The death of [23 Sorcerer] Deid (Gnome)

in The Grand Tharnadian Way

from the perspective of [51 Assassin] Kaak La Resistance (Duergar)

<worn as a badge>    the atlantan badge of strength of Invisibility [poor] made by Daweava
<worn on head>       a heavy human-sized helm made from dragon's skull
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a bone pick
<worn in ear>        a dangling whitestone earring (magic) [75%]             
<worn on face>       a snakeskin mask
<worn around neck>   a necklace of halfling ears of dexterity
<worn around neck>   a necklace of halfling ears
<worn on body>       a mysterious hooded white robe emitting black smoke [poor] (magic)
<worn about body>    a cloak of swirling mist
<worn as quiver>     the frost giant's axe (magic)
<worn about waist>   a gnomish harm prevention belt of constitution (magic) (glowing)
<worn on belt buckle>a sacrificial blood dagger of Kvasir (magic)
<worn on arms>       some wolf hide sleeves [superior]
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of good protection [poor] made by Rukkus (magic)
<worn around wrist>  a bracelet of purple mist
<worn on hands>      the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger>     a shiny crimson ring (invis) (magic)
<worn on finger>     a shiny crimson ring of good protection [poor] made by Rethax (invis) (magic)
<primary weapon>     a blood dagger of Tezcatlipoca of strength (magic)
<secondary weapon>   a dragon tooth trident (magic)
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a living breeze


Obvious exits: -N -E -S -W -U
A few coins lie scattered here.

< 711h/711H 172v/173V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
A small round shield has been dropped here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[7] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[7] A stout cudgel carved from oak wood lies here.
[14] A large wooden torch has been discarded here.
[35] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
The mount stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 711h/711H 172v/173V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 711h/711H 172v/173V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
A small round shield has been dropped here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[7] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[7] A stout cudgel carved from oak wood lies here.
[14] A large wooden torch has been discarded here.
[35] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
The mount stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 711h/711H 172v/173V Pos: standing >

< 711h/711H 172v/173V Pos: standing >
You get a few coins.
There were: 10 silver coins. 

< 711h/711H 172v/173V Pos: standing >
A lich necromancer scratches at an itch.
Ok.
You put 0 platinum, 0 gold, 10 silver, and 0 copper coins into a bottomless bag of the illithids.

< 711h/711H 172v/173V Pos: standing >
Saving Kaak.

< 711h/711H 173v/173V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A lich necromancer is standing here, busy with his own matters.
There are some tracks heading east.

< 711h/711H 173v/173V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 711h/711H 173v/173V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A lich necromancer is standing here, busy with his own matters.
There are some tracks heading east.

< 711h/711H 173v/173V Pos: standing >

< 711h/711H 173v/173V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
There are some tracks heading east.
A lich necromancer sneaks in from the east.

< 711h/711H 172v/173V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 711h/711H 171v/173V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 711h/711H 170v/173V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is rather far off to your east.
The mount who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 711h/711H 170v/173V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 711h/711H 172v/173V Pos: standing >
You quickly scan the area.
An energetic human child who is close by to your north.
A wild grey elf child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
The mount who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 711h/711H 172v/173V Pos: standing >

< 711h/711H 172v/173V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 711h/711H 171v/173V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 711h/711H 170v/173V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 711h/711H 169v/173V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 711h/711H 170v/173V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Corridor
Obvious exits: -N -E -S -W -U
There are some tracks heading west.

< 711h/711H 172v/173V Pos: standing >

< 711h/711H 173v/173V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
There are some tracks heading west.

< 711h/711H 172v/173V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
A small round shield has been dropped here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[7] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[7] A stout cudgel carved from oak wood lies here.
[14] A large wooden torch has been discarded here.
[35] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
The mount stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 711h/711H 172v/173V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A small round shield has been dropped here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[7] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[7] A stout cudgel carved from oak wood lies here.
[14] A large wooden torch has been discarded here.
[35] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
The mount stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
A lich necromancer sneaks in from the west.

< 711h/711H 171v/173V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small round shield has been dropped here.
A gleaming steel battle axe lies discarded here.
A brass lantern lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 711h/711H 170v/173V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A tharnadian illusionist who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 711h/711H 171v/173V Pos: standing >

< 711h/711H 172v/173V Pos: standing >
Autosaving...

< 711h/711H 173v/173V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
There are some tracks heading north.
There are some tracks heading west.

< 711h/711H 172v/173V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W

< 711h/711H 171v/173V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is not far off to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is in the distance to your south.
A stray cat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A shady mercenary who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 711h/711H 171v/173V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
There are Duergar tracks going north.
There are some tracks heading south.

