The death of [20 Cleric] Railyn (Duergar)

in Before the East Gates of BogenTok

from the perspective of [20 Cleric] Railyn (Duergar)

<worn around neck>   a stylish leather amulet
<worn around neck>   a knight's gem amulet from Ixxillikor
<worn on body>       a thin priest gown
<worn about body>    a roperskin cloak
<worn about waist>   a cracked gem belt from Ixxillikor
<worn on finger>     a decent emerald ring
<primary weapon>     a small wooden mace
<worn on legs>       a pair of thin cloth pants

    M..       
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West

< 179h/263H 33v/111V Pos: standing >
 
  ,,,,,MM     
 ,,MMM,,      
 MMMMM,,      
 MMM M@       
    MM.       
    M..       
   MM...      
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -South -West

< 179h/263H 31v/111V Pos: standing >
 
  ,MMM,,      
 MMMMM,,      
 MMM M,       
    MM@       
    M..       
   MM...      
   ^.oo.M     
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -South -West

< 179h/263H 29v/111V Pos: standing >
 
  MMMM,,      
 MMM M,       
    MM.       
    M.@       
   MM...      
   ^.oo.M     
  MM.oooM     
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -South -West

< 179h/263H 28v/111V Pos: standing >
 
  MMMMM,,     
 MMMM M,      
     MM.      
     M@.      
    MM...     
    ^.oo.M    
  MMM.oooM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 179h/263H 26v/111V Pos: standing >
 
  MMM M,      
     MM.      
     M..      
    MM@..     
    ^.oo.M    
  MMM.oooM    
  M.ooo.MM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 179h/263H 24v/111V Pos: standing >
 
     MM.      
     M..      
    MM...     
    ^.@o.M    
  MMM.oooM    
  M.ooo.MM    
  M.o.oMM     
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West

< 179h/263H 23v/111V Pos: standing >
 
      MM.     
      M..     
     MM...    
     ^@oo.M   
   MMM.oooM   
   M.ooo.MM   
  MM.o.oMM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 179h/263H 21v/111V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 179h/263H 21v/111V Pos: standing >
You sit down and relax.

< 180h/263H 23v/111V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - protection from evil
               2 - invigorate
( 3rd circle)  6 - cause critical
( 2nd circle)  7 - cure serious
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               5 - cause light

And you are currently praying for the following spells:
   15 seconds:  ( 4th) invigorate
   30 seconds:  ( 4th) invigorate

You can pray no more spells.
You continue your praying.

< 180h/263H 23v/111V Pos: sitting >
You start meditating...

< 180h/263H 24v/111V Pos: sitting >
You have finished praying for invigorate.

< 184h/263H 70v/111V Pos: sitting >
You stop meditating.

< 186h/263H 95v/111V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - protection from evil
               3 - invigorate
( 3rd circle)  6 - cause critical
( 2nd circle)  7 - cure serious
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               5 - cause light

And you are currently praying for the following spells:
    4 seconds:  ( 4th) invigorate

You can pray no more spells.

< 187h/263H 102v/111V Pos: sitting >

< 187h/263H 111v/111V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.

< 188h/263H 111v/111V Pos: sitting >
You clamber to your feet.

< 188h/263H 111v/111V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A gnoll commoner walks about the city.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)

< 188h/263H 110v/111V Pos: standing >
You dodge a bash from a gnoll commoner, who loses his balance and falls.

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner kne EP: excellent >
 You start chanting...

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner kne EP: excellent >
 Casting: cause critical *

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner kne EP: excellent >
 Casting: cause critical 

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner kne EP: excellent >
 You complete your spell...
[Damage: 23 ] Your touch sends wracking pains through a gnoll commoner's body.

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner kne EP:  small wounds >
 The perfect match!

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner kne EP:  small wounds >
 You start chanting...

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner kne EP:  small wounds >
 You complete your spell...
[Damage: 25 ] Your touch sends wracking pains through a gnoll commoner's body.

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner kne EP:  few wounds >
 You start chanting...

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner kne EP:  few wounds >
 A gnoll commoner rises to his feet.

