The death of [32 Holyman] Dalil (Human)

in Outside the Woodseer Gates

from the perspective of [32 Holyman] Dalil (Human)

<worn as a badge>    a glowing gold badge from The Underworld
<worn around neck>   a sparkling gold choker from The Underworld
<worn on body>       a jeweled bronze robe from The Underworld
<worn about body>    a large sand covered apron
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn around wrist>  a decent brass bracer from The Underworld
<worn on hands>      some fine ruby talons from The Underworld
<worn on finger>     a tarnished and abused ring
<primary weapon>     a morning-star enshrouded in crimson flames (magic) (illuminating)
<worn on legs>       some unearthly steel leg plates from The Underworld
<worn on feet>       a pair of well-crafted snakeskin boots 

[3] a goblin unholy symbol (magic) (glowing)
a goblin holy cloak [poor] (magic) (glowing)
[3] a goblin holy cloak (magic) (glowing)
[2] a jagged obsidian dagger with a sapphire hilt (magic)
a golden weave vest (glowing)
a bone band (magic) (humming)
a serpentine diorite band (magic)
a ring of charisma
a steel ring in the shape of a twisted root
the spiked mask of luck
[2] a copper mask
a huge drinking flagon [superior] (magic)
some dyed demon-skin sleeves (magic)
a tightly rolled vellum recipe for a ring made of snake skin
a tightly rolled vellum recipe for a glowing silk headband
a tightly rolled vellum recipe for leggings woven of frozen icy threads
a tightly rolled vellum recipe for an iron ring of lesser physical resistance
a tightly rolled vellum recipe for a gleeman's cloak
a tightly rolled vellum recipe for a flowing white cape
a tightly rolled vellum recipe for an obsidian headband studded with durithalite
a tightly rolled vellum recipe for a thin metal gorget
a set of metal eye protectors (magic)
[5] a magical essence of Move Regen
[6] a magical essence of Health
[4] a magical essence of Dexterity
a suit of pitch-black platemail armor (magic) (glowing)
a translucent cloak of the ancients
leggings woven of frozen icy threads
a stiff mithril rapier
a bronze, dragonnian spiked helmet
a jagged, massive demon sword (magic)
a burnished couatl-hide bracer (magic)
a spiked adamantite bracer of Khildarak Strongstone (magic)
a pair of gold linked leggings
[3] a magical essence (glowing) (illuminating)
some extremely-thick raw leather
a wand of black obsidian
a small ivory totem (magic)
a wand of flames
[3] a magical essence of Intelligence
an imp-skull cap (humming)
a pair of silver arm protectors
[2] a magical essence of Strength
[2] a magical essence of Hitroll
a slender fishing pole [79%]             
a slender fishing pole [46%]             
[2] a large hairy crab
a medium sized cod
[3] a golden lyre
[3] multi-colored glass flute of harmony (magic)
[2] the legendary mandolin of revelations and forgetfulness (magic)
a totem of the goblin tribe 'Gruneegth' (magic)
a strip of raw leather
[2] a magical essence of HP Regen
an iron locket (glowing)
[9] a glowing black tome with a bone splint spine (magic) (glowing)
[2] a magical essence of Wisdom
a whirling boulder with finger-holes (magic)
a suit of blessed platemail
Lord Talfyn's Armor of Darkness (magic) (glowing) (humming)
[2] a four leaf clover
a royal badge of Arcium (illuminating)
a magical diamond shield (magic) (glowing) (illuminating)
an enchanted earring of charisma
[2] a tiny diorite ear stud (magic)
a tiny endurium earring (magic)
a greenstone earring
[3] a crystalline tower shield (magic) (glowing)
Finn's signet ring (magic)
[2] some stretched illithid skin (magic)
some apprentice monk robes (illuminating)
[2] a pair of duergar-hide boots (magic)
the helm of dark power
opalescent robes of the archmagi (glowing)
the drums of dignity
a pitch black bodycloak (magic) (glowing)
a golden cloak of wool (magic)
the centaurian legplates of honor (magic)
the epic lyre of healing and harming (magic)
an old and frayed tam o'shanter (magic)
[3] a stylish horn
the medallion of gaia (glowing)
[2] a cloak of storm winds
[2] the totem of the troglodyte chieftain (humming)
[2] a mithril tiara (magic) (illuminating)
a pair of squirrel skin leggings (magic)
some snakeskin gloves
an emblem of healing
a dangling chain crucifix (glowing)
[3] a pair of feathered gloves (illuminating)
staff of the windwalkers (magic) (glowing)
[2] a centaurian bracelet of honor (magic) (illuminating)
a belt of fresh blood
a thick belt of trollhide (magic)
a segmented iron belt covered with symbols
a transparent ectoplasmatic belt
a sparkling brass shillelagh (magic)
a bloody obsidian falchion from Cloud Giant Kingdom (magic)
an exquisite crystal stiletto (magic)
a magical emerald warhammer from Cloud Giant Kingdom (magic)
a magical crystal trident (magic)
[4] a pair of winded boots
[2] goggles of the tinkerer (glowing)
[2] the demonic warmace 'Pure-Dark' (magic) (glowing)
a couatl-hide mask
[2] a rubber divers mask
a redsplint dirk
the warvisor of the death knight (magic)
a coconut shoulder guard
a black suit of brigandine platemail (magic)
[2] a bracer bearing the Longhollow symbol (magic)
a mithril blacksmith's hammer
the great spear of the Tukluks (magic)
a suit of heavy spiked siege armor (magic)
the masters cloak (glowing)
the dancing knife of Jivbo (magic)
a lesser bloodsaber (magic)
[2] the gauntlets of the overfiend
an ancient, tribal coif
a black leather wrist guard
a silver-hilted brass dagger
a leather mantle embedded with iron spikes
a brilliant two-handed longsword (magic)
a three tailed whip (magic)
an elitist compound bow
a chiseled elephant tusk
the signet ring of Delwyn made by Ogruk
the signet ring of Delwyn of the underdark [superior] made by Ogruk
a tarnished bronze ring (glowing)
[2] a decorated goblin totem (magic)
[2] a magical essence of Charisma
a strange sharp rubin
[3] the epic flute of sleeping and charming (magic)
a tarnished and abused ring
some ancient Tukluk spellshield gloves

