The death of [55 Dread Wave] Vargg (Beholder)

in The Road Leading From Tharnadia

from the perspective of [55 Dread Wave] Vargg (Beholder)


The Western Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  Just outside these
walls, the Shr'nn mesa rises up to its full eleven-hundred feet.  You can only
make out one of the keeps from here, its eastern face a minuscule ebon dot in
the distance.  The road continues both to the east and to the west.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
An odd little man, with a shaved head and an orange robe, hums something.

< 1h/708H 1v/170V Pos: standing >

< 1h/708H 5v/170V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You have been fully restored by Lohrr!

< 720h/720H 170v/170V Pos: standing >

< 720h/720H 170v/170V Pos: standing >

< 720h/720H 170v/170V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 720h/720H 170v/170V Pos: standing >

		Score information for Vargg

Level: 55   Race: Beholder   Class: Psionicist Reaver Sex: Male
Hit points: 720(720)   Mana: 2162(2162)   Moves: 170(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 5100 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 15 minutes
Received data: 2.2642 MB this session.
Send data:     0.0091 MB this session.
Compression ratio: none
Send data:     0.0091 MB this session.
Status:  Standing.
Epic points(total): 1026(1026) Current task: find runestone of The Ethereal Plane
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   7
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   11 Spell Pulse:  0.90 
Leaderboard Points:  548 

Active Spells:
--------------
well-rested bonus (92 minutes)


< 720h/720H 170v/170V Pos: standing >

		Score information for Vargg

Level: 55   Race: Beholder   Class: Psionicist Reaver Sex: Male
Hit points: 720(720)   Mana: 2162(2162)   Moves: 170(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 5100 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 16 minutes
Received data: 2.2656 MB this session.
Send data:     0.0091 MB this session.
Compression ratio: none
Send data:     0.0091 MB this session.
Status:  Standing.
Epic points(total): 1026(1026) Current task: find runestone of The Ethereal Plane
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   7
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   11 Spell Pulse:  0.90 
Leaderboard Points:  548 

Active Spells:
--------------
well-rested bonus (92 minutes)


< 720h/720H 170v/170V Pos: standing >
You aren't wearing anything!

< 720h/720H 170v/170V Pos: standing >

1st CIRCLE:
adrenaline control         
ego whip                   
excogitate                 

2nd CIRCLE:
ballistic attack           
enhance agility            
enhance constitution       
enhance dexterity          
enhance strength           

3rd CIRCLE:
aura sight                 
lend health                
magic missile              
molecular agitation        

4th CIRCLE:
chill touch                
detect magic               
ego blast                  
energy containment         
flesh armor                

5th CIRCLE:
inflict pain               
sleep                      

6th CIRCLE:
baladors protection        
cell adjustment            
create sound               
flight                     
intellect fortress         

7th CIRCLE:
detonate                   
ray of enfeeblement        
tower of iron will         

8th CIRCLE:
ectoplasmic form           
ferrix precision           
molecular control          

9th CIRCLE:
dispel magic               
ether warp                 
kanchelsis fury            
psychic crush              

10th CIRCLE:
death field                
feeblemind                 
wormhole                   

11th CIRCLE:
biofeedback                
detect invisibility        

12th CIRCLE:
bigbys clenched fist       
enrage                     
haste                      


< 720h/720H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!

< 720h/720H 170v/170V Pos: standing >
The Western Wall Road
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
An odd little man, with a shaved head and an orange robe, hums something.

< 720h/720H 170v/170V Pos: standing >
You aren't wearing anything!

< 720h/720H 170v/170V Pos: standing >
You are carrying: (0/12)
Nothing.

< 720h/720H 170v/170V Pos: standing >
The Western Wall Road
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
An odd little man, with a shaved head and an orange robe, hums something.

< 720h/720H 170v/170V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  Just outside these massive walls, The Shr'nn mesa cimbs upward to its
full eleven-hundred feet.  A moderately sized road runs along the inner edge
of the high city walls here, paved with large flat slabs of granite.  You can
only make out one of the keeps from here, its eastern face a minuscule ebon
dot in the distance.  The road continues both to the south and to the west.
To the east, a quiet alley saunters off into the wealthy district.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the area.

< 720h/720H 169v/170V Pos: standing >
A Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  A lavish looking home rises to the north.
The alley leads off to the east here, while meeting wall road to the west.
Obvious exits: -North# -East -West

< 720h/720H 168v/170V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.
Obvious exits: -South -West
An odd little man, with a shaved head and an orange robe, hums something.

< 720h/720H 167v/170V Pos: standing >
A Bend in a Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  A elegant looking home rises to the west.
The alley leads off to the east and to the north.
Obvious exits: -North -East -West#

< 720h/720H 167v/170V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the north.
Obvious exits: -North# -South -West
A homeless beggar is here, asking for a few coins.
A street sweeper is cleaning here, singing songs of labor.

< 720h/720H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 720h/720H 166v/170V Pos: standing >
A Bend in a Quiet Alleyway
   This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean.  It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue.  From the alley's appearance, this is probably a
more wealthy district of Tharnadia.  The alley leads off to the east and to
the north.
Obvious exits: -North -East
A poor looking commoner is standing here, wearing a mean expression.
A stray tomcat is darting after rodents, here.

