The death of [26 Mercenary] Sarren Allah (Troll)

in The Great Forest of Aravne

from the perspective of [38 Necrolyte] Kesk Durian Addicts (Gnome)

<worn as a badge>    a dark shadowy circle (magic)
<worn on head>       a shimmering ivory cap from Du'Maathe Castle
<worn on eyes>       a flaming visor (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       a mask of beastkind (magic)
<worn around neck>   a fanged clay collar from Shadowclave
<worn around neck>   a patched flesh charm from Du'Maathe Castle [78%]             
<worn on body>       a superior gem robe from Du'Maathe Castle
<worn about body>    a masterly-crafted cured leather mantle from The Great Realm of Duris
<worn on back>       a large leather backpack
<worn about waist>   a belt of desert sands
<worn on belt buckle>the lost book of Magic (magic)
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a jeweled emerald tower shield from Du'Maathe Castle
<worn around wrist>  a gaseous bracelet (magic)
<worn around wrist>  a well-used marble wristguard from Du'Maathe Castle
<worn on finger>     a ring of sand blasting (magic)
<worn on finger>     a ring of sand blasting (magic)
<primary weapon>     a black staff headed with a goat skull [superior] (glowing)
<worn on legs>       some static obsidian pants from Du'Maathe Castle
<worn on feet>       some legendary marble boots from Newhaven


< 374h/374H 20v/115V Pos: standing >
Entry to the Forest Undercity
   Here the path path around the giant tree completes its curve and heads
northward into the forest undercity.  Before you lie more of the incredibly
massive treetrunks, with a few narrow paths winding between them out of sight
to the north.  Very high above you, where the lowest branches of the trees
begin, wooden structures can be seen stretching out beyond any line of sight.
More patches of rot can be seen on the other trees to the north, and
this part of Aravne Forest does not seem nearly as peaceful or inviting as
the rest.
Obvious exits: -North -Southeast
A warning sign has recently been posted here.
A human herbalist seeks out rare roots and leaves here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
The wraith of a sightless bogwyrm enters from the southeast.
The wraith of a displacer beast enters from the southeast.
Zn enters from the southeast.
The wraith of a high guard of Verspin enters from the southeast.

< 374h/374H 20v/115V Pos: standing >
You quickly scan the area.
You see nothing.

< 374h/374H 20v/115V Pos: standing >
             WARNING!  Turn back now!
           The forest undercity is now too
         dangerous for travel, please remain
           on aerial city grounds or in
                 the outer forest


< 374h/374H 24v/115V Pos: standing >
Looks like an exit.
You extend your sights northward.
Path Through the Forest Undercity
   The forest is even darker here underneath the city of Aravne and the
gigantic trees it is built upon.  Occasionally a structure can be glimpsed
through the branches far above, branches which are larger than most trees
themselves.  Small patches of rot can be glimpsed on some of the treetrunks,
and there is a definite sense of foreboding here.
Obvious exits: -North -South

< 374h/374H 26v/115V Pos: standing >
Path Through the Forest Undercity
   The forest is even darker here underneath the city of Aravne and the
gigantic trees it is built upon.  Occasionally a structure can be glimpsed
through the branches far above, branches which are larger than most trees
themselves.  Small patches of rot can be glimpsed on some of the treetrunks,
and there is a definite sense of foreboding here.
Obvious exits: -North -South
The wraith of a sightless bogwyrm enters from the south.
The wraith of a displacer beast enters from the south.
Zn enters from the south.
The wraith of a high guard of Verspin enters from the south.

< 374h/374H 28v/115V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside the Forest Undercity
   Here the path leading north nears the limits of the Aravne Forest Guards
longbow range, evident by the large amount of spent arrows sticking in the
forest floor here.  Splashes of a dark, sticky dried gook stain many of the
fallen leaves which cover the ground here.  A few bones, gnawed and picked
clean by scavengers lie scattered about here.  To the north, the trunk of one
of the giant trees blocks any view of deeper into the forest.
Obvious exits: -North -South

< 374h/374H 28v/115V Pos: standing >
Inside the Forest Undercity
   Here the path leading north nears the limits of the Aravne Forest Guards
longbow range, evident by the large amount of spent arrows sticking in the
forest floor here.  Splashes of a dark, sticky dried gook stain many of the
fallen leaves which cover the ground here.  A few bones, gnawed and picked
clean by scavengers lie scattered about here.  To the north, the trunk of one
of the giant trees blocks any view of deeper into the forest.
Obvious exits: -North -South
The wraith of a sightless bogwyrm enters from the south.
The wraith of a displacer beast enters from the south.
Zn enters from the south.
The wraith of a high guard of Verspin enters from the south.

