The death of [52 Ice Reaver] Krimtad (Dracolich)

in The Great Fountain of Tharnadia

from the perspective of [52 Forest Druid] Swexx (Dragon)


A fifty foot skeletal knight dodges Hamy's attack.
A fifty foot skeletal knight's claw grazes Bisil.
A fifty foot skeletal knight suffers from contact with the aura about Bisil.
A fifty foot skeletal knight's claw grazes Bisil.
A fifty foot skeletal knight suffers from contact with the aura about Bisil.
Bisil parries a fifty foot skeletal knight's lunge at him.
A fifty foot skeletal knight's claw grazes Bisil.
A fifty foot skeletal knight suffers from contact with the aura about Bisil.

< 270h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 A militia guard's fine punch strikes you.

< 256h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 A wave of insects and arachnids crawls about the area...
[Damage: 23 ] You send a wave of insects and arachnids against a tharnadian thief-hunter!
[Damage: 22 ] You send a wave of insects and arachnids against a fifty foot skeletal knight!
[Damage: 41 ] You send a wave of insects and arachnids against a militia guard!
[Damage: 70 ] You send a wave of insects and arachnids against a magnificent heavy warhorse!
[Damage: 41 ] You send a wave of insects and arachnids against the Tharnadian Quartermaster!
[Damage: 34 ] You send a wave of insects and arachnids against the town crier!
Hamy stops using the epic drums of chaos and heroism.

< 257h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 Hamy grabs the epic horn of flight and dragons.

< 257h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter's fine punch strikes you.
A magnificent heavy warhorse misses the town crier.
You no longer feel like a hero.
You no longer feel like a hero.
Hamy starts playing the epic horn of flight and dragons and singing aloud.

< 237h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 A fifty foot skeletal knight dodges your futile attack.
You miss a fifty foot skeletal knight.
You miss a fifty foot skeletal knight.

< 237h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 Bisil's fine slash grazes a fifty foot skeletal knight.
A fifty foot skeletal knight seems to focus for a moment, and its spell bursts through Bisil's magical barrier!
Bisil suffers from contact with the aura about a fifty foot skeletal knight.
A fifty foot skeletal knight dodges Bisil's attack.
A fifty foot skeletal knight dodges Bisil's attack.

< 237h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 The town crier's fine punch strikes you.
The town crier's fine punch strikes you hard.
The town crier's fine punch strikes you hard.

< 180h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 The Tharnadian Quartermaster's punch strikes you.
You dodge the Tharnadian Quartermaster's vicious attack.

< 166h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 A militia guard enters from the west.

< 166h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 A fifty foot skeletal knight dodges Hamy's attack.
Hamy misses a fifty foot skeletal knight.
A fifty foot skeletal knight dodges Hamy's attack.

< 166h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 Bisil dodges a fifty foot skeletal knight's attack.
A fifty foot skeletal knight's claw grazes Bisil.
A fifty foot skeletal knight suffers from contact with the aura about Bisil.
Bisil parries a fifty foot skeletal knight's lunge at him.
Bisil dodges a fifty foot skeletal knight's attack.
A fifty foot skeletal knight starts casting a spell.
A fifty foot skeletal knight completes its spell...
A fifty foot skeletal knight utters the words 'zabrahpunso gruui'
A deadly rain of rocks and earth falls from above!
A rain of earth and stone crushes Hamy.
A fifty foot skeletal knight seems to focus for a moment, and its spell bursts through your magical barrier!
A rain of earth and stone crushes you.
A fifty foot skeletal knight seems to focus for a moment, and its spell bursts through Bisil's magical barrier!
A rain of earth and stone crushes Bisil.
A rain of earth and stone crushes a magnificent heavy warhorse.
A fifty foot skeletal knight causes an EARTHQUAKE!
A militia guard staggers slightly but manages to keep his balance.
A tharnadian thief-hunter staggers slightly but manages to keep his balance.
A militia guard staggers slightly but manages to keep his balance.
Hamy staggers and almost falls!
You stagger and almost break your leg!
Bisil staggers and almost falls!
A magnificent heavy warhorse staggers and almost falls!
The Tharnadian Quartermaster staggers slightly but manages to keep his balance.
The town crier staggers slightly but manages to keep his balance.