< 720h/720H 166v/170V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East -South -West

< 720h/720H 165v/170V Pos: standing >
A Noble's Home
   This room is pristine, almost cold, in its decorations.  Elegantly carved
highback furniture parades the room, and a sole picture hangs on the north
wall.  The noble who own's this home appears to be a miser, prefering the bare
essentials to the oppulence of his station.
Obvious exits: -West
A few coins lie scattered here.
A diamond earring lies here.
The corpse of a Dragonkin is lying here.
An ironbound chest rests here.

< 720h/720H 165v/170V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East -South -West

< 720h/720H 165v/170V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.

< 720h/720H 165v/170V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.

< 720h/720H 164v/170V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A tharnadian thief-hunter watches over the town streets intently.

< 720h/720H 164v/170V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 720h/720H 163v/170V Pos: standing >
A street sweeper leaves east.

< 720h/720H 166v/170V Pos: standing >

		Score information for Vargg

Level: 55   Race: Beholder   Class: Psionicist Reaver Sex: Male
Hit points: 720(720)   Mana: 2162(2162)   Moves: 166(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 5100 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 16 minutes
Received data: 2.2848 MB this session.
Send data:     0.0092 MB this session.
Compression ratio: none
Send data:     0.0092 MB this session.
Status:  Standing.
Epic points(total): 1026(1026) Current task: find runestone of The Ethereal Plane
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   7
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   11 Spell Pulse:  0.90 
Leaderboard Points:  548 

Active Spells:
--------------
well-rested bonus (92 minutes)


< 720h/720H 166v/170V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 720h/720H 167v/170V Pos: standing >

< 720h/720H 170v/170V Pos: standing >

< 720h/720H 170v/170V Pos: standing >
Autosaving...

< 493h/493H 170v/170V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.

< 493h/493H 169v/170V Pos: standing >
The door seems to be closed.

< 493h/493H 169v/170V Pos: standing >
Ok.

< 493h/493H 169v/170V Pos: standing >
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
Kieta is stocking the shelves of her store.

< 493h/493H 168v/170V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.

< 493h/493H 168v/170V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 493h/493H 167v/170V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 493h/493H 166v/170V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 493h/493H 166v/170V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.

< 493h/493H 165v/170V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 493h/493H 165v/170V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Beholder is lying here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 493h/493H 164v/170V Pos: standing >
It is pitch black...

< 493h/493H 164v/170V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A tharnadian illusionist sits in mid-air here, fighting a Dragon.
A Dragon (medium) The Bizness stands in mid-air here, fighting a tharnadian illusionist.

< 493h/493H 162v/170V Pos: standing >
A tharnadian illusionist clambers to his feet.
A tharnadian illusionist dodges a Dragon's attack.
A Dragon's powerful slash seriously wounds a tharnadian illusionist.
A tharnadian illusionist dodges a Dragon's attack.
A Dragon's powerful slash enshrouds a tharnadian illusionist in a mist of blood.
A Dragon's slash seriously wounds a tharnadian illusionist.
A Dragon's impressive slash seriously wounds a tharnadian illusionist.
A Dragon's impressive slash enshrouds a tharnadian illusionist in a mist of blood.
A tharnadian illusionist is slashed into two by a master stroke performed by a Dragon.
A tharnadian illusionist is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian illusionist.

< 493h/493H 162v/170V Pos: standing >
You begin to focus your will...

< 493h/493H 164v/170V Pos: standing >
You are knocked to the ground by a Dragon's mighty bash!

< 482h/493H 164v/170V Pos: sitting >
< T: Vargg TP: sit TC:few scratches E: A Dragon sta EP: excellent >
 You continue preparing your spell from the ground...
Casting: energy drain 

< 482h/493H 165v/170V Pos: sitting >
< T: Vargg TP: sit TC:few scratches E: A Dragon sta EP: excellent >
 You continue preparing your spell from the ground...
Your mental manipulations become a reality...
Your spell flows around a Dragon, leaving him unharmed!

< 482h/493H 165v/170V Pos: sitting >
< T: Vargg TP: sit TC:few scratches E: A Dragon sta EP: excellent >
 A Dragon dodges your futile attack.

< 482h/493H 165v/170V Pos: sitting >
< T: Vargg TP: sit TC:few scratches E: A Dragon sta EP: excellent >
 A Dragon's slash strikes you hard.
A Dragon's impressive slash strikes you.
A Dragon's powerful slash strikes you.
A Dragon's unholy avenger named 'Bloodlust' turns blood red as it slashes into you!
You feel yourself becoming weak as the blood is sucked out of you!
OUCH!  That really did HURT!
A Dragon's mighty slash strikes you very hard.
A Dragon's impressive slash strikes you hard.
A Dragon's powerful slash seriously wounds you.
A Dragon's mighty slash seriously wounds you.
A Dragon's powerful slash seriously wounds you.
A Dragon's impressive slash seriously wounds you.
A Dragon's slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Dragon's mighty slash hits you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.