The death of [40 Diabolis] Gerra (Kobold)

in Along the Inner Wall of the Royal Docks of Sarmiz'Duul

from the perspective of [40 Diabolis] Gerra (Kobold)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head>       a wizards hat of intelligence (magic)
<worn in ear>        a steel earring hanging from an obsidian post
<worn in ear>        a superior platinum stud
<worn on face>       a burnt dragonscale veil
<worn around neck>   an unique ivory collar
<worn on body>       a suit of dwarven scale mail armor
<worn as quiver>     a fine crystal quiver from Sarmiz'Duul
<worn about waist>   a knight's black and silver belt (magic)
<held as shield>     a lashed shield of dexterity (magic) (humming)
<worn on finger>     a obsidian ring with steel engravings

Received data: 0.1161 MB this session.
Send data:     0.0057 MB this session.
Compression ratio: 81%
81%
Followers:
   the wraith of a war-hardened warrior
   the wraith of a war-hardened warrior
   the wraith of a war-hardened warrior
Status:  Standing.
Epic points(total): 12(12)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.50   Deaths:   25
Detecting:       Invisible Magic
Protected from:  Acid Living
Enchantments:    Ultravision Haste Invisibility Levitation
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  245 

Active Spells:
--------------
improved invisibility (17 minutes)
stone skin (8 minutes)
haste (2 minutes)
detect magic (16 minutes)
detect invisibility (16 minutes)
sense follower (22 minutes)
strength (15 minutes)
agility (15 minutes)
protection from living (13 minutes)
well-rested bonus (87 minutes)


		Score information for Gerra

Level: 40   Race: Kobold   Class: Necromancer / Diabolis Sex: Female
Hit points: 191(191)  Moves: 135(135)
Coins carried:   10 platinum    24 gold    18 silver    14 copper
Coins in bank: 1418 platinum  9898 gold   732 silver     0 copper
Playing time: 4 days / 11 hours/ 36 minutes
Received data: 0.1161 MB this session.
Send data:     0.0057 MB this session.
Compression ratio: 81%
81%
Followers:
   the wraith of a war-hardened warrior
   the wraith of a war-hardened warrior
   the wraith of a war-hardened warrior
Status:  Standing.
Epic points(total): 12(12)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.50   Deaths:   25
Detecting:       Invisible Magic
Protected from:  Acid Living
Enchantments:    Ultravision Haste Invisibility Levitation
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  245 

Active Spells:
--------------
improved invisibility (17 minutes)
stone skin (8 minutes)
haste (2 minutes)
detect magic (16 minutes)
detect invisibility (16 minutes)
sense follower (22 minutes)
strength (15 minutes)
agility (15 minutes)
protection from living (13 minutes)
well-rested bonus (87 minutes)


< 191h/191H 135v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -North -East -South
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 

< 191h/191H 135v/135V Pos: standing >
You start chanting...

< 191h/191H 135v/135V Pos: standing >
You complete your spell...

< 191h/191H 135v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -North -East -South
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 

< 191h/191H 135v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -South -West
The wraith of a war-hardened warrior enters from the south.
The wraith of a war-hardened warrior enters from the south.
The wraith of a war-hardened warrior enters from the south.

< 191h/191H 134v/135V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is rather far off to your west.

< 191h/191H 134v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -West
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.

< 191h/191H 133v/135V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your west.

< 191h/191H 133v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -West
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.

< 191h/191H 133v/135V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your west.

< 191h/191H 133v/135V Pos: standing >
The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South# -West
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.

< 191h/191H 133v/135V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A retired soldier who is a brief walk away to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc mercenary who is close by to your west.

< 191h/191H 133v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -West
A half-orc mercenary stands here.
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.

< 191h/191H 134v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -South -West
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.
The wraith of a war-hardened warrior enters from the east.

< 191h/191H 133v/135V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your east.
A retired soldier who is close by to your south.
A retired soldier who is not far off to your south.
A commoner who is close by to your west.

< 191h/191H 133v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -South -West
An aging but brawny half-orc stands here enjoying life.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 191h/191H 133v/135V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
A sleeping commoner who is not far off to your west.

