The death of [52 Ice Reaver] Krimtad (Dracolich)

in The Great Fountain of Tharnadia

from the perspective of [52 Ice Reaver] Krimtad (Dracolich)

<worn as a badge>    a well-crafted dragonscale badge
<worn on head>       the diamond crown of Winduin of damage (glowing) [47%]
<worn on eyes>       the eye of the ogre (magic) (glowing) (humming) [83%]
<worn in ear>        an unique dragonscale earring
<worn on face>       a stony granite face (magic) (glowing)
<worn around neck>   a necklace of halfling ears [59%]
<worn around neck>   a token of the faeries (magic)
<worn on body>       the platemail of the great wraith Dranum (magic)
<worn as quiver>     a pantherhide quiver (magic) (glowing) (illuminating)
<worn on belt buckle>a longsword named 'the Answerer' (magic) (glowing) (chilling)
<worn around wrist>  the bangle of the Dreamer [superior] (magic) [89%]
<worn around wrist>  a bracelet of purple mist [poor]
<worn on hands>      some blood-stained dragonscale gloves
<worn on finger>     a shiny crimson ring of constitution (magic) [86%]
<primary weapon>     the mace of light and darkness (magic) (chilling)[239h 58m 1s]
<secondary weapon>   a long barbed whip named 'Mindbreaker' (magic) (chilling)
<worn on legs>       a pair of shadow leggings (magic)
<worn on feet>       some light brass moccasins from Father Tel's Holy Cloister


< 917h/1050H 242v/332V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: illusionist sta EP: pretty hurt >
 An elite guard's fine punch wounds you.
[Damage:  1 ] An elite guard shivers from the unnatural cold as he hits you!
You parry an elite guard's lunge at you.
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's fine punch wounds you.
[Damage:  1 ] An elite guard shivers from the unnatural cold as he hits you!
You dodge an elite guard's vicious attack.
An elite guard's impressive punch strikes you.
[Damage:  2 ] An elite guard shivers from the unnatural cold as he hits you!
An elite guard's fine punch wounds you.
This being a hometown, you receive fewer exps...
[Damage:  1 ] An elite guard shivers from the unnatural cold as he hits you!
An elite guard kicks you and your bones crumble.
[Damage:  1 ] An elite guard shivers from the unnatural cold as he hits you!
An elite guard's fine punch wounds you.
[Damage:  1 ] An elite guard shivers from the unnatural cold as he hits you!
An elite guard's fine punch wounds you.
[Damage:  1 ] An elite guard shivers from the unnatural cold as he hits you!
Sorry, you aren't allowed to do that in combat.

< 789h/1050H 242v/332V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: illusionist sta EP: pretty hurt >
 You dodge a militia guard's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 789h/1050H 242v/332V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: illusionist sta EP: pretty hurt >
 You dodge an elite guard's vicious attack.
An elite guard's punch wounds you.
[Damage:  1 ] An elite guard shivers from the unnatural cold as he hits you!
Sorry, you aren't allowed to do that in combat.

< 773h/1050H 242v/332V Pos: standing >
< T: Krimtad TP: sta TC: few wounds E: illusionist sta EP: pretty hurt >
 A controller misses you.
A controller misses you.
You parry a controller's lunge at you.
A controller kicks you and your bones crumble.
[Damage:  1 ] A controller shivers from the unnatural cold as he hits you!
You dodge a tharnadian illusionist's vicious attack.
A tharnadian illusionist's fine punch wounds you.
[Damage:  1 ] A tharnadian illusionist shivers from the unnatural cold as he hits you!
A tharnadian illusionist kicks you and your bones crumble.
[Damage:  1 ] A tharnadian illusionist shivers from the unnatural cold as he hits you!
Sorry, you aren't allowed to do that in combat.

< 737h/1050H 242v/332V Pos: standing >
< T: Krimtad TP: sta TC: few wounds E: illusionist sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 37 ] Your powerful bludgeon seriously wounds a tharnadian illusionist.
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a tharnadian illusionist!
[Damage: 18 ] Your impressive whip strikes a tharnadian illusionist very hard.
[Damage: 19 ] Your impressive bludgeon seriously wounds a tharnadian illusionist.
[Damage:  2 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a tharnadian illusionist!
[Damage: 17 ] Your bludgeon seriously wounds a tharnadian illusionist.
[Damage:  3 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a tharnadian illusionist!
[Damage: 18 ] Your impressive bludgeon enshrouds a tharnadian illusionist in a mist of blood.
This being a hometown, you receive fewer exps...
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a tharnadian illusionist!
You score a CRITICAL HIT!!!!!
[Damage: 35 ] Your powerful bludgeon critically injures a tharnadian illusionist.
[Damage:  3 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a tharnadian illusionist!
[Damage: 16 ] The crack of your whip is the last thing a tharnadian illusionist hears before death.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian illusionist.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 919h/1050H 240v/332V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's fine punch wounds you.
[Damage:  1 ] An elite guard shivers from the unnatural cold as he hits you!
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
[Damage:  1 ] An elite guard shivers from the unnatural cold as he hits you!
Sorry, you aren't allowed to do that in combat.