< 374h/374H 27v/115V Pos: standing >
Looks like an exit.
You extend your sights northward.
Forest Undercity South of Battle Tree
   Here the path through the forest undercity splits at the base of an
aptly named Aravne tree that has been scarred by a recent skirmish which
must have been fought here.  The ground is covered with gnawed bones, both
humanoid and beast.  Several broken weapons, dented suits of armor, and
shredded leather garmets also litter the forest floor here.  The large amount
of blood spilled on this spot seems to have permanently discolored the
forest floor here, and the tree seems to have taken on a slightly more twisted,
wicked appearance.  Perhaps blood in the soil is not the preferred diet of
this giant tree.
Obvious exits: -South -Northwest -Northeast

< 374h/374H 28v/115V Pos: standing >
You quickly scan the area.
A foraging herbalist who is not far off to your south.
A forest guard who is not far off to your south.
A forest guard who is not far off to your south.
A forest guard who is not far off to your south.

< 374h/374H 29v/115V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your south.
A forest guard who is not far off to your south.
A forest guard who is not far off to your south.

< 374h/374H 29v/115V Pos: standing >
Forest Undercity South of Battle Tree
   Here the path through the forest undercity splits at the base of an
aptly named Aravne tree that has been scarred by a recent skirmish which
must have been fought here.  The ground is covered with gnawed bones, both
humanoid and beast.  Several broken weapons, dented suits of armor, and
shredded leather garmets also litter the forest floor here.  The large amount
of blood spilled on this spot seems to have permanently discolored the
forest floor here, and the tree seems to have taken on a slightly more twisted,
wicked appearance.  Perhaps blood in the soil is not the preferred diet of
this giant tree.
Obvious exits: -South -Northwest -Northeast
The wraith of a sightless bogwyrm enters from the south.
The wraith of a displacer beast enters from the south.
Zn enters from the south.
The wraith of a high guard of Verspin enters from the south.

< 374h/374H 28v/115V Pos: standing >
You quickly scan the area.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
A hopper who is close by to your northeast.

< 374h/374H 28v/115V Pos: standing >
You quickly scan the area.
A foraging herbalist who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
A hopper who is close by to your northeast.

< 374h/374H 29v/115V Pos: standing >
You quickly scan the area.
A foraging herbalist who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.

< 374h/374H 29v/115V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
Eastern Path Around Battle Tree
   Here the path through the forest undercity winds around the eastern
side of Battle Tree.  The path follows the trunk of the tree southwest,
while to the north it leaves the side of the tree to continue deeper into the
forest.  Trails of what look like dried blood lead off in the northerly
direction, as if wounded men or creatures retreated or were perhaps dragged
off in that direction.
Obvious exits: -North -Southwest
A large hopper leaps through the forest.

< 374h/374H 30v/115V Pos: standing >
Looks like an exit.
You extend your sights northwestward.
Western Path Around Battle Tree
   Here the path up around Battle Tree curves slowly to the north
as it followes the massive arc of the aravne tree.  High above in the branches
marking the under canopy, glimpses of wooden structures can be seen.  Just
ahead to the north this path comes to an intersection.
Obvious exits: -North -Southeast
A severed insect leg lies here leaking ooze.

< 374h/374H 32v/115V Pos: standing >
Western Path Around Battle Tree
   Here the path up around Battle Tree curves slowly to the north
as it followes the massive arc of the aravne tree.  High above in the branches
marking the under canopy, glimpses of wooden structures can be seen.  Just
ahead to the north this path comes to an intersection.
Obvious exits: -North -Southeast
A severed insect leg lies here leaking ooze.
The wraith of a sightless bogwyrm enters from the southeast.
The wraith of a displacer beast enters from the southeast.
Zn enters from the southeast.
The wraith of a high guard of Verspin enters from the southeast.

< 374h/374H 32v/115V Pos: standing >
Looks like an exit.
You extend your sights northward.
Path Intersection South of the Dump Landing
   Here the path leading north from Battle Tree intersects with a second
path leading in from the east.  Continuing north, the main path seems to end
just ahead where two of the aravne trees grow only a wagons width apart from
each other.  The stench of rot and garbage wafts in from that direction,
evidence that the dump landing probably lies just beyond.
Obvious exits: -North -East -South
An old, weathered sign marks the intersection here.

