The death of [15 Cleric] Grimalk (Dwarf)

in The Mother Lode

from the perspective of [51 Assassin] Kaak La Resistance (Duergar)

<worn as a badge>    a Bloodstone miner's badge made by Tkul
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming) [55%]             
<worn on eyes>       the monocle of damnation (glowing)
<worn in ear>        an orb of metorite (glowing)
<worn in ear>        a zanthium ear stud [poor] (magic)
<worn on face>       a mask of dragonscale of agility (magic)
<worn around neck>   a collar of dark flames
<worn around neck>   a collar of dark flames
<worn on body>       Lobos' leather coat of dexterity (magic)
<worn about body>    an earthen cloak of lordly might of strength
<worn as quiver>     the frost giant's axe of constitution (magic)
<worn about waist>   a belt of fresh blood [superior] [86%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<worn on arms>       the pauldrons of the tide [superior] (glowing)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic) [81%]             
<worn around wrist>  a bracelet of purple mist of regeneration
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     some mithril ringlets of endurance (magic)
<worn on finger>     ring of the past [poor] with a strange dark bloodstone (magic) (glowing) [80%]             
<primary weapon>     the barb of an ancient green wyrm (magic) (glowing)
<secondary weapon>   a blood dagger of Tezcatlipoca of regeneration (magic)
<worn on legs>       greaves of avoidance
<worn on feet>       a pair of dusty boots of constitution (glowing)

    MMMMMMMMMMM     
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 747h/747H 245v/266V Pos: standing >
 
    *...            
   *.**...          
  .....**...    M   
 ..^.^.****M......  
 M^^^....****..***  
 MM^.^^M.@********  
 MMMM..^^.......**  
 MMMMMM^^^^^^^M...  
  MMMMMMMM^MM^^^^   
   MMMMMMMMMM^M^    
    MMMMMMMMMMM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 747h/747H 244v/266V Pos: standing >
 
 .****  
 .M@**  
 ^....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 747h/747H 243v/266V Pos: standing >
 
 ****.  
 .M@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 747h/747H 242v/266V Pos: standing >
 
 ***..  
 *M@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 747h/747H 241v/266V Pos: standing >
 
 **..*  
 .M@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
An orc shaman sneaks in from the west.

< 747h/747H 240v/266V Pos: standing >
 
 *..**  
 *M@**  
 ....*  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 747h/747H 239v/266V Pos: standing >
 
 ..***  
 .M@**  
 ...**  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 747h/747H 238v/266V Pos: standing >
 
            .**     
   ...    M.M***    
  ***M......*****   
 ..****..*********  
 M..**************  
 ^^......@********  
 ^^^^^^^M......***  
 MMM^MM^^^^^.....*  
  MMMMM^M^^.^^^^.   
   MMMMMMMM^M^M^    
    MMMMMMM^MMM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 747h/747H 236v/266V Pos: standing >
 
    ..    M.M**     
   **M......****    
  .****..********   
 M..**************  
 ^^......M********  
 ^^^^^^^M@.....***  
 MMM^MM^^^^^.....*  
 MMMMMM^M^^.^^^^.*  
  MMMMMMMMM^M^M^.   
   MMMMMMMM^MMMM    
    MMM^^^^^MMM     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 747h/747H 235v/266V Pos: standing >
 
    *M......***     
   ****..*******    
  ..*************   
 ^^.......********  
 ^^^^^^^M......***  
 MMM^MM^^@^^.....*  
 MMMMMM^M^^.^^^^.*  
 MMMMMMMMMM^M^M^..  
  MMMMMMMMM^MMMM^   
   MMMM^^^^^MMMM    
    MMMMMMM^MMM     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 747h/747H 235v/266V Pos: standing >
 
    ***..******     
   .************    
  ^.......*******   
 ^^^^^^^M......***  
 MMM^MM^^.^^.....*  
 MMMMMM^M@^.^^^^.*  
 MMMMMMMMMM^M^M^..  
 MMMMMMMMMM^MMMM^.  
  MMMMM^^^^^MMMMM   
   ^MMMMMMM^MMMM    
    MMM^DMM^MMM     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 747h/747H 234v/266V Pos: standing >
 
