The death of [32 Holyman] Dalil (Human)

in Outside the Woodseer Gates

from the perspective of [52 Holyman] Liels Allah (Drow Elf)

<worn as a badge>    a ball of crackling energy [poor] (glowing) [38%]             
<worn on head>       a golden crown set with diamonds
<worn on eyes>       the bloody battle goggles [85%]             
<worn in ear>        an oblong pink stone of the Assassin [superior] made by Azar [70%]             
<worn in ear>        a pale magenta earring of Invisibility [poor] made by Azar (glowing) [69%]             
<worn on face>       a shadow mask
<worn around neck>   the necklace of wisdom of wisdom [59%]             
<worn around neck>   a psionicist locket of power (glowing) [62%]             
<worn on body>       the platemail of the DragonLord[239h 46m 41s]
<worn about body>    the cloak of woven time (glowing)
<worn as quiver>     the quiver of holding of constitution [57%]             
<worn about waist>   a belt of fresh blood of agility [57%]             
<worn on belt buckle>a white magic book (glowing) [69%]             
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior] [87%]             
<worn around wrist>  some platinum-plated mithril bracers of Kimordril of health [83%]             
<worn around wrist>  some platinum-plated mithril bracers of Kimordril [67%]             
<worn on hands>      the gloves of the sea of endurance (humming)
<worn on finger>     a gleaming platinum ring of wisdom [75%]             
<worn on finger>     a ring called 'Soulcatcher' of wisdom (invis) [79%]             
<primary weapon>     the stone mace 'Godsfury'[239h 46m 41s]
<worn on legs>       some bright blue leg plates [41%]             
<worn on feet>       a pair of clawed demon-hide moccasins [84%]             

The burly guardian suffers from contact with the aura about Kenon.
The burly guardian attacks Kenon. [1 hits]

< 848h/848H 129v/129V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Xanan.
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 848h/848H 129v/129V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 848h/848H 129v/129V Pos: standing >
You start chanting...

< 848h/848H 129v/129V Pos: standing >
Kenon attacks the burly guardian. [1 hits]
Mysha starts casting an offensive spell.

< 848h/848H 129v/129V Pos: standing >
Ubs attacks a minotaur mercenary guard. [1 hits]

< 848h/848H 129v/129V Pos: standing >
Aktosh completes his spell...
Aktosh utters the words 'gruugz ruqp'
You see the corpse of a minotaur mercenary wizard take a deep breath, and suddenly come to life again.
The lich of a minotaur mercenary wizard now follows Aktosh.

< 848h/848H 129v/129V Pos: standing >
Niep closes his book and grins malevolently.

< 848h/848H 129v/129V Pos: standing >
Casting: mass heal 
Uzzac snaps into visibility.
Uzzac attacks a minotaur mercenary guard. [4 hits]

< 848h/848H 129v/129V Pos: standing >
Kenon's skin seems to turn to stone.
You complete your spell...
A warm feeling fills your body.

< 848h/848H 129v/129V Pos: standing >
Mysha completes his spell...
Mysha utters the words 'abrauztg gpahhzfuio uqzbarr'
Mysha points at a minotaur mercenary guard.
Mysha's iceball shatters upon impacting a minotaur mercenary guard, rending flesh and sending blood flying.

< 848h/848H 129v/129V Pos: standing >
Ubs's eyes roll as a minotaur mercenary guard plants a foot in his face.
A minotaur mercenary guard attacks Ubs. [2 hits]

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...

< 848h/848H 129v/129V Pos: standing >
A minotaur mercenary guard suddenly appears a bit confused!
Ubs snaps into visibility.
A minotaur mercenary guard attacks Ubs. [2 hits]
Kenon snaps into visibility.
A minotaur mercenary guard attacks Kenon. [0 hits]

< 848h/848H 129v/129V Pos: standing >
Kenon deflects the burly guardian's blow and strikes back at him!
Kenon's dagger of ages [poor] flashes into the path of the burly guardian's attack, then Kenon delivers a graceful counter-attack!
The burly guardian almost sweeps Kenon off of his feet with a well placed leg sweep.
The burly guardian attacks Kenon. [1 hits]

< 848h/848H 129v/129V Pos: standing >
Niep clambers to his feet.
You sit down and relax.
The lich of a minotaur mercenary wizard is now a member of Aktosh's group.

