The death of [55 Dread Wave] Vargg (Beholder)

in The Road Leading From Tharnadia

from the perspective of [56 Bleak Hero] Biz The Empire (Dragon)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       the turban of the blue flames
<worn in ear>        a small nightstone earring [83%]
<worn in ear>        an enchanted earring of agility
<worn on face>       a demon-faced mask with an evil symbol (humming)
<worn around neck>   a holy symbol of the Ravenkind (glowing)
<worn around neck>   a frozen flesh necklace
<worn on body>       the spiked platemail of the Azharul dragons of endurance
<worn about body>    the wings of the pit fiend (illuminating)
<worn as quiver>     the frost giant's axe
<worn about waist>   a thin black belt of accuracy
<worn on arms>       some wolf hide sleeves [superior]
<worn around wrist>  an elven bracelet of precision
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn on hands>      the sacred stone claws of Aan
<worn on finger>     a beautiful dragonscale signet
<worn on finger>     an etched obsidian ring
<primary weapon>     the mystical longsword of Volo the Traveler[227h 23m 26s]
<secondary weapon>   the unholy avenger named 'Bloodlust' (glowing)[227h 23m 26s]
<third weapon>       the holy flamberge of the efreeti (glowing) (illuminating)[238h 10m 25s]
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       some tight black shoes with durithalite buckles of endurance


Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A tough looking warrior is scanning the landscape beyond the walls.

< 1706h/1385H 113v/155V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard suddenly appears a bit confused!
You watch in glee as a militia guard looks dazzled.
Sorry, you aren't allowed to do that in combat.

< 1706h/1385H 114v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: guard sta EP: excellent >
 An elite guard suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 1704h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1704h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1704h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1704h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: guard sta EP: excellent >
 The Great Crossroad
Obvious exits: -E -W
A militia guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 1704h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: guard sta EP: excellent >
 Now where did that chicken go?

< 1703h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1703h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1703h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: guard sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 23 ] A militia guard is incapacitated and will slowly die, if not aided.
You slip beneath a militia guard's guard dealing a vicious attack!
[Damage: 28 ] You beautifully slash a militia guard into two parts - both dead.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.

< 1716h/1385H 115v/155V Pos: standing >
You feel your skin soften and return to normal.
An elite guard attacks you. [2 hits]
Sorry, you aren't allowed to do that in combat.

< 1714h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1714h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: excellent >
 The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
An elite guard stands here, fighting YOU!

< 1713h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: excellent >
 A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
An elite guard stands here, fighting YOU!

< 1713h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 16 ] [Damage: 15 ] [Damage: 16 ] [Damage: 16 ] [Damage: 18 ] [Damage: 16 ] [Damage: 16 ] [Damage: 16 ] [Damage: 17 ] [Damage: 16 ] [Damage: 16 ] You attack an elite guard. [11 hits]
An elite guard attacks you. [0 hits]
Saving Biz.

< 1738h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  small wounds >
 Saving Biz.

< 1738h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  small wounds >
 You feel your skin harden to stone.
Saving Biz.

< 1738h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  small wounds >
 Saving Biz.

< 1737h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  small wounds >
 
< 1737h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  small wounds >
 The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
An elite guard stands here, fighting YOU!

< 1737h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  small wounds >
 Saving Biz.

< 1736h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  small wounds >
 Saving Biz.

< 1736h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  small wounds >
 The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
An elite guard stands here, fighting YOU!

< 1736h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You slip beneath an elite guard's guard dealing a vicious attack!
[Damage: 18 ] [Damage: 16 ] [Damage: 17 ] [Damage: 18 ] [Damage: 19 ] [Damage: 17 ] You slip beneath an elite guard's guard dealing a vicious attack!
[Damage: 16 ] [Damage: 16 ] [Damage: 16 ] You slip beneath an elite guard's guard dealing a vicious attack!
[Damage: 17 ] [Damage: 19 ] You attack an elite guard. [8 hits]
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
Your breath rushes from you as an elite guard kicks you in the stomach.
An elite guard attacks you. [1 hits]

< 1736h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
An elite guard stands here, fighting YOU!

< 1735h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 1735h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
An elite guard stands here, fighting YOU!

< 1735h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 This being a hometown, you receive fewer exps...

< 1734h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
An elite guard stands here, fighting YOU!

