The death of [25 Paladin] Bisil (Centaur)

in A Dark Trail

from the perspective of [43 Controller] Ishta Allah (Kobold)

<worn as a badge>    a dark shadowy circle
<worn on head>       a bloody scalp
<worn on eyes>       a butterfly mask (glowing)
<worn in ear>        a tiger's tooth earring [superior]
<worn on face>       a mask of beastkind
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    a frozen stone bodycloak from Abandoned Elven Homestead.
<worn on back>       a large leather backpack
<worn about waist>   a belt of desert sands
<worn on arms>       sleeves smeared with blood
<held as shield>     a superior limestone heater shield from Faerie Realm
<worn on hands>      some legendary obsidian gloves [64%]             
<worn on finger>     a ring of sand blasting
<worn on finger>     a silver ring embossed with a cresent moon [superior]
<primary weapon>     a quarterstaff [superior]
<worn on legs>       leggings carved from minotaur bones
<worn on feet>       some misshaped flesh boots

A wandering bard plays a song to lift his spirit off the ground.

< 462h/462H 130v/130V Pos: standing >
Rhoka puts a bunch of stuff into a large leather backpack.

< 462h/462H 130v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 462h/462H 130v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
Rhoka gets a pair of silk boots from the corpse of Xaed.
Rhoka gets some tight silk pants [superior] from the corpse of Xaed.
Rhoka gets a beautiful clay quiver from the corpse of Xaed.
Rhoka gets an unearthly brass earring from the corpse of Xaed.
Rhoka gets an unique bronze veil from Fishermans Wharf from the corpse of Xaed.
Rhoka gets a frost-rimed bone visor from the corpse of Xaed.
Rhoka gets a misshaped bark shield from Vella's Bordello from the corpse of Xaed.
Rhoka gets some superior bronze arm plates from the corpse of Xaed.
Rhoka gets some spiked leather talons from the corpse of Xaed.
Rhoka gets a glowing crystal helmet from the corpse of Xaed.
Rhoka gets a boreal granite robe from the corpse of Xaed.
Rhoka gets a bunch of stuff from the corpse of Xaed.

< 462h/462H 130v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 462h/462H 130v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 462h/462H 130v/130V Pos: standing >
Rugg gets a knight's stone choker from the corpse of Xaed.
Rugg gets something from the corpse of Xaed.
A Room of Release
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
The corpse of a Gnome is lying here.
A dark, two-dimensional nebula of pitch-black anti-matter floats here. (humming)
A chunk of thick, fresh rubber lays here.
*A wandering bard walks toward the castle. (minion) 
*A duergar cleric kneels here, praying. (minion) 
Shag Jihadist of Allah (Duergar)(medium) stands in mid-air here.
Rugg Caliph of Allah (Drider)(large) stands in mid-air here.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.
*Rhoka Misguided Child of Allah (Goblin)(small) stands in mid-air here.
Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here.

< 462h/462H 130v/130V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
Nauraki enters from the north.
Uzzac enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 462h/462H 129v/130V Pos: standing >
You quickly scan the area.
Shag who is close by to your north.
Rugg who is close by to your north.
Rhoka who is close by to your north.
An undead beggar who is not far off to your east.
An undead royal maid who is close by to your south.

< 462h/462H 129v/130V Pos: standing >
A Room of Release
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
The corpse of a Gnome is lying here.
A dark, two-dimensional nebula of pitch-black anti-matter floats here. (humming)
A chunk of thick, fresh rubber lays here.
Shag Jihadist of Allah (Duergar)(medium) stands in mid-air here.
Rugg Caliph of Allah (Drider)(large) stands in mid-air here.
*Rhoka Misguided Child of Allah (Goblin)(small) stands in mid-air here.
Nauraki enters from the south.
Uzzac enters from the south.
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 462h/462H 128v/130V Pos: standing >
Shag puts a bunch of stuff into a large leather backpack.

< 462h/462H 128v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 462h/462H 130v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 462h/462H 130v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 462h/462H 130v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
Rhoka puts a bunch of stuff into a large leather backpack.