< 143h/740H 105v/105V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: fifty sta EP:  few wounds >
 You attempt to flee...
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
You flee eastward!

< 143h/740H 74v/105V Pos: standing >
A wave of insects and arachnids crawls about the area...

< 144h/740H 74v/105V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 144h/740H 75v/105V Pos: standing >
A stray cat enters from the north.

< 145h/740H 76v/105V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 146h/740H 76v/105V Pos: standing >
A wave of insects and arachnids crawls about the area...
[Damage: 38 ] A sea of insects and arachnids consumed a stray cat completely leaving nothing but a few bones..
A stray cat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.

< 147h/740H 78v/105V Pos: standing >
the corpse of a stray cat appears to be empty.

< 147h/740H 78v/105V Pos: standing >
It appears to be the corpse of a stray cat.
Nothing.

< 148h/740H 79v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 148h/740H 80v/105V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 150h/740H 81v/105V Pos: standing >
The night has begun.

< 150h/740H 82v/105V Pos: standing >
A wave of insects and arachnids crawls about the area...

< 151h/740H 82v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 152h/740H 84v/105V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 154h/740H 86v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 154h/740H 86v/105V Pos: standing >
The sea of insects and arachnids fades away...

< 154h/740H 87v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 156h/740H 88v/105V Pos: standing >
Your group consists of ( 3/30):
( Head)                                Bisil
(Front)   157/740   hit,   90/105  move Swexx
(Front)                                Hamy

< 157h/740H 90v/105V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 158h/740H 91v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 158h/740H 91v/105V Pos: standing >
The ground rumbles deeply nearby...

< 159h/740H 92v/105V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
You must commune with nature more before invoking its power.

< 159h/740H 92v/105V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.

< 163h/740H 97v/105V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
You quickly scan the area.
A militia guard who is not far off to your north.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A fifty foot skeletal knight who is close by to your west.
A militia guard who is close by to your west.
Hamy who is close by to your west.
Bisil who is close by to your west.
A magnificent heavy warhorse who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A shady mercenary who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 166h/740H 101v/105V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 168h/740H 103v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 170h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 171h/740H 105v/105V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 173h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 174h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 178h/740H 105v/105V Pos: standing >
You feel a slight gust of hot air.

< 179h/740H 105v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 179h/740H 105v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 182h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 183h/740H 105v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 184h/740H 105v/105V Pos: standing >

< 185h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 186h/740H 105v/105V Pos: standing >

< 187h/740H 105v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 188h/740H 105v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 189h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 189h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 191h/740H 105v/105V Pos: standing >
You start chanting...

< 192h/740H 105v/105V Pos: standing >
Casting: natures touch 

< 193h/740H 105v/105V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 194h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 249h/740H 105v/105V Pos: standing >

< 268h/740H 105v/105V Pos: standing >
You start chanting...

< 288h/740H 105v/105V Pos: standing >
Casting: natures touch 

< 289h/740H 105v/105V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 289h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 383h/740H 105v/105V Pos: standing >
You start chanting...

< 384h/740H 105v/105V Pos: standing >
Casting: natures touch 

< 385h/740H 105v/105V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 385h/740H 105v/105V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 459h/740H 105v/105V Pos: standing >

< 478h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 478h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 481h/740H 105v/105V Pos: standing >
You start chanting...

< 483h/740H 105v/105V Pos: standing >
A tharnadian thief-hunter enters from the west.

< 483h/740H 105v/105V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's fine punch strikes you.

< 463h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP: excellent >
 Impossible! You can't concentrate enough!
You abort your prayer before it's done!

