The death of [46 Psycheporter] Oba Durian Addicts (Grey Elf)

in End of West Cozy Way

from the perspective of [46 Psycheporter] Oba Durian Addicts (Grey Elf)

<worn as a badge>    a light diamond badge from The Savannah of Broken Trusts
<worn on head>       a hood dusted with sand (magic)
<worn on eyes>       a set of gnomish monocles of spell-reading
<worn in ear>        a brightly flaming earring
<worn in ear>        a glowing jade earring (glowing)
<worn around neck>   the cloak of the ageless spirit of the wind (glowing) [82%]             
<worn around neck>   a sandstone choker (magic)
<worn on body>       some blood-splattered fur robes
<worn about body>    a large sand covered apron
<worn on back>       a large leather backpack
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>an ashen mithril belt buckle from The Savannah of Broken Trusts
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some knight's granite arm plates from Jindon the Deathwood Forest
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a centaurian bracelet of honor (magic) (illuminating)
<worn around wrist>  a deep blue braid of rank
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger>     a ring of sand blasting (magic)
<primary weapon>     the ice mace of Sevenoaks (magic) (illuminating)
<worn on legs>       some stylish dragonscale leggings

  M^....^^^.^   
   ^.^....^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 275h/315H 112v/145V Pos: standing >
 
   M^^^MMM^D    
  ^+^^.^^MMMM   
 ^^+.^.^^.^MM^  
 .^+^M...MM^^M  
 ..+..^@^MM.^^  
 ..+^^^.^^^M^^  
 .M+..^^^^...^  
  MM^....^^^.   
   +^.^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 275h/315H 110v/145V Pos: standing >
 
   MM^^^MMM^    
  .^+^^.^^MMM   
 ^^^+.^.^^.^MM  
 ^.^+^M...MM^^  
 ...+..@^^MM.^  
 ...+^^^.^^^M^  
 ..M+..^^^^...  
  .MM^....^^^   
   M+^.^....    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 275h/315H 108v/145V Pos: standing >
 
   MMM^^^MMM    
  ^.^+^^.^^MM   
 .^^^+.^.^^.^M  
 .^.^+^M...MM^  
 ....+.@^^^MM.  
 ....+^^^.^^^M  
 ...M+..^^^^..  
  ^.MM^....^^   
   MM+^.^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 275h/315H 106v/145V Pos: standing >
 
   MMMM^^^MM    
  ^^.^+^^.^^M   
 ..^^^+.^.^^.^  
 ..^.^+^M...MM  
 .....+@.^^^MM  
 .....+^^^.^^^  
 ^...M+..^^^^.  
  ^^.MM^....^   
   .MM+^.^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 275h/315H 105v/145V Pos: standing >
 
   .MMMM^^^M    
  .^^.^+^^.^^   
 ...^^^+.^.^^.  
 ^..^.^+^M...M  
 ......@..^^^M  
 ^.....+^^^.^^  
 .^...M+..^^^^  
  .^^.MM^....   
   ^.MM+^.^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 275h/315H 103v/145V Pos: standing >
 
   ^^.^+^^.^    
  ..^^^+.^.^^   
 ^..^.^+^M...M  
 ......+..^^^M  
 ^.....@^^^.^^  
 .^...MM..^^^^  
 ..^^.M+^....^  
  ^^.MM+^.^..   
   .MM*+^...    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 275h/315H 102v/145V Pos: standing >
 
   .^^^+.^.^    
  ..^.^+^M...   
 ......+..^^^M  
 ^.....+^^^.^^  
 .^...M@..^^^^  
 ..^^.M+^....^  
 .^^.MM+^.^...  
  ..MM*+^....   
   MM**+^^.M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman in mid-air sits atop a magnificent horse.(Gold Aura)

< 275h/315H 101v/145V Pos: standing >
 
   .^.^+^M..    
  .....+..^^^   
 ^.....+^^^.^^  
 .^...MM..^^^^  
 ..^^.M@^....^  
 .^^.MM+^.^...  
 ^..MM*+^....^  
  .MM**+^^.M.   
   M ^^+..M.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 275h/315H 101v/145V Pos: standing >
 
   ....+..^^    
  .....+^^^.^   
 .^...MM..^^^^  
 ..^^.M+^....^  
 .^^.MM@^.^...  
 ^..MM*+^....^  
 ..MM**+^^.M.^  
  MM ^^+..M.^   
   ^ .^+.MM.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 276h/315H 100v/145V Pos: standing >
 