< 462h/462H 130v/130V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
Nauraki enters from the north.
Uzzac enters from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 462h/462H 129v/130V Pos: standing >
Uzzac's body appears to recover from the affects of the potion.
You quickly scan the area.
Rugg who is close by to your north.
An undead beggar who is not far off to your east.
An undead royal maid who is close by to your south.

< 462h/462H 129v/130V Pos: standing >
Rhoka nogs.

< 462h/462H 130v/130V Pos: standing >
A Room of Release
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
The corpse of a Gnome is lying here.
A dark, two-dimensional nebula of pitch-black anti-matter floats here. (humming)
A chunk of thick, fresh rubber lays here.
Rugg Caliph of Allah (Drider)(large) stands in mid-air here.
Nauraki enters from the south.
Uzzac enters from the south.
Shag enters from the south.
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 462h/462H 129v/130V Pos: standing >
Rugg leaves south.
A Tower of Undead Minions
Obvious exits: -N -E -S -W
Rugg Caliph of Allah (Drider)(large) stands in mid-air here.
*Rhoka Misguided Child of Allah (Goblin)(small) stands in mid-air here.
Nauraki enters from the north.
Uzzac enters from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 462h/462H 128v/130V Pos: standing >
A Tower of Undead Minions
Obvious exits: -E -S
Nauraki enters from the east.
Uzzac enters from the east.
Rugg skitters in from the east.
Shag enters from the east.
A duergar cleric enters from the east.
A wandering bard enters from the east.

< 462h/462H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 462h/462H 128v/130V Pos: standing >
You quickly scan the area.
An undead beggar who is a brief walk away to your east.
A diseased rat who is not far off to your south.

< 462h/462H 129v/130V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 462h/462H 129v/130V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
Nauraki enters from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 462h/462H 129v/130V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
An undead royal maid who is close by to your east.
A diseased rat who is close by to your south.
A diseased rat who is close by to your west.
An undead beggar who is close by to your west.
An undead beggar who is close by to your west.
A bruised salmon who is a brief walk away to your west.
A bruised salmon who is rather far off to your west.

< 462h/462H 129v/130V Pos: standing >
A Dirt Path
Obvious exits: -E -W
A small diseased rat is crawling on the ground here.
An undead beggar stands here holding out a donation cup.
An undead beggar stands here holding out a donation cup.
Nauraki enters from the east.
Uzzac enters from the east.
Rugg skitters in from the east.
Shag enters from the east.
A duergar cleric enters from the east.
A wandering bard enters from the east.

< 462h/462H 128v/130V Pos: standing >
A Dirt Path
Obvious exits: -E -W
Nauraki enters from the east.
Uzzac enters from the east.
Rugg skitters in from the east.
Shag enters from the east.
A duergar cleric enters from the east.
A wandering bard enters from the east.

< 462h/462H 126v/130V Pos: standing >
A diseased rat enters from the east.
A Raging River
Obvious exits: -N -E -W
A pink salmon swims here, fighting the current up stream.
Nauraki enters from the east.
Uzzac enters from the east.
Rugg skitters in from the east.
Shag enters from the east.
A duergar cleric enters from the east.
A wandering bard enters from the east.

< 462h/462H 125v/130V Pos: standing >
A bruised salmon leaves north.
A diseased rat enters from the east.
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is not far off to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.
An undead beggar who is not far off to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is rather far off to your east.
A bruised salmon who is close by to your west.
A hostile fish who is close by to your west.

< 462h/462H 127v/130V Pos: standing >
A diseased rat suddenly attacks Nauraki!
A diseased rat misses Nauraki.

< 462h/462H 129v/130V Pos: standing >
A Raging River
Obvious exits: -E -S
A pink salmon swims here, fighting the current up stream.
A hostile fish swims by here trying to bite You!
Uzzac enters from the east.
Rugg skitters in from the east.
Shag enters from the east.
A duergar cleric enters from the east.
A wandering bard enters from the east.