< 191h/191H 135v/135V Pos: standing >
Ok.
The wraith of a war-hardened warrior suddenly attacks a retired soldier!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
A retired soldier's crude punch wounds the wraith of a war-hardened warrior.
A retired soldier's crude punch wounds the wraith of a war-hardened warrior.
Ok.
The wraith of a war-hardened warrior seems a bit busy at the moment, try later.
The wraith of a war-hardened warrior assists the wraith of a war-hardened warrior heroically.
The wraith of a war-hardened warrior suddenly attacks a retired soldier!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior assists the wraith of a war-hardened warrior heroically.
The wraith of a war-hardened warrior suddenly attacks a retired soldier!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
A retired soldier enters from the south.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
A retired soldier's weak punch wounds the wraith of a war-hardened warrior.
Ok.
The wraith of a war-hardened warrior starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a war-hardened warrior seems a bit busy at the moment, try later.
The wraith of a war-hardened warrior seems a bit busy at the moment, try later.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior stops invoking abruptly!

< 191h/191H 135v/135V Pos: standing >
A retired soldier dodges the wraith of a war-hardened warrior's attack.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
A retired soldier dodges the wraith of a war-hardened warrior's attack.
A retired soldier dodges the wraith of a war-hardened warrior's attack.

< 191h/191H 135v/135V Pos: standing >
A retired soldier's punch wounds the wraith of a war-hardened warrior.
A retired soldier's crude punch wounds the wraith of a war-hardened warrior.
You start chanting...

< 191h/191H 135v/135V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a war-hardened warrior.
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
You start chanting...

< 191h/191H 135v/135V Pos: standing >
You complete your spell...
You reach out at the wraith of a war-hardened warrior and touch it.
The wraith of a war-hardened warrior appears to gain power from the sudden deadly chill around it.

< 191h/191H 135v/135V Pos: standing >
A retired soldier's weak punch wounds the wraith of a war-hardened warrior.
A retired soldier's punch wounds the wraith of a war-hardened warrior.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior misses a retired soldier.
Ok.
The wraith of a war-hardened warrior starts casting an offensive spell called 'fireball'.
The wraith of a war-hardened warrior starts casting an offensive spell called 'fireball'.
The wraith of a war-hardened warrior starts casting an offensive spell called 'fireball'.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'yufzbarr'
[Damage: 40 ] The wraith of a war-hardened warrior smirks as its fireball explodes into the face of a retired soldier.
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'yufzbarr'
[Damage: 56 ] The wraith of a war-hardened warrior smirks as its fireball explodes into the face of a retired soldier.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'yufzbarr'
[Damage: 54 ] The wraith of a war-hardened warrior smirks as its fireball explodes into the face of a retired soldier.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
A retired soldier's feeble punch grazes the wraith of a war-hardened warrior.
A retired soldier turns to focus his attack on the wraith of a war-hardened warrior!

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
Ok.
The wraith of a war-hardened warrior starts casting an offensive spell.
The wraith of a war-hardened warrior starts casting an offensive spell.
The wraith of a war-hardened warrior starts casting an offensive spell.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'bigbys clenched fist'
[Damage: 86 ] The wraith of a war-hardened warrior's fist beats the life out of a retired soldier, blood pours from his body!

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior stops invoking abruptly!

< 191h/191H 135v/135V Pos: standing >
[Damage:  3 ] The wraith of a war-hardened warrior's decent punch wounds a retired soldier.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'buoblg qrunsoqpze yugh'
[Damage: 178 ] The wraith of a war-hardened warrior's fist beats the life out of a retired soldier, blood pours from his body!
A retired soldier's fine punch strikes the wraith of a war-hardened warrior.
A retired soldier's fine punch strikes the wraith of a war-hardened warrior.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
[Damage:  6 ] The wraith of a war-hardened warrior's fine punch strikes a retired soldier hard.
[Damage:  2 ] The wraith of a war-hardened warrior's crude punch strikes a retired soldier.

< 191h/191H 135v/135V Pos: standing >
A retired soldier's fine punch strikes the wraith of a war-hardened warrior.
A retired soldier's fine punch strikes the wraith of a war-hardened warrior.
Ok.
The wraith of a war-hardened warrior starts casting an offensive spell.
The wraith of a war-hardened warrior starts casting an offensive spell called 'fireball'.
The wraith of a war-hardened warrior starts casting an offensive spell.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'yufzbarr'
[Damage: 55 ] The heat from the wraith of a war-hardened warrior's fireball turns a retired soldier into a charred corpse.
A retired soldier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a retired soldier dies in agony.
The wraith of a war-hardened warrior stops invoking abruptly!
The wraith of a war-hardened warrior stops invoking abruptly!