   ....+^^^.    
  ^...MM..^^^   
 ..^^.M+^....^  
 .^^.MM+^.^...  
 ^..MM*@^....^  
 ..MM**+^^.M.^  
 MMM ^^+..M.^.  
  ^^ .^+.MM.^   
   ...^D.M.^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 276h/315H 99v/145V Pos: standing >
 
   ...MM..^^    
  .^^.M+^....   
 .^^.MM+^.^...  
 ^..MM*+^....^  
 ..MM**@^^.M.^  
 MMM ^^+..M.^.  
 .^^ .^+.MM.^.  
  ^...^D.M.^M   
   +M+M+MM^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 276h/315H 99v/145V Pos: standing >
 
   ^^.M+^...    
  ^^.MM+^.^..   
 ^..MM*+^....^  
 ..MM**+^^.M.^  
 MMM ^^@..M.^.  
 .^^ .^+.MM.^.  
 ^^...^D.M.^M.  
  ++M+M+MM^^.   
   .^^^+M^^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 276h/315H 98v/145V Pos: standing >

< 276h/315H 98v/145V Pos: standing >
 
   .^^.M+^..    
  .^^.MM+^.^.   
 .^..MM*+^....  
 ^..MM**+^^.M.  
 .MMM ^@+..M.^  
 M.^^ .^+.MM.^  
 ^^^...^D.M.^M  
  ++M++M+MM^^   
   ..^^^+M^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 276h/315H 98v/145V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 276h/315H 96v/145V Pos: standing >
You begin to focus your will...

< 277h/315H 99v/145V Pos: standing >

< 277h/315H 100v/145V Pos: standing >
Casting: ether warp *

< 277h/315H 101v/145V Pos: standing >
Casting: ether warp 

< 277h/315H 102v/145V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
Blierthro's Supplies
Obvious exits: -E
A tall orcish pirate wanders the town.(Red Aura)
A one-armed orc named Blierthro tends the store.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 277h/315H 103v/145V Pos: standing >

< 277h/315H 103v/145V Pos: standing >
You begin to focus your will...

< 277h/315H 104v/145V Pos: standing >
Casting: ether warp *

< 278h/315H 105v/145V Pos: standing >
Casting: ether warp 

< 278h/315H 106v/145V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Room Used by the Goblins to Raise Pootata
Obvious exits: -N
A large pootata wanders aimlessly around the pens.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 278h/315H 107v/145V Pos: standing >
You begin to focus your will...

< 278h/315H 108v/145V Pos: standing >
Casting: ether warp *

< 278h/315H 109v/145V Pos: standing >
Casting: ether warp 

< 279h/315H 110v/145V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 279h/315H 111v/145V Pos: standing >
You begin to focus your will...

< 279h/315H 112v/145V Pos: standing >
Casting: ether warp *

< 279h/315H 114v/145V Pos: standing >
Casting: ether warp 

< 279h/315H 115v/145V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
The Inn of Clowns
Obvious exits: -W
Stephan looks at you contently.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 280h/315H 116v/145V Pos: standing >
The baron's servant enters from the west.

< 280h/315H 117v/145V Pos: standing >
You quickly scan the area.
A regal man who is close by to your west.
A Bloodstone holyman who is close by to your west.
An elderly man who is close by to your west.
The baron's servant who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A regal man who is close by to your west.
A guard of the keep who is close by to your west.
A hooded strongman who is not far off to your west.
A drunken regal man who is not far off to your west.
Anele who is a brief walk away to your west.

< 280h/315H 117v/145V Pos: standing >

< 280h/315H 118v/145V Pos: standing >
You sit down and relax.

< 280h/315H 119v/145V Pos: sitting >
You start meditating...

< 280h/315H 120v/145V Pos: sitting >

< 281h/315H 133v/145V Pos: sitting >

< 282h/315H 135v/145V Pos: sitting >

< 282h/315H 137v/145V Pos: sitting >

< 282h/315H 139v/145V Pos: sitting >

< 282h/315H 141v/145V Pos: sitting >

< 282h/315H 142v/145V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 283h/315H 145v/145V Pos: standing >
You must sit down before meditating!

< 283h/315H 145v/145V Pos: standing >
You stop using a rugged adventurers satchel.

< 283h/315H 145v/145V Pos: standing >
You get a large bass from a rugged adventurers satchel.

< 284h/315H 145v/145V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
Your hands are full.

< 284h/315H 145v/145V Pos: standing >
You eat the large bass.

