The death of [ 5 Mercenary] Cerifafk (Goblin)

in Within Some Barracks

from the perspective of [ 5 Mercenary] Cerifafk (Goblin)

<primary weapon>     a thin steel dagger


< 28h/28H 106v/106V Pos: standing >
Pardon?

< 29h/29H 106v/106V Pos: standing >

< 29h/29H 106v/106V Pos: standing >
You have now turned Paging mode off.

< 29h/29H 106v/106V Pos: standing >
Hints are now turned OFF.

< 29h/29H 106v/106V Pos: standing >
You wield a thin steel dagger.

< 29h/29H 106v/106V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a long steel sword.
You drop a suit of spiked leather armor.
You drop a bronze skull cap.
You drop some thick leather gloves.
You drop a pair of studded leather boots.
You drop a pair of studded leather leggings.
You drop a pair of studded leather sleeves.
You drop a large moth-eaten leather sack.
You drop a reptile skin cloak.
You drop a belt of sewn ratskins.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 29h/29H 106v/106V Pos: standing >
A suit of spiked leather armor crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A large moth-eaten leather sack crumbles to dust and blows away.
A reptile skin cloak crumbles to dust and blows away.
A belt of sewn ratskins crumbles to dust and blows away.
Within Some Barracks
   These barracks house the town's special forces troops.  These troops have
been trained work behind enemy lines to wreak havoc on the enemy.  These men
live hard and die fast, and not always to the enemy as the wreckage and debris
in this room atests.
Obvious exits: -East -South
[2] A piece of ancient granite is here, having grown stronger over time.
Some vein-covered organs lay here in a bloody heap.
A rare piece of blessed bronze lies here, glowing softly. (glowing)
A small glimmering shard has been left here. (glowing)
A sparkling piece of metallic glass has been left here. (glowing)
A small chunk of pure electrum has been left here. (glowing)
A piece of white wood, twisted strangely, is laying here.
A small pile of coins lies here.
A small bandage rests upon the ground here.
A small bundle of strong, turgid bamboo has been dropped here.

< 29h/29H 105v/106V Pos: standing >
Backstab who?

< 29h/29H 105v/106V Pos: standing >

< 29h/29H 105v/106V Pos: standing >
Within Some Barracks
   These barracks house the town's special forces troops.  These troops have
been trained work behind enemy lines to wreak havoc on the enemy.  These men
live hard and die fast, and not always to the enemy as the wreckage and debris
in this room atests.
Obvious exits: -North -East
A dark, two-dimensional nebula of pitch-black anti-matter floats here. (humming)
A rare piece of glowing platinum has been foolishly dropped here. (glowing)
A large iron fragment has been left here.
A small pile of coins lies here.
Some rune-covered silk has been left here.
A fine piece of tempered iron sits here, glistening.
Some padded cloth rests here in a heap.
A goblin mercenary is stretched out, sound asleep.
A goblin mercenary is stretched out, sound asleep.

< 29h/29H 104v/106V Pos: standing >
A goblin mercenary makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin mercenary is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a goblin mercenary's last actions in this world.
It appears you were able to salvage a piece of equipment from your enemy.

< 29h/29H 105v/106V Pos: standing >
It appears to be the corpse of a goblin mercenary.
a few coins
some tempered steel
some exquisite hardwood moccasins from The Town of Moregeeth

< 29h/29H 106v/106V Pos: standing >
A goblin mercenary makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin mercenary is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a goblin mercenary.
It appears you were able to salvage a piece of equipment from your enemy.

< 29h/29H 106v/106V Pos: standing >
It appears to be the corpse of a goblin mercenary.
a few coins
a small chunk of marble
a fragile clay charm

< 29h/29H 106v/106V Pos: standing >
Within Some Barracks
   These barracks house the town's special forces troops.  These troops have
been trained work behind enemy lines to wreak havoc on the enemy.  These men
live hard and die fast, and not always to the enemy as the wreckage and debris
in this room atests.
Obvious exits: -North -West
A well-used bark horn lies here on the ground.
An unearthly hardwood platemail lies here on the ground.
A large pearl has been dropped here.
A small glimmering shard has been left here. (glowing)
a strange pink stone lies here.
A small pile of coins lies here.
A small bandage rests upon the ground here.
Some marble dust is scattered about here.
Some padded cloth rests here in a heap.
A goblin mercenary is stretched out, sound asleep.
A goblin mercenary is stretched out, sound asleep.
A goblin mercenary is stretched out, sound asleep.
A goblin mercenary is stretched out, sound asleep.