< 848h/848H 129v/129V Pos: sitting >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Niep starts casting an offensive spell.
You have memorized the following spells:
(11th circle)  1 - group recall
               1 - lesser sanctuary
(10th circle)  1 - full harm
               3 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
               1 - unholy word
( 8th circle)  2 - dispel magic
               1 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               4 - flame strike
               1 - darkness
               1 - negative energy barrier
( 5th circle)  3 - heal
               4 - vitality
               1 - destroy undead
( 4th circle)  1 - remove curse
               2 - summon
               1 - cure disease
               5 - invigorate
( 3rd circle)  2 - cure blind
               2 - earthquake
               1 - remove poison
               5 - cause critical
( 2nd circle)  3 - blindness
               5 - preserve
               1 - protection from fire
               1 - protection from cold
               1 - cause serious
( 1st circle)  5 - armor
               4 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    2 seconds:  ( 8th) mass heal

You can pray no more spells.
You continue your praying.
Aktosh sits down in a comfortable spot.

< 848h/848H 129v/129V Pos: sitting >
Ubs's skin seems to turn to stone.
You start meditating...
Aktosh opens a mystical serpent runed grimoire [superior] and begins studying it intently.

< 848h/848H 129v/129V Pos: sitting >
Aktosh gives the lich of a minotaur mercenary wizard an order.
The lich of a minotaur mercenary wizard starts casting a spell.

< 848h/848H 129v/129V Pos: sitting >
Kenon attacks the burly guardian. [1 hits]

< 848h/848H 129v/129V Pos: sitting >
Ubs snaps into visibility.
Ubs attacks a minotaur mercenary guard. [3 hits]
Uzzac makes a futile attempt to tackle a minotaur mercenary guard, but he is simply immovable.
Uzzac tries to tackle a minotaur mercenary guard and misses completely, making a nice dent in his forehead and the ground!

< 848h/848H 129v/129V Pos: sitting >
You have finished praying for mass heal.
Your prayers are complete.
Niep completes his spell...
Niep's fist beats the life out of a minotaur mercenary guard, blood pours from his body!
Mysha starts casting an offensive spell.

< 848h/848H 129v/129V Pos: sitting >
Solbug assists Ubs heroically.

< 848h/848H 129v/129V Pos: sitting >

< 848h/848H 129v/129V Pos: sitting >
Aktosh closes his book and grins malevolently.

< 848h/848H 129v/129V Pos: sitting >
Mysha completes his spell...
Mysha points at a minotaur mercenary guard.
A minotaur mercenary guard's entire body spasms uncontrollably as his soul is viciously attacked by Mysha.
A minotaur mercenary guard's body quivers as Solbug's hit strikes deep!
Solbug's rod of Dispator summons the power of hellfire at a minotaur mercenary guard.
Solbug calls down a roaring flamestrike at a minotaur mercenary guard who starts to melt!
Solbug smirks as his fireball explodes into the face of a minotaur mercenary guard.
Solbug smirks as his fireball explodes into the face of a minotaur mercenary guard.
Solbug smirks as his fireball explodes into the face of a minotaur mercenary guard.
Solbug calls down a roaring flamestrike at a minotaur mercenary guard who starts to melt!
Solbug attacks a minotaur mercenary guard. [10 hits]
Niep sits down in a comfortable spot.

< 848h/848H 129v/129V Pos: sitting >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Niep opens a spellbook bearing the insignia of Niep and begins studying it intently.

