The death of [15 Cleric] Grimalk (Dwarf)

in The Mother Lode

from the perspective of [46 Thief] Sopi La Resistance (Goblin)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       a pair of golden spectacles [poor] (magic)
<worn in ear>        an earring of congealed blood [89%]             
<worn in ear>        a small nightstone earring [superior] (magic)
<worn on face>       an ornate mask with a single dragon horn [poor] (magic)
<worn around neck>   a flashing dragon scale amulet [superior] (magic)
<worn around neck>   a frost-rimed dragonscale charm from Ny'Neth's Stronghold Continued
<worn on body>       a darkmail breastplate (magic)
<worn about body>    the cloak of the manta ray [poor]
<worn as quiver>     a hunters quiver [poor]
<worn about waist>   a transparent ectoplasmatic belt
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some wolf hide sleeves made by Troz [51%]             
<worn around wrist>  a bracer of dracolich scales [poor] (invis) (magic) [63%]             
<worn around wrist>  the bangle of the Dreamer [poor] (magic)
<worn on hands>      the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger>     a ring of hellfire
<worn on finger>     a bluestone ring (magic)
<primary weapon>     Silence, the dagger of anguish [superior] (magic)
<secondary weapon>   a pale dagger named 'Amnesia' (magic)
<worn on legs>       some flexible leggings of hellfire (magic) (glowing) [33%]             
<worn on feet>       the winged boots of angelic movement (magic) [87%]             


<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>

<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
There are some tracks heading west.

< 481h/481H 135v/256V Pos: standing >

< 481h/481H 135v/256V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West#
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 481h/481H 136v/256V Pos: standing >
An orcish merchant opens the gate.

< 481h/481H 136v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.

< 481h/481H 136v/256V Pos: standing >

< 481h/481H 136v/256V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.

< 481h/481H 135v/256V Pos: standing >

< 481h/481H 136v/256V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.

< 481h/481H 135v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.

< 481h/481H 134v/256V Pos: standing >

< 481h/481H 135v/256V Pos: standing >
An orcish merchant sneaks up.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.

< 481h/481H 134v/256V Pos: standing >

< 481h/481H 134v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
An elite dwarven guard of Kimordril is here.
There are some tracks heading west.

< 481h/481H 135v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
An elite dwarven guard of Kimordril is here.
There are some tracks heading west.

< 481h/481H 134v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
There are Goblin tracks going west.

< 481h/481H 133v/256V Pos: standing >

< 481h/481H 134v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A large dog wanders around here, looking for food.

< 481h/481H 133v/256V Pos: standing >
An orcish merchant sneaks south.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.

< 481h/481H 132v/256V Pos: standing >

< 481h/481H 133v/256V Pos: standing >

< 481h/481H 133v/256V Pos: standing >
An orcish merchant sneaks west.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: South Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: South Side of the Guild Square
</map>
South Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South# -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.

< 481h/481H 133v/256V Pos: standing >

< 481h/481H 133v/256V Pos: standing >
An orcish merchant sneaks north.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A gully dwarf wanders around, collecting garbage.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 481h/481H 136v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: North Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: North Side of the Guild Square
</map>
North Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A dwarven merchant travels through here.
A huge rat scurries along here, whiskers wiggling.
There are Goblin tracks going north.

< 481h/481H 135v/256V Pos: standing >
An orcish merchant sneaks north.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Midvalley Road
</map>

<map>
Zone: Kimordril.
Room: Midvalley Road
</map>
Midvalley Road
   This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -East# -South
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.

< 481h/481H 134v/256V Pos: standing >

< 481h/481H 135v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Midvalley Road
</map>

<map>
Zone: Kimordril.
Room: Midvalley Road
</map>
Midvalley Road
   This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -South
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.

< 481h/481H 134v/256V Pos: standing >

< 481h/481H 135v/256V Pos: standing >
An orcish merchant sneaks south.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Midvalley Road
</map>

<map>
Zone: Kimordril.
Room: Midvalley Road
</map>
Midvalley Road
   This well traveled road runs through the center of the valley. Fewer
buildings line this road than the others, and the area is more peaceful.
No stones have been set into the road, but the dirt is packed tightly,
making an almost rock-hard substance.
Obvious exits: -North -East# -South
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
There are some tracks heading south.
There are some tracks heading north.

< 481h/481H 135v/256V Pos: standing >
An orcish merchant sneaks south.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: North Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: North Side of the Guild Square
</map>
North Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A dwarven merchant travels through here.
A huge rat scurries along here, whiskers wiggling.
There are some tracks heading south.
There are some tracks heading north.