< 29h/29H 105v/106V Pos: standing >
A goblin mercenary makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin mercenary is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a goblin mercenary dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.

< 38h/38H 105v/106V Pos: standing >
It appears to be the corpse of a goblin mercenary.
a few coins
a well-used hardwood helmet

< 38h/38H 106v/106V Pos: standing >
A goblin mercenary makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin mercenary is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a goblin mercenary cause a sickening chill to run up your spine.

< 38h/38H 106v/106V Pos: standing >
A goblin mercenary makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin mercenary is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A goblin mercenary's death cry reverberates in your head as he falls to the ground.
It appears you were able to salvage a piece of equipment from your enemy.

< 38h/38H 106v/106V Pos: standing >
It appears to be the corpse of a goblin mercenary.
a few coins
an exquisite bark cloak

< 38h/38H 106v/106V Pos: standing >
It appears to be the corpse of a goblin mercenary.
a few coins
a fine piece of thick raw leather

< 38h/38H 106v/106V Pos: standing >
It appears to be the corpse of a goblin mercenary.
a few coins
an exquisite bark cloak

< 38h/38H 106v/106V Pos: standing >
A goblin mercenary makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin mercenary is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a goblin mercenary.
It appears you were able to salvage a piece of equipment from your enemy.

< 46h/46H 106v/106V Pos: standing >
It appears to be the corpse of a goblin mercenary.
a few coins
a drow-made limestone stud

< 46h/46H 106v/106V Pos: standing >
Within Some Barracks
   These barracks house the town's special forces troops.  These troops have
been trained work behind enemy lines to wreak havoc on the enemy.  These men
live hard and die fast, and not always to the enemy as the wreckage and debris
in this room atests.
Obvious exits: -East# -South -West
a strange blue stone lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[6] A stout cudgel carved from oak wood lies here.
[5] A long steel sword is here in the dirt.
[18] A small bandage rests upon the ground here.
A mercenary stands here practicing his battle moves.
A mercenary stands here practicing his battle moves.
Olog, the troll mercenary stands here training goblin recruits.

< 46h/46H 105v/106V Pos: standing >
Ok.

< 46h/46H 105v/106V Pos: standing >
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North# -East# -South -West

< 46h/46H 104v/106V Pos: standing >
Ok.

< 46h/46H 104v/106V Pos: standing >
Within Some Barracks
   Here within the barracks the conscripts the city employs are allowed to
lodge while they await their next shift.  Several rusty cots have been laid
out along side upturned barrels being used as card tables.  Broken cots and
broken bottles line the corners from previous "games".
Obvious exits: -East -South -West
Golgash, the captain of the guard stands here training recruits.
A warrior stands here practicing for battle.
A warrior stands here practicing for battle.

< 46h/46H 103v/106V Pos: standing >
Within Some Barracks
   Here within the barracks the conscripts the city employs are allowed to
lodge while they await their next shift.  Several rusty cots have been laid
out along side upturned barrels being used as card tables.  Broken cots and
broken bottles line the corners from previous "games".
Obvious exits: -South -West
A flaming hardwood cord lies here on the ground.
An angelic softwood collar lies here on the ground.
A goblin warrior is stretched out, sound asleep.
A goblin warrior is stretched out, sound asleep.

< 46h/46H 103v/106V Pos: standing >

< 46h/46H 103v/106V Pos: standing >
A goblin warrior makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a goblin warrior's last actions in this world.

< 46h/46H 103v/106V Pos: standing >
It appears to be the corpse of a goblin warrior.
a handful of coins

< 46h/46H 105v/106V Pos: standing >
A goblin warrior makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a goblin warrior's last actions in this world.

< 46h/46H 106v/106V Pos: standing >
It appears to be the corpse of a goblin warrior.
a handful of coins
a rare piece of coldsteel

< 46h/46H 106v/106V Pos: standing >
Within Some Barracks
   Here within the barracks the conscripts the city employs are allowed to
lodge while they await their next shift.  Several rusty cots have been laid
out along side upturned barrels being used as card tables.  Broken cots and
broken bottles line the corners from previous "games".
Obvious exits: -North -West
A hardened shard of volcanic rock juts out of the ground here.
A long, thick feather has fallen here.
A goblin warrior is stretched out, sound asleep.
A goblin warrior is stretched out, sound asleep.

< 46h/46H 105v/106V Pos: standing >
A goblin warrior makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin warrior is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a goblin warrior dies in agony.