< 848h/848H 129v/129V Pos: sitting >
The lich of a minotaur mercenary wizard completes its spell...
Solbug's flesh melds with conjured rocks, turning it to stone.
Niep's flesh melds with conjured rocks, turning it to stone.
Zik's flesh melds with conjured rocks, turning it to stone.
Mysha's flesh melds with conjured rocks, turning it to stone.
A winged hellhound's flesh melds with conjured rocks, turning it to stone.
The lich of an elite highwayman's flesh melds with conjured rocks, turning it to stone.
The lich of an elite highwayman's flesh melds with conjured rocks, turning it to stone.
The lich of a highwayman's flesh melds with conjured rocks, turning it to stone.
Col's flesh melds with conjured rocks, turning it to stone.
The lich of a minotaur mercenary wizard's flesh melds with conjured rocks, turning it to stone.
Uzzac attacks a minotaur mercenary guard. [1 hits]
The burly guardian suffers from contact with the aura about Kenon.
Kenon's dagger of ages [poor] flashes into the path of the burly guardian's attack, then Kenon delivers a graceful counter-attack!
The burly guardian attacks Kenon. [1 hits]

< 848h/848H 129v/129V Pos: sitting >
Mysha starts casting an offensive spell.

< 848h/848H 129v/129V Pos: sitting >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 848h/848H 129v/129V Pos: sitting >
Autosaving...
A minotaur mercenary guard attacks Ubs. [0 hits]
Zik assists Ubs heroically.

< 848h/848H 129v/129V Pos: sitting >
Maybe you should get on your feet first?

< 848h/848H 129v/129V Pos: sitting >
Niep closes his book and grins malevolently.
A minotaur mercenary guard almost sweeps Ubs off of his feet with a well placed leg sweep.
A minotaur mercenary guard attacks Ubs. [0 hits]
Kenon snaps into visibility.
A minotaur mercenary guard whacks Kenon in the side with a sound kick.
A minotaur mercenary guard attacks Kenon. [3 hits]
Tolm suddenly attacks a minotaur mercenary guard!
Tolm snaps into visibility.
You clamber to your feet.
Aktosh clambers to his feet.

< 848h/848H 129v/129V Pos: standing >
Mysha completes his spell...
Mysha utters the words 'ofzahzf gajr eughjfbaiqz'
Mysha points at a minotaur mercenary guard.
A minotaur mercenary guard's entire body spasms uncontrollably as his soul is viciously attacked by Mysha.
Kenon snaps into visibility.
Kenon attacks the burly guardian. [1 hits]

< 848h/848H 129v/129V Pos: standing >
Ubs attacks a minotaur mercenary guard. [3 hits]

< 848h/848H 129v/129V Pos: standing >
Mysha starts casting an offensive spell.

< 848h/848H 129v/129V Pos: standing >
Zik attacks a minotaur mercenary guard. [6 hits]

< 848h/848H 129v/129V Pos: standing >
A winged hellhound's hooves crash into a minotaur mercenary guard's chest with a stunning force.

< 848h/848H 129v/129V Pos: standing >

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Kenon snaps into visibility.
The burly guardian suffers from contact with the aura about Kenon.
The burly guardian whacks Kenon in the side with a sound kick.
The burly guardian suffers from contact with the aura about Kenon.
The burly guardian attacks Kenon. [1 hits]

< 848h/848H 129v/129V Pos: standing >
Mysha completes his spell...
Mysha utters the words 'ofzahzf gajr eughjfbaiqz'
Mysha points at a minotaur mercenary guard.
A minotaur mercenary guard's entire body spasms uncontrollably as his soul is viciously attacked by Mysha.

< 848h/848H 129v/129V Pos: standing >
Niep clambers to his feet.

< 848h/848H 129v/129V Pos: standing >
A minotaur mercenary guard's body quivers as Solbug's hit strikes deep!
A minotaur mercenary guard fills with BloodLust
A minotaur mercenary guard is incapacitated and will slowly die, if not aided.
A minotaur mercenary guard slumps to the ground.
Solbug ruthlessly bludgeons a minotaur mercenary guard to death.
A minotaur mercenary guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a minotaur mercenary guard cause a sickening chill to run up your spine.
You quickly scan the area.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
Nazz who is close by below you.

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 848h/848H 129v/129V Pos: standing >
Mysha starts casting an offensive spell.
Saving Liels.

< 848h/848H 129v/129V Pos: standing >
Uzzac attacks a minotaur mercenary guard. [1 hits]

< 848h/848H 129v/129V Pos: standing >
Kenon attacks the burly guardian. [3 hits]
Niep starts casting an offensive spell.

