The death of [25 Sorcerer] Xaed (Gnome)

in A Room of Release

from the perspective of [43 Controller] Ishta Allah (Kobold)

<worn as a badge>    a dark shadowy circle
<worn on head>       a bloody scalp
<worn on eyes>       a butterfly mask (glowing)
<worn in ear>        a tiger's tooth earring [superior]
<worn on face>       a mask of beastkind
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    a frozen stone bodycloak from Abandoned Elven Homestead.
<worn on back>       a large leather backpack
<worn about waist>   a belt of desert sands
<worn on arms>       sleeves smeared with blood
<held as shield>     a superior limestone heater shield from Faerie Realm
<worn on hands>      some legendary obsidian gloves [64%]             
<worn on finger>     a ring of sand blasting
<worn on finger>     a silver ring embossed with a cresent moon [superior]
<primary weapon>     a quarterstaff [superior]
<worn on legs>       leggings carved from minotaur bones
<worn on feet>       some misshaped flesh boots


< 462h/462H 130v/130V Pos: standing >
A Forest Opening
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
Rugg Caliph of Allah (Drider)(large) stands in mid-air here, fighting a rabid raccoon.
A rabid raccoon stands in mid-air here, fighting Rugg.
*Rhoka Misguided Child of Allah (Goblin)(small) stands in mid-air here.
*Shag Jihadist of Allah (Duergar)(medium) stands in mid-air here.
*Nauraki Scheherazade of Allah (Drow Elf)(medium) sits resting.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.
*A duergar cleric kneels here, praying. (minion) 
*A wandering bard walks toward the castle. (minion) 
A rabid raccoon stands, apparently asleep.

< 462h/462H 130v/130V Pos: standing >
Uzzac assists Rugg heroically.
Uzzac snaps into visibility.
Uzzac ruthlessly bludgeons a rabid raccoon to death.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 462h/462H 130v/130V Pos: standing >
the corpse of a rabid raccoon does not contain the coins.

< 462h/462H 130v/130V Pos: standing >
the corpse of a rabid raccoon appears to be empty.

< 462h/462H 130v/130V Pos: standing >
Into what?

< 462h/462H 130v/130V Pos: standing >
You start chanting...

< 462h/462H 130v/130V Pos: standing >
Casting: improved invisibility 

< 462h/462H 130v/130V Pos: standing >
Rhoka nogs.

< 462h/462H 130v/130V Pos: standing >
You complete your spell...
Rugg slowly fades out of existence.

< 462h/462H 130v/130V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 462h/462H 130v/130V Pos: standing >
You sit down and relax.
Rhoka licks his mouth and smiles.

< 462h/462H 130v/130V Pos: sitting >
Nauraki closes her book and grins malevolently.
You have memorized the following spells:
( 9th circle)  1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - dimension door
               2 - wall of ice
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  4 - identify
               3 - contain being
( 4th circle)  6 - lightning bolt
               2 - levitate
( 3rd circle)  1 - strength
               1 - dispel magic
               6 - acidimmolate
               1 - agility
( 2nd circle)  6 - chill touch
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) improved invisibility

You can memorize no more spells.
You continue your study.

< 462h/462H 130v/130V Pos: sitting >
You start meditating...

< 462h/462H 130v/130V Pos: sitting >
Nauraki clambers to her feet.

< 462h/462H 130v/130V Pos: sitting >
Nauraki starts casting a spell called 'animate dead'.

< 462h/462H 130v/130V Pos: sitting >
You stop meditating.
You gnome then grey

< 462h/462H 130v/130V Pos: sitting >
Nauraki completes her spell...
You see the corpse of a rabid raccoon take a deep breath, and suddenly come to life again.
The skeleton of a rabid raccoon now follows Nauraki.

< 462h/462H 130v/130V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 462h/462H 130v/130V Pos: sitting >
You clamber to your feet.

< 462h/462H 130v/130V Pos: standing >
A Forest Opening
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
The skeleton of a rabid raccoon stands here. (minion) 
*Rugg Caliph of Allah (Drider)(large) stands in mid-air here.
*Shag Jihadist of Allah (Duergar)(medium) stands in mid-air here.
*Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.
*A duergar cleric kneels here, praying. (minion) 
*A wandering bard walks toward the castle. (minion) 
A rabid raccoon stands, apparently asleep.

< 462h/462H 130v/130V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
The skeleton of a rabid raccoon flies through the air, free as a bird!
You quickly scan the area.
A rabid raccoon who is not far off to your east.