< 1734h/1385H 115v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 15 ] [Damage: 17 ] [Damage: 18 ] [Damage: 18 ] [Damage: 16 ] [Damage: 17 ] Your the mystical longsword of Volo the Traveler glows brilliantly!
You feel the wounds and fatigue of your body melt away.
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!
You slip beneath an elite guard's guard dealing a vicious attack!
[Damage: 16 ] [Damage: 16 ] You slip beneath an elite guard's guard dealing a vicious attack!
[Damage: 17 ] [Damage: 16 ] [Damage: 17 ] [Damage: 18 ] [Damage: 17 ] [Damage: 15 ] You attack an elite guard. [12 hits]
An elite guard attacks you. [1 hits]

< 1812h/1385H 155v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 1811h/1385H 155v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: pretty hurt >
 The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
An elite guard stands here, fighting YOU!

< 1811h/1385H 155v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 1811h/1385H 155v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: pretty hurt >
 The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
An elite guard stands here, fighting YOU!

< 1810h/1385H 155v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 1810h/1385H 155v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 1809h/1385H 155v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 1809h/1385H 155v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: elite sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 18 ] You score a CRITICAL HIT!!!!!
You slip beneath an elite guard's guard dealing a vicious attack!
[Damage: 18 ] This being a hometown, you receive fewer exps...
[Damage: 36 ] You score a CRITICAL HIT!!!!!
[Damage: 35 ] [Damage: 17 ] [Damage: 16 ] You beautifully slash an elite guard into two parts - both dead.
An elite guard is dead! R.I.P.
You receive your share of experience.
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
A look of horror and a silent scream are an elite guard's last actions in this world.

< 1809h/1385H 155v/155V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A timber wolf who is in the distance to your east.
A little chipmunk who is in the distance to your east.
Solo the troll shaman who is in the distance to your east.

< 1809h/1385H 155v/155V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A timber wolf who is in the distance to your east.
A little chipmunk who is in the distance to your east.
Solo the troll shaman who is in the distance to your east.

< 1808h/1385H 155v/155V Pos: standing >
You feel infused by 1st circle DARK powers!
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A timber wolf who is in the distance to your east.
A little chipmunk who is in the distance to your east.
Solo the troll shaman who is in the distance to your east.

< 1808h/1385H 155v/155V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A small sword was abandoned here.

< 1808h/1385H 154v/155V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A few coins lie scattered here.

< 1808h/1385H 152v/155V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 1807h/1385H 150v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 1807h/1385H 151v/155V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Road Leading From Tharnadia
Obvious exits: -W -U
A large rat is scurrying about here.

< 1807h/1385H 153v/155V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A large rat is scurrying about here.

< 1807h/1385H 153v/155V Pos: standing >
You feel infused by 1st circle DARK powers!
You quickly scan the area.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A homeless peasant who is not far off to your west.

< 1806h/1385H 153v/155V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A homeless peasant who is not far off to your west.

< 1806h/1385H 153v/155V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A homeless peasant who is not far off to your west.

< 1806h/1385H 153v/155V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A homeless peasant who is not far off to your west.

< 1806h/1385H 153v/155V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
Alarm bells sound, signalling an invasion!

< 1806h/1385H 151v/155V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A homeless peasant is here, looking lost and hungry.

< 1806h/1385H 149v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 1805h/1385H 150v/155V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 1805h/1385H 150v/155V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 1805h/1385H 153v/155V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 1805h/1385H 154v/155V Pos: standing >
You feel infused by 1st circle DARK powers!
You quickly scan the area.
A homeless peasant who is close by to your north.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 1804h/1385H 155v/155V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 1804h/1385H 155v/155V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -W

< 1804h/1385H 155v/155V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 1803h/1385H 153v/155V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 1803h/1385H 153v/155V Pos: standing >
You feel infused by 1st circle DARK powers!

< 1803h/1385H 153v/155V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.

< 1803h/1385H 153v/155V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 1802h/1385H 151v/155V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 1802h/1385H 153v/155V Pos: standing >
Saving Biz.

< 1801h/1385H 155v/155V Pos: standing >
You feel infused by 1st circle DARK powers!
Your communion with nature is now complete...

< 1801h/1385H 155v/155V Pos: standing >
Saving Biz.

< 1801h/1385H 155v/155V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 1800h/1385H 153v/155V Pos: standing >
Ok.

< 1800h/1385H 153v/155V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
A controller suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 1797h/1385H 153v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: illusionist sta EP: excellent >
 You attempt to flee...
The Road Leading From Tharnadia
Obvious exits: -E -S -W
You flee eastward!

< 1797h/1385H 124v/155V Pos: standing >
A tharnadian illusionist enters from the west.