< 848h/848H 129v/129V Pos: standing >
Mysha completes his spell...
Mysha utters the words 'ofzahzf gajr eughjfbaiqz'
Mysha points at a minotaur mercenary guard.
With a gasp, a minotaur mercenary guard realizes his soul will disturb him no more.
A minotaur mercenary guard is dead! R.I.P.
You receive your share of experience.
A minotaur mercenary guard's death cry reverberates in your head as he falls to the ground.
Niep stops invoking abruptly!
Uzzac rises to his feet.

< 848h/848H 129v/129V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Tolm.

< 848h/848H 129v/129V Pos: standing >
Saving Liels.

< 848h/848H 129v/129V Pos: standing >
A minotaur mercenary guard attacks Kenon. [0 hits]
Tolm puts some stuff into a portable hole.

< 848h/848H 129v/129V Pos: standing >
Tolm gets the mace of mentality from his portable hole.

< 848h/848H 129v/129V Pos: standing >
Kenon's dagger of ages [poor] flashes into the path of the burly guardian's attack, then Kenon delivers a graceful counter-attack!
The burly guardian attacks Kenon. [0 hits]

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Aktosh gives an order to his followers.
The lich of a minotaur mercenary wizard starts casting an offensive spell.
The lich of a minotaur mercenary wizard snaps into visibility.
The lich of an elite highwayman starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of a highwayman starts casting an offensive spell.

< 848h/848H 129v/129V Pos: standing >
Tolm puts some stuff into a portable hole.

< 848h/848H 129v/129V Pos: standing >
Tolm gets the mace of mentality from his portable hole.
Xanan puts a pile of coins into a net of endless currents.

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite highwayman's fist beats the life out of a minotaur mercenary guard, blood pours from his body!
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite highwayman's fist beats the life out of a minotaur mercenary guard, blood pours from his body!
The lich of a highwayman completes its spell...
The lich of a highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of a highwayman's fist beats the life out of a minotaur mercenary guard, blood pours from his body!
Tolm gets a ring of fortune of darkness [poor] made by Dahamma from his portable hole.

< 848h/848H 129v/129V Pos: standing >
Tolm stops using a ring of invisibility.
You quickly scan the area.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
Nazz who is close by below you.

< 848h/848H 129v/129V Pos: standing >
The lich of a minotaur mercenary wizard completes its spell...
The lich of a minotaur mercenary wizard utters the words 'buoblg qrunsoqpze yugh'
The lich of a minotaur mercenary wizard's fist beats the life out of a minotaur mercenary guard, blood pours from his body!
Kenon attacks the burly guardian. [1 hits]

< 848h/848H 129v/129V Pos: standing >

< 848h/848H 129v/129V Pos: standing >
Tolm slips his finger into a ring of fortune of darkness [poor] made by Dahamma.

< 848h/848H 129v/129V Pos: standing >
The burly guardian suffers from contact with the aura about Kenon.
Kenon's intercepts the burly guardian's attack with shimmering longsword with eloquent ease.
Kenon's eyes roll as the burly guardian plants a foot in his face.
The burly guardian suffers from contact with the aura about Kenon.
The burly guardian attacks Kenon. [1 hits]

< 848h/848H 129v/129V Pos: standing >
Aktosh gives an order to his followers.
The lich of a minotaur mercenary wizard starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of a highwayman starts casting an offensive spell.

< 848h/848H 129v/129V Pos: standing >
A minotaur mercenary guard attacks Kenon. [0 hits]

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 848h/848H 129v/129V Pos: standing >
The lich of a minotaur mercenary wizard completes its spell...
The lich of a minotaur mercenary wizard utters the words 'buoblg qrunsoqpze yugh'
The lich of a minotaur mercenary wizard's fist beats the life out of a minotaur mercenary guard, blood pours from his body!
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite highwayman's fist beats the life out of a minotaur mercenary guard, blood pours from his body!

< 848h/848H 129v/129V Pos: standing >
Ubs assists Kenon heroically.
Ubs snaps into visibility.
A dark shroud encases Ubs as he charges into battle.

< 848h/848H 129v/129V Pos: standing >
Kenon neatly performs a coup de grace and beheads the burly guardian.
The burly guardian is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the burly guardian's last actions in this world.
Mysha sits down in a comfortable spot.

