The death of [25 Sorcerer] Xaed (Gnome)

in A Room of Release

from the perspective of [46 Necrolyte] Nauraki Allah (Drow Elf)

<worn as a badge>    a knight's cured leather badge
<worn on head>       a jeweled sapphire tiara
<worn on eyes>       a knight's flesh visor from Morg's Place
<worn in ear>        an icy marble earring
<worn on face>       a cracked mithril mask
<worn around neck>   a brutal platinum gorget from Lost City of Tikitzopl
<worn around neck>   a pendant of a ruby-encrusted spider (glowing)
<worn on body>       a misshaped gold robe
<worn about body>    a cloak of the elves [superior] (glowing)
<worn about waist>   a long flowing sash of woven spidersilk [superior]
<worn on belt buckle>a mystical tome covered in demon-skin (magic)
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a fragile electrum shield
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist>  a platinum circlet (magic)
<worn on hands>      some twined flesh gloves from The Desert City of Venan'Trut [87%]             
<worn on finger>     a silvery ring with engraved sigils (glowing)
<worn on finger>     a sun ring (magic) (glowing)
<held>               an ebonywood wand of shifting shadows [superior] (glowing)
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       boots of endurance

A rabid raccoon stands, apparently asleep.

< 415h/415H 226v/226V Pos: standing >
You start chanting...

< 415h/415H 226v/226V Pos: standing >
Casting: animate dead *

< 415h/415H 226v/226V Pos: standing >
Casting: animate dead 
Ishta gnome then grey

< 415h/415H 226v/226V Pos: standing >
You complete your spell...
You breathe life into the corpse of a rabid raccoon with the awesome power of your art.
The skeleton of a rabid raccoon starts following you.

< 415h/415H 226v/226V Pos: standing >
Ishta closes his book and grins malevolently.

< 415h/415H 226v/226V Pos: standing >
Ishta clambers to his feet.

< 415h/415H 226v/226V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
The skeleton of a rabid raccoon flies through the air, free as a bird!

< 415h/415H 226v/226V Pos: standing >
You can not enroll group members without being head of a group.

< 415h/415H 226v/226V Pos: standing >
You don't have that spell memorized.

< 415h/415H 226v/226V Pos: standing >
You are already standing.

< 415h/415H 226v/226V Pos: standing >
But you aren't fighting anything!
Ishta shouts out loudly.. MOVING!!!!

< 415h/415H 226v/226V Pos: standing >
You sit down and relax.
Ishta shouts out loudly.. MOVING!!!!

< 415h/415H 226v/226V Pos: sitting >
You clamber to your feet.

< 415h/415H 226v/226V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  2 - cone of cold
               1 - rejuvenate major
               3 - vitalize undead
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               1 - wither
               6 - life leech
( 3rd circle)  5 - dispel magic
               3 - embalm
( 2nd circle)  9 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               1 - protection from undead
               8 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 3rd) animate dead

You can memorize no more spells.
Rhoka chortles softly.

< 415h/415H 226v/226V Pos: standing >
The gods ignore you.

< 415h/415H 226v/226V Pos: standing >
The powers of the dark ignore you...

< 415h/415H 226v/226V Pos: standing >
You are already standing.

< 415h/415H 226v/226V Pos: standing >
Ishta leaves east.
You follow Ishta.

A Riverside Road
Obvious exits: -E -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 415h/415H 224v/226V Pos: standing >
None here are loyal subjects of yours!

< 415h/415H 224v/226V Pos: standing >
Ishta leaves east.
You follow Ishta.

A Riverside Road
Obvious exits: -E -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Rhoka sneaks in from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 415h/415H 222v/226V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 415h/415H 223v/226V Pos: standing >
Ishta leaves east.
You follow Ishta.

A Riverside Road
Obvious exits: -E -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
A rabid raccoon stands here in attack stance.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 415h/415H 224v/226V Pos: standing >
Ishta leaves east.
You follow Ishta.

A Riverside Road
Obvious exits: -E# -S -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 415h/415H 222v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is not far off to your south.
A bruised salmon who is not far off to your south.
A hostile fish who is a brief walk away to your south.
A hostile fish who is rather far off to your south.
A rabid raccoon who is close by to your west.
The skeleton of a rabid raccoon who is rather far off to your west.
A rabid raccoon who is rather far off to your west.

< 415h/415H 223v/226V Pos: standing >
Ishta leaves south.
You follow Ishta.

A Raging River
Obvious exits: -N -S
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Rhoka sneaks in from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your south.
A bruised salmon who is close by to your south.
A hostile fish who is not far off to your south.
A hostile fish who is a brief walk away to your south.

< 415h/415H 224v/226V Pos: standing >
Ishta leaves south.
You follow Ishta.