< 462h/462H 130v/130V Pos: standing >
A Forest Opening
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
The skeleton of a rabid raccoon stands here. (minion) 
*Rugg Caliph of Allah (Drider)(large) stands in mid-air here.
*Shag Jihadist of Allah (Duergar)(medium) stands in mid-air here.
*Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.
*A duergar cleric kneels here, praying. (minion) 
*A wandering bard walks toward the castle. (minion) 
A rabid raccoon stands, apparently asleep.

< 462h/462H 130v/130V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 462h/462H 130v/130V Pos: standing >
Nauraki sits down in a comfortable spot.
You muster up your lungpower and scream "MOVING!!!".

< 462h/462H 130v/130V Pos: standing >
Nauraki clambers to her feet.

< 462h/462H 130v/130V Pos: standing >
A Forest Opening
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.
The skeleton of a rabid raccoon stands here. (minion) 
*Rugg Caliph of Allah (Drider)(large) stands in mid-air here.
*Rhoka Misguided Child of Allah (Goblin)(small) stands in mid-air here.
*Shag Jihadist of Allah (Duergar)(medium) stands in mid-air here.
*Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.
*A duergar cleric kneels here, praying. (minion) 
*A wandering bard walks toward the castle. (minion) 
A rabid raccoon stands, apparently asleep.
Rhoka chortles softly.

< 462h/462H 130v/130V Pos: standing >
You quickly scan the area.
A rabid raccoon who is a brief walk away to your east.

< 462h/462H 130v/130V Pos: standing >
A Riverside Road
Obvious exits: -E -W
Nauraki enters from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 462h/462H 128v/130V Pos: standing >
You quickly scan the area.
A rabid raccoon who is not far off to your east.
The skeleton of a rabid raccoon who is close by to your west.
A rabid raccoon who is close by to your west.

< 462h/462H 128v/130V Pos: standing >
Nauraki gives an order to her followers.

< 462h/462H 128v/130V Pos: standing >
A Riverside Road
Obvious exits: -E -W
Nauraki enters from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 462h/462H 126v/130V Pos: standing >
You quickly scan the area.
A rabid raccoon who is close by to your east.
The skeleton of a rabid raccoon who is not far off to your west.
A rabid raccoon who is not far off to your west.

< 462h/462H 126v/130V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 462h/462H 127v/130V Pos: standing >
A Riverside Road
Obvious exits: -E -W
A rabid raccoon stands here in attack stance.
Nauraki enters from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 462h/462H 128v/130V Pos: standing >
You quickly scan the area.
The skeleton of a rabid raccoon who is a brief walk away to your west.
A rabid raccoon who is a brief walk away to your west.

< 462h/462H 128v/130V Pos: standing >
You quickly scan the area.
The skeleton of a rabid raccoon who is a brief walk away to your west.
A rabid raccoon who is a brief walk away to your west.

< 462h/462H 128v/130V Pos: standing >
A Riverside Road
Obvious exits: -E# -S -W
Nauraki enters from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 462h/462H 126v/130V Pos: standing >
You quickly scan the area.
A hostile fish who is not far off to your south.
A bruised salmon who is not far off to your south.
A hostile fish who is a brief walk away to your south.
A hostile fish who is rather far off to your south.
A rabid raccoon who is close by to your west.
The skeleton of a rabid raccoon who is rather far off to your west.
A rabid raccoon who is rather far off to your west.

< 462h/462H 126v/130V Pos: standing >
A Raging River
Obvious exits: -N -S
Nauraki enters from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 462h/462H 128v/130V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your south.
A bruised salmon who is close by to your south.
A hostile fish who is not far off to your south.
A hostile fish who is a brief walk away to your south.

< 462h/462H 128v/130V Pos: standing >
A Raging River
Obvious exits: -N -S
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.
Nauraki enters from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 462h/462H 126v/130V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your south.
A hostile fish who is not far off to your south.

< 462h/462H 126v/130V Pos: standing >
A Raging River
Obvious exits: -N -S
A hostile fish swims by here trying to bite You!
Nauraki enters from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 462h/462H 128v/130V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your south.

< 462h/462H 128v/130V Pos: standing >
The snow is coming down faster now.

< 462h/462H 128v/130V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A hostile fish swims by here trying to bite You!
Nauraki enters from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 462h/462H 126v/130V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 462h/462H 126v/130V Pos: standing >
You start chanting...

< 462h/462H 130v/130V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A hostile fish flies through the air, free as a bird!

< 462h/462H 130v/130V Pos: standing >
Casting: wall of ice 

< 462h/462H 130v/130V Pos: standing >
You complete your spell...

< 462h/462H 130v/130V Pos: standing >
You sit down and relax.

