The death of [20 Cleric] Railyn (Duergar)

in Before the East Gates of BogenTok

from the perspective of [51 Cavalier] Iokl Pwny Express (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge of regeneration (illuminating)
<worn on head>       Khildarak's battle helmet of dexterity (magic) [85%]             
<worn on eyes>       a skin-wrapped emerald visor from Kobold Settlement [71%]             
<worn in ear>        the royal clasp of Bloodstone of damage
<worn in ear>        a magical gem earring from Kobold Settlement [86%]             
<worn on face>       a mask of dragonscale of endurance (magic) [60%]             
<worn around neck>   a masterly-crafted obsidian medallion from Kobold Settlement
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [76%]             
<worn on body>       the platemail of might of strength (magic) (glowing) [83%]             
<worn about body>    the severed wings of a turkey named 'Dinner' (humming) [75%]             
<worn on back>       a backpack made of hemp (glowing) [67%]             
<worn as quiver>     a random encrust object of constitution (magic) (glowing)
<worn about waist>   a strip of studded black pudding of regeneration
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [77%]             
<attached to belt>   a mist viper venom sac [82%]             
<attached to belt>   a mist viper venom sac [67%]             
<worn on arms>       some patched gem sleeves from Kobold Settlement [61%]             
<worn around wrist>  a duergar-made adamantine bracelet of sight [superior] made by Dahamma [46%]             
<worn around wrist>  a hunting arm bracer of Invisibility [superior] made by Znarc (magic)
<worn on hands>      a pair of silverish githyanki gauntlets of precision (magic) [75%]             
<worn on finger>     the ring of the dragonlords of health (magic) [88%]             
<worn on finger>     a knight's cured leather ring from Kobold Settlement
<wielding twohanded> the holy avenger of Ambran (magic) (glowing) (illuminating)[160h 58m 0s]
<worn on legs>       some misshaped crystal pants from Kobold Settlement
<worn on feet>       a pair of wooden clogs made by Moriforge

An orc mercenary who is close by to your west.

< 525h/525H 138v/140V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
An ogre mercenary lurks here.(Red Aura)

< 525h/525H 136v/140V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your east.
A drow guard who is not far off to your east.
A stout duergar who is a brief walk away to your east.
A duergar taskmaster who is rather far off to your east.
A drow priestess who is rather far off to your east.
A drow caretaker who is rather far off to your east.
A duergar brewer who is rather far off to your east.
A bugbear mercenary who is close by to your west.
An orc mercenary who is close by to your west.
An orc mercenary who is close by to your west.
A goblin mercenary who is not far off to your west.
An orc mercenary who is not far off to your west.

< 525h/525H 136v/140V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West

< 525h/525H 138v/140V Pos: standing >
You quickly scan the area.
A steeder who is close by to your east.
A drow guard who is close by to your east.
A stout duergar who is not far off to your east.
A duergar taskmaster who is a brief walk away to your east.
A drow priestess who is a brief walk away to your east.
A drow caretaker who is a brief walk away to your east.
A duergar brewer who is a brief walk away to your east.
An ogre mercenary who is close by to your west.
A bugbear mercenary who is not far off to your west.
An orc mercenary who is not far off to your west.
An orc mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.
An orc mercenary who is a brief walk away to your west.

< 525h/525H 138v/140V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
A steeder walks around here making clicking-sounds.(Red Aura)
A drow guard watches the area for signs of trouble.(Red Aura)

< 525h/525H 136v/140V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A burly ogre traveller who is a brief walk away to your north.
A drow guard who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A stout duergar who is close by to your east.
A duergar taskmaster who is not far off to your east.
A drow priestess who is not far off to your east.
A drow caretaker who is not far off to your east.
A duergar brewer who is not far off to your east.
A steeder who is not far off to your south.
A gnoll commoner who is not far off to your south.
A gnoll commoner who is a brief walk away to your south.
A gnoll commoner who is a brief walk away to your south.
A gnoll commoner who is a brief walk away to your south.
A gnoll commoner who is a brief walk away to your south.
A gnoll commoner who is a brief walk away to your south.
A insane duergar who is a brief walk away to your south.
An ogre mercenary who is not far off to your west.
A bugbear mercenary who is a brief walk away to your west.
An orc mercenary who is a brief walk away to your west.
An orc mercenary who is a brief walk away to your west.
A goblin mercenary who is rather far off to your west.
An orc mercenary who is rather far off to your west.