< 463h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP: excellent >
 You start chanting...

< 464h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP: excellent >
 A tharnadian thief-hunter's impressive punch strikes you hard.
A tharnadian thief-hunter's fine punch strikes you.
A tharnadian thief-hunter boots you in the rear, ouch!

< 390h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP: excellent >
 Casting: sunray 

< 391h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP: excellent >
 You complete your spell...
[Damage: 75 ] You unleash light in a focused, searing ray at a tharnadian thief-hunter!

< 391h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP:  small wounds >
 
< 391h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP:  small wounds >
 You start chanting...

< 392h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP:  small wounds >
 Casting: sunray 

< 392h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP:  small wounds >
 A tharnadian thief-hunter's fine punch strikes you.
A tharnadian thief-hunter's punch strikes you.
A tharnadian thief-hunter's fine punch strikes you.

< 329h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  small wounds >
 You complete your spell...
[Damage: 92 ] You unleash light in a focused, searing ray at a tharnadian thief-hunter!

< 330h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 A tharnadian thief-hunter dodges your futile attack.
You miss a tharnadian thief-hunter.
A tharnadian thief-hunter dodges your futile attack.

< 330h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 You start chanting...

< 330h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 Casting: sunray 

< 331h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 You complete your spell...
[Damage: 77 ] You unleash light in a focused, searing ray at a tharnadian thief-hunter!

< 331h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 A tharnadian thief-hunter's fine punch strikes you.
A tharnadian thief-hunter's punch strikes you.
A tharnadian thief-hunter's fine punch strikes you.

< 269h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 You start chanting...

< 270h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 Casting: sunray 

< 270h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 You complete your spell...
[Damage: 91 ] You unleash light in a focused, searing ray at a tharnadian thief-hunter!

< 271h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  nasty wounds >
 You start chanting...

< 271h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  nasty wounds >
 A tharnadian thief-hunter's punch strikes you.
A tharnadian thief-hunter's fine punch strikes you.
You dodge a tharnadian thief-hunter's vicious attack.
Your breath rushes from you as a tharnadian thief-hunter kicks you in the stomach.

< 217h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  nasty wounds >
 Casting: sunray 

< 218h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  nasty wounds >
 You complete your spell...
[Damage: 75 ] You unleash light in a focused, searing ray at a tharnadian thief-hunter!

< 218h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  nasty wounds >
 A tharnadian thief-hunter dodges your futile attack.
A tharnadian thief-hunter dodges your futile attack.

< 219h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  nasty wounds >
 
< 219h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  nasty wounds >
 You start chanting...

< 219h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  nasty wounds >
 A tharnadian thief-hunter's fine punch strikes you hard.
A tharnadian thief-hunter's impressive punch seriously wounds you.
A tharnadian thief-hunter's fine punch strikes you very hard.

< 129h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  nasty wounds >
 Casting: natures touch 

< 130h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  nasty wounds >
 You complete your spell...
The warmth of nature fills your body.

< 130h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  nasty wounds >
 This being a hometown, you receive fewer exps...

< 167h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  nasty wounds >
 You start chanting...

< 223h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  nasty wounds >
 Casting: natures touch 

< 224h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  nasty wounds >
 You complete your spell...
The warmth of nature fills your body.
A tharnadian thief-hunter's fine punch strikes you hard.
A tharnadian thief-hunter's fine punch strikes you hard.
A tharnadian thief-hunter's punch strikes you hard.
You laugh at a tharnadian thief-hunter's feeble attempt to kick you in the stomach.

< 165h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  nasty wounds >
 You attempt to flee...
The blood-red glow surrounding you fades away.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
You flee southward!

< 258h/740H 83v/105V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 260h/740H 84v/105V Pos: standing >

< 262h/740H 86v/105V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 263h/740H 87v/105V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 263h/740H 88v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 266h/740H 91v/105V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 270h/740H 95v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 271h/740H 96v/105V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 274h/740H 100v/105V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 278h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 284h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
You must commune with nature more before invoking its power.