< 462h/462H 130v/130V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - fly
               2 - gate
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               2 - improved invisibility
( 7th circle)  2 - fireball
               1 - dimension door
               1 - wall of ice
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  4 - identify
               3 - contain being
( 4th circle)  6 - lightning bolt
               2 - levitate
( 3rd circle)  1 - strength
               1 - dispel magic
               6 - acidimmolate
               1 - agility
( 2nd circle)  6 - chill touch
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 7th) wall of ice

You can memorize no more spells.
You continue your study.

< 462h/462H 130v/130V Pos: sitting >
You start meditating...

< 462h/462H 130v/130V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.

< 462h/462H 130v/130V Pos: sitting >

< 462h/462H 130v/130V Pos: sitting >
You have finished memorizing wall of ice.
Your studies are complete.

< 462h/462H 130v/130V Pos: sitting >
You clamber to your feet.

< 462h/462H 130v/130V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A bruised salmon who is not far off to your north.

< 462h/462H 130v/130V Pos: standing >

< 462h/462H 130v/130V Pos: standing >

< 462h/462H 130v/130V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A huge block of solid ice is here to the west.
*A wandering bard walks toward the castle. (minion) 
*A duergar cleric kneels here, praying. (minion) 
*Shag Jihadist of Allah (Duergar)(medium) stands in mid-air here.
*Rugg Caliph of Allah (Drider)(large) stands in mid-air here.
*Uzzac 7th Ambassador of Allah (Troll)(large) stands in mid-air here.
*Rhoka Misguided Child of Allah (Goblin)(small) stands in mid-air here.
*Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here.
A hostile fish swims by here trying to bite You!

< 462h/462H 130v/130V Pos: standing >
A Raging River
Obvious exits: -S -W
Nauraki enters from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 462h/462H 128v/130V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A hostile fish who is close by to your south.
A bruised salmon who is close by to your south.
A hostile fish who is close by to your west.

< 462h/462H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 462h/462H 128v/130V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A hostile fish who is close by to your south.
A bruised salmon who is close by to your south.
A hostile fish who is close by to your west.

< 462h/462H 128v/130V Pos: standing >

< 462h/462H 128v/130V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 462h/462H 128v/130V Pos: standing >
A bruised salmon enters from the south.

< 462h/462H 128v/130V Pos: standing >

< 462h/462H 128v/130V Pos: standing >

< 462h/462H 128v/130V Pos: standing >

< 462h/462H 128v/130V Pos: standing >

< 462h/462H 128v/130V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.
A hostile fish swims by here trying to bite You!
Nauraki enters from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 462h/462H 126v/130V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.

< 462h/462H 126v/130V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A hostile fish flies through the air, free as a bird!
A Raging River
Obvious exits: -N -E -W
Nauraki enters from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 462h/462H 128v/130V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your north.
A diseased rat who is not far off to your east.
An undead beggar who is not far off to your east.
An undead beggar who is not far off to your east.
A diseased rat who is a brief walk away to your east.
A Centaur who is rather far off to your east.
An undead royal maid who is rather far off to your east.
A hostile fish who is close by to your west.

< 462h/462H 128v/130V Pos: standing >
Rhoka snickers softly.

< 462h/462H 128v/130V Pos: standing >
A Dirt Path
Obvious exits: -E -W
Nauraki enters from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 462h/462H 126v/130V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your east.
An undead beggar who is close by to your east.
An undead beggar who is close by to your east.
An undead royal maid who is a brief walk away to your east.

< 462h/462H 126v/130V Pos: standing >
A Dirt Path
Obvious exits: -E -W
A small diseased rat is crawling on the ground here.
An undead beggar stands here holding out a donation cup.
An undead beggar stands here holding out a donation cup.
Nauraki enters from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 462h/462H 128v/130V Pos: standing >
You quickly scan the area.
A bruised salmon who is not far off to your west.
A hostile fish who is a brief walk away to your west.

< 462h/462H 128v/130V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
Nauraki enters from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 462h/462H 126v/130V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
A diseased rat who is close by to your south.
A Centaur who is not far off to your south.
A diseased rat who is close by to your west.
An undead beggar who is close by to your west.
An undead beggar who is close by to your west.
A bruised salmon who is a brief walk away to your west.
A hostile fish who is rather far off to your west.

< 462h/462H 126v/130V Pos: standing >

< 462h/462H 130v/130V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
The corpse of a diseased rat is lying here.
The undead royal maid is here cleaning everything in sight.
Nauraki enters from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 462h/462H 129v/130V Pos: standing >
An undead royal maid leaves east.

