The death of [ 5 Mercenary] Cerifafk (Goblin)

in Within Some Barracks

from the perspective of [56 Assassin] Athena AnGEr Of The Honoured (Dwarf)

<worn as a badge>    the mark of the saboteur of acid defense [superior] made by Daweava
<worn on head>       the diamond crown of Winduin of agility (glowing)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a multi-phased fish bone earring of constitution (magic) (humming) [79%]             
<worn in ear>        a diorite cross wrapped in skin (magic)
<worn on face>       the mask of deceptions of gas defense [superior] made by Daweava (magic) (humming)
<worn around neck>   a gory string of cyclops eyes of intelligence (magic)
<worn around neck>   a necklace of halfling ears of agility
<worn on body>       a mysterious hooded white robe emitting black smoke [superior] (magic)
<worn about body>    a long, flowing cape of hellfire of health (magic) (glowing)
<worn on back>       a pantherhide quiver of damage (magic) (glowing) (illuminating) [86%]             
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a strip of studded black pudding
<worn on belt buckle>a glowing azure potion (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       the pauldrons of the tide of damage (glowing)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone of precision (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the sacred stone claws of Aan (magic)
<worn on finger>     a shiny crimson ring [superior] (invis) (magic)
<worn on finger>     a shiny crimson ring of health (invis) (magic)
<primary weapon>     the barb of an ancient green wyrm with a strange black stone (magic) (glowing)
<secondary weapon>   an otherworldly stiletto of soul-taking
<worn on legs>       the leggings of a MaDMaN (magic)
<worn on feet>       the boots of speed [superior] (magic)

Within a Column of Water
Obvious exits: -U -D
A grub crawls about looking for carrion.

< 822h/822H 232v/236V Pos: standing >
The Top of a Waterfall
Obvious exits: -N -D

< 822h/822H 231v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 822h/822H 232v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 822h/822H 233v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 822h/822H 235v/236V Pos: standing >
Along an Underground Stream
Obvious exits: -N -S

< 822h/822H 234v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -NW

< 822h/822H 232v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D

< 822h/822H 230v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A gold fish swims here lazily.

< 822h/822H 229v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A gold fish swims here lazily.
A gnome inventor sneaks in from the south.

< 822h/822H 228v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D

< 822h/822H 227v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A pale looking fish swims about looking for insects.

< 822h/822H 226v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A freshwater shark circles ominously.
A gold fish swims here lazily.
A gnome inventor sneaks in from the south.

< 822h/822H 225v/236V Pos: standing >
A gold fish leaves down.
A Stone Path by a Lake
Obvious exits: -S -W -U -SE

< 822h/822H 225v/236V Pos: standing >
An Old Stream Bed
Obvious exits: -N -D

< 822h/822H 224v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 822h/822H 225v/236V Pos: standing >
A Dark Cave
Obvious exits: -N -S
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A gnome inventor sneaks in from the south.

< 822h/822H 226v/236V Pos: standing >
The End of the Passageway
Obvious exits: -S
A vampire bat hangs here waiting for its next meal.(Red Aura)

< 822h/822H 226v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 822h/822H 228v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 822h/822H 230v/236V Pos: standing >
A Dark Cave
Obvious exits: -N -S
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)

< 822h/822H 235v/236V Pos: standing >
An Old Stream Bed
Obvious exits: -N -D

< 822h/822H 234v/236V Pos: standing >
A Stone Path by a Lake
Obvious exits: -S -W -U -SE

< 822h/822H 233v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A freshwater shark circles ominously.
A gnome inventor sneaks in from the north.

< 822h/822H 232v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D

< 822h/822H 231v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A gnome inventor sneaks in from the north.

< 822h/822H 230v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A gold fish swims here lazily.

< 822h/822H 229v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A gold fish swims here lazily.
A gnome inventor sneaks in from the north.

< 822h/822H 228v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D

< 822h/822H 228v/236V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -NW

< 822h/822H 227v/236V Pos: standing >
Along an Underground Stream
Obvious exits: -N -S

< 822h/822H 226v/236V Pos: standing >
You quickly scan the area.
A gold fish who is a brief walk away to your north.
A gold fish who is rather far off to your north.

< 822h/822H 228v/236V Pos: standing >
The Top of a Waterfall
Obvious exits: -N -D

< 822h/822H 227v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 822h/822H 229v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 822h/822H 230v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 822h/822H 231v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 822h/822H 232v/236V Pos: standing >
Within a Column of Water
Obvious exits: -U -D
A grub crawls about looking for carrion.
There are some tracks.