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner sta EP:  few wounds >
 Casting: cause critical 

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner sta EP:  few wounds >
 You complete your spell...
[Damage: 26 ] Your touch sends wracking pains through a gnoll commoner's body.

< 188h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner sta EP: pretty hurt >
 A gnoll commoner misses you.
You dodge a gnoll commoner's vicious attack.
You are knocked to the ground by a gnoll commoner's mighty bash!

< 185h/263H 110v/111V Pos: sitting >
< T: Railyn TP: sit TC: few wounds E: commoner sta EP: pretty hurt >
 You miss a gnoll commoner.

< 185h/263H 110v/111V Pos: sitting >
< T: Railyn TP: sit TC: few wounds E: commoner sta EP: pretty hurt >
 You barely block a gnoll commoner's lunge at you.
A gnoll commoner misses you.
A gnoll commoner misses you.

< 185h/263H 110v/111V Pos: sitting >
< T: Railyn TP: sit TC: few wounds E: commoner sta EP: pretty hurt >
 [Damage:  3 ] Your decent bludgeon strikes a gnoll commoner.

< 185h/263H 110v/111V Pos: sitting >
< T: Railyn TP: sit TC: few wounds E: commoner sta EP: pretty hurt >
 You can't do this sitting!

< 185h/263H 110v/111V Pos: sitting >
< T: Railyn TP: sit TC: few wounds E: commoner sta EP: pretty hurt >
 You can't do this sitting!

< 185h/263H 110v/111V Pos: sitting >
< T: Railyn TP: sit TC: few wounds E: commoner sta EP: pretty hurt >
 You clamber to your feet.

< 185h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner sta EP: pretty hurt >
 You start chanting...

< 185h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner sta EP: pretty hurt >
 You dodge a gnoll commoner's vicious attack.
A gnoll commoner misses you.
A gnoll commoner misses you.

< 185h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner sta EP: pretty hurt >
 You complete your spell...
[Damage: 22 ] Your touch sends wracking pains through a gnoll commoner's body.

< 185h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner sta EP:  awful >
 [Damage:  3 ] Your decent bludgeon seriously wounds a gnoll commoner.

< 185h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner sta EP:  awful >
 A gnoll commoner misses you.
You dodge a gnoll commoner's vicious attack.
A gnoll commoner misses you.

< 185h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner sta EP:  awful >
 You start chanting...

< 185h/263H 110v/111V Pos: standing >
< T: Railyn TP: sta TC: few wounds E: commoner sta EP:  awful >
 You complete your spell...
[Damage: 22 ] You kill a gnoll commoner with a critical touch.
A gnoll commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a gnoll commoner.

< 185h/263H 110v/111V Pos: standing >
You get a few coins from the corpse of a gnoll commoner.
There were: 3 gold coins, 7 silver coins, 10 copper coins. 

< 185h/263H 110v/111V Pos: standing >
Ok.
You put 0 platinum, 3 gold, 7 silver, and 10 copper coins into a rugged adventurers satchel.

< 185h/263H 110v/111V Pos: standing >
It appears to be the corpse of a gnoll commoner.
Nothing.

< 185h/263H 110v/111V Pos: standing >
You sit down and relax.

< 185h/263H 110v/111V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - protection from evil
               4 - invigorate
( 3rd circle)  1 - cause critical
( 2nd circle)  7 - cure serious
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               5 - cause light

And you are currently praying for the following spells:
   13 seconds:  ( 3rd) cause critical
   26 seconds:  ( 3rd) cause critical
   39 seconds:  ( 3rd) cause critical
   52 seconds:  ( 3rd) cause critical
   65 seconds:  ( 3rd) cause critical

You can pray no more spells.
You continue your praying.

< 185h/263H 110v/111V Pos: sitting >
You start meditating...

< 185h/263H 111v/111V Pos: sitting >
You have finished praying for cause critical.

< 188h/263H 111v/111V Pos: sitting >
Autosaving...

< 189h/263H 111v/111V Pos: sitting >
You stop meditating.
You purge 'cure serious' from your thoughts.

< 190h/263H 111v/111V Pos: sitting >
You can't hold any more spells in your thought.