< 462h/462H 128v/130V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A diseased rat stands here, fighting Nauraki.
Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here, fighting a diseased rat.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 462h/462H 126v/130V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is not far off to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.
An undead beggar who is not far off to your east.
An undead beggar who is not far off to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is rather far off to your east.
A bruised salmon who is close by to your west.
A hostile fish who is close by to your west.

< 462h/462H 126v/130V Pos: standing >

< 462h/462H 127v/130V Pos: standing >
Nauraki attempts to flee.
Nauraki leaves east.
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is not far off to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.
Nauraki who is close by to your east.
An undead beggar who is not far off to your east.
An undead beggar who is not far off to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is rather far off to your east.
A bruised salmon who is close by to your west.
A hostile fish who is close by to your west.

< 462h/462H 129v/130V Pos: standing >
Autosaving...

< 462h/462H 130v/130V Pos: standing >
A diseased rat suddenly attacks YOU!
A diseased rat misses you.

< 462h/462H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: rat sta EP: excellent >
 You start chanting...

< 462h/462H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: rat sta EP: excellent >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a diseased rat.
[Damage:  5 ] You watch with self-pride as the magic missile hits a diseased rat.
[Damage:  5 ] You watch with self-pride as the magic missile hits a diseased rat.
[Damage:  5 ] You watch with self-pride as the magic missile hits a diseased rat.
[Damage:  5 ] You watch with self-pride as the magic missile hits a diseased rat.

< 462h/462H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: rat sta EP:  few wounds >
 A duergar cleric says 'For glory!'
A duergar cleric suddenly attacks a diseased rat!
A duergar cleric snaps into visibility.
A duergar cleric's fine punch enshrouds a diseased rat in a mist of blood.

< 462h/462H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: rat sta EP: pretty hurt >
 Nauraki enters from the east.

< 462h/462H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: rat sta EP: pretty hurt >
 [Damage:  3 ] -=[Your decent bludgeon strikes a diseased rat very hard.]=-
[Damage:  3 ] -=[Your decent bludgeon strikes a diseased rat very hard.]=-
You start chanting...

< 462h/462H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: rat sta EP: pretty hurt >
 A wandering bard plays a song to lift his spirit off the ground.
A diseased rat flies through the air, free as a bird!

< 462h/462H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: rat sta EP: pretty hurt >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a diseased rat.
[Damage:  6 ] You watch with self-pride as the magic missile hits a diseased rat.
A diseased rat is stunned!
[Damage:  6 ] You watch with self-pride as the magic missile hits a diseased rat.
A diseased rat is mortally wounded, and will die soon, if not aided.
[Damage:  6 ] The magic missile tears away the remaining life of a diseased rat.
A diseased rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a diseased rat's gurgling and choking signals its demise.

< 462h/462H 130v/130V Pos: standing >
the corpse of a diseased rat does not contain the coins.

< 462h/462H 130v/130V Pos: standing >
the corpse of a diseased rat appears to be empty.

< 462h/462H 130v/130V Pos: standing >
Into what?

< 462h/462H 130v/130V Pos: standing >
A Raging River
Obvious exits: -N -E -W
The corpse of a diseased rat is lying here.
*Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here.
*A wandering bard walks toward the castle. (minion) 
A duergar cleric kneels here, praying. (minion) 
Shag Jihadist of Allah (Duergar)(medium) stands in mid-air here.
Rugg Caliph of Allah (Drider)(large) stands in mid-air here.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.
*Rhoka Misguided Child of Allah (Goblin)(small) stands in mid-air here.

< 462h/462H 130v/130V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is not far off to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.
An undead beggar who is not far off to your east.
An undead beggar who is not far off to your east.
A diseased rat who is a brief walk away to your east.
An irate slave who is rather far off to your east.
An undead royal maid who is rather far off to your east.
A bruised salmon who is close by to your west.
A hostile fish who is close by to your west.

< 462h/462H 130v/130V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.
Nauraki enters from the south.
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A wandering bard enters from the south.

