The death of [26 Mercenary] Sarren Allah (Troll)

in The Great Forest of Aravne

from the perspective of [26 Mercenary] Sarren Allah (Troll)

<worn on head>       a hardened cured leather helmet
<worn on eyes>       a cracked leather visor
<worn in ear>        a goblin earring (glowing)
<worn in ear>        a goblin earring (glowing)
<worn on body>       a dented emerald chainmail
<worn on back>       a large leather backpack
<worn about waist>   a stained cooking apron
<worn on hands>      some sparkling leather gloves
<primary weapon>     a fallen lightning bolt [superior] (glowing)
<secondary weapon>   a steel short sword
<worn on feet>       some fine copper moccasins

A caravan guard who is close by below you.
A caravan guard who is close by below you.

< 481h/481H 131v/136V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
A bandit archer is prepared to deal death below.

< 481h/481H 129v/136V Pos: standing >
The sun hangs low on the southern sky.
You quickly scan the area.
A forest Tor who is close by to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
An elite swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A treejumper who is close by below you.
A forest elf scout who is close by below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 481h/481H 129v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/481H 129v/136V Pos: standing >
You quickly scan the area.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 481h/481H 130v/136V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W
A forest Tor saunters along the forest floor.

< 481h/481H 128v/136V Pos: standing >
You quickly scan the area.
A bandit archer who is close by to your east.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
An elite swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.

< 481h/481H 128v/136V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 481h/481H 127v/136V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W
A forest Tor saunters along the forest floor.

< 481h/481H 126v/136V Pos: standing >
You attempt to mount a forest Tor, but find you are not yet skilled enough to ride that creature.

< 481h/481H 126v/136V Pos: standing >
You quickly scan the area.
A bandit archer who is close by to your east.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
An elite swashbuckler who is not far off to your west.
An elite swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
An elite swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.

< 481h/481H 127v/136V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
A bandit archer is prepared to deal death below.

< 481h/481H 125v/136V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A treejumper searches the area for food.
A lithe forest elf scouts about here.

< 481h/481H 125v/136V Pos: standing >
You quickly scan the area.
A bandit archer who is close by above you.
A rotund merchant who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.

< 481h/481H 125v/136V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 481h/481H 124v/136V Pos: standing >
You quickly scan the area.
A treant who is close by to your north.
A treejumper who is close by above you.

< 481h/481H 124v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/481H 125v/136V Pos: standing >
You quickly scan the area.
A treant who is close by to your north.
A treejumper who is rather far off to your north.

< 481h/481H 125v/136V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S
A living tree walks along the forest floor.

< 481h/481H 124v/136V Pos: standing >
Headbutt whom?

< 481h/481H 124v/136V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S

< 481h/481H 123v/136V Pos: standing >
Headbutt whom?

< 481h/481H 123v/136V Pos: standing >
You quickly scan the area.
A treant who is not far off to your north.
A hook flier who is close by to your east.
A rotund merchant who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.

< 481h/481H 123v/136V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S

< 481h/481H 122v/136V Pos: standing >
Headbutt whom?

< 481h/481H 122v/136V Pos: standing >
You quickly scan the area.
A treant who is close by to your north.
A treejumper who is close by to your north.
A treant who is not far off to your south.
A rotund merchant who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.

< 481h/481H 122v/136V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W
A living tree walks along the forest floor.
A treejumper searches the area for food.

< 481h/481H 120v/136V Pos: standing >
Headbutt whom?

< 481h/481H 121v/136V Pos: standing >
You quickly scan the area.
A treant who is a brief walk away to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.

< 481h/481H 121v/136V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W

< 481h/481H 120v/136V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your north.
A treant who is close by to your west.
A treejumper who is close by to your west.
A treejumper who is a brief walk away to your west.

< 481h/481H 120v/136V Pos: standing >
Slay whom?

< 481h/481H 121v/136V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your north.

< 481h/481H 121v/136V Pos: standing >
Main Path Approaching Aravne
Obvious exits: -N -S

< 481h/481H 119v/136V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 481h/481H 118v/136V Pos: standing >
You quickly scan the area.
A caravan worker who is not far off to your east.
A caravan worker who is not far off to your east.
A rotund merchant who is not far off to your east.
A caravan guard who is not far off to your east.
An Aravne gate guard who is not far off above you.

< 481h/481H 118v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/481H 119v/136V Pos: standing >
You quickly scan the area.
A rotund merchant who is not far off to your east.
A caravan guard who is not far off to your east.
A caravan guard who is not far off to your east.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.

< 481h/481H 119v/136V Pos: standing >
Side Path Leading to the Unloading Zone
Obvious exits: -E -W

< 481h/481H 118v/136V Pos: standing >
You quickly scan the area.
A caravan worker who is close by to your east.
A caravan worker who is close by to your east.
A rotund merchant who is close by to your east.
A caravan guard who is close by to your east.
A caravan guard who is close by to your east.
A forest guard who is close by to your west.
A forest guard who is close by to your west.
A forest guard who is close by to your west.
A forest guard who is close by to your west.