< 525h/525H 136v/140V Pos: standing >
Looks like an exit.
You extend your sights southward.
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East# -South -West#

< 525h/525H 140v/140V Pos: standing >
Looks like an exit.
You extend your sights northward.
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The stables of
BogenTok lie to the east.
Obvious exits: -North -East -South -West

< 525h/525H 140v/140V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A burly ogre traveller who is a brief walk away to your north.
A drow guard who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A stout duergar who is close by to your east.
A duergar taskmaster who is not far off to your east.
A drow priestess who is not far off to your east.
A drow caretaker who is not far off to your east.
A duergar brewer who is not far off to your east.
A steeder who is not far off to your south.
A gnoll commoner who is not far off to your south.
A gnoll commoner who is a brief walk away to your south.
A gnoll commoner who is a brief walk away to your south.
A gnoll commoner who is a brief walk away to your south.
A gnoll commoner who is a brief walk away to your south.
A gnoll commoner who is a brief walk away to your south.
A insane duergar who is a brief walk away to your south.
An ogre mercenary who is not far off to your west.
A bugbear mercenary who is a brief walk away to your west.
An orc mercenary who is a brief walk away to your west.
An orc mercenary who is a brief walk away to your west.
A goblin mercenary who is rather far off to your west.
An orc mercenary who is rather far off to your west.

< 525h/525H 140v/140V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The stables of
BogenTok lie to the east.
Obvious exits: -North -East -South -West

< 525h/525H 138v/140V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A small child who is not far off to your north.
A burly ogre traveller who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A insane duergar who is in the distance to your north.
A bugbear mercenary who is close by to your east.
A goblin mercenary who is not far off to your east.
A goblin mercenary who is not far off to your east.
A bugbear mercenary who is not far off to your east.
A goblin mercenary who is a brief walk away to your east.
A bugbear mercenary who is a brief walk away to your east.
A goblin mercenary who is a brief walk away to your east.
An ogre mercenary who is a brief walk away to your east.
An ogre mercenary who is a brief walk away to your east.
A steeder who is close by to your south.
A drow guard who is close by to your south.
A steeder who is a brief walk away to your south.
A gnoll commoner who is a brief walk away to your south.
A gnoll commoner who is rather far off to your south.
A gnoll commoner who is rather far off to your south.
A gnoll commoner who is rather far off to your south.
A gnoll commoner who is rather far off to your south.
A gnoll commoner who is rather far off to your south.
A insane duergar who is rather far off to your south.
A gnoll commoner who is close by to your west.
A fat orc stablekeeper who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.
A steeder who is close by to your west.

< 525h/525H 138v/140V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A bugbear mercenary roams the back alley.(Red Aura)

< 525h/525H 136v/140V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East -South -West
A goblin mercenary lurks here.(Red Aura)
A goblin mercenary lurks here.(Red Aura)
A bugbear mercenary roams the back alley.(Red Aura)

< 525h/525H 138v/140V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -South -West
A goblin mercenary lurks here.(Red Aura)
A bugbear mercenary roams the back alley.(Red Aura)
A goblin mercenary lurks here.(Red Aura)
An ogre mercenary lurks here.(Red Aura)
An ogre mercenary lurks here.(Red Aura)

< 525h/525H 136v/140V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West

< 525h/525H 134v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West

< 525h/525H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 138v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 138v/140V Pos: standing >
You quickly scan the area.
The wraith of an orc mercenary who is close by to your north.
The wraith of a insane duergar who is close by to your north.
A Duergar who is close by to your north.
A Kobold who is close by to your north.
A steeder who is close by to your north.
A small child who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A steeder who is in the distance to your north.
A drow guard who is close by to your south.
A goblin mercenary who is not far off to your west.
A bugbear mercenary who is not far off to your west.
A goblin mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
A bugbear mercenary who is a brief walk away to your west.
A bugbear mercenary who is rather far off to your west.