< 462h/462H 128v/130V Pos: standing >
A Raging River
Obvious exits: -S -W
A hostile fish swims by here trying to bite You!
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.
Nauraki enters from the south.
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A wandering bard enters from the south.

< 462h/462H 126v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 462h/462H 126v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 462h/462H 127v/130V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A duergar cleric who is not far off to your south.

< 462h/462H 129v/130V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A huge block of solid ice is here to the west.
Nauraki enters from the east.
Uzzac enters from the east.
Rugg skitters in from the east.
Shag enters from the east.
A wandering bard enters from the east.

< 462h/462H 128v/130V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is close by to your north.
A bruised salmon who is not far off to your north.
A rabid raccoon who is rather far off to your north.
A hostile fish who is close by to your east.
A hostile fish who is close by to your east.
A bruised salmon who is close by to your east.

< 462h/462H 128v/130V Pos: standing >
A Raging River
Obvious exits: -N -S
A hostile fish swims by here trying to bite You!
A hostile fish swims by here trying to bite You!
Nauraki enters from the south.
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A wandering bard enters from the south.

< 462h/462H 126v/130V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.
Nauraki enters from the south.
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A wandering bard enters from the south.

< 462h/462H 124v/130V Pos: standing >
A Raging River
Obvious exits: -N -S
Nauraki enters from the south.
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A wandering bard enters from the south.

< 462h/462H 123v/130V Pos: standing >
You quickly scan the area.
A rabid raccoon who is close by to your north.
A bruised salmon who is close by to your south.
A hostile fish who is not far off to your south.
A hostile fish who is not far off to your south.

< 462h/462H 125v/130V Pos: standing >
A Riverside Road
Obvious exits: -E# -S -W
A rabid raccoon stands here in attack stance.
Nauraki enters from the south.
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A wandering bard enters from the south.

< 462h/462H 128v/130V Pos: standing >
A rabid raccoon suddenly attacks Rugg!
A rabid raccoon misses Rugg.
You quickly scan the area.
A bruised salmon who is not far off to your south.
A hostile fish who is a brief walk away to your south.
A hostile fish who is a brief walk away to your south.
The skeleton of a rabid raccoon who is rather far off to your west.
A rabid raccoon who is rather far off to your west.

< 462h/462H 128v/130V Pos: standing >
Someone suddenly attacks Rugg!
A rabid raccoon's weak bite grazes Rugg.

< 462h/462H 128v/130V Pos: standing >
A Riverside Road
Obvious exits: -E -W
Nauraki enters from the east.
Uzzac enters from the east.
Shag enters from the east.
A wandering bard enters from the east.

< 462h/462H 126v/130V Pos: standing >
A Riverside Road
Obvious exits: -E -W
Nauraki enters from the east.
Uzzac enters from the east.
Shag enters from the east.
A wandering bard enters from the east.

< 462h/462H 125v/130V Pos: standing >
A Riverside Road
Obvious exits: -E -W
Nauraki enters from the east.
Uzzac enters from the east.
Shag enters from the east.
A wandering bard enters from the east.

< 462h/462H 125v/130V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A Forest Opening
Obvious exits: -E
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
The skeleton of a rabid raccoon stands here. (minion) 
A rabid raccoon stands, apparently asleep.
Nauraki enters from the east.
Uzzac enters from the east.
Shag enters from the east.
A wandering bard enters from the east.

< 462h/462H 125v/130V Pos: standing >
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
A rabid raccoon who is rather far off to your east.

< 462h/462H 128v/130V Pos: standing >
A strange pool suddenly glows brightly!
Rhoka slowly fades out of existence.

< 462h/462H 130v/130V Pos: standing >
Rugg skitters in from the east.

< 462h/462H 130v/130V Pos: standing >
A rabid raccoon enters from the east.

< 462h/462H 130v/130V Pos: standing >
A rabid raccoon suddenly attacks Rugg!
A rabid raccoon misses Rugg.

