/915H 174v/174V Pos: sitting >
You have finished memorizing minor creation.

< 1004h/915H 174v/174V Pos: sitting >
You have finished memorizing minor creation.

< 1004h/915H 174v/174V Pos: sitting >
The Great Crossroad
Obvious exits: -East -West
[3] A small round shield has been dropped here.
Fresh blood splatters cover the area.
*The vampire of A tharnadian illusionist stands here. (minion) 
*The vampire of A tharnadian illusionist stands here. (minion) 
The vampire of Fenr stands here. (minion) 
The lich of an elite guard stands here. (minion) 

< 1004h/915H 174v/174V Pos: sitting >
A faint hum can be heard from the Totem of Mastery you are carrying.
You have finished memorizing minor creation.
You start meditating...

< 1004h/915H 174v/174V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.

< 1004h/915H 174v/174V Pos: sitting >
You clamber to your feet.

< 1003h/915H 174v/174V Pos: standing >
You start chanting...

< 1003h/915H 174v/174V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears.

< 1003h/915H 174v/174V Pos: standing >
Ok.
The vampire of a tharnadian illusionist gets a small round wooden shield.
The vampire of a tharnadian illusionist gets a small round wooden shield.
The vampire of Fenr gets a small round wooden shield.
The lich of an elite guard gets a small round wooden shield.

< 1003h/915H 174v/174V Pos: standing >
Ok.
The vampire of a tharnadian illusionist straps a small round wooden shield to its arm.
The vampire of a tharnadian illusionist straps a small round wooden shield to its arm.
The lich of an elite guard straps a small round wooden shield to its arm.

< 1003h/915H 174v/174V Pos: standing >
You quickly scan the area.
A daft looking vampire warlock who is close by to your east.
A tharnadian highway marshall who is a brief walk away to your east.
A tharnadian highway marshall who is rather far off to your east.
A timber wolf who is in the distance to your east.
A little chipmunk who is in the distance to your east.
Solo the troll shaman who is in the distance to your east.

< 1003h/915H 174v/174V Pos: standing >
You quickly scan the area.
A daft looking vampire warlock who is close by to your east.
A tharnadian highway marshall who is a brief walk away to your east.
A tharnadian highway marshall who is rather far off to your east.
A timber wolf who is in the distance to your east.
A little chipmunk who is in the distance to your east.
Solo the troll shaman who is in the distance to your east.

< 1003h/915H 174v/174V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
Fresh blood splatters cover the area.
*The vampire of A tharnadian illusionist stands here. (minion) 
*The vampire of A tharnadian illusionist stands here. (minion) 
The vampire of Fenr stands here. (minion) 
The lich of an elite guard stands here. (minion) 

< 1003h/915H 174v/174V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 1002h/915H 174v/174V Pos: standing >
Ok.
The lich of an elite guard starts casting a spell.

< 1002h/915H 174v/174V Pos: standing >
You start chanting...

< 1002h/915H 174v/174V Pos: standing >
You complete your spell...
The vampire of a tharnadian illusionist begins to shimmer.
A dark chill from beyond the grave permeates the air around the vampire of a tharnadian illusionist.

< 1002h/915H 174v/174V Pos: standing >
The lich of an elite guard completes its spell...
The lich of an elite guard utters the words 'xarr ay ghaiz'
You start chanting...

< 1002h/915H 174v/174V Pos: standing >
You complete your spell...
The vampire of a tharnadian illusionist begins to shimmer.
A dark chill from beyond the grave permeates the air around the vampire of a tharnadian illusionist.

< 1002h/915H 174v/174V Pos: standing >
You start chanting...

< 1002h/915H 174v/174V Pos: standing >
You complete your spell...
The vampire of Fenr begins to shimmer.
A dark chill from beyond the grave permeates the air around the vampire of Fenr.

< 1001h/915H 174v/174V Pos: standing >
You sit down and relax.

< 1001h/915H 174v/174V Pos: sitting >
You have memorized the following spells:
(11th circle)  4 - power word kill
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  6 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               3 - embalm
( 2nd circle)  3 - chill touch
               6 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               8 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) minor creation
    2 seconds:  ( 7th) protect undead
    4 seconds:  ( 7th) protect undead
    6 seconds:  ( 7th) protect undead

You can memorize 1 12th circle spell(s).
You continue your study.

< 1001h/915H 174v/174V Pos: sitting >
You have finished memorizing minor creation.

< 1001h/915H 174v/174V Pos: sitting >
You have finished memorizing protect undead.

< 1001h/915H 174v/174V Pos: sitting >
You don't have that spell in your memory!

< 1001h/915H 174v/174V Pos: sitting >
You have finished memorizing protect undead.