< 883h/1050H 240v/332V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: elite sta EP: few scratches >
 A tharnadian thief-hunter starts casting a spell.
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
[Damage:  1 ] An elite guard shivers from the unnatural cold as he hits you!
Sorry, you aren't allowed to do that in combat.

< 865h/1050H 240v/332V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: elite sta EP: few scratches >
 The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 865h/1050H 239v/332V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 865h/1050H 238v/332V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard suddenly appears a bit confused!
You watch in glee as a militia guard looks dazzled.
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.

< 865h/1050H 238v/332V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 865h/1050H 239v/332V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 865h/1050H 239v/332V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: militia sta EP: excellent >
 The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 865h/1050H 238v/332V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.

< 865h/1050H 237v/332V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 865h/1050H 236v/332V Pos: standing >
Alas, you cannot go that way. . . .

< 865h/1050H 237v/332V Pos: standing >
Alas, you cannot go that way. . . .

< 865h/1050H 237v/332V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a stray cat is lying here.

< 865h/1050H 237v/332V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Avatar (medium) sits resting.
A brightly glowing torch floats near an Avatar's head. (illuminating)
A militia guard crouches in mid-air here, fighting a Devil.
A young man in leather armor seems to be patrolling the area.
A Devil (medium) stands in mid-air here, fighting the town crier.(Gold Aura)
A magnificent heavy warhorse stands in mid-air here, fighting the town crier. (minion) (Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier stands in mid-air here, fighting a magnificent heavy warhorse.(Gold Aura)

< 865h/1050H 237v/332V Pos: standing >
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster misses you.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A steel bastard sword lies discarded here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[10] A small bandage rests upon the ground here.
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 865h/1050H 236v/332V Pos: standing >
A militia guard enters from the north.

< 865h/1050H 237v/332V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 865h/1050H 238v/332V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 865h/1050H 238v/332V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: guard sta EP: excellent >
 The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Avatar (medium) sits resting.
A brightly glowing torch floats near an Avatar's head. (illuminating)
A militia guard crouches in mid-air here, fighting a Devil.
A Devil (medium) stands in mid-air here, fighting the town crier.(Gold Aura)
A magnificent heavy warhorse stands in mid-air here, fighting the town crier. (minion) (Gold Aura)
The Tharnadian Quartermaster stands in mid-air here, fighting YOU!(Gold Aura)
The town crier stands in mid-air here, fighting a magnificent heavy warhorse.(Gold Aura)

< 865h/1050H 237v/332V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
A suit of rusting plate mail lies crumpled up here.
A soft leather jacket has been discarded here.
A caribouskin sack lies here.
An ogre's ear lays here.
A large speckled egg has been tossed to the ground.
A leather pouch has been discarded here. (magic)
An unwanted note sits on the ground here.
A small garb lies here. (magic)
A stinky bag lays here.
A pair of orcan rags.
Someone has discarded a steel dirk.
A crude wooden comb has been forgotten here.
A golden whip rests in the rubble here. (magic) (glowing)
A small bloody tongue of a child has been left here.
A sharp sliver of obsidian has been left here. (magic)
A steel war hammer has been left here.
A golden crossbow bolt has been left here.
Jodnan, the blacksmith stands here working his metals.(Gold Aura)

< 865h/1050H 236v/332V Pos: standing >
Slay whom?

< 865h/1050H 237v/332V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 865h/1050H 237v/332V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Avatar (medium) sits resting.
A brightly glowing torch floats near an Avatar's head. (illuminating)
A militia guard crouches in mid-air here, fighting a Devil.
A Devil (medium) stands in mid-air here, fighting the town crier.(Gold Aura)
A magnificent heavy warhorse stands in mid-air here, fighting the town crier. (minion) (Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier stands in mid-air here, fighting a magnificent heavy warhorse.(Gold Aura)

< 865h/1050H 237v/332V Pos: standing >
[Damage: 14 ] Your fine bludgeon wounds a Devil.
The globe around your body flares as it bears the brunt of a Devil's assault!
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a Devil!