< 1796h/1385H 132v/155V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A stray cat who is not far off to your west.
A street sweeper who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A street sweeper who is rather far off to your west.

< 1796h/1385H 134v/155V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!

< 1794h/1385H 136v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: illusionist sta EP: excellent >
 A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 1794h/1385H 136v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: illusionist sta EP: excellent >
 [Damage:  1 ] Your bash knocks a tharnadian illusionist to the ground!

< 1794h/1385H 136v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: illusionist sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 13 ] You slip beneath a tharnadian illusionist's guard dealing a vicious attack!
[Damage:  3 ] [Damage:  3 ] [Damage:  3 ] [Damage:  2 ] [Damage:  2 ] [Damage:  4 ] You slip beneath a tharnadian illusionist's guard dealing a vicious attack!
[Damage:  2 ] [Damage:  2 ] You slip beneath a tharnadian illusionist's guard dealing a vicious attack!
[Damage:  3 ] [Damage: 16 ] [Damage: 18 ] You score a CRITICAL HIT!!!!!
[Damage: 37 ] You score a CRITICAL HIT!!!!!
[Damage: 37 ] You score a CRITICAL HIT!!!!!
[Damage: 38 ] You attack a tharnadian illusionist. [12 hits]
A tharnadian illusionist attacks you. [0 hits]

< 1792h/1385H 136v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: illusionist sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 16 ] You score a CRITICAL HIT!!!!!
You slip beneath a tharnadian illusionist's guard dealing a vicious attack!
[Damage: 18 ] [Damage: 34 ] You slip beneath a tharnadian illusionist's guard dealing a vicious attack!
[Damage: 18 ] [Damage: 17 ] [Damage: 16 ] [Damage: 19 ] You score a CRITICAL HIT!!!!!
[Damage: 34 ] [Damage: 16 ] [Damage: 16 ] [Damage: 18 ] This being a hometown, you receive fewer exps...
[Damage: 18 ] You attack a tharnadian illusionist. [10 hits]
You feel your skin soften and return to normal.
A tharnadian illusionist attacks you. [1 hits]

< 1788h/1385H 136v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: illusionist sit EP: pretty hurt >
 The Road Leading From Tharnadia
Obvious exits: -E -S -W
A tharnadian illusionist sits in mid-air here, fighting YOU!

< 1786h/1385H 136v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: illusionist sit EP: pretty hurt >
 A Beholder enters from the west.

< 1786h/1385H 136v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: illusionist sit EP: pretty hurt >
 A tharnadian illusionist clambers to his feet.
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 32 ] You score a CRITICAL HIT!!!!!
[Damage: 31 ] [Damage: 15 ] [Damage: 15 ] [Damage: 16 ] You score a CRITICAL HIT!!!!!
[Damage: 32 ] You beautifully slash a tharnadian illusionist into two parts - both dead.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian illusionist.

< 1785h/1385H 136v/155V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A stray cat who is not far off to your west.
A street sweeper who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A human merchant who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 1785h/1385H 138v/155V Pos: standing >
[Damage: 11 ] Your bash knocks a Beholder to the ground!

< 1784h/1385H 143v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: A Beholder sit EP: few scratches >
 A Beholder continues preparing his spell from the ground...

< 1784h/1385H 144v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: A Beholder sit EP: few scratches >
 A Beholder continues preparing his spell from the ground...
You resist the effects of a Beholder's spell!

< 1784h/1385H 144v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: A Beholder sit EP: few scratches >
 A Beholder attacks you. [0 hits]

< 1783h/1385H 144v/155V Pos: standing >
< T: Biz TP: sta TC:excellent E: A Beholder sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 48 ] [Damage: 24 ] [Damage: 25 ] Your unholy avenger named 'Bloodlust' turns blood red as it slashes into a Beholder!
[Damage: 94 ] Blood red energy travels into your hand and up your arm, seeping into your veins!
You score a CRITICAL HIT!!!!!
[Damage: 45 ] [Damage: 22 ] You score a CRITICAL HIT!!!!!
[Damage: 43 ] You score a CRITICAL HIT!!!!!
[Damage: 46 ] [Damage: 25 ] [Damage: 22 ] You score a CRITICAL HIT!!!!!
[Damage: 47 ] You score a CRITICAL HIT!!!!!
[Damage: 45 ] A Beholder is incapacitated and will slowly die, if not aided.
[Damage: 25 ] Your final slash sends a Beholder's head bouncing along the ground.
A Beholder is dead! R.I.P.
You receive your share of experience.