< 462h/462H 129v/130V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your north.
A Gnome who is not far off to your north.
A Grey Elf who is not far off to your north.
An undead royal maid who is close by to your east.
A diseased rat who is not far off to your west.
An undead beggar who is not far off to your west.
An undead beggar who is not far off to your west.
A bruised salmon who is rather far off to your west.
A hostile fish who is in the distance to your west.

< 462h/462H 129v/130V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
Nauraki enters from the east.
Uzzac enters from the east.
Rugg skitters in from the east.
Shag enters from the east.
A duergar cleric enters from the east.
A wandering bard enters from the east.

< 462h/462H 128v/130V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S
A small diseased rat is crawling on the ground here.
Nauraki enters from the north.
Uzzac enters from the north.
Rugg skitters in from the north.
Shag enters from the north.
A duergar cleric enters from the north.
A wandering bard enters from the north.

< 462h/462H 127v/130V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your north.
A diseased rat who is a brief walk away to your east.
An irate slave who is a brief walk away to your east.

< 462h/462H 128v/130V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A diseased rat flies through the air, free as a bird!

< 462h/462H 130v/130V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
Nauraki enters from the south.
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 462h/462H 129v/130V Pos: standing >
A Tower of Undead Minions
Obvious exits: -E -S
Nauraki enters from the south.
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 462h/462H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 462h/462H 128v/130V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
An irate undead slave stands here muttering something.
Nauraki enters from the west.
Uzzac enters from the west.
Rugg skitters in from the west.
Shag enters from the west.
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 462h/462H 129v/130V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your north.
A Centaur who is close by to your north.
A Gnome who is close by to your north.
A Grey Elf who is close by to your north.
An undead beggar who is not far off to your east.

< 462h/462H 129v/130V Pos: standing >
A Room of Release
Obvious exits: -S
A dark, two-dimensional nebula of pitch-black anti-matter floats here. (humming)
A chunk of thick, fresh rubber lays here.
An undead royal maid sits here, fighting a Centaur.
A Centaur (large) stands, floating here, fighting an undead royal maid.(Gold Aura)
A Gnome (small) stands here.(Gold Aura)
A Grey Elf (medium) sits resting.(Gold Aura)
Nauraki enters from the south.
Uzzac enters from the south.
Rugg skitters in from the south.
Shag enters from the south.
A duergar cleric enters from the south.
A wandering bard enters from the south.
Uzzac snaps into visibility.
Uzzac leaps at a Grey Elf only to realize he is down already.
A Grey Elf is disrupted from meditation.
Rhoka snaps into visibility.
Rhoka dances an acrobatic maneuver in battle, and trips up a Gnome!

< 462h/462H 128v/130V Pos: standing >
You are already standing.

< 462h/462H 129v/130V Pos: standing >
Rhoka parries a Gnome's lunge at him.
Rhoka snaps into visibility.
Nauraki starts casting an offensive spell.
Nauraki snaps into visibility.
That would require a greater act of faith.

< 462h/462H 130v/130V Pos: standing >
Rugg assists Uzzac heroically.
Rugg snaps into visibility.
Rugg's fine bludgeon strikes a Grey Elf.

< 462h/462H 130v/130V Pos: standing >
Rugg misses a Grey Elf.
Rugg's fine bludgeon strikes a Grey Elf.
Rugg's bludgeon strikes a Grey Elf.

< 462h/462H 130v/130V Pos: standing >
Shag starts casting an offensive spell.
Shag snaps into visibility.

< 462h/462H 130v/130V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
An undead royal maid flies through the air, free as a bird!
A Centaur flies through the air, free as a bird!
A Gnome flies through the air, free as a bird!
A Grey Elf flies through the air, free as a bird!
Nauraki completes her spell...
Nauraki utters the words 'unsozfol efaui'
Nauraki drains a Gnome - what a waste of energy!

< 462h/462H 130v/130V Pos: standing >
Rhoka misses a Gnome.
Rhoka misses a Gnome.
Rhoka snaps into visibility.

< 462h/462H 130v/130V Pos: standing >
You start chanting...

< 462h/462H 130v/130V Pos: standing >
An undead royal maid's fine punch wounds a Centaur.
An undead royal maid wavers in agony, as the positive energies sent by a Centaur purge his essence!
An undead royal maid suffers from contact with the aura about a Centaur.
Nauraki starts casting an offensive spell called 'energy drain'.

< 462h/462H 130v/130V Pos: standing >
Casting: wall of ice **
Shag completes his spell...
Shag utters the words 'paffue xurhuio'
A Gnome dries up completely and crumbles.
A Gnome's frost-rimed stone gorget from Newhaven melted corroded by the acid.
A Gnome is dead! R.I.P.
You receive your share of experience.