< 882h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster's punch strikes you.
[Damage:  1 ] The Tharnadian Quartermaster shivers from the unnatural cold as he hits you!

< 852h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 An Avatar sings a song so well you feel your pain and suffering ebbing away.

< 852h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 The town crier dodges a magnificent heavy warhorse's attack.

< 852h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 A militia guard rises to his feet.

< 852h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 A Devil's skin seems to turn to stone.
The town crier's punch strikes a magnificent heavy warhorse.
The town crier's fine punch strikes a magnificent heavy warhorse.
The town crier's fine punch strikes a magnificent heavy warhorse.
A Devil's slash strikes the town crier very hard.
A Devil's impressive slash strikes the town crier very hard.
The town crier dodges a Devil's attack.
The town crier dodges a Devil's attack.
An Avatar clambers to his feet.

< 852h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 A Devil dodges a militia guard's attack.
A Devil easily ducks under a militia guard's lame kick.

< 852h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 [Damage:  3 ] Your weak bludgeon grazes a Devil.
The globe around your body flares as it bears the brunt of a Devil's assault!
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a Devil!
You miss a Devil.
[Damage:  3 ] Your weak bludgeon grazes a Devil.
The globe around your body flares as it bears the brunt of a Devil's assault!
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a Devil!
[Damage:  2 ] Your weak bludgeon grazes a Devil.
The globe around your body flares as it bears the brunt of a Devil's assault!
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a Devil!
A Devil parries your futile lunge at him.
A Devil dodges your futile attack.
A Devil dodges your futile attack.

< 855h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 The Tharnadian Quartermaster's fine punch wounds you.
[Damage:  1 ] The Tharnadian Quartermaster shivers from the unnatural cold as he hits you!
You dodge the Tharnadian Quartermaster's vicious attack.
You parry the Tharnadian Quartermaster's lunge at you.
You sneer as you sidestep the Tharnadian Quartermaster's kick.
An Avatar starts casting an offensive spell.

< 842h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 The town crier dodges a magnificent heavy warhorse's attack.

< 842h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 A street sweeper enters from the west.

< 842h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 A Devil's fine slash strikes the town crier very hard.
A Devil's fine slash seriously wounds the town crier.
A Devil's impressive slash seriously wounds the town crier.
The town crier dodges a Devil's attack.
A Devil's impressive slash enshrouds the town crier in a mist of blood.
A Devil misses the town crier.

< 842h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 The town crier's fine punch strikes a magnificent heavy warhorse.
The town crier's fine punch strikes a magnificent heavy warhorse.
The town crier's punch strikes a magnificent heavy warhorse.
A magnificent heavy warhorse's snout is smashed as the town crier relocates it with his foot.

< 842h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 A Devil parries a militia guard's lunge at him.
A Devil parries a militia guard's lunge at him.

< 842h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 An Avatar sings a song so well you feel your pain and suffering ebbing away.

< 842h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 An Avatar completes his spell...
An Avatar utters the words 'buoblg qrunsoqpze yugh'
An Avatar's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 660h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 A Devil dodges your futile attack.
[Damage:  2 ] Your weak whip grazes a Devil.
The globe around your body flares as it bears the brunt of a Devil's assault!
A Devil dodges your futile attack.
A Devil dodges your futile attack.
[Damage:  3 ] Your weak bludgeon grazes a Devil.
The globe around your body flares as it bears the brunt of a Devil's assault!
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a Devil!
[Damage:  3 ] Your weak bludgeon grazes a Devil.
The globe around your body flares as it bears the brunt of a Devil's assault!
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a Devil!
You miss a Devil.
[Damage:  3 ] Your weak bludgeon grazes a Devil.
The globe around your body flares as it bears the brunt of a Devil's assault!
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike a Devil!

< 664h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 An Avatar starts casting an offensive spell.

< 664h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 The Tharnadian Quartermaster suddenly appears a bit confused!
You watch in glee as the Tharnadian Quartermaster looks dazzled.
The Tharnadian Quartermaster's fine punch wounds you.
[Damage:  1 ] The Tharnadian Quartermaster shivers from the unnatural cold as he hits you!
The Tharnadian Quartermaster misses you.
The Tharnadian Quartermaster's decent punch wounds you.
[Damage:  1 ] The Tharnadian Quartermaster shivers from the unnatural cold as he hits you!

< 640h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 A magnificent heavy warhorse misses the town crier.