< 284h/315H 145v/145V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A servant of the keep's baron is here tending official business.
Stephan looks at you contently.

< 284h/315H 145v/145V Pos: standing >
You quickly scan the area.
A regal man who is close by to your west.
A Bloodstone holyman who is close by to your west.
An elderly man who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A guard of the keep who is close by to your west.
A wino who is not far off to your west.
The baron's servant who is not far off to your west.
A hooded strongman who is not far off to your west.
A drunken regal man who is a brief walk away to your west.
Anele who is a brief walk away to your west.

< 286h/315H 145v/145V Pos: standing >
In the Commerce District
Obvious exits: -N -E -S -W
A regal man is standing here, judging your merit.
A holyman dressed in black robes stands here.(Red Aura)
An elderly man stands here, smack'n his lips.
A citizen stands here minding his own business.(Red Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)

< 286h/315H 144v/145V Pos: standing >
In the Commerce District
Obvious exits: -N -E -W
The fountain's waters are very inviting.
A wino stands here, swaying and mumbling some nonsense.
A servant of the keep's baron is here tending official business.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 287h/315H 143v/145V Pos: standing >
A common woman enters from the north.

< 289h/315H 145v/145V Pos: standing >
A common woman pulls out a shopping list and studies it carefully.

< 290h/315H 145v/145V Pos: standing >
An elderly man enters from the east.

< 291h/315H 145v/145V Pos: standing >
You begin to focus your will...

< 292h/315H 145v/145V Pos: standing >
Casting: ether warp *

< 294h/315H 145v/145V Pos: standing >
Casting: ether warp 

< 296h/315H 145v/145V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
   *M+***..M    
  M**+*****M.   
 .M**+******M^  
 MM**.******..  
 M***+*@***M*.  
 ****+**M*****  
 ****+M*******  
  ***++..MM++   
   *****M***    
A Thick Forest of Tanglewood
Obvious exits: -N -E -S -W
A devious orc thief lurks among the hills and trees.(Red Aura)
(Q)Gr'Tak the orog raider walks through here, preparing an attack.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 298h/315H 145v/145V Pos: standing >
 
   M+***..MM    
  **+*****M.^   
 M**+*****M.^^  
 M**.******..M  
 ***+*M@**M*..  
 ***+**M******  
 ***+M********  
  **++..MM+++   
   ****M****    
A Thick Forest of Tanglewood
Obvious exits: -N -E -S -W

< 301h/315H 143v/145V Pos: standing >
 
   +***..MM^    
  *+*****M.^.   
 **+*****M.^^.  
 **.******..M^  
 **+*M*@*M*...  
 **+**M******.  
 **+M*********  
  *++..MM+++.   
   ***M*****    
A Thick Forest of Tanglewood
Obvious exits: -N -E -S -W

< 302h/315H 141v/145V Pos: standing >
 
   ***..MM^^    
  +*****M.^.^   
 *+*****M.^^.^  
 *.******..M^^  
 *+*M**@M*....  
 *+*M*******..  
 *+M**********  
  ++..MM+++..   
   **M******    
A Thick Forest of Tanglewood
Obvious exits: -N -E -S -W

< 302h/315H 139v/145V Pos: standing >
 
   *****M.^.    
  +*****M.^^.   
 *.******..M^^  
 *+*M***M*....  
 *+*M**@****..  
 *+M**********  
 *++..MM+++..M  
  ***M*******   
   *********    
A Thick Forest of Tanglewood
Obvious exits: -N -E -S -W

< 303h/315H 137v/145V Pos: standing >
 
   *****M.^^    
  .******..M^   
 *+*M***M*....  
 *+*M*******..  
 *+M***@******  
 *++..MM+++..M  
 ****M*******+  
  ***********   
   ...******    
A Thick Forest of Tanglewood
Obvious exits: -N -E -S -W

< 305h/315H 137v/145V Pos: standing >
You begin to focus your will...

< 308h/315H 141v/145V Pos: standing >

< 309h/315H 142v/145V Pos: standing >
Casting: ether warp *

< 311h/315H 144v/145V Pos: standing >
Casting: ether warp 

< 313h/315H 145v/145V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 314h/315H 145v/145V Pos: standing >
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)

< 315h/315H 145v/145V Pos: standing >
You begin to focus your will...

< 315h/315H 145v/145V Pos: standing >
Casting: ether warp *

< 315h/315H 145v/145V Pos: standing >
Casting: ether warp 

< 315h/315H 145v/145V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Winding, Rocky, Mountain Trail
Obvious exits: -N -E -S
A refugee from Longhollow meanders through the trail here.
A forlorn and solemn refugee leads his group here.(Gold Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 315h/315H 145v/145V Pos: standing >
You begin to focus your will...