< 462h/462H 130v/130V Pos: standing >
A strange pool suddenly glows brightly!
Nauraki slowly fades out of existence.
A strange pool suddenly glows brightly!
Uzzac slowly fades out of existence.

< 462h/462H 130v/130V Pos: standing >
Pardon?

< 462h/462H 130v/130V Pos: standing >

< 462h/462H 130v/130V Pos: standing >
A strange pool suddenly glows brightly!
Shag slowly fades out of existence.
A Dark Trail
Obvious exits: -E -S -W
A huge block of solid ice is here to the west.
A huge block of solid ice is here to the south.
Shag Jihadist of Allah (Duergar)(medium) stands in mid-air here.
Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here, fighting a Centaur.
Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here. (casting) 
Rhoka Misguided Child of Allah (Goblin)(small) stands in mid-air here, fighting a Centaur.
A Centaur (large) stands in mid-air here, fighting Rhoka.(Gold Aura)

< 462h/462H 130v/130V Pos: standing >
Rhoka misses a Centaur.
Rhoka snaps into visibility.
Rhoka's pierce grazes a Centaur.

< 462h/462H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 462h/462H 130v/130V Pos: standing >
Nauraki completes her spell...
Nauraki utters the words 'negative concussion blast'
Nauraki's concussion blast rips into a Centaur, shattering his soul!

< 462h/462H 130v/130V Pos: standing >
Rhoka dodges a Centaur's attack.
A Centaur misses Rhoka.
Rhoka snaps into visibility.

< 462h/462H 130v/130V Pos: standing >
Shag starts casting a spell.
Rhoka snaps into visibility.
Rhoka reaches for the ground, quickly tossing a clump of dirt at a Centaur's face!

< 462h/462H 130v/130V Pos: standing >
Nauraki starts casting an offensive spell.

< 462h/462H 130v/130V Pos: standing >
Nauraki completes her spell...
Nauraki utters the words 'izoahuzz qaijudigguai bragh'
Nauraki's concussion blast rips into a Centaur, shattering his soul!
Uzzac snaps into visibility.
A Centaur's face turns pale as Uzzac slams his head into his face.
Uzzac suffers from contact with the aura about a Centaur.

< 462h/462H 130v/130V Pos: standing >
Rhoka misses a Centaur.
Rhoka misses a Centaur.
Rhoka snaps into visibility.
Rhoka's pierce strikes a Centaur.
Rhoka suffers from contact with the aura about a Centaur.

< 462h/462H 130v/130V Pos: standing >
Shag completes his spell...
Shag utters the words 'paffue xurhuio'
A Centaur seems to be blinded!
A Centaur begins to dry and wilt.

< 462h/462H 130v/130V Pos: standing >
You start chanting...

< 462h/462H 130v/130V Pos: standing >
A Centaur's skin seems to turn to stone.

< 462h/462H 130v/130V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 43 ] 
< 462h/462H 130v/130V Pos: standing >
< T: Rhoka TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 Shag starts casting an offensive spell.

< 462h/462H 130v/130V Pos: standing >
< T: Rhoka TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 A Centaur misses Rhoka.
Rhoka dodges a Centaur's attack.
Rhoka snaps into visibility.

< 462h/462H 130v/130V Pos: standing >
< T: Rhoka TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 You start chanting...

< 462h/462H 130v/130V Pos: standing >
< T: Rhoka TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 Rhoka snaps into visibility.
Rhoka's pierce grazes a Centaur.

< 462h/462H 130v/130V Pos: standing >
< T: Rhoka TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 Nauraki starts casting an offensive spell.

< 462h/462H 130v/130V Pos: standing >
< T: Rhoka TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 43 ] 
< 462h/462H 130v/130V Pos: standing >
< T: Rhoka TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 Shag completes his spell...
Shag utters the words 'paffue xurhuio'
A Centaur dries up completely and crumbles.
A Centaur's light leather tail protector from Rift Valley Jungle melted corroded by the acid.
A Centaur's long flowing girth of spidersilk melted corroded by the acid.
A Centaur is dead! R.I.P.
You receive your share of experience.