< 640h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 An Avatar completes his spell...
An Avatar utters the words 'buoblg qrunsoqpze yugh'
An Avatar's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 453h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 A Devil's impressive slash causes the town crier to grimace in pain.
The town crier dodges a Devil's attack.
The town crier dodges a Devil's attack.
The town crier dodges a Devil's attack.

< 453h/1050H 238v/332V Pos: standing >
< T: crier TP: sta TC: awful E: A Devil sta EP: few scratches >
 You attempt to flee...
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
A suit of rusting plate mail lies crumpled up here.
A soft leather jacket has been discarded here.
A caribouskin sack lies here.
An ogre's ear lays here.
A large speckled egg has been tossed to the ground.
A leather pouch has been discarded here. (magic)
An unwanted note sits on the ground here.
A small garb lies here. (magic)
A stinky bag lays here.
A pair of orcan rags.
Someone has discarded a steel dirk.
A crude wooden comb has been forgotten here.
A golden whip rests in the rubble here. (magic) (glowing)
A small bloody tongue of a child has been left here.
A sharp sliver of obsidian has been left here. (magic)
A steel war hammer has been left here.
A golden crossbow bolt has been left here.
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
You flee northward!

< 453h/1050H 210v/332V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A Avatar (medium) stands in mid-air here.
A brightly glowing torch floats near an Avatar's head. (illuminating)
A militia guard stands in mid-air here, fighting a Devil.
A Devil (medium) stands in mid-air here, fighting the town crier.(Gold Aura)
A magnificent heavy warhorse stands in mid-air here, fighting the town crier. (minion) (Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier stands in mid-air here, fighting a magnificent heavy warhorse.(Gold Aura)

< 453h/1050H 211v/332V Pos: standing >
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster misses you.
Sorry, you aren't allowed to do that in combat.

< 453h/1050H 212v/332V Pos: standing >
< T: Krimtad TP: sta TC: nasty wounds E: tharnadian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 453h/1050H 212v/332V Pos: standing >
< T: Krimtad TP: sta TC: nasty wounds E: tharnadian sta EP: few scratches >
 A Devil looks at you.

< 453h/1050H 212v/332V Pos: standing >
< T: Krimtad TP: sta TC: nasty wounds E: tharnadian sta EP: few scratches >
 An Avatar sings a song so well you feel your pain and suffering ebbing away.

< 453h/1050H 212v/332V Pos: standing >
< T: Krimtad TP: sta TC: nasty wounds E: tharnadian sta EP: few scratches >
 A magnificent heavy warhorse's thrash critically injures the town crier.
The town crier is mortally wounded, and will die soon, if not aided.
An Avatar starts casting an offensive spell.

< 453h/1050H 212v/332V Pos: standing >
< T: Krimtad TP: sta TC: nasty wounds E: tharnadian sta EP: few scratches >
 A halo of white light descends upon a Devil burning your soul.
The globe around a Devil's body flares as it bears the brunt of your assault!
You are knocked to the ground by a Devil's mighty bash!

< 448h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC: nasty wounds E: tharnadian sta EP: few scratches >
 An Avatar's flesh melds with conjured rocks, turning it to stone.
An Avatar completes his spell...
An Avatar utters the words 'bigbys clenched fist'
An Avatar's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Devil's impressive slash strikes you.
The globe around a Devil's body flares as it bears the brunt of your assault!
A Devil's impressive slash strikes you.
The globe around a Devil's body flares as it bears the brunt of your assault!
A Devil's impressive slash strikes you.
The globe around a Devil's body flares as it bears the brunt of your assault!
A Devil misses you.
A Devil's impressive slash strikes you.
The globe around a Devil's body flares as it bears the brunt of your assault!
A Devil's powerful slash strikes you very hard.
Your token of the faeries was damaged from the massive blow!
The globe around a Devil's body flares as it bears the brunt of your assault!

< 168h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC:pretty hurt E: tharnadian sta EP: few scratches >
 Grrrrrrrrrrrr... a magnificent heavy warhorse growls at you.
A magnificent heavy warhorse suddenly attacks YOU!
A magnificent heavy warhorse suddenly appears a bit confused!
You watch in glee as a magnificent heavy warhorse looks dazzled.
A magnificent heavy warhorse misses you.
A militia guard misses a Devil.

< 168h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC:pretty hurt E: tharnadian sta EP: few scratches >
 [Damage: 20 ] Your impressive bludgeon strikes the Tharnadian Quartermaster.
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike the Tharnadian Quartermaster!
You miss the Tharnadian Quartermaster.
[Damage: 22 ] Your impressive bludgeon strikes the Tharnadian Quartermaster.
The chilling ice surrounding your weapon suddenly begins to vibrate as it strikes the Tharnadian Quartermaster!
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike the Tharnadian Quartermaster!
[Damage: 19 ] Your impressive bludgeon strikes the Tharnadian Quartermaster.
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike the Tharnadian Quartermaster!