< 191h/263H 111v/111V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - protection from evil
               4 - invigorate
( 3rd circle)  2 - cause critical
( 2nd circle)  6 - cure serious
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               5 - cause light

And you are currently praying for the following spells:
    2 seconds:  ( 3rd) cause critical
   15 seconds:  ( 3rd) cause critical
   28 seconds:  ( 3rd) cause critical
   41 seconds:  ( 3rd) cause critical

You can pray 1 2nd circle spell(s).

< 191h/263H 111v/111V Pos: sitting >
You start meditating...

< 191h/263H 111v/111V Pos: sitting >
You have finished praying for cause critical.

< 192h/263H 111v/111V Pos: sitting >
Sgan bounces around, really excited!

< 192h/263H 111v/111V Pos: sitting >
Sgan sits down in a comfortable spot.

< 193h/263H 111v/111V Pos: sitting >
You have finished praying for cause critical.
Sgan opens a massive tome and begins studying it intently.

< 193h/263H 111v/111V Pos: sitting >
You stop meditating.
You purge 'cure serious' from your thoughts.

< 194h/263H 111v/111V Pos: sitting >
Sgan closes his book and grins malevolently.

< 195h/263H 111v/111V Pos: sitting >
Sgan clambers to his feet.

< 195h/263H 111v/111V Pos: sitting >
You are praying for protection from cold, which will take about 10 seconds.

< 195h/263H 111v/111V Pos: sitting >
You are praying for protection from fire, which will take about 10 seconds.

< 196h/263H 111v/111V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - protection from evil
               4 - invigorate
( 3rd circle)  4 - cause critical
( 2nd circle)  5 - cure serious
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               5 - cause light

And you are currently praying for the following spells:
    1 seconds:  ( 3rd) cause critical
   14 seconds:  ( 3rd) cause critical
   25 seconds:  ( 2nd) protection from cold
   35 seconds:  ( 2nd) protection from fire

You can pray no more spells.

< 196h/263H 111v/111V Pos: sitting >
You start meditating...

< 197h/263H 111v/111V Pos: sitting >
You have finished praying for cause critical.

< 197h/263H 111v/111V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 198h/263H 111v/111V Pos: standing >
You now follow Sgan.

< 198h/263H 111v/111V Pos: standing >
You attempt to give consent...

< 198h/263H 111v/111V Pos: standing >
You are now a member of Sgan's group.

< 198h/263H 111v/111V Pos: standing >
You follow Sgan.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)

< 199h/263H 110v/111V Pos: standing >
Sgan opens the door.

< 199h/263H 110v/111V Pos: standing >
You follow Sgan.

A Small Home
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -East
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)

< 199h/263H 109v/111V Pos: standing >
You follow Sgan.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)

< 199h/263H 109v/111V Pos: standing >
Sgan closes the door.

< 200h/263H 110v/111V Pos: standing >
You follow Sgan.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)

< 200h/263H 109v/111V Pos: standing >
You follow Sgan.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)

< 200h/263H 110v/111V Pos: standing >
A small child leaves north.

< 200h/263H 110v/111V Pos: standing >
Sgan opens the door.

< 201h/263H 110v/111V Pos: standing >
You follow Sgan.

A Small Home
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -East
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)

< 201h/263H 109v/111V Pos: standing >
Your group consists of ( 5/30):
( Head)   433/397   hit,  221/223  move Sgan
(Front)                                Someone
(Front)   357/365   hit,  170/173  move Someone
(Front)   374/366   hit,  173/176  move Someone
(Front)   201/263   hit,  110/111  move Railyn

< 201h/263H 110v/111V Pos: standing >
You follow Sgan.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)

< 201h/263H 109v/111V Pos: standing >
Sgan closes the door.

< 201h/263H 109v/111V Pos: standing >
You follow Sgan.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)

< 201h/263H 109v/111V Pos: standing >
Sgan opens the door.

< 201h/263H 111v/111V Pos: standing >
You follow Sgan.

A Small House
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -East
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)

< 202h/263H 110v/111V Pos: standing >
You follow Sgan.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)

< 202h/263H 109v/111V Pos: standing >
Sgan closes the door.