< 374h/374H 33v/115V Pos: standing >
Forest Undercity South of Battle Tree
   Here the path through the forest undercity splits at the base of an
aptly named Aravne tree that has been scarred by a recent skirmish which
must have been fought here.  The ground is covered with gnawed bones, both
humanoid and beast.  Several broken weapons, dented suits of armor, and
shredded leather garmets also litter the forest floor here.  The large amount
of blood spilled on this spot seems to have permanently discolored the
forest floor here, and the tree seems to have taken on a slightly more twisted,
wicked appearance.  Perhaps blood in the soil is not the preferred diet of
this giant tree.
Obvious exits: -South -Northwest -Northeast
The wraith of a sightless bogwyrm enters from the northwest.
The wraith of a displacer beast enters from the northwest.
Zn enters from the northwest.
The wraith of a high guard of Verspin enters from the northwest.

< 374h/374H 33v/115V Pos: standing >
The sun hangs low on the southern sky.

< 374h/374H 34v/115V Pos: standing >
Forest Undercity South of Battle Tree
Obvious exits: -South -Northwest -Northeast
*The wraith of a high guard of Verspin stands here. (minion) 
Zn Durian Addicts (Firbolg)(huge) stands in mid-air here.
*The wraith of a displacer beast stands here. (minion) 
*The wraith of a sightless bogwyrm stands here. (minion) 

< 374h/374H 48v/115V Pos: standing >
Inside the Forest Undercity
   Here the path leading north nears the limits of the Aravne Forest Guards
longbow range, evident by the large amount of spent arrows sticking in the
forest floor here.  Splashes of a dark, sticky dried gook stain many of the
fallen leaves which cover the ground here.  A few bones, gnawed and picked
clean by scavengers lie scattered about here.  To the north, the trunk of one
of the giant trees blocks any view of deeper into the forest.
Obvious exits: -North -South
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 48v/115V Pos: standing >
Path Through the Forest Undercity
   The forest is even darker here underneath the city of Aravne and the
gigantic trees it is built upon.  Occasionally a structure can be glimpsed
through the branches far above, branches which are larger than most trees
themselves.  Small patches of rot can be glimpsed on some of the treetrunks,
and there is a definite sense of foreboding here.
Obvious exits: -North -South
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 47v/115V Pos: standing >
You quickly scan the area.
A foraging herbalist who is close by to your south.
A forest guard who is close by to your south.
A forest guard who is close by to your south.

< 374h/374H 48v/115V Pos: standing >
Entry to the Forest Undercity
   Here the path path around the giant tree completes its curve and heads
northward into the forest undercity.  Before you lie more of the incredibly
massive treetrunks, with a few narrow paths winding between them out of sight
to the north.  Very high above you, where the lowest branches of the trees
begin, wooden structures can be seen stretching out beyond any line of sight.
More patches of rot can be seen on the other trees to the north, and
this part of Aravne Forest does not seem nearly as peaceful or inviting as
the rest.
Obvious exits: -North -Southeast
A warning sign has recently been posted here.
A Troll (large) Sinister Vizier of Allah stands here.
A human herbalist seeks out rare roots and leaves here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 47v/115V Pos: standing >
A Troll leaves north.

< 374h/374H 47v/115V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.

< 374h/374H 47v/115V Pos: standing >
A Troll enters from the north.

< 374h/374H 48v/115V Pos: standing >
A Troll slams his head into Zn, leaving a huge, red swollen lump.
Zn stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 374h/374H 48v/115V Pos: standing >
Ok.
The wraith of a high guard of Verspin starts casting an offensive spell called 'fireball'.
The wraith of a high guard of Verspin snaps into visibility.
The wraith of a displacer beast starts casting an offensive spell called 'fireball'.
The wraith of a displacer beast snaps into visibility.
The wraith of a sightless bogwyrm starts casting an offensive spell called 'fireball'.
The wraith of a sightless bogwyrm snaps into visibility.

< 374h/374H 53v/115V Pos: standing >
The wraith of a high guard of Verspin completes its spell...
The wraith of a high guard of Verspin utters the word 'fireball'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a high guard of Verspin smirks as its fireball explodes into the face of a Troll.
The wraith of a sightless bogwyrm completes its spell...
The wraith of a sightless bogwyrm utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a sightless bogwyrm smirks as its fireball explodes into the face of a Troll.

< 374h/374H 54v/115V Pos: standing >
A Troll places a steel short sword in the back of Zn, resulting in some strange noises and some blood.

< 374h/374H 55v/115V Pos: standing >
The wraith of a displacer beast completes its spell...
The wraith of a displacer beast utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a displacer beast smirks as its fireball explodes into the face of a Troll.

< 374h/374H 56v/115V Pos: standing >
A Troll places a steel short sword in the back of Zn, resulting in some strange noises and some blood.