< 1001h/915H 174v/174V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 1001h/915H 174v/174V Pos: sitting >
You clamber to your feet.

< 1001h/915H 174v/174V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 1001h/915H 174v/174V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 1000h/915H 174v/174V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A greyish stone wall is here to the east. (magic)
Fresh blood splatters cover the area.
*The vampire of A tharnadian illusionist stands here. (minion) 
*The vampire of A tharnadian illusionist stands here. (minion) 
The vampire of Fenr stands here. (minion) 
The lich of an elite guard stands here. (minion) 

< 1000h/915H 174v/174V Pos: standing >
You sit down and relax.

< 1000h/915H 174v/174V Pos: sitting >
You can't hold any more spells in your thought.

< 1000h/915H 174v/174V Pos: sitting >
The Great Crossroad
Obvious exits: -East -West
A greyish stone wall is here to the east. (magic)
Fresh blood splatters cover the area.
*The vampire of A tharnadian illusionist stands here. (minion) 
*The vampire of A tharnadian illusionist stands here. (minion) 
The vampire of Fenr stands here. (minion) 
The lich of an elite guard stands here. (minion) 

< 1000h/915H 174v/174V Pos: sitting >
You clamber to your feet.

< 1000h/915H 174v/174V Pos: standing >
You quickly scan the area.
A daft looking vampire warlock who is close by to your east.
A timber wolf who is in the distance to your east.
A little chipmunk who is in the distance to your east.
Solo the troll shaman who is in the distance to your east.

< 1000h/915H 174v/174V Pos: standing >
You quickly scan the area.
A daft looking vampire warlock who is close by to your east.
A timber wolf who is in the distance to your east.
A little chipmunk who is in the distance to your east.
Solo the troll shaman who is in the distance to your east.

< 1000h/915H 174v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The vampire of A tharnadian illusionist enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
The vampire of A tharnadian illusionist enters from the east.
The vampire of Fenr enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite guard enters from the east.

< 1000h/915H 172v/174V Pos: standing >
You quickly scan the area.
A daft looking vampire warlock who is not far off to your east.

< 1000h/915H 172v/174V Pos: standing >
You quickly scan the area.
A daft looking vampire warlock who is not far off to your east.

< 1000h/915H 172v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The vampire of A tharnadian illusionist enters from the east.
The vampire of A tharnadian illusionist enters from the east.
The vampire of Fenr enters from the east.
Alarm bells sound, signalling an invasion!
The lich of an elite guard enters from the east.

< 1000h/915H 169v/174V Pos: standing >
You quickly scan the area.
A daft looking vampire warlock who is a brief walk away to your east.

< 1000h/915H 169v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
The vampire of A tharnadian illusionist enters from the east.
The vampire of A tharnadian illusionist enters from the east.
The vampire of Fenr enters from the east.
The lich of an elite guard enters from the east.

< 1000h/915H 166v/174V Pos: standing >
You quickly scan the area.
A daft looking vampire warlock who is rather far off to your east.
An Illithid who is close by below you.

< 1000h/915H 167v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 1000h/915H 168v/174V Pos: standing >
You quickly scan the area.
A daft looking vampire warlock who is rather far off to your east.
An Illithid who is close by below you.

< 1000h/915H 169v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The vampire of A tharnadian illusionist enters from the west.
The vampire of A tharnadian illusionist enters from the west.
The vampire of Fenr enters from the west.
The lich of an elite guard enters from the west.

< 1000h/915H 167v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
*An Illithid (medium) stands in mid-air here.
The vampire of A tharnadian illusionist enters from the east.
The vampire of A tharnadian illusionist enters from the east.
The vampire of Fenr enters from the east.
Alarm bells sound, signalling an invasion!
The lich of an elite guard enters from the east.

< 1000h/915H 168v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
The vampire of A tharnadian illusionist enters from above.
The vampire of A tharnadian illusionist enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
The vampire of Fenr enters from above.
The lich of an elite guard enters from above.

< 1000h/915H 167v/174V Pos: standing >
Ok.

< 1000h/915H 168v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
*An Illithid (medium) stands in mid-air here.
The vampire of A tharnadian illusionist enters from below.
The vampire of A tharnadian illusionist enters from below.
The vampire of Fenr enters from below.
The lich of an elite guard enters from below.

< 1000h/915H 169v/174V Pos: standing >
Ok.
An Illithid avoids being bashed by the vampire of Fenr, who loses its balance and falls.
An Illithid snaps into visibility.
The vampire of a tharnadian illusionist snaps into visibility.
[Damage:  4 ] An Illithid is knocked to the ground by the vampire of a tharnadian illusionist's mighty bash!
The vampire of a tharnadian illusionist snaps into visibility.
An Illithid avoids being bashed by the vampire of a tharnadian illusionist, who loses its balance and falls.