    **..*******     
   *************    
  .......********   
 ^^^^^^M......****  
 MM^MM^^.^^.....**  
 MMMMM^M^@.^^^^.**  
 MMMMMMMMM^M^M^..*  
 MMMMMMMMM^MMMM^..  
  MMMM^^^^^MMMMMM   
   MMMMMMM^MMMMM    
    MM^DMM^MMMM     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 747h/747H 234v/266V Pos: standing >
 
    *..********     
   *************    
  ......*********   
 ^^^^^M......*****  
 M^MM^^.^^.....***  
 MMMM^M^M@^^^^.***  
 MMMMMMMM^M^M^..**  
 MMMMMMMM^MMMM^...  
  MMM^^^^^MMMMMM^   
   MMMMMM^MMMMMM    
    M^DMM^MMMMM     
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 747h/747H 233v/266V Pos: standing >
 
    ***********     
   .....********    
  ^^^^M......****   
 M^MM^^.^^.....***  
 MMMM^M^.M^^^^.***  
 MMMMMMMM@M^M^..**  
 MMMMMMMM^MMMM^...  
 MMMM^^^^^MMMMMM^.  
  MMMMMMM^MMMMMM^   
   MM^DMM^MMMMMM    
    MMMMM^^MMMM     
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
An orc shaman sneaks in from the north.

< 747h/747H 232v/266V Pos: standing >
 
    ....*******     
   ^^^M......***    
  ^MM^^.^^.....**   
 MMMM^M^..^^^^.***  
 MMMMMMMMMM^M^..**  
 MMMMMMMM@MMMM^...  
 MMMM^^^^^MMMMMM^.  
 ^MMMMMMM^MMMMMM^^  
  MMM^DMM^MMMMMMM   
   ^MMMMM^^MMMMM    
    .^MM^^^MMMM     
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 747h/747H 231v/266V Pos: standing >
 
    ^^M......**     
   MM^^.^^.....*    
  MMM^M^..^^^^.**   
 MMMMMMMM.M^M^..**  
 MMMMMMMM.MMMM^...  
 MMMM^^^^@MMMMMM^.  
 ^MMMMMMM^MMMMMM^^  
 ^MMM^DMM^MMMMMMM^  
  ^^MMMMM^^MMMMMM   
   ^.^MM^^^MMMMM    
    ^^^^^^^MMMM     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 747h/747H 230v/266V Pos: standing >
You quickly scan the area.
An elite guard specialist who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 747h/747H 232v/266V Pos: standing >
 
    ^^^M......*     
   ^MM^^.^^.....    
  MMMM^M^..^^^^.*   
 MMMMMMMMM.M^M^..*  
 MMMMMMMMM.MMMM^..  
 MMMMM^^^@.MMMMMM^  
 +^MMMMMMM^MMMMMM^  
 ^^MMM^DMM^MMMMMMM  
  .^^MMMMM^^MMMMM   
   ^^.^MM^^^MMMM    
    .^^^^^^^MMM     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 747h/747H 232v/266V Pos: standing >
 
    ^^^^M......     
   M^MM^^.^^....    
  MMMMM^M^..^^^^.   
 MMMMMMMMMM.M^M^..  
 MMMMMMMMMM.MMMM^.  
 MMMMMM^^@..MMMMMM  
 ++^MMMMMMM^MMMMMM  
 ^^^MMM^DMM^MMMMMM  
  ^.^^MMMMM^^MMMM   
   .^^.^MM^^^MMM    
    ..^^^^^^^MM     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 747h/747H 231v/266V Pos: standing >
 
    ^^^^^M.....     
   MM^MM^^.^^...    
  MMMMMM^M^..^^^^   
 MMMMMMMMMMM.M^M^.  
 MMMMMMMMMMM.MMMM^  
 ^MMMMMM^@...MMMMM  
 +++^MMMMMMM^MMMMM  
 +^^^MMM^DMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 747h/747H 230v/266V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 747h/747H 235v/266V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 747h/747H 239v/266V Pos: standing >
Ok.