< 243h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC:pretty hurt E: tharnadian sta EP:  small wounds >
 The Tharnadian Quartermaster's impressive punch strikes you very hard.
[Damage:  1 ] The Tharnadian Quartermaster shivers from the unnatural cold as he hits you!
The Tharnadian Quartermaster misses you.
You sneer as you sidestep the Tharnadian Quartermaster's kick.

< 212h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC:pretty hurt E: tharnadian sta EP:  small wounds >
 An Avatar starts casting an offensive spell called 'bigbys clenched fist'.

< 212h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC:pretty hurt E: tharnadian sta EP:  small wounds >
 A Githzerai enters from the south.

< 212h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC:pretty hurt E: tharnadian sta EP:  small wounds >
 A Devil's slash strikes you hard.
The globe around a Devil's body flares as it bears the brunt of your assault!
A Devil's impressive slash strikes you.
The globe around a Devil's body flares as it bears the brunt of your assault!
A Devil's impressive slash strikes you.
The globe around a Devil's body flares as it bears the brunt of your assault!
A Devil's slash strikes you hard.
The globe around a Devil's body flares as it bears the brunt of your assault!
A Devil's impressive slash strikes you hard.
The globe around a Devil's body flares as it bears the brunt of your assault!
A Devil's slash strikes you hard.
You wish that your wounds would stop BLEEDING so much!
The globe around a Devil's body flares as it bears the brunt of your assault!

< 116h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC: awful E: tharnadian sta EP:  small wounds >
 An Avatar sings a song so well you feel your pain and suffering ebbing away.

< 116h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC: awful E: tharnadian sta EP:  small wounds >
 A magnificent heavy warhorse misses you.

< 116h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC: awful E: tharnadian sta EP:  small wounds >
 [Damage: 21 ] Your bludgeon strikes the Tharnadian Quartermaster hard.
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike the Tharnadian Quartermaster!
You miss the Tharnadian Quartermaster.
You score a CRITICAL HIT!!!!!
[Damage: 43 ] Your powerful bludgeon seriously wounds the Tharnadian Quartermaster.
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike the Tharnadian Quartermaster!
[Damage: 22 ] Your bludgeon strikes the Tharnadian Quartermaster very hard.
[Damage:  1 ] The shards of ice surrounding mace of light and darkness splinter off as they strike the Tharnadian Quartermaster!
Your mace of light and darkness flares with darkness, unleashing the wrath of the underworld upon the Tharnadian Quartermaster!
[Damage: 129 ] The power of your God rains down pain and suffering upon the Tharnadian Quartermaster!

< 381h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC: nasty wounds E: tharnadian sta EP:  awful >
 An Avatar completes his spell...
An Avatar utters the words 'bigbys clenched fist'
An Avatar's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Devil dodges a militia guard's attack.
A Devil parries a militia guard's lunge at him.

< 191h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC:pretty hurt E: tharnadian sta EP:  awful >
 The Tharnadian Quartermaster suddenly appears a bit confused!
You watch in glee as the Tharnadian Quartermaster looks dazzled.
The Tharnadian Quartermaster's fine punch strikes you.
[Damage:  1 ] The Tharnadian Quartermaster shivers from the unnatural cold as he hits you!
The Tharnadian Quartermaster's fine punch strikes you hard.
[Damage:  1 ] The Tharnadian Quartermaster shivers from the unnatural cold as he hits you!
A Dragon lumbers in from the east.

< 162h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC:pretty hurt E: tharnadian sta EP:  awful >
 A Githzerai leaves south.
An Avatar starts casting an offensive spell.

< 162h/1050H 212v/332V Pos: sitting >
< T: Krimtad TP: sit TC:pretty hurt E: tharnadian sta EP:  awful >
 An Avatar completes his spell...
An Avatar utters the words 'buoblg qrunsoqpze yugh'
An Avatar's giant fist of force is the last thing you ever see.
Your long, flowing cape of hellfire was completely destroyed by the massive blow!
Your armplates of armageddon of precision was completely destroyed by the massive blow!
Your ring of dexterity was completely destroyed by the massive blow!
Your black pearl earring was completely destroyed by the massive blow!
Your mystical sash of the Netherworld of wisdom was completely destroyed by the massive blow!