< 525h/525H 138v/140V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West

< 525h/525H 136v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
*The wraith of an orc mercenary stands here. (minion) (Red Aura)
*The wraith of a insane duergar stands here. (minion) (Red Aura)
A Duergar (medium) stands here.(holy)(Red Aura)
A Kobold (small) NecroStudent of-={The Jihad}=- stands in mid-air here.(Red Aura)
A Kobold sneaks west.
A Duergar leaves west.
The wraith of a insane duergar leaves west.
The wraith of an orc mercenary leaves west.

< 525h/525H 138v/140V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
A steeder walks around here making clicking-sounds.(Red Aura)

< 525h/525H 138v/140V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
*The wraith of an orc mercenary stands here. (minion) (Red Aura)
*The wraith of a insane duergar stands here. (minion) (Red Aura)
A Duergar (medium) stands here.(holy)(Red Aura)
A Kobold (small) NecroStudent of-={The Jihad}=- stands in mid-air here.(Red Aura)

< 525h/525H 136v/140V Pos: standing >
You can do this only while riding a mount!

< 525h/525H 140v/140V Pos: standing >
A Duergar leaves east.
The wraith of a insane duergar leaves east.
The wraith of an orc mercenary leaves east.

< 525h/525H 140v/140V Pos: standing >
A Kobold sneaks in from the east.
A Duergar enters from the east.
The wraith of a insane duergar enters from the east.
The wraith of an orc mercenary enters from the east.

< 525h/525H 140v/140V Pos: standing >
You are not riding anything!

< 525h/525H 140v/140V Pos: standing >
A Kobold gives an order to his followers.
The wraith of an orc mercenary starts casting an offensive spell.
The wraith of an orc mercenary snaps into visibility.
The wraith of a insane duergar starts casting an offensive spell.
The wraith of a insane duergar snaps into visibility.

< 525h/525H 140v/140V Pos: standing >
The wraith of an orc mercenary completes its spell...
The wraith of an orc mercenary utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the wraith of an orc mercenary's spell!
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -South -West
An orc mercenary lurks here.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
A goblin mercenary lurks here.(Red Aura)
A bugbear mercenary roams the back alley.(Red Aura)
A goblin mercenary lurks here.(Red Aura)
An ogre mercenary lurks here.(Red Aura)
An ogre mercenary lurks here.(Red Aura)

< 525h/525H 138v/140V Pos: standing >
You don't have that spell memorized.

< 525h/525H 138v/140V Pos: standing >
A goblin mercenary leaves west.

< 525h/525H 138v/140V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
*The wraith of an orc mercenary stands here. (minion) (Red Aura)
*The wraith of a insane duergar stands here. (minion) (Red Aura)
A Kobold (small) NecroStudent of-={The Jihad}=- stands in mid-air here.(Red Aura)

< 525h/525H 136v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
A Duergar (medium) stands here.(holy)(Red Aura)
A Duergar leaves north.

< 525h/525H 134v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 140v/140V Pos: standing >
Bash who?

< 525h/525H 140v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
A steeder walks around here making clicking-sounds.(Red Aura)

< 525h/525H 138v/140V Pos: standing >
Bash who?

< 525h/525H 138v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
A small child skips about the area, watching people go by.(Red Aura)

< 525h/525H 136v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A small child skips about the area, watching people go by.(Red Aura)

< 525h/525H 134v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
A Duergar (medium) stands here.(holy)(Red Aura)

< 525h/525H 138v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
The corpse of a gnoll commoner is lying here.
A steeder walks around here making clicking-sounds.(Red Aura)
A Duergar enters from the south.