< 822h/822H 231v/236V Pos: standing >
At the Bottom of a Waterfall
Obvious exits: -S -U
A scarab beetle is here searching for food.
A scarab beetle is here searching for food.

< 822h/822H 230v/236V Pos: standing >
Along Side an Underground River
Obvious exits: -N -S
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.(Red Aura)
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.(Red Aura)
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.(Red Aura)
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.(Red Aura)
A gnome inventor sneaks in from the north.

< 822h/822H 234v/236V Pos: standing >
At the End of the Lower Road
Obvious exits: -N -E# -S -W -U

< 822h/822H 232v/236V Pos: standing >
Ok.

< 822h/822H 236v/236V Pos: standing >
The door is open.
You extend your sights eastward.
In a Commoner's House
Obvious exits: -W
A commoner squats here lamenting his existance.(Red Aura)

< 822h/822H 236v/236V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Street of Harlots
Obvious exits: -N# -E -W
A grub crawls about looking for carrion.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.(Red Aura)
An elite goblin guard wanders the town looking for trouble.(Red Aura)

< 822h/822H 236v/236V Pos: standing >
An elite goblin guard enters from the north.
A huge warg enters from the north.

< 822h/822H 236v/236V Pos: standing >
Along the Lower Road
Obvious exits: -N -E# -S -W#
A grub crawls about looking for carrion.
A scarab beetle is here searching for food.
A baby goblin sits here bawling its eyes out.
A gnome inventor sneaks in from the north.

< 822h/822H 234v/236V Pos: standing >
Ok.

< 822h/822H 234v/236V Pos: standing >
The door is open.
You extend your sights eastward.
In a Commoner's House
Obvious exits: -W
A commoner squats here lamenting his existance.(Red Aura)

< 822h/822H 234v/236V Pos: standing >
Ok.

< 822h/822H 234v/236V Pos: standing >
The door is open.
You extend your sights westward.
In a Commoner's House
Obvious exits: -E
A commoner squats here lamenting his existance.(Red Aura)

< 822h/822H 234v/236V Pos: standing >
Along the Lower Road
Obvious exits: -N -E# -S -W#
A scarab beetle is here searching for food.
A grub crawls about looking for carrion.
An elite goblin guard wanders the town looking for trouble.(Red Aura)

< 822h/822H 232v/236V Pos: standing >
Ok.

< 822h/822H 236v/236V Pos: standing >
The door is open.
You extend your sights eastward.
In a Commoner's House
Obvious exits: -W
A commoner squats here lamenting his existance.(Red Aura)

< 822h/822H 236v/236V Pos: standing >
Ok.

< 822h/822H 236v/236V Pos: standing >
The door is open.
You extend your sights westward.
An Abandoned Hovel
Obvious exits: -E

< 822h/822H 236v/236V Pos: standing >
You quickly scan the area.
A grub who is close by to your north.
A scarab beetle who is close by to your north.
A baby goblin who is close by to your north.
A scarab beetle who is a brief walk away to your north.
A huge warg who is a brief walk away to your north.
An elite goblin guard who is a brief walk away to your north.
A huge warg who is a brief walk away to your north.
An elite goblin guard who is a brief walk away to your north.
A huge warg who is a brief walk away to your north.
An elite goblin guard who is a brief walk away to your north.
A goblin commmoner who is close by to your east.
An elite goblin guard who is close by to your south.
A scarab beetle who is close by to your south.

< 822h/822H 236v/236V Pos: standing >
The Intersection of the Lower Road and the Street of the Dead
Obvious exits: -N -W -U
An elite goblin guard wanders the town looking for trouble.(Red Aura)
A scarab beetle is here searching for food.

< 822h/822H 234v/236V Pos: standing >
Along the Street of the Dead
Obvious exits: -N -E -S# -W
A baby goblin sits here bawling its eyes out.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.(Red Aura)
A scarab beetle is here searching for food.

< 822h/822H 232v/236V Pos: standing >
Ok.

< 822h/822H 236v/236V Pos: standing >
The doors is open.
You extend your sights southward.
Entry Hall into the Guards Barracks
Obvious exits: -N -E -S -W

< 822h/822H 236v/236V Pos: standing >
Looks like an exit.
You extend your sights northward.
At the Edge of a Burial Pit
Obvious exits: -N -E -S -W

< 822h/822H 236v/236V Pos: standing >
Entry Hall into the Guards Barracks
Obvious exits: -N -E -S -W

< 822h/822H 234v/236V Pos: standing >
You quickly scan the area.
A baby goblin who is close by to your north.
A huge warg who is close by to your north.
An elite goblin guard who is close by to your north.
A scarab beetle who is close by to your north.
Golgash who is close by to your east.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your east.
An elite goblin guard who is close by to your south.
An elite goblin guard who is close by to your south.
A goblin mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
Olog who is close by to your west.