< 315h/315H 145v/145V Pos: standing >
Casting: ether warp *

< 315h/315H 145v/145V Pos: standing >
Casting: ether warp 

< 315h/315H 145v/145V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
The House of Ikitik
Obvious exits: -S
A Drider (large) Jihadist of Allah stands in mid-air here.(Red Aura)
A Troll (large) Misguided Child of Allah stands here.(Red Aura)
*A Drow Elf (medium) Caliph of Allah stands in mid-air here.
A Drow Elf (medium) Misguided Child of Allah stands in mid-air here.(Red Aura)
A Goblin (small) Misguided Child of Allah stands, floating here.(Red Aura)
A Duergar (medium) Jihadist of Allah stands in mid-air here.(Red Aura)
*A Troll (large) Al'Hajib of Allah stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
*A Drow Elf (medium) TeRRoRiST of Allah stands in mid-air here.(Red Aura)
A Duergar (medium) Caliph of Allah stands in mid-air here.(Red Aura)
A marooned xixchil peer into his globe intently.(Gold Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 315h/315H 145v/145V Pos: standing >
Noblemans Court
Obvious exits: -N -E -S -W

< 315h/315H 144v/145V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W

< 315h/315H 142v/145V Pos: standing >
A Comfortable Home
Obvious exits: -N
A wealthy noble thri-kreen ponders more ways to gain status.

< 315h/315H 140v/145V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
*A Drow Elf (medium) TeRRoRiST of Allah stands in mid-air here.(Red Aura)
A Drow Elf snaps into visibility.
Before you can react, a Drow Elf maneuvers beside you and COMPLETELY kicks your legs out from beneath you!!!

< 315h/315H 141v/145V Pos: on your ass >
A Drow Elf snaps into visibility.
You snap into visibility.
A Drow Elf attacks you. [3 hits]
A Troll sneaks in from the north.
A Drider skitters in from the north.
A Troll enters from the north.
A Drow Elf enters from the north.
A Goblin enters from the north.
A Drow Elf enters from the north.
A Duergar sneaks in from the north.
A Duergar enters from the north.

< 250h/315H 142v/145V Pos: on your ass >
< T: Oba TP: ass TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You attack a Drow Elf. [0 hits]
A Troll sneaks south.
A Drider leaves south.
A Troll leaves south.
A Drow Elf leaves south.
A Goblin leaves south.
A Drow Elf leaves south.
A Duergar sneaks south.
A Duergar leaves south.

< 250h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drider skitters in from the south.
A Troll enters from the south.
A Drow Elf enters from the south.
A Goblin enters from the south.
A Drow Elf enters from the south.
A Duergar enters from the south.
A Duergar suddenly attacks YOU!

< 250h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: small wounds E: A Drow Elf sta EP: excellent >
 You dodge a bash from a Goblin, who loses his balance and falls.

< 250h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: small wounds E: A Drow Elf sta EP: excellent >
 A Troll snaps into visibility.
A Troll leaps at you only to realize you are down already.

< 250h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: small wounds E: A Drow Elf sta EP: excellent >
 A Troll attacks you. [2 hits]

< 194h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: few wounds E: A Drow Elf sta EP: excellent >
 A Duergar starts casting an offensive spell.

< 194h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: few wounds E: A Drow Elf sta EP: excellent >
 
< 194h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf attacks you. [3 hits]
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 126h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drider starts casting an offensive spell.

< 126h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
You attack a Drow Elf. [0 hits]

< 126h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Duergar completes his spell...
A Duergar utters the words 'paffue xurhuio'
You resist the effects of a Duergar's spell!

< 126h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
You resist the effects of a Drow Elf's spell!
You resist the effects of a Drow Elf's spell!
A Drider completes his spell...
A Drider utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Drider's spell!

< 114h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Duergar attacks you. [1 hits]

< 106h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Duergar starts casting a spell.

< 106h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Duergar starts casting an offensive spell.

< 106h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Troll snaps into visibility.
A Troll attacks you. [2 hits]
A Troll assists a Troll heroically.
You wish that your wounds would stop BLEEDING so much!

< 35h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: awful E: A Drow Elf sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Troll attacks you. [1 hits]
A Drider starts casting an offensive spell.

< 17h/315H 143v/145V Pos: on your ass >
< T: Oba TP: ass TC: awful E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.