< 202h/263H 109v/111V Pos: standing >

< 203h/263H 111v/111V Pos: standing >

< 203h/263H 111v/111V Pos: standing >
Sgan pulls out his unused thinking cap, and begins to think.

< 203h/263H 111v/111V Pos: standing >
You follow Sgan.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)

< 204h/263H 110v/111V Pos: standing >
You follow Sgan.

A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)

< 204h/263H 109v/111V Pos: standing >
You follow Sgan.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)

< 204h/263H 110v/111V Pos: standing >
You follow Sgan.

A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
Sgan NecroStudent of-={The Jihad}=- (Kobold)(small) stands in mid-air here.(Red Aura)

< 205h/263H 109v/111V Pos: standing >

< 205h/263H 109v/111V Pos: standing >
Sgan gives an order to his followers.
The wraith of an orc mercenary snaps into visibility.
The wraith of a insane duergar snaps into visibility.

< 205h/263H 110v/111V Pos: standing >
The wraith of an orc mercenary completes its spell...
The wraith of an orc mercenary utters the words 'buoblg qrunsoqpze yugh'
The wraith of an orc mercenary's spell flows around someone, leaving her unharmed!

< 205h/263H 111v/111V Pos: standing >
The wraith of a insane duergar stops invoking abruptly!

< 205h/263H 111v/111V Pos: standing >
Sgan gives an order to his followers.

< 206h/263H 111v/111V Pos: standing >
Sgan gives an order to his followers.

< 206h/263H 111v/111V Pos: standing >
The wraith of an orc mercenary fades from your mortal viewing...

< 206h/263H 111v/111V Pos: standing >

< 206h/263H 111v/111V Pos: standing >

< 206h/263H 111v/111V Pos: standing >
The wraith of a insane duergar fades from your mortal viewing...

< 206h/263H 111v/111V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West

< 207h/263H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 207h/263H 110v/111V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
A steeder walks around here making clicking-sounds.(Red Aura)

< 207h/263H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 207h/263H 109v/111V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
A small child skips about the area, watching people go by.(Red Aura)

< 207h/263H 108v/111V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A small child skips about the area, watching people go by.(Red Aura)

< 207h/263H 108v/111V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#

< 207h/263H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/263H 108v/111V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
The corpse of a gnoll commoner is lying here.
A steeder walks around here making clicking-sounds.(Red Aura)

< 208h/263H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/263H 108v/111V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 208h/263H 108v/111V Pos: standing >
Before the East Gates of BogenTok
Obvious exits: -North -East -South -West
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 208h/263H 110v/111V Pos: standing >
A gnoll commoner enters from the north.

< 209h/263H 111v/111V Pos: standing >
A gnoll commoner leaves south.

< 209h/263H 111v/111V Pos: standing >

< 209h/263H 111v/111V Pos: standing >
Before the East Gates of BogenTok
Obvious exits: -North -East -South -West
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 209h/263H 111v/111V Pos: standing >
A gnoll commoner enters from the south.

< 210h/263H 111v/111V Pos: standing >
A gnoll commoner suddenly attacks YOU!
A gnoll commoner misses you.

< 210h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: small wounds E: commoner sta EP: excellent >
 A burly duergar guard watches the area, making sure the battle does not get out of hand.

< 210h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: small wounds E: commoner sta EP: excellent >
 A burly duergar guard is waving a platinum coin around wanting to make a bet on the outcome.

< 210h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: small wounds E: commoner sta EP: excellent >
 A burly duergar guard is waving a platinum coin around wanting to make a bet on the outcome.
You start chanting...

< 210h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: small wounds E: commoner sta EP: excellent >
 You feel your skill in shield block improving.
A gnoll commoner misses you.
You dodge a gnoll commoner's vicious attack.
A gnoll commoner misses you.

< 210h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: small wounds E: commoner sta EP: excellent >
 You complete your spell...
[Damage: 26 ] Your touch sends wracking pains through a gnoll commoner's body.

< 210h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: small wounds E: commoner sta EP:  small wounds >
 
< 210h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: small wounds E: commoner sta EP:  small wounds >
 [Damage:  5 ] Your bludgeon strikes a gnoll commoner.