< 191h/191H 135v/135V Pos: standing >
You get a few coins from the corpse of a retired soldier.
There were: 2 platinum coins, 12 gold coins. 

< 191h/191H 135v/135V Pos: standing >
Into what?

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior fades from your mortal viewing...
Ok.
You put 12 platinum, 36 gold, 18 silver, and 14 copper coins into a large leather backpack.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior fades from your mortal viewing...
It appears to be the corpse of a retired soldier.
Nothing.

< 191h/191H 135v/135V Pos: standing >
the corpse of a retired soldier appears to be empty.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior fades from your mortal viewing...
Your group consists of ( 4/30):
( Head)   191/191   hit,  135/135  move Gerra
(Front)   318/313   hit,  155/156  move the wraith of a war-hardened warrior
(Front)   407/370   hit,  151/151  move the wraith of a war-hardened warrior
(Front)   230/355   hit,  155/155  move the wraith of a war-hardened warrior

< 191h/191H 135v/135V Pos: standing >
Ok.
The wraith of a war-hardened warrior suddenly attacks a retired soldier!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
[Damage:  3 ] The wraith of a war-hardened warrior's decent punch grazes a retired soldier.
[Damage:  3 ] The wraith of a war-hardened warrior's decent punch grazes a retired soldier.

< 191h/191H 135v/135V Pos: standing >
A retired soldier's weak punch wounds the wraith of a war-hardened warrior.
A retired soldier's weak punch wounds the wraith of a war-hardened warrior.
Ok.
The wraith of a war-hardened warrior seems a bit busy at the moment, try later.
The wraith of a war-hardened warrior assists the wraith of a war-hardened warrior heroically.
The wraith of a war-hardened warrior suddenly attacks a retired soldier!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior assists the wraith of a war-hardened warrior heroically.
The wraith of a war-hardened warrior suddenly attacks a retired soldier!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior misses a retired soldier.
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior misses a retired soldier.
[Damage:  2 ] The wraith of a war-hardened warrior's crude punch grazes a retired soldier.

< 191h/191H 135v/135V Pos: standing >
A retired soldier's punch wounds the wraith of a war-hardened warrior.
Ok.
The wraith of a war-hardened warrior starts casting an offensive spell.
The wraith of a war-hardened warrior seems a bit busy at the moment, try later.
The wraith of a war-hardened warrior seems a bit busy at the moment, try later.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'yufzbarr'
[Damage: 80 ] The wraith of a war-hardened warrior smirks as its fireball explodes into the face of a retired soldier.

< 191h/191H 135v/135V Pos: standing >
[Damage:  3 ] The wraith of a war-hardened warrior's decent punch grazes a retired soldier.
[Damage:  2 ] The wraith of a war-hardened warrior's crude punch grazes a retired soldier.

< 191h/191H 135v/135V Pos: standing >
A retired soldier's punch wounds the wraith of a war-hardened warrior.
A retired soldier's punch wounds the wraith of a war-hardened warrior.
Ok.
The wraith of a war-hardened warrior starts casting an offensive spell.
The wraith of a war-hardened warrior starts casting an offensive spell called 'fireball'.
The wraith of a war-hardened warrior starts casting an offensive spell called 'fireball'.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'yufzbarr'
[Damage: 114 ] The wraith of a war-hardened warrior smirks as its fireball explodes into the face of a retired soldier.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior misses a retired soldier.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'yufzbarr'
[Damage: 116 ] The wraith of a war-hardened warrior smirks as its fireball explodes into the face of a retired soldier.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'yufzbarr'
[Damage: 53 ] The wraith of a war-hardened warrior smirks as its fireball explodes into the face of a retired soldier.

< 191h/191H 135v/135V Pos: standing >
A retired soldier's punch wounds the wraith of a war-hardened warrior.
A retired soldier's weak punch wounds the wraith of a war-hardened warrior.
Ok.
The wraith of a war-hardened warrior starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a war-hardened warrior starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a war-hardened warrior starts casting an offensive spell.

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'bigbys clenched fist'
[Damage: 90 ] The wraith of a war-hardened warrior's fist beats the life out of a retired soldier, blood pours from his body!

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'bigbys clenched fist'
[Damage: 86 ] The wraith of a war-hardened warrior's magic fist punches a retired soldier into so much pulp!
A retired soldier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a retired soldier's last actions in this world.
The wraith of a war-hardened warrior stops invoking abruptly!

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior fades from your mortal viewing...