< 711h/711H 172v/173V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A stray tomcat is darting after rodents, here.

< 711h/711H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 711h/711H 171v/173V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray dog who is close by to your east.
A militia guard who is close by to your east.
A stray dog who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A large rat who is close by to your south.
A militia guard who is close by to your south.
A homeless child who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 711h/711H 171v/173V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 711h/711H 172v/173V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
There are some tracks heading east.

< 711h/711H 171v/173V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W

< 711h/711H 170v/173V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your south.
A large rat who is close by to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is in the distance to your west.
A militia guard who is in the distance to your west.

< 711h/711H 170v/173V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A young cleric is standing here, smiling at you warmly.
A large rat is scurrying about here.

< 711h/711H 171v/173V Pos: standing >
You quickly scan the area.
You see nothing.

< 711h/711H 172v/173V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W

< 711h/711H 172v/173V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your west.
A large rat who is close by to your west.

< 711h/711H 172v/173V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
[2] A steel dagger has been tossed aside here.

< 711h/711H 171v/173V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A commoner who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A young cleric who is not far off to your west.
A large rat who is not far off to your west.

< 711h/711H 171v/173V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
There are some tracks heading south.

< 711h/711H 172v/173V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A commoner is standing here, minding his own business.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are Duergar tracks going south.

< 711h/711H 171v/173V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A young man in leather armor seems to be patrolling the area.
There are some tracks heading south.

< 711h/711H 170v/173V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the area.

< 711h/711H 169v/173V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A commoner who is not far off to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
Sarn, the banker who is in the distance to your north.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.

< 711h/711H 172v/173V Pos: standing >

< 711h/711H 173v/173V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A young man in leather armor seems to be patrolling the area.

< 711h/711H 172v/173V Pos: standing >
An Eastern Gate Guard Tower
Obvious exits: -D
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 711h/711H 171v/173V Pos: standing >
You quickly scan the area.
A militia guard who is close by below you.

< 711h/711H 171v/173V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A young man in leather armor seems to be patrolling the area.
There are some tracks heading north.
There are some tracks heading south.

< 711h/711H 171v/173V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A stray cat who is not far off to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is rather far off to your north.
A militia guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 711h/711H 173v/173V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A commoner is standing here, minding his own business.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 711h/711H 172v/173V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 711h/711H 171v/173V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
A Gnome who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 711h/711H 171v/173V Pos: standing >
A Gnome enters from the west.

< 711h/711H 173v/173V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 711h/711H 172v/173V Pos: standing >
Backstab who?

< 711h/711H 172v/173V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A Gnome (small) stands in mid-air here.
There are Duergar tracks going east.
There are Orc tracks going west.

< 711h/711H 171v/173V Pos: standing >
You attempt to stab a Gnome in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] A Gnome makes a strange sound as you place a blood dagger of Tezcatlipoca of strength in his back.
[Damage: 45 ] A Gnome makes a strange sound as you place a dragon tooth trident in his back.

< 711h/711H 171v/173V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A lich necromancer lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 711h/711H 171v/173V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A lich necromancer suddenly attacks a Gnome!
A lich necromancer's powerful slash enshrouds a Gnome in a mist of blood.

< 711h/711H 171v/173V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You parry a Gnome's lunge at you.
You parry a Gnome's lunge at you.
You snap into visibility.

< 711h/711H 171v/173V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome starts casting an offensive spell.

< 711h/711H 171v/173V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You are no longer aggressive to monsters.

< 711h/711H 171v/173V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 711h/711H 171v/173V Pos: standing >
< T: Kaak TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome completes his spell...
A Gnome utters the words 'qaiz ay qare'
You snap into visibility.
A blast of cold sent by a Gnome strikes you dead on, freezing up your limbs! BRRR.
You snap into visibility.
[Damage: 15 ] -=[Your impressive pierce seriously wounds a Gnome.]=-
[Damage: 16 ] -=[Your pierce enshrouds a Gnome in a mist of blood.]=-
You miss a Gnome.
[Damage: 16 ] -=[Your impressive pierce causes a Gnome to grimace in pain.]=-
You attempt to flee...
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
You flee westward!

< 680h/711H 162v/173V Pos: standing >
Saving Kaak.

< 680h/711H 162v/173V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A lich necromancer is standing here, busy with his own matters.
A Gnome (small) stands in mid-air here.

< 680h/711H 161v/173V Pos: standing >
You snap into visibility.
[Damage: 69 ] A Gnome makes a strange sound but is suddenly very silent as you place a blood dagger of Tezcatlipoca of strength in his back.
A Gnome's kenku's weapons harness [poor] was completely destroyed by the massive blow!
A Gnome's jeweled bark belt from Woodseer was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.