< 481h/481H 134v/256V Pos: standing >

< 481h/481H 134v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Northwest Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Northwest Corner of the Guild Square
</map>
Northwest Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A huge rat scurries along here, whiskers wiggling.
There are some tracks heading west.

< 481h/481H 134v/256V Pos: standing >

< 481h/481H 134v/256V Pos: standing >

< 481h/481H 136v/256V Pos: standing >
An orcish merchant sneaks north.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Gem-cutters Guild
</map>

<map>
Zone: Kimordril.
Room: Gem-cutters Guild
</map>
Gem-cutters Guild
   Small piles of rough uncut gemstones are scattered about small tables.
Gem-cutting tools are everywhere, used to make the rough stones into
beautiful gems to be treasured. Large books covered with dwarven runes
are stacked on top of one another in the corner, probably telling about
the history of gem-cutting and listing all of the members, past and present.
A large stairway leads up to the second story of this building.
Obvious exits: -South -Up
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A dwarven commoner is here, shopping around the square.
A large dog wanders around here, looking for food.
An old dwarf sits here behind the counter, examining gems.

< 481h/481H 136v/256V Pos: standing >

< 481h/481H 136v/256V Pos: standing >
An orcish merchant sneaks south.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Northwest Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Northwest Corner of the Guild Square
</map>
Northwest Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A huge rat scurries along here, whiskers wiggling.

< 481h/481H 138v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
There are some tracks heading south.

< 481h/481H 137v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Southwestern Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southwestern Corner of the Guild Square
</map>
Southwestern Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
An elite dwarven guard of Kimordril is here.
There are Goblin tracks going south.

< 481h/481H 137v/256V Pos: standing >

< 481h/481H 137v/256V Pos: standing >
An elite guard leaves north.
An orcish merchant sneaks south.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Dorfgon's Traveling Gear
</map>

<map>
Zone: Kimordril.
Room: Dorfgon's Traveling Gear
</map>
Dorfgon's Traveling Gear
   Various items used for travelling the realms are everywhere in this
small shop. Small collapsable canoes, packs of rations, water canteens
and barrels, and everything else vital to a trip outside of the
stronghold can be found here.
Obvious exits: -North -Up
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
Dorfgon is here, ready to sell you his goods.

< 481h/481H 137v/256V Pos: standing >

< 481h/481H 137v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Southwestern Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southwestern Corner of the Guild Square
</map>
Southwestern Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
There are Goblin tracks going north.
There are Goblin tracks going south.

< 481h/481H 138v/256V Pos: standing >
An orcish merchant sneaks east.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: South Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: South Side of the Guild Square
</map>
South Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South# -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.

< 481h/481H 137v/256V Pos: standing >

< 481h/481H 138v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A large dog wanders around here, looking for food.

< 481h/481H 138v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>

<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A small dog runs around playing with the children

< 481h/481H 138v/256V Pos: standing >

< 481h/481H 138v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A large dog wanders around here, looking for food.

< 481h/481H 139v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
There are Goblin tracks going north.

< 481h/481H 138v/256V Pos: standing >
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A dwarven guard wanders around the area, watching for trouble.

< 481h/481H 137v/256V Pos: standing >
An orcish merchant sneaks north.
You follow an orcish merchant.


<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A steel dagger has been tossed aside here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
*an orcish merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orcish merchant's head.
A gully dwarf wanders around, collecting garbage.
A Dwarf (medium) sits resting.
A brutish bartender serves drinks to his patrons here.

< 481h/481H 137v/256V Pos: standing >

< 481h/481H 137v/256V Pos: standing >
An orcish merchant snaps into visibility.
An orcish merchant places the barb of an ancient green wyrm in the back of a gully dwarf, resulting in some strange noises, a lot of blood and a corpse.
A gully dwarf is dead! R.I.P.
You receive your share of experience.
A gully dwarf's death cry reverberates in your head as he falls to the ground.

< 481h/481H 140v/256V Pos: standing >
Saving Sopi.

< 481h/481H 142v/256V Pos: standing >
An orcish merchant snaps into visibility.
An orcish merchant places the barb of an ancient green wyrm in the back of a Dwarf, resulting in some strange noises and some blood.
An orcish merchant twists the blade causing a Dwarf to writhe in agony,
An orcish merchant places a blood dagger of Tezcatlipoca of regeneration in the back of a Dwarf, resulting in some strange noises, a lot of blood and a corpse.
A Dwarf is dead! R.I.P.