< 191h/191H 135v/135V Pos: standing >
You get a few coins from the corpse of a retired soldier.
There were: 2 platinum coins, 17 gold coins. 

< 191h/191H 135v/135V Pos: standing >
Into what?

< 191h/191H 135v/135V Pos: standing >
Ok.
You put 2 platinum, 17 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 191h/191H 135v/135V Pos: standing >
It appears to be the corpse of a retired soldier.
a twined obsidian trident (magic)

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior fades from your mortal viewing...

< 191h/191H 135v/135V Pos: standing >
The wraith of a war-hardened warrior fades from your mortal viewing...

< 191h/191H 135v/135V Pos: standing >
You get a twined obsidian trident from the corpse of a retired soldier.

< 191h/191H 135v/135V Pos: standing >
 (magic)
A twined obsidian trident is made of obsidian and appears to be of average quality.
A twined obsidian trident has an item value of 9.
A twined obsidian trident is a trident.

< 191h/191H 135v/135V Pos: standing >
You are carrying: (6/11)
a twined obsidian trident (magic)
a green and white robe (magic)
a pair of obsidian and steel gauntlets
a large leather backpack
a mining pick [65%]             
a braided rawhide whip

< 191h/191H 135v/135V Pos: standing >
You feel your skin soften and return to normal.

< 191h/191H 135v/135V Pos: standing >

< 191h/191H 135v/135V Pos: standing >
It will require 1 platinum to enhance this item.

< 191h/191H 135v/135V Pos: standing >
You start chanting...

< 191h/191H 135v/135V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 191h/191H 135v/135V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 51 platinum coins, 210 gold coins, 23 silver coins, 23 copper coins. 

< 191h/191H 135v/135V Pos: standing >
You feel Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a long wooden lance with a blue handle!


< 191h/191H 135v/135V Pos: standing >
A long wooden lance, weapon of choice for some of the bastine knights.
 (magic)
A long wooden lance with a blue handle is made of hard wood and appears to be of average quality.
A long wooden lance with a blue handle has an item value of 11.
A long wooden lance with a blue handle is a lance.

< 191h/191H 135v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
[2] The corpse of a retired soldier is lying here.
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 

< 191h/191H 135v/135V Pos: standing >
You are carrying: (5/11)
a long wooden lance with a blue handle (magic)
a green and white robe (magic)
a pair of obsidian and steel gauntlets
a large leather backpack
a mining pick [65%]             

< 191h/191H 135v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -West
Oops, trying to juggle too many loose coins, you drop a few.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
You drag the corpse of a retired soldier along behind you.

< 191h/191H 129v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a retired soldier is lying here.
Oops, trying to juggle too many loose coins, you drop a few.
The wraith of a war-hardened warrior enters from the south.
The wraith of a war-hardened warrior enters from the south.
The wraith of a war-hardened warrior enters from the south.

< 191h/191H 130v/135V Pos: standing >
the corpse of a retired soldier appears to be empty.

< 191h/191H 131v/135V Pos: standing >
Ok.
You put 51 platinum, 145 gold, 5 silver, and 3 copper coins into a large leather backpack.

< 191h/191H 135v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -West
The corpse of a retired soldier is lying here.
A few coins lie scattered here.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
You drag the corpse of a retired soldier along behind you.

< 191h/191H 129v/135V Pos: standing >
You get a few coins.
There were: 17 gold coins. 

< 191h/191H 131v/135V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -North -West
[2] The corpse of a retired soldier is lying here.
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 

< 191h/191H 132v/135V Pos: standing >
You quickly scan the area.
A commoner who is close by to your west.

< 191h/191H 134v/135V Pos: standing >
Experience till level: 11127552

< 191h/191H 135v/135V Pos: standing >
You sit down and relax.

< 191h/191H 135v/135V Pos: sitting >
You get a black leather spellbook with silver engravings from a large leather backpack.
You get a black leather spellbook with silver engravings from a large leather backpack.

< 191h/191H 135v/135V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - haste
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  6 - cone of cold
( 5th circle)  1 - teleport
               1 - levitate
               4 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               2 - embalm
( 2nd circle)  4 - chill touch
               1 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) protect undead
   14 seconds:  ( 3rd) sense follower
   22 seconds:  ( 7th) protect undead
   29 seconds:  ( 5th) heal undead
   38 seconds:  ( 7th) protect undead

You can memorize 3 3rd circle spell(s).
You continue your study.
You have memorized the following spells:
( 8th circle)  1 - haste
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
( 6th circle)  6 - cone of cold
( 5th circle)  1 - teleport
               1 - levitate
               4 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               2 - embalm
( 2nd circle)  4 - chill touch
               1 - sleep
               2 - vampiric touch
               2 - protection from living
( 1st circle)  2 - minor creation
               1 - protection from undead
               7 - slashing darkness

< 191h/191H 135v/135V Pos: sitting >
You start meditating...