< 435h/435H 138v/138V Pos: standing >

		Character attributes for Dalil

Level: 32   Race: Human   Class: Cleric / Holyman 
Age: 23 yrs / 1 mths  Height: 65 inches Weight: 141 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  95 ( 95)    Pow:  88 ( 88)
Dex:  90 ( 90)    Int:  85 ( 85)   
Agi:  85 ( 85)    Wis: 101 (101)
Con: 103 (103)    Cha:  85 ( 85)   Luk: 105 (105)
Equipped Items:  14     Carried weight:   49

Armor Points: -136  Reduces melee damage taken by 13.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 8   Damroll: 8
Alignment: 966  (-1000 to 1000)

Saving Throws: PAR[48]  FEA[48]
               BRE[49]  SPE[39]

Load carried: Very Light

< 435h/435H 138v/138V Pos: standing >
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.

< 435h/435H 138v/138V Pos: standing >

A large wooden chest is made of iron and appears to be of well below average quality.
A large wooden chest has an item value of 1.
a large wooden chest currently contains:
[2] a mithril tiara (magic) (illuminating)
[2] the totem of the troglodyte chieftain (humming)
[2] a cloak of storm winds
the medallion of gaia (glowing)
a magical diamond shield (magic) (glowing) (illuminating)
a steel ring in the shape of a twisted root
[3] a goblin unholy symbol (magic) (glowing)
a sparkling bronze crown from Cloud Giant Kingdom

< 435h/435H 138v/138V Pos: standing >
You are using:
<worn as a badge>    a glowing gold badge from The Underworld
<worn on head>       a fanged iron helm from The Underworld
<worn around neck>   a sparkling gold choker from The Underworld
<worn around neck>   a drow-made iron medallion from The Underworld
<worn on body>       a jeweled bronze robe from The Underworld
<worn about body>    a large sand covered apron
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some diabolical steel arm plates from The Underworld
<worn around wrist>  a decent brass bracer from The Underworld
<worn on hands>      some fine ruby talons from The Underworld
<primary weapon>     a morning-star enshrouded in crimson flames (magic) (illuminating)
<worn on legs>       some unearthly steel leg plates from The Underworld
<worn on feet>       a pair of well-crafted snakeskin boots 

< 435h/435H 138v/138V Pos: standing >
You get a tarnished and abused ring from a large wooden chest.
You get a tarnished bronze ring from a large wooden chest.
You get the signet ring of Delwyn of the underdark [superior] made by Ogruk from a large wooden chest.
You get the signet ring of Delwyn made by Ogruk from a large wooden chest.
You get Finn's signet ring from a large wooden chest.
You get a ring of charisma from a large wooden chest.
You get an unearthly emerald nose ring from Fishermans Wharf from a large wooden chest.
You get a ghastly steel ring from the Twin Towers from a large wooden chest.

< 435h/435H 138v/138V Pos: standing >
Examine what?

< 435h/435H 138v/138V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: The Savannah of Broken Trusts.
'a tarnished and abused ring'
Weight 1, Item type: ARMOR
Item is: NOREPAIR 
AC-apply is 1
This item will also affect your DAMROLL positively and HITPOINTS positively.
A tarnished and abused ring has an item value of 15.