< 525h/525H 136v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#

< 525h/525H 138v/140V Pos: standing >
Bash who?

< 525h/525H 138v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
The corpse of a gnoll commoner is lying here.
A steeder walks around here making clicking-sounds.(Red Aura)

< 525h/525H 136v/140V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A Duergar (medium) stands here.(holy)(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 525h/525H 138v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A gnoll commoner walks about the city.(Red Aura)
A gnoll commoner walks about the city.(Red Aura)

< 525h/525H 136v/140V Pos: standing >
A gnoll commoner suddenly attacks YOU!
A gnoll commoner suddenly appears a bit confused!
You watch in glee as a gnoll commoner looks dazzled.
You snap into visibility.
A gnoll commoner's weak punch grazes you.
Divine power encases you as you turn to battle evil.
You dodge a bash from a gnoll commoner, who loses his balance and falls.
You dodge a gnoll commoner's vicious attack.

< 524h/525H 136v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: commoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 564h/565H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: commoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 564h/565H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:few scratches E: commoner sta EP: excellent >
 You attempt to flee...
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
A small child skips about the area, watching people go by.(Red Aura)
You flee northward!

< 564h/565H 118v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A gnoll commoner walks about the city.(Red Aura)
A gnoll commoner is lying here.(Red Aura)

< 563h/563H 138v/140V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A Duergar (medium) stands here.(holy)(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 563h/563H 136v/140V Pos: standing >
A gnoll commoner enters from the north.
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
The corpse of a gnoll commoner is lying here.
A steeder walks around here making clicking-sounds.(Red Aura)

< 563h/563H 134v/140V Pos: standing >
A gnoll commoner enters from the north.

< 563h/563H 140v/140V Pos: standing >
A gnoll commoner suddenly attacks YOU!
A gnoll commoner misses you.
You snap into visibility.

< 563h/563H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:excellent E: commoner sta EP: excellent >
 The Outer Wall
Obvious exits: -North -South
The corpse of a gnoll commoner is lying here.
A gnoll commoner stands here, fighting YOU!(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)

< 565h/565H 140v/140V Pos: standing >
< T: Iokl TP: sta TC:excellent E: commoner sta EP: excellent >
 You attempt to flee...
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
You flee southward!

< 565h/565H 112v/140V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
The corpse of a gnoll commoner is lying here.
A gnoll commoner walks about the city.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)

< 565h/565H 138v/140V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A Duergar (medium) stands here.(holy)(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 563h/563H 138v/140V Pos: standing >
A gnoll commoner enters from the south.

< 563h/563H 138v/140V Pos: standing >
A gnoll commoner suddenly attacks a Duergar!
A gnoll commoner misses a Duergar.

< 563h/563H 140v/140V Pos: standing >
A burly duergar guard watches the area, making sure the battle does not get out of hand.

< 563h/563H 140v/140V Pos: standing >
Before the East Gates of BogenTok
Obvious exits: -North -East -South -West
A gnoll commoner stands here, fighting a Duergar.(Red Aura)
A Duergar (medium) stands here, fighting a gnoll commoner.(holy)(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 563h/563H 140v/140V Pos: standing >
A burly duergar guard is waving a platinum coin around wanting to make a bet on the outcome.

< 561h/561H 140v/140V Pos: standing >
A burly duergar guard is waving a platinum coin around wanting to make a bet on the outcome.
A Duergar starts casting an offensive spell.

< 561h/561H 140v/140V Pos: standing >
Before the East Gates of BogenTok
Obvious exits: -North -East -South -West
A gnoll commoner stands here, fighting a Duergar.(Red Aura)
A Duergar (medium) stands here, fighting a gnoll commoner.(holy) (casting) (Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 561h/561H 140v/140V Pos: standing >
A gnoll commoner misses a Duergar.
A Duergar dodges a gnoll commoner's attack.
A gnoll commoner misses a Duergar.