< 848h/848H 129v/129V Pos: standing >
Zik's body appears to recover from the affects of the potion.
You feel your skin soften and return to normal.
Tolm gets some stuff from the corpse of the burly guardian.
Mysha stares off into space, entering a meditative trance.
Saving Liels.

< 848h/848H 129v/129V Pos: standing >
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite highwayman's magic fist punches a minotaur mercenary guard into so much pulp!
A minotaur mercenary guard is dead! R.I.P.
You receive your share of experience.
A minotaur mercenary guard's death cry reverberates in your head as he falls to the ground.
The lich of a highwayman stops invoking abruptly!
Tolm puts some stuff into a portable hole.
You quickly scan the area.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
Nazz who is close by below you.

< 848h/848H 129v/129V Pos: standing >
Tolm gets the mace of mentality from his portable hole.

< 848h/848H 129v/129V Pos: standing >
Tolm puts a pile of coins into a portable hole.
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               
  *The Swamp Laboratory of Khul'Lor              (evil)
   Clan Stoutdorf Settlement                     (slightly evil)
  *Kobold Settlement                             (slightly good)
   The High Moor Forest                          (slightly evil)
   The Stone Tomb of Kelek                       (very evil)
   Orrak                                         (slightly good)
   Pits of Cerberus                              (extremely good)
   Myrloch Vale                                  
   Pharr Valley Swamp                            
  *Village of Werrun                             (pure good)
   Nizari                                        (slightly evil)
   The Dark Stone Tower of the Northern Realms   (evil)
   Tower of High Sorcery                         (slightly evil)
   Bloodstone Keep                               
   The Temple of the Sun                         (very good)
   The Elemental Groves                          (very evil)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly evil)
  *The Outcasts Tower                            (evil)
   Fort Boyard                                   (slightly evil)
  *Crystalspyre Mountains                        (slightly evil)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          
   The Fields Between                            (slightly evil)
  *The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly evil)
   Rogue Plains                                  (slightly evil)
   City of Torrhan                               (slightly evil)
   The Lair of the Swamp Troll King              (slightly good)
  *Zalkapfaan, City of the Headless Horde        (slightly good)
  *New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly good)
  *The Citadel                                   (slightly good)
  *The Twin Keeps of Devastated Tharnadia        (slightly evil)
  *IceCrag Castle                                (evil)
   Prison of Fort Boyard                         (slightly evil)
  *The Ancient Halls of Ironstar                 (slightly good)
  *The Jade Empire                               (good)
   Mazzolin                                      (slightly good)
  *Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (evil)
   Lair of the Gibberling King                   (slightly good)
  *Plane of Air                                  (very good)
  *The Kingdom of Torg                           (very evil)
  *Tribal Oasis                                  (slightly evil)
  *The Para-Elemental Plane of Smoke             (very evil)
   Plane of Water                                
  *Shadamehr Keep                                (very evil)
   The Temple to Skrentherlog                    (good)
   Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (slightly good)
  *The Ethereal Plane                            (very evil)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly evil)
  *Plane of Fire                                 (evil)
  *Ruined Temple of Tezcatlipoca                 (evil)
   The Astral Plane                              (slightly evil)
  *Jotunheim                                     (slightly good)
   The Transparent Tower                         (good)
  *Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (slightly evil)
   Sevenoaks                                     
  *The Keep of Evil                              (slightly evil)
  *The Forgotten Mansion                         (good)
   Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (evil)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (evil)
   The Great Shaboath                            (good)
   The Tempest Court                             
  *Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (slightly good)
  *Lost Temple of Tikitzopl                      (very evil)
  *The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly good)
  *The Royal Mausoleum of Castle IceCrag         (slightly evil)
  *Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly evil)
  *Ceothia                                       (very evil)
  *Tiamat                                        (evil)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (evil)
  *Dragonnia                                     (very good)
   The Charcoal Palace                           (slightly good)
  *Vecna's Tomb                                  (extremely good)
  *Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (evil)
   The Realm of Barovia Continued                
  *The Hall of the Ancients                      (evil)
   The Bronze Citadel                            
  *Ny'Neth's Stronghold Continued                (slightly good)
  *Negative Material Plane                       (slightly good)
  *Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 848h/848H 129v/129V Pos: standing >
Saving Liels.