< 435h/435H 138v/138V Pos: standing >

		Character attributes for Dalil

Level: 32   Race: Human   Class: Cleric / Holyman 
Age: 23 yrs / 1 mths  Height: 65 inches Weight: 141 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  95 ( 95)    Pow:  88 ( 88)
Dex:  90 ( 90)    Int:  85 ( 85)   
Agi:  85 ( 85)    Wis: 101 (101)
Con: 103 (103)    Cha:  85 ( 85)   Luk: 105 (105)
Equipped Items:  14     Carried weight:   57

Armor Points: -136  Reduces melee damage taken by 13.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 8   Damroll: 8
Alignment: 966  (-1000 to 1000)

Saving Throws: PAR[48]  FEA[48]
               BRE[49]  SPE[39]

Load carried: Very Light

< 435h/435H 138v/138V Pos: standing >
You place a tarnished and abused ring on your left ring finger.

< 435h/435H 138v/138V Pos: standing >
You drop 7 ring(s).

< 440h/440H 138v/138V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 440h/440H 138v/138V Pos: standing >
Ok.

< 440h/440H 138v/138V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Woodseer Bank
Obvious exits: -S
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
The skin of a tiger has been left here.
[5] A long steel sword is here in the dirt.
[2] A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A double-bladed weapon lies here.
A large wooden counter is here, with a sign posted on it.
Graeme stands here ready to spar with anyone foolish enough to try him.
A smiling halfling banker stands here ready to take deposits.(Gold Aura)

< 440h/440H 137v/138V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 440h/440H 137v/138V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A giant dragonfly zips around here.

< 440h/440H 136v/138V Pos: standing >
You start chanting...

< 440h/440H 136v/138V Pos: standing >

< 440h/440H 137v/138V Pos: standing >
Casting: armor 

< 440h/440H 138v/138V Pos: standing >
You complete your spell...
The bands of magic armor glow as new!

< 440h/440H 138v/138V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 440h/440H 138v/138V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 440h/440H 138v/138V Pos: standing >
You start chanting...

< 440h/440H 138v/138V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 440h/440H 138v/138V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 440h/440H 138v/138V Pos: standing >
You complete your spell...
You suddenly feel blessed!

< 440h/440H 138v/138V Pos: standing >
You sit down and relax.

< 440h/440H 138v/138V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - full heal
( 6th circle)  4 - flame strike
( 5th circle)  4 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - protection from evil
               6 - invigorate
( 3rd circle)  8 - cause critical
( 2nd circle)  7 - blindness
               1 - protection from fire
               1 - protection from cold
( 1st circle)  2 - armor
               1 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    5 seconds:  ( 1st) armor
   10 seconds:  ( 1st) bless

You can pray no more spells.
You continue your praying.

< 440h/440H 138v/138V Pos: sitting >
You start meditating...

< 440h/440H 138v/138V Pos: sitting >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 440h/440H 138v/138V Pos: sitting >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 440h/440H 138v/138V Pos: sitting >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 440h/440H 138v/138V Pos: sitting >
You have finished praying for armor.

< 440h/440H 138v/138V Pos: sitting >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 440h/440H 138v/138V Pos: sitting >
You have finished praying for bless.
Your prayers are complete.

< 440h/440H 138v/138V Pos: sitting >
You have just passed the half-way point on the way towards your next level.

< 440h/440H 138v/138V Pos: sitting >
You clamber to your feet.

< 440h/440H 138v/138V Pos: standing >

		Score information for Dalil

Level: 32   Race: Human   Class: Cleric / Holyman Sex: Male
Hit points: 440(440)  Moves: 138(138)
Coins carried:    0 platinum     1 gold     3 silver     4 copper
Coins in bank: 23986 platinum   465 gold     0 silver     0 copper
Playing time: 1 days / 19 hours/ 41 minutes
Received data: 0.7352 MB this session.
Send data:     0.0150 MB this session.
Compression ratio: 86%
86%
Group Leader: Azar
Status:  Standing.
Epic points(total): 39(39)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   3
Consenting: Dalil
Detecting:       Evil Good Magic Life
Protected from:  Fire Cold Undead
Enchantments:    Armor Levitation
Bartender Quests Remaining: 0
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  322 
Paladin auras:   Protection

Active Spells:
--------------
bless (16 minutes)
Auctions Disabled (1 minute)
armor (20 minutes)
detect good (6 minutes)
detect evil (6 minutes)
detect magic (6 minutes)
vitality (less than a minute remaining)


< 440h/440H 138v/138V Pos: standing >

< 440h/440H 138v/138V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 440h/440H 138v/138V Pos: standing >
A giant dragonfly leaves west.

< 440h/440H 138v/138V Pos: standing >
You feel less vitalized.