< 822h/822H 234v/236V Pos: standing >
The door is open.
You extend your sights eastward.
Within Some Barracks
Obvious exits: -E -S -W
Golgash, the captain of the guard stands here training recruits.(Red Aura)
A warrior stands here practicing for battle.(Red Aura)
A warrior stands here practicing for battle.(Red Aura)

< 822h/822H 234v/236V Pos: standing >
The door is open.
You extend your sights westward.
Within Some Barracks
Obvious exits: -E -S -W
a strange blue stone lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[6] A stout cudgel carved from oak wood lies here.
[5] A long steel sword is here in the dirt.
[18] A small bandage rests upon the ground here.
A mercenary stands here practicing his battle moves.(Red Aura)
A mercenary stands here practicing his battle moves.(Red Aura)
Olog, the troll mercenary stands here training goblin recruits.(Red Aura)

< 822h/822H 234v/236V Pos: standing >
Within Some Barracks
Obvious exits: -E -S -W
a strange blue stone lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[6] A stout cudgel carved from oak wood lies here.
[5] A long steel sword is here in the dirt.
[18] A small bandage rests upon the ground here.
A mercenary stands here practicing his battle moves.(Red Aura)
A mercenary stands here practicing his battle moves.(Red Aura)
Olog, the troll mercenary stands here training goblin recruits.(Red Aura)

< 822h/822H 233v/236V Pos: standing >
Looks like an exit.
You extend your sights westward.
Within Some Barracks
Obvious exits: -E -S
[2] A piece of ancient granite is here, having grown stronger over time.
Some vein-covered organs lay here in a bloody heap.
A rare piece of blessed bronze lies here, glowing softly. (magic) (glowing)
A small glimmering shard has been left here. (glowing)
A sparkling piece of metallic glass has been left here. (magic) (glowing)
A small chunk of pure electrum has been left here. (magic) (glowing)
A piece of white wood, twisted strangely, is laying here.
A small pile of coins lies here.
A small bandage rests upon the ground here.
A small bundle of strong, turgid bamboo has been dropped here.

< 822h/822H 234v/236V Pos: standing >
Looks like an exit.
You extend your sights southward.
Within Some Barracks
Obvious exits: -N -W
A fine piece of thick raw leather lies here in the dirt.
A drow-made limestone stud lies here on the ground.
An exquisite bark cloak lies here on the ground.
A well-used hardwood helmet lies here on the ground.
A well-used bark horn lies here on the ground.
An unearthly hardwood platemail lies here on the ground.
A large pearl has been dropped here.
A small glimmering shard has been left here. (glowing)
a strange pink stone lies here.
A small pile of coins lies here.
A small bandage rests upon the ground here.
Some marble dust is scattered about here.
Some padded cloth rests here in a heap.

< 822h/822H 236v/236V Pos: standing >
You get a strange blue stone.

< 822h/822H 236v/236V Pos: standing >
Within Some Barracks
Obvious exits: -E -S
[2] A piece of ancient granite is here, having grown stronger over time.
Some vein-covered organs lay here in a bloody heap.
A rare piece of blessed bronze lies here, glowing softly. (magic) (glowing)
A small glimmering shard has been left here. (glowing)
A sparkling piece of metallic glass has been left here. (magic) (glowing)
A small chunk of pure electrum has been left here. (magic) (glowing)
A piece of white wood, twisted strangely, is laying here.
A small pile of coins lies here.
A small bandage rests upon the ground here.
A small bundle of strong, turgid bamboo has been dropped here.

< 822h/822H 235v/236V Pos: standing >
Looks like an exit.
You extend your sights southward.
Within Some Barracks
Obvious exits: -N -E
A small chunk of marble has been left here.
A fragile clay charm lies here on the ground.
Some exquisite hardwood moccasins from The Town of Moregeeth lie here on the ground.
Some tempered steel lays here on the ground.
A dark, two-dimensional nebula of pitch-black anti-matter floats here. (magic) (humming)
A rare piece of glowing platinum has been foolishly dropped here. (magic) (glowing)
A large iron fragment has been left here.
A small pile of coins lies here.
Some rune-covered silk has been left here. (magic)
A fine piece of tempered iron sits here, glistening.
Some padded cloth rests here in a heap.

< 822h/822H 235v/236V Pos: standing >
A gnome inventor boggles at the concept.