< 210h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: small wounds E: commoner sta EP:  few wounds >
 A Grey Elf snaps into visibility.
You are knocked to the ground by a Grey Elf's mighty bash!
A Grey Elf grins as she skewers you with her holy avenger of Ambran.
OUCH!  That really did HURT!

< 135h/263H 111v/111V Pos: sitting >
< T: Railyn TP: sit TC: few wounds E: commoner sta EP:  few wounds >
 A Grey Elf snaps into visibility.
A Grey Elf's fine slash strikes you hard.
A Grey Elf's fine slash strikes you hard.
A Grey Elf's fine slash strikes you hard.

< 98h/263H 111v/111V Pos: sitting >
< T: Railyn TP: sit TC: nasty wounds E: commoner sta EP:  few wounds >
 A gnoll commoner misses you.
A gnoll commoner misses you.
You suddenly see a gnoll commoner's foot in your chest.

< 87h/263H 111v/111V Pos: sitting >
< T: Railyn TP: sit TC: nasty wounds E: commoner sta EP:  few wounds >
 A burly duergar guard frowns in boredom at the obviously one-sided struggle.

< 87h/263H 111v/111V Pos: sitting >
< T: Railyn TP: sit TC: nasty wounds E: commoner sta EP:  few wounds >
 A gnoll commoner dodges your futile attack.

< 87h/263H 111v/111V Pos: sitting >
< T: Railyn TP: sit TC: nasty wounds E: commoner sta EP:  few wounds >
 A Grey Elf snaps into visibility.
A Grey Elf's slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Grey Elf's fine slash seriously wounds you.

< 45h/263H 111v/111V Pos: sitting >
< T: Railyn TP: sit TC:pretty hurt E: commoner sta EP:  few wounds >
 A gnoll commoner misses you.
A gnoll commoner misses you.

< 45h/263H 111v/111V Pos: sitting >
< T: Railyn TP: sit TC:pretty hurt E: commoner sta EP:  few wounds >
 You can't do this sitting!

< 45h/263H 111v/111V Pos: sitting >
< T: Railyn TP: sit TC:pretty hurt E: commoner sta EP:  few wounds >
 You scramble madly to your feet!

< 45h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC:pretty hurt E: commoner sta EP:  few wounds >
 
< 45h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC:pretty hurt E: commoner sta EP:  few wounds >
 You are already standing.

< 45h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC:pretty hurt E: commoner sta EP:  few wounds >
 A Grey Elf snaps into visibility.
A Grey Elf's fine slash seriously wounds you.
A Grey Elf's slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's the holy avenger of Ambran eminates a soft glow and a Grey Elf looks refreshed!
A Grey Elf's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 4h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: awful E: commoner sta EP:  few wounds >
 You miss a gnoll commoner.

< 4h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: awful E: commoner sta EP:  few wounds >
 Pardon?

< 4h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: awful E: commoner sta EP:  few wounds >
 A burly duergar guard watches the battle in amusement.

< 4h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: awful E: commoner sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 4h/263H 111v/111V Pos: standing >
< T: Railyn TP: sta TC: awful E: commoner sta EP:  few wounds >
 You dodge a gnoll commoner's vicious attack.
A gnoll commoner misses you.
A gnoll commoner's kick parts your hair but does little else.
A Grey Elf snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Grey Elf's mighty bash!

< 2h/263H 111v/111V Pos: sitting >
< T: Railyn TP: sit TC: awful E: commoner sta EP:  few wounds >
 A burly duergar guard stands to the side, evaluating the fray.

< 2h/263H 111v/111V Pos: sitting >
< T: Railyn TP: sit TC: awful E: commoner sta EP:  few wounds >
 A burly duergar guard is waving a platinum coin around wanting to make a bet on the outcome.

< 2h/263H 111v/111V Pos: sitting >
< T: Railyn TP: sit TC: awful E: commoner sta EP:  few wounds >
 A Grey Elf snaps into visibility.
A Grey Elf's fine slash hits you.
Your consciousness begins to fade in and out as your mortality slips away.....