< 1000h/915H 170v/174V Pos: standing >
The vampire of a tharnadian illusionist suddenly appears a bit confused!
[Damage: 12 ] The vampire of a tharnadian illusionist's fine punch strikes an Illithid hard.
[Damage: 10 ] The vampire of a tharnadian illusionist's fine punch strikes an Illithid.
[Damage: 11 ] The vampire of a tharnadian illusionist's punch strikes an Illithid hard.

< 1000h/915H 171v/174V Pos: standing >
The vampire of Fenr blocks an Illithid's lunge at it.

< 999h/915H 174v/174V Pos: standing >
An Illithid snaps into visibility.
[Damage: 23 ] The vampire of a tharnadian illusionist's impressive punch seriously wounds an Illithid.
[Damage: 13 ] The vampire of a tharnadian illusionist's punch strikes an Illithid very hard.
[Damage: 13 ] The vampire of a tharnadian illusionist's impressive punch seriously wounds an Illithid.
Ok.
The lich of an elite guard starts casting a spell.
The vampire of Fenr seems a bit busy at the moment, try later.
The vampire of a tharnadian illusionist seems a bit busy at the moment, try later.
The vampire of a tharnadian illusionist seems a bit busy at the moment, try later.

< 999h/915H 174v/174V Pos: standing >
An Illithid misses the vampire of Fenr.

< 999h/915H 174v/174V Pos: standing >
An Illithid snaps into visibility.
[Damage: 13 ] The vampire of a tharnadian illusionist's impressive punch seriously wounds an Illithid.
[Damage: 12 ] The vampire of a tharnadian illusionist's fine punch seriously wounds an Illithid.

< 999h/915H 174v/174V Pos: standing >
The vampire of a tharnadian illusionist already grouped by you.
The vampire of a tharnadian illusionist already grouped by you.
The vampire of Fenr already grouped by you.
The lich of an elite guard already grouped by you.
No new group members.
An Illithid clambers to his feet.

< 999h/915H 174v/174V Pos: standing >
You start chanting...
You snap into visibility.
An Illithid attempts to flee.
An Illithid leaves east.

< 999h/915H 174v/174V Pos: standing >
You abort your spell before it's done!
The vampire of Fenr rises to its feet.

< 999h/915H 174v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The vampire of A tharnadian illusionist enters from the west.
The vampire of A tharnadian illusionist enters from the west.
The vampire of Fenr enters from the west.
Alarm bells sound, signalling an invasion!

< 998h/915H 171v/174V Pos: standing >
Ok.

< 998h/915H 171v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The vampire of A tharnadian illusionist enters from the west.
The vampire of A tharnadian illusionist enters from the west.
The vampire of Fenr enters from the west.

< 998h/915H 168v/174V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A greyish stone wall is here to the east. (magic)
Fresh blood splatters cover the area.
*An Illithid (medium) stands in mid-air here.
The vampire of A tharnadian illusionist enters from the west.
The vampire of A tharnadian illusionist enters from the west.
The vampire of Fenr enters from the west.

< 998h/915H 166v/174V Pos: standing >
Ok.
An Illithid snaps into visibility.
[Damage:  3 ] An Illithid is knocked to the ground by the vampire of Fenr's mighty bash!
An Illithid avoids being bashed by the vampire of a tharnadian illusionist, who loses its balance and falls.
An Illithid avoids being bashed by the vampire of a tharnadian illusionist, who loses its balance and falls.

< 998h/915H 166v/174V Pos: standing >
An Illithid misses the vampire of Fenr.

< 998h/915H 174v/174V Pos: standing >
The vampire of Fenr misses an Illithid.
An Illithid snaps into visibility.
[Damage: 13 ] The vampire of Fenr's impressive punch enshrouds an Illithid in a mist of blood.
The vampire of Fenr suddenly appears a bit confused!
[Damage: 11 ] The vampire of Fenr's fine punch enshrouds an Illithid in a mist of blood.

< 998h/915H 174v/174V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 998h/915H 174v/174V Pos: standing >
You complete your spell...
Your spell flows around an Illithid, leaving him unharmed!

< 998h/915H 174v/174V Pos: standing >
You start chanting...
You snap into visibility.

< 998h/915H 174v/174V Pos: standing >
You complete your spell...
An Illithid snaps into visibility.
[Damage: 95 ] Your blast shatters an Illithid into a million pieces!
An Illithid is dead! R.I.P.
You receive your share of experience.