A Raging River
Obvious exits: -N -S
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.(Red Aura)
Rhoka sneaks in from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 415h/415H 222v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your south.
A hostile fish who is not far off to your south.

< 415h/415H 222v/226V Pos: standing >
Ishta leaves south.
You follow Ishta.

A Raging River
Obvious exits: -N -S
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
A hostile fish swims by here trying to bite You!
Rhoka sneaks in from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 415h/415H 223v/226V Pos: standing >
The snow is coming down faster now.
You quickly scan the area.
A hostile fish who is close by to your north.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your south.

< 415h/415H 226v/226V Pos: standing >
Ishta leaves south.
You follow Ishta.

A Raging River
Obvious exits: -N -E -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
A hostile fish swims by here trying to bite You!
Rhoka sneaks in from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 415h/415H 224v/226V Pos: standing >
Ishta starts casting a spell.

< 415h/415H 224v/226V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A hostile fish flies through the air, free as a bird!

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 415h/415H 224v/226V Pos: standing >
Ishta completes his spell...
Ishta utters the words 'xarr ay uqz'

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 415h/415H 224v/226V Pos: standing >
Ishta sits down in a comfortable spot.

< 415h/415H 224v/226V Pos: standing >
Ishta opens a spellbook and begins studying it intently.

< 415h/415H 224v/226V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 415h/415H 224v/226V Pos: standing >

< 415h/415H 224v/226V Pos: standing >
Ishta closes his book and grins malevolently.

< 415h/415H 224v/226V Pos: standing >
Ishta clambers to his feet.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 415h/415H 224v/226V Pos: standing >

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 415h/415H 224v/226V Pos: standing >
Ishta leaves east.
You follow Ishta.

A Raging River
Obvious exits: -S -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Rhoka sneaks in from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 415h/415H 222v/226V Pos: standing >

< 415h/415H 226v/226V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 415h/415H 226v/226V Pos: standing >
A bruised salmon enters from the south.

< 415h/415H 226v/226V Pos: standing >

< 415h/415H 226v/226V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A hostile fish who is close by to your south.
A hostile fish who is close by to your west.

< 415h/415H 226v/226V Pos: standing >

< 415h/415H 226v/226V Pos: standing >

< 415h/415H 226v/226V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A hostile fish who is close by to your south.
A hostile fish who is close by to your west.

< 415h/415H 226v/226V Pos: standing >

< 415h/415H 226v/226V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A hostile fish who is close by to your south.
A hostile fish who is close by to your west.
Ishta leaves south.
You follow Ishta.

A Raging River
Obvious exits: -N -S
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
A pink salmon swims here, fighting the current up stream.(Red Aura)
A hostile fish swims by here trying to bite You!
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 415h/415H 224v/226V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A hostile fish flies through the air, free as a bird!
You quickly scan the area.
A bruised salmon who is close by to your north.
Ishta leaves south.
You follow Ishta.

A Raging River
Obvious exits: -N -E -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 415h/415H 222v/226V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your north.
A bruised salmon who is not far off to your north.
A diseased rat who is not far off to your east.
An undead beggar who is not far off to your east.
An undead beggar who is not far off to your east.
A diseased rat who is a brief walk away to your east.
An undead royal maid who is rather far off to your east.
A hostile fish who is close by to your west.

< 415h/415H 225v/226V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your north.
A bruised salmon who is not far off to your north.
A diseased rat who is not far off to your east.
An undead beggar who is not far off to your east.
An undead beggar who is not far off to your east.
A diseased rat who is a brief walk away to your east.
An undead royal maid who is rather far off to your east.
A hostile fish who is close by to your west.

< 415h/415H 226v/226V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your north.
A bruised salmon who is not far off to your north.
A diseased rat who is not far off to your east.
An undead beggar who is not far off to your east.
An undead beggar who is not far off to your east.
An undead royal maid who is rather far off to your east.
A hostile fish who is close by to your west.

< 415h/415H 226v/226V Pos: standing >
Rhoka snickers softly.

< 415h/415H 226v/226V Pos: standing >
Ishta leaves east.
You follow Ishta.

A Dirt Path
Obvious exits: -E -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your east.
An undead beggar who is close by to your east.
An undead beggar who is close by to your east.
An undead royal maid who is a brief walk away to your east.
A hostile fish who is not far off to your west.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your east.
An undead beggar who is close by to your east.
An undead beggar who is close by to your east.
An undead royal maid who is a brief walk away to your east.
A bruised salmon who is close by to your west.
A hostile fish who is not far off to your west.
Ishta leaves east.
You follow Ishta.

A Dirt Path
Obvious exits: -E -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
Rhoka sneaks in from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 415h/415H 222v/226V Pos: standing >
You quickly scan the area.
An undead royal maid who is not far off to your east.
A bruised salmon who is not far off to your west.
A hostile fish who is a brief walk away to your west.