< 374h/374H 57v/115V Pos: standing >
The wraith of a sightless bogwyrm fades from your mortal viewing...
Ok.
The wraith of a high guard of Verspin starts casting an offensive spell called 'fireball'.
The wraith of a displacer beast starts casting an offensive spell called 'fireball'.
The wraith of a sightless bogwyrm starts casting an offensive spell.
The wraith of a sightless bogwyrm snaps into visibility.

< 374h/374H 57v/115V Pos: standing >
A Troll places a steel short sword in the back of Zn, resulting in some strange noises and some blood.

< 374h/374H 59v/115V Pos: standing >
The wraith of a high guard of Verspin completes its spell...
The wraith of a high guard of Verspin utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a high guard of Verspin smirks as its fireball explodes into the face of a Troll.
The wraith of a displacer beast completes its spell...
The wraith of a displacer beast utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a displacer beast smirks as its fireball explodes into the face of a Troll.
The wraith of a sightless bogwyrm completes its spell...
The wraith of a sightless bogwyrm utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a sightless bogwyrm smirks as its fireball explodes into the face of a Troll.
A Troll places a steel short sword in the back of Zn, resulting in some strange noises and some blood.

< 374h/374H 60v/115V Pos: standing >
Zn seems to have come back to his senses.

< 374h/374H 61v/115V Pos: standing >
Ok.
The wraith of a high guard of Verspin starts casting an offensive spell called 'fireball'.
The wraith of a displacer beast starts casting an offensive spell called 'fireball'.
The wraith of a sightless bogwyrm starts casting an offensive spell.

< 374h/374H 62v/115V Pos: standing >
A Troll's slash grazes Zn.

< 374h/374H 62v/115V Pos: standing >
A forest guard frowns in boredom at the obviously one-sided struggle.

< 374h/374H 63v/115V Pos: standing >
Zn clambers to his feet.

< 374h/374H 63v/115V Pos: standing >
The wraith of a high guard of Verspin completes its spell...
The wraith of a high guard of Verspin utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The wraith of a high guard of Verspin smirks as its fireball explodes into the face of a Troll.

< 374h/374H 63v/115V Pos: standing >
A foraging herbalist leaves southeast.

< 374h/374H 64v/115V Pos: standing >
A forest guard frowns in boredom at the obviously one-sided struggle.

< 374h/374H 64v/115V Pos: standing >
A Troll attempts to flee.
A Troll leaves southeast.

< 374h/374H 65v/115V Pos: standing >
The wraith of a displacer beast completes its spell...
The wraith of a displacer beast utters the word 'fireball'
The wraith of a sightless bogwyrm completes its spell...
The wraith of a sightless bogwyrm utters the word 'yufzbarr'

< 374h/374H 65v/115V Pos: standing >
The wraith of a displacer beast fades from your mortal viewing...

< 374h/374H 67v/115V Pos: standing >
Path to the Forest Undercity
   Here the path leads west around the massive city entry tree, and
curves with the trunk slowly northward.  Strange patches of rot and disease
can be seen on the side of this massive tree, extremely unusual for something
which has lived for so long healthily.  Perhaps there is a reason this part of
the forest the path leads to is now restricted.
Obvious exits: -East -Northwest
A few drops of fresh blood are scattered around the area.
A human herbalist seeks out rare roots and leaves here.
The wraith of a sightless bogwyrm enters from the northwest.
The wraith of a displacer beast enters from the northwest.
Zn enters from the northwest.
The wraith of a high guard of Verspin enters from the northwest.

< 374h/374H 66v/115V Pos: standing >
The wraith of a high guard of Verspin fades from your mortal viewing...

< 374h/374H 67v/115V Pos: standing >
The wraith of a sightless bogwyrm fades from your mortal viewing...

< 374h/374H 67v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 374h/374H 68v/115V Pos: standing >
Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East -South -West -Up
A few drops of fresh blood are scattered around the area.
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
The wraith of a sightless bogwyrm enters from the west.
The wraith of a displacer beast enters from the west.
Zn enters from the west.
The wraith of a high guard of Verspin enters from the west.

< 374h/374H 66v/115V Pos: standing >
Main Path Approaching Aravne
  Here the main path begins to approach the largest of the giant trees,
which hold the tree city of Aravne itself.  Even from a distance,
the magnificence of these leviathans is breathtaking.  Still the very same
trees which began this forest, they are now unimaginably old and incredibly
large.  The first of these primordial giants is directly north along the trail,
and blocks most of the rest of the forest ahead behind its massive width.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 66v/115V Pos: standing >
Detour in the Main Path
  Here the main path to Aravne has taken a slight detour around a huge
boulder to the west.  To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood.  Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West
Fresh blood covers everything in the area.
A treejumper searches the area for food.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 64v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 374h/374H 65v/115V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A living tree walks along the forest floor.
The wraith of a sightless bogwyrm enters from the east.
The wraith of a displacer beast enters from the east.
Zn enters from the east.
The wraith of a high guard of Verspin enters from the east.