< 481h/481H 118v/136V Pos: standing >
The Caravan Unloading Zone
Obvious exits: -W
A lifting platform ferries supplies up and down.
A strong looking caravan worker grunts and does his job.
A strong looking caravan worker grunts and does his job.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 481h/481H 116v/136V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your west.
A forest guard who is not far off to your west.
A forest guard who is not far off to your west.

< 481h/481H 116v/136V Pos: standing >
Side Path Leading to the Unloading Zone
Obvious exits: -E -W

< 481h/481H 115v/136V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 481h/481H 113v/136V Pos: standing >
Path to the Forest Undercity
Obvious exits: -E -NW

< 481h/481H 111v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/481H 112v/136V Pos: standing >
You quickly scan the area.
A forest guard who is close by to your east.
A forest guard who is close by to your east.
A rotund merchant who is a brief walk away to your east.
A caravan guard who is a brief walk away to your east.
A caravan guard who is a brief walk away to your east.
A foraging herbalist who is close by to your northwest.
A forest guard who is close by to your northwest.
A forest guard who is close by to your northwest.

< 481h/481H 112v/136V Pos: standing >
Obvious exits:
     East- Before the Entry Tree of Aravne
Northwest- Entry to the Forest Undercity

< 481h/481H 112v/136V Pos: standing >
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
A human herbalist seeks out rare roots and leaves here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 481h/481H 111v/136V Pos: standing >
You quickly scan the area.
You see nothing.

< 481h/481H 111v/136V Pos: standing >
Obvious exits:
    North- Path Through the Forest Undercity
Southeast- Path to the Forest Undercity

< 481h/481H 111v/136V Pos: standing >
A Firbolg enters from the north.

< 481h/481H 112v/136V Pos: standing >
Path Through the Forest Undercity
Obvious exits: -N -S

< 481h/481H 110v/136V Pos: standing >
You quickly scan the area.
A Firbolg who is close by to your south.
A forest guard who is close by to your south.
A forest guard who is close by to your south.

< 481h/481H 111v/136V Pos: standing >
Obvious exits:
    North- Inside the Forest Undercity
    South- Entry to the Forest Undercity

< 481h/481H 111v/136V Pos: standing >
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
A Firbolg (huge) Durian Addicts stands in mid-air here.
A human herbalist seeks out rare roots and leaves here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 481h/481H 109v/136V Pos: standing >
[Damage: 70 ] You slam your head into a Firbolg, leaving a huge, red swollen lump.
A Firbolg stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 481h/481H 110v/136V Pos: standing >

< 481h/481H 111v/136V Pos: standing >
Someone gives an order to his followers.
The wraith of a high guard of Verspin snaps into visibility.
The wraith of a displacer beast snaps into visibility.
The wraith of a sightless bogwyrm snaps into visibility.

< 481h/481H 114v/136V Pos: standing >
The wraith of a high guard of Verspin completes its spell...
The wraith of a high guard of Verspin utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by the wraith of a high guard of Verspin - OUCH!
OUCH!  That really did HURT!
The wraith of a sightless bogwyrm completes its spell...
The wraith of a sightless bogwyrm utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by the wraith of a sightless bogwyrm - OUCH!

< 377h/481H 116v/136V Pos: standing >
[Damage: 80 ] A Firbolg makes a strange sound as you place a steel short sword in his back.

< 377h/481H 116v/136V Pos: standing >
The wraith of a displacer beast completes its spell...
The wraith of a displacer beast utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by the wraith of a displacer beast - OUCH!

< 341h/481H 117v/136V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 80 ] A Firbolg makes a strange sound as you place a steel short sword in his back.

< 341h/481H 118v/136V Pos: standing >
The wraith of a sightless bogwyrm fades from your mortal viewing...
Someone gives an order to his followers.
The wraith of a high guard of Verspin starts casting an offensive spell.
The wraith of a displacer beast starts casting an offensive spell.
The wraith of a sightless bogwyrm snaps into visibility.

< 341h/481H 119v/136V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 80 ] A Firbolg makes a strange sound as you place a steel short sword in his back.

< 341h/481H 120v/136V Pos: standing >
The wraith of a high guard of Verspin completes its spell...
The wraith of a high guard of Verspin utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by the wraith of a high guard of Verspin - OUCH!
The wraith of a displacer beast completes its spell...
The wraith of a displacer beast utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by the wraith of a displacer beast - OUCH!
The wraith of a sightless bogwyrm completes its spell...
The wraith of a sightless bogwyrm utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by the wraith of a sightless bogwyrm - OUCH!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 80 ] A Firbolg makes a strange sound as you place a steel short sword in his back.

< 238h/481H 122v/136V Pos: standing >
A Firbolg seems to have come back to his senses.

< 238h/481H 123v/136V Pos: standing >
Someone gives an order to his followers.
The wraith of a high guard of Verspin starts casting an offensive spell.
The wraith of a displacer beast starts casting an offensive spell.
The wraith of a sightless bogwyrm starts casting an offensive spell.

< 238h/481H 123v/136V Pos: standing >
[Damage:  3 ] -=[Your slash grazes a Firbolg.]=-

< 238h/481H 124v/136V Pos: standing >
< T: Sarren TP: sta TC: nasty wounds E: A Firbolg ass EP:  few wounds >
 A forest guard frowns in boredom at the obviously one-sided struggle.