< 559h/559H 140v/140V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'cause critical'
A gnoll commoner screams as a Duergar critically injures him.

< 559h/559H 140v/140V Pos: standing >
A Duergar's bludgeon strikes a gnoll commoner.

< 559h/559H 140v/140V Pos: standing >
You snap into visibility.
[Damage:  2 ] Your bash knocks a Duergar to the ground!
You dive at a Duergar skewering him with your holy avenger of Ambran.
[Damage: 73 ] 
< 557h/557H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sit EP:  few wounds >
 You snap into visibility.
[Damage: 12 ] Your fine slash strikes a Duergar hard.
[Damage: 12 ] Your fine slash strikes a Duergar hard.
[Damage: 13 ] Your fine slash strikes a Duergar hard.

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sit EP:  nasty wounds >
 A gnoll commoner misses a Duergar.
A gnoll commoner misses a Duergar.
A gnoll commoner kicks a Duergar in the stomach, rendering him breathless.

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sit EP:  nasty wounds >
 A burly duergar guard frowns in boredom at the obviously one-sided struggle.

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sit EP:  nasty wounds >
 A gnoll commoner dodges a Duergar's attack.

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sit EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 29 ] Your slash enshrouds a Duergar in a mist of blood.
[Damage: 13 ] Your fine slash seriously wounds a Duergar.

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sit EP: pretty hurt >
 A gnoll commoner misses a Duergar.
A gnoll commoner misses a Duergar.

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sit EP: pretty hurt >
 Before the East Gates of BogenTok
Obvious exits: -North -East -South -West
A gnoll commoner stands here, fighting a Duergar.(Red Aura)
A Duergar (medium) sits here, fighting a gnoll commoner.(holy)(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sit EP: pretty hurt >
 Looking panicked, a Duergar scrambles madly to his feet!

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sta EP: pretty hurt >
 Before the East Gates of BogenTok
Obvious exits: -North -East -South -West
A gnoll commoner stands here, fighting a Duergar.(Red Aura)
A Duergar (medium) stands here, fighting a gnoll commoner.(holy)(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sta EP: pretty hurt >
 You snap into visibility.
[Damage: 11 ] Your fine slash seriously wounds a Duergar.
[Damage: 10 ] Your slash seriously wounds a Duergar.
The holy power of your the holy avenger of Ambran replenishes your soul with holy energy!
You feel MUCH better!
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your impressive slash grievously wounds a Duergar.

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sta EP:  awful >
 A Duergar misses a gnoll commoner.

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sta EP:  awful >
 A burly duergar guard watches the battle in amusement.

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sta EP:  awful >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sta EP:  awful >
 A Duergar dodges a gnoll commoner's attack.
A gnoll commoner misses a Duergar.
A gnoll commoner misses a kick at a Duergar due to his small size.
You snap into visibility.
[Damage:  2 ] Your bash knocks a Duergar to the ground!

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sit EP:  awful >
 A burly duergar guard stands to the side, evaluating the fray.

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sit EP:  awful >
 A burly duergar guard is waving a platinum coin around wanting to make a bet on the outcome.

< 565h/565H 140v/140V Pos: standing >
< T: commoner TP: sta TC: few wounds E: A Duergar sit EP:  awful >
 You snap into visibility.
[Damage: 12 ] Your fine slash hits a Duergar.
A Duergar is mortally wounded, and will die soon, if not aided.
The holy power of your the holy avenger of Ambran replenishes your soul with holy energy!
You feel MUCH better!
[Damage: 14 ] You beautifully slash a Duergar into two parts - both dead.
A Duergar's skin-wrapped mithril buckler from BogenTok was completely destroyed by the massive blow!
A Duergar's holy priest cap was completely destroyed by the massive blow!
A Duergar's pair of thin cloth sleeves was completely destroyed by the massive blow!
A Duergar's twisted glass shoes was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.