< 312h/312H 138v/138V Pos: standing >
You start chanting...

< 312h/312H 138v/138V Pos: standing >
Casting: vitality *

< 312h/312H 138v/138V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 312h/312H 138v/138V Pos: standing >
You complete your spell...
You feel vitalized.

< 312h/312H 138v/138V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 440h/440H 138v/138V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
You have just passed the half-way point on the way towards your next level.

< 440h/440H 138v/138V Pos: standing >
The blue glow surrounding you fades away.

< 440h/440H 138v/138V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A steel dagger has been tossed aside here.
A small bright red salamander does his best to hide in the flowers.
A giant dragonfly zips around here.

< 440h/440H 137v/138V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W

< 440h/440H 136v/138V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 440h/440H 135v/138V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 440h/440H 134v/138V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W

< 440h/440H 133v/138V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the down. (magic)
Shattered bits of ice are scattered about the area.
The corpse of A minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
[2] The corpse of A minotaur mercenary guard is lying here.
[2] The corpse of a halfling guard is lying here.
The lich of A minotaur mercenary wizard stands here. (minion) (Red Aura)
A Thri-Kreen (medium) Caliph of Allah stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
The lich of an elite highwayman stands here. (minion) (Red Aura)
The lich of an elite highwayman stands here. (minion) (Red Aura)
The lich of a highwayman stands here. (minion) (Red Aura)
A Drow Elf (medium) Caliph of Allah stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
You sense a lifeform nearby.
A Drow Elf (medium) Jihadist of Allah stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) Jihadist of Allah stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
You sense a lifeform nearby.
A Duergar (medium) Caliph of Allah stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
A Kobold (small) Jihadist of Allah stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.

< 440h/440H 132v/138V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 440h/440H 133v/138V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 440h/440H 133v/138V Pos: standing >
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!

< 366h/440H 134v/138V Pos: standing >
< T: Dalil TP: sta TC: small wounds E: A Troll sta EP: excellent >
 Someone parries your futile lunge at him.
A Troll snaps into visibility.

< 366h/440H 134v/138V Pos: standing >
< T: Dalil TP: sta TC: small wounds E: A Troll sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
A Drow Elf starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 366h/440H 134v/138V Pos: standing >
< T: Dalil TP: sta TC: small wounds E: someone sta EP: excellent >
 A Troll snaps into visibility.
A Troll's powerful pierce strikes you.
A Troll's powerful slash strikes you.
You dodge a Troll's vicious attack.
A Troll's powerful pierce strikes you.
A Troll's powerful pierce strikes you.
A Troll's pierce strikes you hard.
Sorry, you aren't allowed to do that in combat.

< 245h/440H 134v/138V Pos: standing >
< T: Dalil TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 245h/440H 134v/138V Pos: standing >
< T: Dalil TP: sta TC: few wounds E: someone sta EP: excellent >
 A faint hum can be heard from the sword of fire and flame carried by someone.
Sorry, you aren't allowed to do that in combat.

< 245h/440H 134v/138V Pos: standing >
< T: Dalil TP: sta TC: few wounds E: someone sta EP: excellent >
 A faint hum can be heard from a gladius called 'Backstabber' carried by someone.
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Duergar looks at you.

< 245h/440H 134v/138V Pos: sitting >
< T: Dalil TP: sit TC: few wounds E: someone sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!

< 120h/440H 134v/138V Pos: sitting >
< T: Dalil TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A Drow Elf snaps into visibility.
A Thri-Kreen assists someone heroically.
A Thri-Kreen's powerful slash seriously wounds you.

< 95h/440H 134v/138V Pos: sitting >
< T: Dalil TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A Drow Elf assists a Drow Elf heroically.
A Drow Elf snaps into visibility.
A Drow Elf attemps to legsweep you, but only manages to land on his ass.
A Drow Elf gives an order to his followers.
The lich of a minotaur mercenary wizard starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of a highwayman starts casting an offensive spell.

< 95h/440H 134v/138V Pos: sitting >
< T: Dalil TP: sit TC:pretty hurt E: someone sta EP: excellent >
 The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 95h/440H 134v/138V Pos: sitting >
< T: Dalil TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A Drow Elf settles to his knees.

< 95h/440H 134v/138V Pos: sitting >
< T: Dalil TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A Drow Elf passes well above his target and lands on his head.

< 95h/440H 134v/138V Pos: sitting >
< T: Dalil TP: sit TC:pretty hurt E: someone sta EP: excellent >
 The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite highwayman's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite highwayman's giant fist of force is the last thing you ever see.
Your fanged iron helm from the Underworld was completely destroyed by the massive blow!
Your drow-made iron medallion from the Underworld was completely destroyed by the massive blow!
Your diabolical steel arm plates from the Underworld was completely destroyed by the massive blow!