< 238h/481H 124v/136V Pos: standing >
< T: Sarren TP: sta TC: nasty wounds E: A Firbolg ass EP:  few wounds >
 A Firbolg clambers to his feet.

< 238h/481H 124v/136V Pos: standing >
< T: Sarren TP: sta TC: nasty wounds E: A Firbolg sta EP:  few wounds >
 The wraith of a high guard of Verspin completes its spell...
The wraith of a high guard of Verspin utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by the wraith of a high guard of Verspin - OUCH!
OUCH!  That really did HURT!

< 167h/481H 124v/136V Pos: standing >
< T: Sarren TP: sta TC: nasty wounds E: A Firbolg sta EP:  few wounds >
 A foraging herbalist leaves southeast.

< 167h/481H 124v/136V Pos: standing >
< T: Sarren TP: sta TC: nasty wounds E: A Firbolg sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 167h/481H 124v/136V Pos: standing >
< T: Sarren TP: sta TC: nasty wounds E: A Firbolg sta EP:  few wounds >
 A forest guard frowns in boredom at the obviously one-sided struggle.
Sorry, you aren't allowed to do that in combat.

< 167h/481H 124v/136V Pos: standing >
< T: Sarren TP: sta TC: nasty wounds E: A Firbolg sta EP:  few wounds >
 You attempt to flee...
Path to the Forest Undercity
Obvious exits: -E -NW
A human herbalist seeks out rare roots and leaves here.
You flee southeastward!

< 167h/481H 93v/136V Pos: standing >
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by the wraith of a displacer beast - OUCH!
YIKES!  Another hit like that, and you've had it!!
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by the wraith of a sightless bogwyrm - OUCH!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You have just begun the trek to your next level!

< 32h/481H 93v/136V Pos: standing >
Saving Sarren.

< 32h/481H 93v/136V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 33h/481H 92v/136V Pos: standing >
Side Path Leading to the Unloading Zone
Obvious exits: -E -W

< 33h/481H 90v/136V Pos: standing >
The Caravan Unloading Zone
Obvious exits: -W
Fresh blood covers everything in the area.
A lifting platform ferries supplies up and down.
A strong looking caravan worker grunts and does his job.
A strong looking caravan worker grunts and does his job.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 33h/481H 89v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/481H 89v/136V Pos: standing >
Side Path Leading to the Unloading Zone
Obvious exits: -E -W
Puddles of fresh blood cover the ground.

< 33h/481H 88v/136V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
Fresh blood splatters cover the area.
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 33h/481H 86v/136V Pos: standing >
Main Path Approaching Aravne
Obvious exits: -N -S

< 33h/481H 84v/136V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A treejumper searches the area for food.

< 33h/481H 83v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/481H 83v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/481H 83v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/481H 83v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/481H 84v/136V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W

< 33h/481H 82v/136V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A living tree walks along the forest floor.

< 34h/481H 80v/136V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A strange goblin stands here, juggling meteorites.

< 34h/481H 78v/136V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S
Fresh blood covers everything in the area.
A living tree walks along the forest floor.

< 34h/481H 77v/136V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
Puddles of fresh blood cover the ground.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 34h/481H 75v/136V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A treejumper searches the area for food.

< 34h/481H 73v/136V Pos: standing >
Path Along the Forest Floor
Obvious exits: -N -S

< 34h/481H 72v/136V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -N -S

< 34h/481H 70v/136V Pos: standing >
 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 34h/481H 69v/136V Pos: standing >
It is 2pm, on the Day of the Deception
The 9th Day of the Month of GreatWind, Year 1740.
Time elapsed since boot-up: 42:08:53
Current time is: Fri Sep 25 19:08:18 2015 (GMT)

< 34h/481H 69v/136V Pos: standing >
 
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 34h/481H 67v/136V Pos: standing >
 
 *****  
 **@**  
 *^***  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 34h/481H 66v/136V Pos: standing >
 
 *****  
 **@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 34h/481H 64v/136V Pos: standing >
 
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 34h/481H 62v/136V Pos: standing >
 
 *****  
 **@*.  
 ****.  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 34h/481H 60v/136V Pos: standing >
You sit down and relax.

< 34h/481H 61v/136V Pos: sitting >
You attempt to hide yourself.

< 34h/481H 61v/136V Pos: sitting >
A Firbolg enters from the west.

< 37h/481H 83v/136V Pos: sitting >
You dodge a bash from a Firbolg, who loses his balance and falls.

< 37h/481H 85v/136V Pos: sitting >
Someone gives an order to his followers.
The wraith of a high guard of Verspin snaps into visibility.
The wraith of a displacer beast snaps into visibility.
The wraith of a sightless bogwyrm snaps into visibility.

< 37h/481H 87v/136V Pos: sitting >
The wraith of a high guard of Verspin completes its spell...
The flames cause your skin to smoke!
The wraith of a high guard of Verspin grins evilly as you burst into flames and die.
Your sleeves of woven leaves [poor] melted from the intense heat!