< 747h/747H 240v/266V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 747h/747H 240v/266V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 747h/747H 241v/266V Pos: standing >
You quickly scan the area.
An elite guard specialist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.

< 747h/747H 242v/266V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 747h/747H 242v/266V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 747h/747H 242v/266V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/747H 243v/266V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 747h/747H 243v/266V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
A large dog who is rather far off to your west.
A gully dwarf who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 747h/747H 244v/266V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 747h/747H 246v/266V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 747h/747H 246v/266V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 747h/747H 246v/266V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.

< 747h/747H 247v/266V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 747h/747H 247v/266V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A patrolling guard who is not far off to your north.
An honor guard who is a brief walk away to your north.
An honor guard who is a brief walk away to your north.
General Kimordril who is a brief walk away to your north.
A large pony who is a brief walk away to your north.
A Dwarf who is a brief walk away to your north.
A patrolling guard who is close by to your east.
A dirty dwarf who is close by to your east.
A small dog who is close by to your south.
An elite guard who is not far off to your west.
Kilmoruk who is a brief walk away to your west.

< 747h/747H 249v/266V Pos: standing >
South Side of the Guild Square
Obvious exits: -N -E -S# -W
An orc shaman sneaks in from the east.

< 747h/747H 249v/266V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
The Kimordril Quartermaster who is close by to your north.
The gully dwarf town crier who is close by to your north.
A dwarven merchant who is not far off to your north.
A huge rat who is not far off to your north.
A patrolling guard who is not far off to your east.
A dirty dwarf who is not far off to your east.
An elite guard who is close by to your west.
Kilmoruk who is not far off to your west.

< 747h/747H 253v/266V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A gully dwarf wanders around, collecting garbage.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 747h/747H 259v/266V Pos: standing >
North Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.
A huge rat scurries along here, whiskers wiggling.

< 747h/747H 259v/266V Pos: standing >
Midvalley Road
Obvious exits: -N -E# -S

< 747h/747H 259v/266V Pos: standing >
You quickly scan the area.
A small pig who is rather far off to your north.
A large dog who is rather far off to your north.
A dwarven merchant who is close by to your south.
A huge rat who is close by to your south.
A gully dwarf who is not far off to your south.
The Kimordril Quartermaster who is not far off to your south.
The gully dwarf town crier who is not far off to your south.

< 747h/747H 260v/266V Pos: standing >
Midvalley Road
Obvious exits: -N -S

< 747h/747H 261v/266V Pos: standing >
You quickly scan the area.
A small pig who is a brief walk away to your north.
A large dog who is a brief walk away to your north.
A patrolling guard who is in the distance to your north.
A dwarven merchant who is not far off to your south.
A huge rat who is not far off to your south.
A gully dwarf who is a brief walk away to your south.
The Kimordril Quartermaster who is a brief walk away to your south.
The gully dwarf town crier who is a brief walk away to your south.

< 747h/747H 263v/266V Pos: standing >
Midvalley Road
Obvious exits: -N -E# -S
There are some tracks heading north.

< 747h/747H 264v/266V Pos: standing >
North Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.
A huge rat scurries along here, whiskers wiggling.
There are some tracks heading north.

< 747h/747H 264v/266V Pos: standing >
Northwest Corner of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.

< 747h/747H 265v/266V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your north.
A large dog who is close by to your north.
An old dwarf who is close by to your north.
A dwarven merchant who is close by to your east.
A huge rat who is close by to your east.
A patrolling guard who is not far off to your east.
A dwarven merchant who is a brief walk away to your east.
A gully dwarf who is a brief walk away to your east.
Kalrin who is a brief walk away to your east.
An elite guard who is not far off to your south.
A young male dwarf who is a brief walk away to your south.
A young female dwarf who is a brief walk away to your south.
A shopping commoner who is a brief walk away to your south.
Dorfgon who is a brief walk away to your south.
Zarlir who is close by to your west.