< 415h/415H 224v/226V Pos: standing >
Ishta leaves east.
You follow Ishta.

A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
A diseased rat who is close by to your south.
A Centaur who is not far off to your south.
A diseased rat who is close by to your west.
An undead beggar who is close by to your west.
An undead beggar who is close by to your west.
A bruised salmon who is a brief walk away to your west.
A hostile fish who is rather far off to your west.

< 415h/415H 224v/226V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
A diseased rat who is close by to your south.
A diseased rat who is close by to your west.
An undead beggar who is close by to your west.
An undead beggar who is close by to your west.
A bruised salmon who is a brief walk away to your west.
A hostile fish who is rather far off to your west.

< 415h/415H 224v/226V Pos: standing >
Ishta leaves east.
You follow Ishta.

A Tower of Undead Minions
Obvious exits: -N -E -S -W
The corpse of a diseased rat is lying here.
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
The undead royal maid is here cleaning everything in sight.(Red Aura)
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 415h/415H 223v/226V Pos: standing >
An undead royal maid leaves east.

< 415h/415H 224v/226V Pos: standing >
Ishta leaves west.
You follow Ishta.

A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Rhoka sneaks in from the east.
Uzzac enters from the east.
Rugg skitters in from the east.
Shag enters from the east.
A duergar cleric enters from the east.
A wandering bard enters from the east.

< 415h/415H 225v/226V Pos: standing >
Ishta leaves south.
You follow Ishta.

A Tower of Undead Minions
Obvious exits: -N -E -S
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 415h/415H 224v/226V Pos: standing >

< 415h/415H 224v/226V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A diseased rat flies through the air, free as a bird!

< 415h/415H 226v/226V Pos: standing >
Ishta leaves north.
You follow Ishta.

A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 415h/415H 225v/226V Pos: standing >
Ishta leaves north.
You follow Ishta.

A Tower of Undead Minions
Obvious exits: -E -S
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
Rhoka sneaks in from the south.
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 415h/415H 224v/226V Pos: standing >
Ishta leaves east.
You follow Ishta.

A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
An irate undead slave stands here muttering something.(Red Aura)
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 415h/415H 225v/226V Pos: standing >

< 415h/415H 225v/226V Pos: standing >
Ishta leaves north.
You follow Ishta.

A Room of Release
Obvious exits: -S
A dark, two-dimensional nebula of pitch-black anti-matter floats here. (magic) (humming)
A chunk of thick, fresh rubber lays here.
*Ishta Sinister Vizier of Allah (Kobold)(small) stands in mid-air here.(Red Aura)
An undead royal maid sits here, fighting a Centaur.(Red Aura)
A Centaur (large) stands, floating here, fighting an undead royal maid.(Gold Aura)
A Gnome (small) stands here.(Gold Aura)
A Grey Elf (medium) sits resting.(Gold Aura)
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A duergar cleric enters from the south.
A wandering bard enters from the south.
Uzzac snaps into visibility.
Uzzac leaps at a Grey Elf only to realize he is down already.
A Grey Elf is disrupted from meditation.
Rhoka snaps into visibility.
Rhoka dances an acrobatic maneuver in battle, and trips up a Gnome!

< 415h/415H 224v/226V Pos: standing >
Rhoka snaps into visibility.
A Gnome attacks Rhoka. [0 hits]
You start chanting...
You snap into visibility.

< 415h/415H 226v/226V Pos: standing >
Rugg assists Uzzac heroically.
Rugg snaps into visibility.

< 415h/415H 226v/226V Pos: standing >
Rugg attacks a Grey Elf. [2 hits]

< 415h/415H 226v/226V Pos: standing >
Shag starts casting a spell.
Shag snaps into visibility.

< 415h/415H 226v/226V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
An undead royal maid flies through the air, free as a bird!
A Centaur flies through the air, free as a bird!
A Gnome flies through the air, free as a bird!
A Grey Elf flies through the air, free as a bird!
You complete your spell...
[Damage: 99 ] You drain a Gnome of some of his energy.

< 494h/415H 226v/226V Pos: standing >
Rhoka snaps into visibility.
Rhoka attacks a Gnome. [0 hits]

< 494h/415H 226v/226V Pos: standing >
Ishta starts casting a spell.

< 494h/415H 226v/226V Pos: standing >
An undead royal maid wavers in agony, as the positive energies sent by a Centaur purge his essence!
An undead royal maid suffers from contact with the aura about a Centaur.
An undead royal maid attacks a Centaur. [1 hits]
You start chanting...

< 494h/415H 226v/226V Pos: standing >
Shag completes his spell...
Shag utters the words 'paffue xurhuio'
A Gnome dries up completely and crumbles.
A Gnome's frost-rimed stone gorget from Newhaven melted corroded by the acid.
A Gnome is dead! R.I.P.
You receive your share of experience.