< 191h/191H 135v/135V Pos: sitting >
The world speeds up around you.

< 191h/191H 135v/135V Pos: sitting >
Autosaving...

< 191h/191H 135v/135V Pos: sitting >
You have finished memorizing protect undead.

< 191h/191H 135v/135V Pos: sitting >
You stop meditating.

< 191h/191H 135v/135V Pos: sitting >
A faint hum can be heard from a pair of pale, misty gloves carried by a githzerai psionicist.

< 191h/191H 135v/135V Pos: sitting >
A githzerai psionicist snaps into visibility.
You abandon your studies.
You snap into visibility.
A githzerai psionicist's pierce wounds you.

< 187h/191H 135v/135V Pos: sitting >
< T: Gerra TP: sit TC:few scratches E: a githzerai psionicist sta EP: excellent >
 Ok.
The wraith of a war-hardened warrior starts casting a spell.

< 187h/191H 135v/135V Pos: sitting >
< T: Gerra TP: sit TC:few scratches E: a githzerai psionicist sta EP: excellent >
 A githzerai psionicist strikes viciously at your wrist causing you to swing about madly.
A githzerai psionicist snaps into visibility.
A githzerai psionicist's fine pierce wounds you.
A githzerai psionicist's fine pierce wounds you.
A githzerai psionicist's pierce wounds you.
A githzerai psionicist's powerful pierce strikes you hard.
OUCH!  That really did HURT!
A githzerai psionicist's decent pierce wounds you.
A githzerai psionicist's decent pierce wounds you.
A githzerai psionicist's pierce strikes you.
A githzerai psionicist's pierce strikes you very hard.
A githzerai psionicist's pierce strikes you.
A githzerai psionicist's pierce strikes you very hard.

< 96h/191H 135v/135V Pos: sitting >
< T: Gerra TP: sit TC: few wounds E: a githzerai psionicist sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss a githzerai psionicist.
A githzerai psionicist snaps into visibility.

< 96h/191H 135v/135V Pos: sitting >
< T: Gerra TP: sit TC: few wounds E: a githzerai psionicist sta EP: excellent >
 The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'paghz'
You feel your heart start to race REAL FAST!

< 96h/191H 135v/135V Pos: sitting >
< T: Gerra TP: sit TC: few wounds E: a githzerai psionicist sta EP: excellent >
 The wraith of a war-hardened warrior suddenly attacks a githzerai psionicist!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior suddenly appears a bit confused!
The wraith of a war-hardened warrior misses a githzerai psionicist.

< 96h/191H 135v/135V Pos: sitting >
< T: Gerra TP: sit TC: few wounds E: a githzerai psionicist sta EP: excellent >
 The wraith of a war-hardened warrior says in goblin 'Prepare to fight me, too!'
The wraith of a war-hardened warrior suddenly attacks a githzerai psionicist!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior suddenly appears a bit confused!
The wraith of a war-hardened warrior misses a githzerai psionicist.

< 96h/191H 135v/135V Pos: sitting >
< T: Gerra TP: sit TC: few wounds E: a githzerai psionicist sta EP: excellent >
 The wraith of a war-hardened warrior suddenly attacks a githzerai psionicist!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses a githzerai psionicist.

< 96h/191H 135v/135V Pos: sitting >
< T: Gerra TP: sit TC: few wounds E: a githzerai psionicist sta EP: excellent >
 You scramble madly to your feet!

< 96h/191H 135v/135V Pos: standing >
< T: Gerra TP: sta TC: few wounds E: a githzerai psionicist sta EP: excellent >
 A githzerai psionicist anticipates your attack and masterfully parries your blow.
You miss a githzerai psionicist.
A githzerai psionicist snaps into visibility.
A githzerai psionicist snaps into visibility.
A githzerai psionicist's pierce wounds you.
A githzerai psionicist's MaDMaNs stabber goes mad...
You feel less energetic as a githzerai psionicist drains you.
You feel your pulse begin to slow and you realize you are mortally wounded...
Your life energy was drained, leaving you a bit shaken.
You feel your skin soften and return to normal.