< 285h/740H 105v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 287h/740H 105v/105V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 287h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 288h/740H 105v/105V Pos: standing >
You start chanting...

< 289h/740H 105v/105V Pos: standing >
Casting: natures touch 

< 290h/740H 105v/105V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 290h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 383h/740H 105v/105V Pos: standing >
You must commune with nature more before invoking its power.

< 384h/740H 105v/105V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 386h/740H 105v/105V Pos: standing >
You start chanting...

< 387h/740H 105v/105V Pos: standing >
Casting: natures touch 

< 388h/740H 105v/105V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 388h/740H 105v/105V Pos: standing >
A tharnadian thief-hunter enters from the north.

< 425h/740H 105v/105V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's fine punch strikes you.

< 422h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP: excellent >
 Keats Street
Obvious exits: -North -South -West
A tharnadian thief-hunter stands in mid-air here, fighting YOU!

< 460h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP: excellent >
 You start chanting...

< 460h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP: excellent >
 A tharnadian thief-hunter's punch strikes you.
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter's fine punch strikes you.
You laugh at a tharnadian thief-hunter's feeble attempt to kick you in the stomach.

< 418h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP: excellent >
 Casting: sunray 

< 418h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP: excellent >
 You complete your spell...
[Damage: 79 ] You unleash light in a focused, searing ray at a tharnadian thief-hunter!

< 418h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP:  small wounds >
 You start chanting...

< 419h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP:  small wounds >
 Casting: sunray 

< 419h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: few wounds E: thief sta EP:  small wounds >
 A tharnadian thief-hunter's fine punch strikes you.
A tharnadian thief-hunter's fine punch strikes you.
A tharnadian thief-hunter's fine punch strikes you.

< 355h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  small wounds >
 You complete your spell...
[Damage: 71 ] You unleash light in a focused, searing ray at a tharnadian thief-hunter!

< 355h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  4 ] Your punch grazes a tharnadian thief-hunter.
A tharnadian thief-hunter dodges your futile attack.

< 355h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  small wounds >
 You start chanting...

< 356h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  small wounds >
 Casting: sunray 

< 356h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  small wounds >
 You complete your spell...
[Damage: 65 ] You unleash light in a focused, searing ray at a tharnadian thief-hunter!

< 356h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 A tharnadian thief-hunter's punch strikes you.
A tharnadian thief-hunter's punch strikes you.
A tharnadian thief-hunter's punch strikes you.
A tharnadian thief-hunter starts casting a spell.

< 292h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 
< 292h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 You start chanting...

< 292h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'heal'
Healing energy flows from a tharnadian thief-hunter into a tharnadian thief-hunter's body!

< 293h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  small wounds >
 Casting: sunray 

< 293h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  small wounds >
 You complete your spell...
[Damage: 82 ] You unleash light in a focused, searing ray at a tharnadian thief-hunter!

< 293h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP:  few wounds >
 A tharnadian thief-hunter's punch strikes you.
A tharnadian thief-hunter's impressive punch strikes you very hard.
A tharnadian thief-hunter's fine punch strikes you hard.

< 207h/740H 105v/105V Pos: standing >
< T: Swexx TP: sta TC:pretty hurt E: thief sta EP:  few wounds >
 Your life energy was drained, leaving you a bit shaken.
You attempt to flee...
It is pitch black...
You flee westward!

< 207h/740H 92v/120V Pos: standing >
You start chanting...

< 210h/740H 96v/120V Pos: standing >
Casting: natures touch 

< 211h/740H 97v/120V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 211h/740H 97v/120V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 230h/740H 98v/120V Pos: standing >

< 306h/740H 100v/120V Pos: standing >

< 306h/740H 101v/120V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 309h/740H 104v/120V Pos: standing >
No-one by that name here...

< 310h/740H 105v/120V Pos: standing >
It is pitch black...