< 747h/747H 265v/266V Pos: standing >

< 747h/747H 265v/266V Pos: standing >
Gem-cutters Guild
Obvious exits: -S -U
A dwarven commoner is here, shopping around the square.
A large dog wanders around here, looking for food.
An old dwarf sits here behind the counter, examining gems.

< 747h/747H 264v/266V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/747H 264v/266V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your south.
An elite guard who is a brief walk away to your south.
A young male dwarf who is rather far off to your south.
A young female dwarf who is rather far off to your south.
A shopping commoner who is rather far off to your south.
Dorfgon who is rather far off to your south.

< 747h/747H 264v/266V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/747H 266v/266V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/747H 266v/266V Pos: standing >
Northwest Corner of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
There are Goblin tracks going west.

< 747h/747H 265v/266V Pos: standing >
West Side of the Guild Square
Obvious exits: -N -E -S -W

< 747h/747H 264v/266V Pos: standing >
Southwestern Corner of the Guild Square
Obvious exits: -N -E -S -W
An elite dwarven guard of Kimordril is here.

< 747h/747H 263v/266V Pos: standing >
An elite guard leaves north.
Dorfgon's Traveling Gear
Obvious exits: -N -U
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
Dorfgon is here, ready to sell you his goods.

< 747h/747H 265v/266V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/747H 265v/266V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/747H 265v/266V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/747H 265v/266V Pos: standing >
Southwestern Corner of the Guild Square
Obvious exits: -N -E -S -W
There are Goblin tracks going south.

< 747h/747H 264v/266V Pos: standing >
South Side of the Guild Square
Obvious exits: -N -E -S# -W
There are Goblin tracks going west.

< 747h/747H 263v/266V Pos: standing >
The doors seems to be closed.

< 747h/747H 263v/266V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.

< 747h/747H 265v/266V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
A small dog runs around playing with the children

< 747h/747H 264v/266V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A patrolling guard who is a brief walk away to your north.
A gully dwarf who is rather far off to your north.
A Dwarf who is rather far off to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.

< 747h/747H 264v/266V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.

< 747h/747H 265v/266V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 747h/747H 264v/266V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.

< 747h/747H 263v/266V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A steel dagger has been tossed aside here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A gully dwarf wanders around, collecting garbage.
A Dwarf (medium) sits resting.
A brutish bartender serves drinks to his patrons here.

< 747h/747H 262v/266V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/747H 263v/266V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/747H 264v/266V Pos: standing >
You quickly scan the area.
An honor guard who is close by to your east.
An honor guard who is close by to your east.
General Kimordril who is close by to your east.
A large pony who is close by to your east.
A dwarven postal clerk who is close by to your east.
A patrolling guard who is close by to your south.
A large dog who is a brief walk away to your south.
A small dog who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 747h/747H 265v/266V Pos: standing >
You snap into visibility.
[Damage: 74 ] A gully dwarf makes a strange sound but is suddenly very silent as you place the barb of an ancient green wyrm in his back.
A gully dwarf is dead! R.I.P.
You receive your share of experience.
A gully dwarf's death cry reverberates in your head as he falls to the ground.

< 747h/747H 266v/266V Pos: standing >
It appears to be the corpse of a gully dwarf.
a handful of coins

< 747h/747H 266v/266V Pos: standing >
Saving Kaak.

< 747h/747H 266v/266V Pos: standing >
You feel your skill in critical stab improving.
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 93 ] A Dwarf makes a strange sound as you place the barb of an ancient green wyrm in his back.
You twist the blade and watch as a a Dwarf writhes in agony.
[Damage: 67 ] A Dwarf makes a strange sound but is suddenly very silent as you place a blood dagger of Tezcatlipoca of regeneration in his back.
A Dwarf is dead! R.I.P.