< 822h/822H 235v/236V Pos: standing >
Within Some Barracks
Obvious exits: -N -E
A small chunk of marble has been left here.
A fragile clay charm lies here on the ground.
Some exquisite hardwood moccasins from The Town of Moregeeth lie here on the ground.
Some tempered steel lays here on the ground.
A dark, two-dimensional nebula of pitch-black anti-matter floats here. (magic) (humming)
A rare piece of glowing platinum has been foolishly dropped here. (magic) (glowing)
A large iron fragment has been left here.
A small pile of coins lies here.
Some rune-covered silk has been left here. (magic)
A fine piece of tempered iron sits here, glistening.
Some padded cloth rests here in a heap.
A gnome inventor sneaks in from the north.

< 822h/822H 234v/236V Pos: standing >
Within Some Barracks
Obvious exits: -N -W
A fine piece of thick raw leather lies here in the dirt.
A drow-made limestone stud lies here on the ground.
An exquisite bark cloak lies here on the ground.
A well-used hardwood helmet lies here on the ground.
A well-used bark horn lies here on the ground.
An unearthly hardwood platemail lies here on the ground.
A large pearl has been dropped here.
A small glimmering shard has been left here. (glowing)
a strange pink stone lies here.
A small pile of coins lies here.
A small bandage rests upon the ground here.
Some marble dust is scattered about here.
Some padded cloth rests here in a heap.

< 822h/822H 235v/236V Pos: standing >
Within Some Barracks
Obvious exits: -E -S -W
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[6] A warhammer with a sturdy-looking steel head lies here.
[6] A stout cudgel carved from oak wood lies here.
[5] A long steel sword is here in the dirt.
[18] A small bandage rests upon the ground here.
A mercenary stands here practicing his battle moves.(Red Aura)
A mercenary stands here practicing his battle moves.(Red Aura)
Olog, the troll mercenary stands here training goblin recruits.(Red Aura)
A gnome inventor sneaks in from the south.

< 822h/822H 234v/236V Pos: standing >
Entry Hall into the Guards Barracks
Obvious exits: -N -E -S -W

< 822h/822H 235v/236V Pos: standing >
Within Some Barracks
Obvious exits: -E -S -W
Golgash, the captain of the guard stands here training recruits.(Red Aura)
A warrior stands here practicing for battle.(Red Aura)
A warrior stands here practicing for battle.(Red Aura)

< 822h/822H 234v/236V Pos: standing >
Within Some Barracks
Obvious exits: -S -W
A rare piece of coldsteel gives off a frosty aura. (magic)
A few coins lie scattered here.
A flaming hardwood cord lies here on the ground.
An angelic softwood collar lies here on the ground.

< 822h/822H 235v/236V Pos: standing >
Within Some Barracks
Obvious exits: -N -W
A few coins lie scattered here.
A hardened shard of volcanic rock juts out of the ground here.
A long, thick feather has fallen here.
A gnome inventor sneaks in from the north.

< 822h/822H 234v/236V Pos: standing >
You feel your skin soften and return to normal.
Within Some Barracks
Obvious exits: -N -E
A length of thick bamboo has been left here.
A few coins lie scattered here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[3] a satchel used to hold various items lies here. (magic)
[5] A steel dagger has been tossed aside here.
Some spiked bark claws lie here on the ground.
A boreal hide coif lies here on the ground.
A sparkling hide visor lies here on the ground.
A Goblin (small) (HardCore) stands here.(Red Aura)

< 822h/822H 233v/236V Pos: standing >
Within Some Barracks
Obvious exits: -E -S -W
Golgash, the captain of the guard stands here training recruits.(Red Aura)
A warrior stands here practicing for battle.(Red Aura)
A warrior stands here practicing for battle.(Red Aura)

< 822h/822H 234v/236V Pos: standing >
You feel your skin harden to stone.

< 822h/822H 236v/236V Pos: standing >
Within Some Barracks
Obvious exits: -N -E
A length of thick bamboo has been left here.
A few coins lie scattered here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[3] a satchel used to hold various items lies here. (magic)
[5] A steel dagger has been tossed aside here.
Some spiked bark claws lie here on the ground.
A boreal hide coif lies here on the ground.
A sparkling hide visor lies here on the ground.
A Goblin (small) (HardCore) stands here.(Red Aura)

< 822h/822H 235v/236V Pos: standing >
You snap into visibility.
[Damage: 128 ] A Goblin makes a strange sound but is suddenly very silent as you place the barb of an ancient green wyrm with a strange black stone in his back.
A Goblin is dead! R.I.P.
You receive your share of experience.