< 311h/740H 107v/120V Pos: standing >
It is 9pm, on the Day of the Sun
The 34th Day of the Month of DeathIce, Year 1760.
Time elapsed since boot-up: 57:53:00
Current time is: Sun May 29 01:18:10 2016 (GMT)
                 Sat May 28 21:18:10 2016 (EST)

< 312h/740H 108v/120V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Pardon?

< 313h/740H 109v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 314h/740H 109v/120V Pos: standing >
A tharnadian thief-hunter enters from the west.

< 314h/740H 109v/120V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's fine punch strikes you.

< 293h/740H 109v/120V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP: excellent >
 Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 294h/740H 109v/120V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP: excellent >
 
< 294h/740H 109v/120V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP: excellent >
 
< 295h/740H 109v/120V Pos: standing >
< T: Swexx TP: sta TC: nasty wounds E: thief sta EP: excellent >
 You have been fully restored by Lohrr!
Autosaving...
Autosaving...

< 740h/740H 120v/120V Pos: standing >
< T: Swexx TP: sta TC:excellent E: thief sta EP: excellent >
 A tharnadian thief-hunter's impressive punch strikes you.
A tharnadian thief-hunter's fine punch strikes you.
A tharnadian thief-hunter's punch strikes you.
A tharnadian thief-hunter starts casting a spell.

< 651h/740H 120v/120V Pos: standing >
< T: Swexx TP: sta TC: small wounds E: thief sta EP: excellent >
 A tharnadian thief-hunter dodges your futile attack.
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.
You start chanting...

< 651h/740H 120v/120V Pos: standing >
< T: Swexx TP: sta TC: small wounds E: thief sta EP: excellent >
 Casting: sunray 
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 651h/740H 120v/120V Pos: standing >
< T: Swexx TP: sta TC: small wounds E: thief sta EP: excellent >
 You complete your spell...
[Damage: 81 ] You unleash light in a focused, searing ray at a tharnadian thief-hunter!

< 652h/740H 120v/120V Pos: standing >
< T: Swexx TP: sta TC: small wounds E: thief sta EP:  small wounds >
 You attempt to flee...
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
You flee southward!

< 652h/740H 89v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West
A tharnadian thief-hunter watches over the town streets intently. (casting) 

< 654h/740H 89v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 654h/740H 88v/120V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a stray cat is lying here.

< 654h/740H 87v/120V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Aetzz (Githzerai)(medium) stands, floating here.
A Dracolich (medium) sits in mid-air here, fighting the Tharnadian Quartermaster.
A street sweeper is cleaning here, singing songs of labor.
Hamy (Avatar)(medium) stands in mid-air here.
A brightly glowing torch floats near Hamy's head. (illuminating)
A militia guard stands in mid-air here, fighting Bisil.
Bisil (Devil)(medium) stands in mid-air here, fighting a Dracolich.
A magnificent heavy warhorse stands in mid-air here, fighting a Dracolich. (minion) 
The Tharnadian Quartermaster stands in mid-air here, fighting a Dracolich.
The town crier is lying here, mortally wounded.

< 655h/740H 87v/120V Pos: standing >
Aetzz leaves south.
Hamy starts casting an offensive spell.

< 655h/740H 88v/120V Pos: standing >
Hamy completes his spell...
Hamy utters the words 'buoblg qrunsoqpze yugh'
Hamy's magic fist punches a Dracolich into so much pulp!
A Dracolich's long, flowing cape of hellfire was completely destroyed by the massive blow!
A Dracolich's armplates of armageddon of precision was completely destroyed by the massive blow!
A Dracolich's ring of dexterity was completely destroyed by the massive blow!
A Dracolich's black pearl earring was completely destroyed by the massive blow!
A Dracolich's mystical sash of the Netherworld of wisdom was completely destroyed by the massive blow!
A Dracolich is dead! R.I.P.
You receive your share of experience.