< 374h/374H 63v/115V Pos: standing >
Main Path Along the Forest Floor
   The trees here are beginning to grow larger,  with many of the bases
larger around than a house.  It is hard to see farther than a stones throw in
any direction now due to the thickening forest.  The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 62v/115V Pos: standing >
A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A strange goblin stands here, juggling meteorites.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 60v/115V Pos: standing >
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A living tree walks along the forest floor.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 59v/115V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
Puddles of fresh blood cover the ground.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 57v/115V Pos: standing >
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A treejumper searches the area for food.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 55v/115V Pos: standing >
Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 54v/115V Pos: standing >
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 52v/115V Pos: standing >
 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 50v/115V Pos: standing >
 
 **P**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 49v/115V Pos: standing >
 
 **P**  
 **@**  
 *^***  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 47v/115V Pos: standing >
Saving Kesk.

< 374h/374H 47v/115V Pos: standing >
 
 **P**  
 *^@**  
 ^^***  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 46v/115V Pos: standing >
 
 *^P**  
 ^^@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of a sightless bogwyrm enters from the north.
The wraith of a displacer beast enters from the north.
Zn enters from the north.
The wraith of a high guard of Verspin enters from the north.

< 374h/374H 44v/115V Pos: standing >
 
 *****  
 *^@**  
 ^^P**  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of a sightless bogwyrm enters from the south.
The wraith of a displacer beast enters from the south.
Zn enters from the south.
The wraith of a high guard of Verspin enters from the south.

< 374h/374H 43v/115V Pos: standing >
 
 *****  
 **@**  
 *^P**  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The wraith of a sightless bogwyrm enters from the south.
The wraith of a displacer beast enters from the south.
Zn enters from the south.
The wraith of a high guard of Verspin enters from the south.

< 374h/374H 41v/115V Pos: standing >

< 374h/374H 41v/115V Pos: standing >
 
 *****  
 **@P*  
 **^**  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of a sightless bogwyrm enters from the east.
The wraith of a displacer beast enters from the east.
Zn enters from the east.
The wraith of a high guard of Verspin enters from the east.

< 374h/374H 40v/115V Pos: standing >

< 374h/374H 41v/115V Pos: standing >
 
 *****  
 *P@**  
 *^***  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The wraith of a sightless bogwyrm enters from the west.
The wraith of a displacer beast enters from the west.
Zn enters from the west.
The wraith of a high guard of Verspin enters from the west.

< 374h/374H 40v/115V Pos: standing >
 
 *****  
 *P@*P  
 ^****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The wraith of a sightless bogwyrm enters from the west.
The wraith of a displacer beast enters from the west.
Zn enters from the west.
The wraith of a high guard of Verspin enters from the west.

< 374h/374H 38v/115V Pos: standing >
 
 *****  
 *P@P*  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The wraith of a sightless bogwyrm enters from the west.
The wraith of a displacer beast enters from the west.
Zn enters from the west.
The wraith of a high guard of Verspin enters from the west.

< 374h/374H 36v/115V Pos: standing >
 
 *****  
 *P@*.  
 ****.  
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A Troll (large) Sinister Vizier of Allah sits resting.
The wraith of a sightless bogwyrm enters from the west.
The wraith of a displacer beast enters from the west.
Zn enters from the west.
The wraith of a high guard of Verspin enters from the west.

< 374h/374H 35v/115V Pos: standing >
A Troll avoids being bashed by Zn, who loses his balance and falls.

< 374h/374H 36v/115V Pos: standing >
Ok.
The wraith of a high guard of Verspin starts casting an offensive spell called 'fireball'.
The wraith of a high guard of Verspin snaps into visibility.
The wraith of a displacer beast starts casting an offensive spell.
The wraith of a displacer beast snaps into visibility.
The wraith of a sightless bogwyrm starts casting an offensive spell.
The wraith of a sightless bogwyrm snaps into visibility.

< 374h/374H 36v/115V Pos: standing >

< 374h/374H 39v/115V Pos: standing >
The wraith of a high guard of Verspin completes its spell...
The wraith of a high guard of Verspin utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
The heat from the wraith of a high guard of Verspin's fireball turns a Troll into a charred corpse.
A Troll's sleeves of woven leaves [poor] melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.