< 848h/848H 129v/129V Pos: standing >
Tolm puts some stuff into a portable hole.

< 848h/848H 129v/129V Pos: standing >
Tolm gets the mace of mentality from his portable hole.

< 848h/848H 129v/129V Pos: standing >

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 848h/848H 129v/129V Pos: standing >
Tolm shouts out loudly.. MOVING!!!!

< 848h/848H 129v/129V Pos: standing >
You feel your skin harden to stone.
Mysha clambers to his feet.
Mysha snaps out of his trance, looking frustrated.
You are already standing.

< 848h/848H 129v/129V Pos: standing >
Oof! Tolm bumps into a greyish stone wall...

< 848h/848H 129v/129V Pos: standing >
You quickly scan the area.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A salamander who is in the distance to your west.
A giant dragonfly who is in the distance to your west.
Nazz who is close by below you.

< 848h/848H 129v/129V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Uzzac.

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 848h/848H 129v/129V Pos: standing >

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 848h/848H 129v/129V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Tolm.

< 848h/848H 129v/129V Pos: standing >
You quickly scan the area.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A Human who is in the distance to your west.
A salamander who is in the distance to your west.
A giant dragonfly who is in the distance to your west.
Nazz who is close by below you.

< 848h/848H 129v/129V Pos: standing >

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 848h/848H 129v/129V Pos: standing >
A Human enters from the west.

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 848h/848H 129v/129V Pos: standing >
Aktosh starts casting an offensive spell.

< 848h/848H 129v/129V Pos: standing >
Tolm snaps into visibility.
Tolm places a gladius called 'Backstabber' in the back of a Human, resulting in some strange noises and some blood.

< 848h/848H 129v/129V Pos: standing >
Tolm snaps into visibility.
A Human attacks Tolm. [0 hits]

< 848h/848H 129v/129V Pos: standing >
Aktosh completes his spell...
Aktosh utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
Mysha starts casting an offensive spell.

< 848h/848H 129v/129V Pos: standing >
Tolm snaps into visibility.
Tolm attacks a Human. [5 hits]

< 848h/848H 129v/129V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Uzzac.

< 848h/848H 129v/129V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Tolm.
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
Col suddenly attacks a Human!
Uzzac snaps into visibility.
Uzzac tackles a Human square in the chest knocking the wind out of him!
Xanan looks at a Human.

< 848h/848H 129v/129V Pos: standing >
Mysha completes his spell...
Mysha utters the words 'abrauztg gpahhzfuio uqzbarr'
Mysha points at a Human.
Mysha's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
You quickly scan the area.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A salamander who is in the distance to your west.
A giant dragonfly who is in the distance to your west.
Nazz who is close by below you.

< 848h/848H 129v/129V Pos: standing >
Ubs snaps into visibility.
Solbug assists Tolm heroically.

< 848h/848H 129v/129V Pos: standing >
Ubs assists Col heroically.
Kenon snaps into visibility.
Kenon attemps to legsweep a Human but only manages to land on his ass.
Aktosh gives an order to his followers.
The lich of a minotaur mercenary wizard starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of an elite highwayman starts casting an offensive spell.
The lich of a highwayman starts casting an offensive spell.

< 848h/848H 129v/129V Pos: standing >
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...
The soft sound of water splashing can be heard in the distance...

< 848h/848H 129v/129V Pos: standing >
Zik settles to his knees.

< 848h/848H 129v/129V Pos: standing >
Zik passes well above his target and lands on his head.

< 848h/848H 129v/129V Pos: standing >
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite highwayman's fist beats the life out of a Human, blood pours from his body!
The lich of an elite highwayman completes its spell...
The lich of an elite highwayman utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite highwayman's magic fist punches a Human into so much pulp!
A Human's fanged iron helm from the Underworld was completely destroyed by the massive blow!
A Human's drow-made iron medallion from the Underworld was completely destroyed by the massive blow!
A Human's diabolical steel arm plates from the Underworld was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.