< 53h/53H 105v/106V Pos: standing >
It appears to be the corpse of a goblin warrior.
a handful of coins

< 53h/53H 106v/106V Pos: standing >
A goblin warrior makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a goblin warrior dies in agony.

< 53h/53H 106v/106V Pos: standing >
It appears to be the corpse of a goblin warrior.
a handful of coins

< 53h/53H 106v/106V Pos: standing >
Within Some Barracks
   Here within the barracks the conscripts the city employs are allowed to
lodge while they await their next shift.  Several rusty cots have been laid
out along side upturned barrels being used as card tables.  Broken cots and
broken bottles line the corners from previous "games".
Obvious exits: -North -East
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[3] a satchel used to hold various items lies here.
[5] A steel dagger has been tossed aside here.
A boreal hide coif lies here on the ground.
A sparkling hide visor lies here on the ground.
A goblin warrior is stretched out, sound asleep.
A goblin warrior is stretched out, sound asleep.

< 53h/53H 105v/106V Pos: standing >
A goblin warrior makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a goblin warrior dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.

< 53h/53H 105v/106V Pos: standing >
It appears to be the corpse of a goblin warrior.
a handful of coins
a length of thick bamboo
some spiked bark claws

< 53h/53H 105v/106V Pos: standing >
A goblin warrior makes a strange sound but is suddenly very silent as you place a thin steel dagger in his back.
A goblin warrior is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
The last gasps of a goblin warrior cause a sickening chill to run up your spine.

< 60h/60H 105v/106V Pos: standing >
It appears to be the corpse of a goblin warrior.
a handful of coins

< 60h/60H 106v/106V Pos: standing >

< 60h/60H 106v/106V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel

< 60h/60H 106v/106V Pos: standing >
How about joining an association first?

< 60h/60H 106v/106V Pos: standing >

< 60h/60H 106v/106V Pos: standing >

< 60h/60H 106v/106V Pos: standing >
Saving Cerifafk.

< 60h/60H 106v/106V Pos: standing >
Autosaving...

< 60h/60H 106v/106V Pos: standing >
The taste of blood slowly fades from your body.

< 60h/60H 106v/106V Pos: standing >
Saving Cerifafk.

< 60h/60H 106v/106V Pos: standing >
Autosaving...

< 60h/60H 106v/106V Pos: standing >

< 60h/60H 106v/106V Pos: standing >
Saving Cerifafk.

< 60h/60H 106v/106V Pos: standing >
Autosaving...

< 60h/60H 106v/106V Pos: standing >

< 60h/60H 106v/106V Pos: standing >
Saving Cerifafk.

< 60h/60H 106v/106V Pos: standing >
Autosaving...

< 60h/60H 106v/106V Pos: standing >
The winds of time have reclaimed the corpse of a goblin warrior.
The corpse of a goblin warrior crumbles to dust and blows away.

< 60h/60H 106v/106V Pos: standing >
The winds of time have reclaimed the corpse of a goblin warrior.
The corpse of a goblin warrior crumbles to dust and blows away.

< 60h/60H 106v/106V Pos: standing >

< 60h/60H 106v/106V Pos: standing >
Within Some Barracks
Obvious exits: -North -East
A length of thick bamboo has been left here.
A few coins lie scattered here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[3] a satchel used to hold various items lies here.
[5] A steel dagger has been tossed aside here.
Some spiked bark claws lie here on the ground.
A boreal hide coif lies here on the ground.
A sparkling hide visor lies here on the ground.

< 60h/60H 106v/106V Pos: standing >
Saving Cerifafk.

< 60h/60H 106v/106V Pos: standing >
Autosaving...

< 60h/60H 106v/106V Pos: standing >
Saving Cerifafk.

< 60h/60H 106v/106V Pos: standing >
Autosaving...

< 60h/60H 106v/106V Pos: standing >

< 60h/60H 106v/106V Pos: standing >
Within Some Barracks
Obvious exits: -North -East
A length of thick bamboo has been left here.
A few coins lie scattered here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[3] a satchel used to hold various items lies here.
[5] A steel dagger has been tossed aside here.
Some spiked bark claws lie here on the ground.
A boreal hide coif lies here on the ground.
A sparkling hide visor lies here on the ground.

< 60h/60H 106v/106V Pos: standing >
A barbarian tribesman snaps into visibility.
Out of nowhere, a barbarian tribesman stabs you in the back, RIP...