The death of [41 Air Magus] Salmine The Empire (Halfling)

in Rugged Hills of the Hearth Valley

from the perspective of [53 Animalist] Vokir La Resistance (Kobold)

<worn as a badge>    a royal badge of Arcium of fire protection [poor] made by Izji
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a platinum-encrusted sapphire eye [superior] (invis)
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn in ear>        a shimmering platinum earring
<worn on face>       a splintered dragon scale
<worn around neck>   a cloak of dragons made by Daweava (magic) (glowing)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body>    a long shadowy mane [88%]             
<worn as quiver>     a snakeskin quiver of regeneration (glowing) [74%]             
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a human-made dragonscale heater shield
<worn around wrist>  the ancestral bracelet of Sevenoaks of evil protection [poor] made by Rethax (magic) [58%]             
<worn around wrist>  some polished endurium bracers (magic) [28%]             
<worn on hands>      the gloves of the storm
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a gleaming platinum ring [superior] (magic)
<held>               a totem coated in slime [superior] (glowing)
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of silk penny loafers (magic)

 
   ^....+...    
  ....^.+....   
 ^....^M+.....  
 ^......+.....  
 ^.^...@+*....  
 .^....*+***..  
 .....**D***..  
  ^...**+****   
   ..***+***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
There is a slight disturbance in the spirit realm here.

< 659h/659H 205v/207V Pos: standing >
Vezz leaves north.
You follow Vezz.

 
   .....+...    
  .^....+....   
 ^....^.+.....  
 ^....^M+.....  
 ^.....@+.....  
 ^.^....+*....  
 .^....*+***..  
  ....**D***.   
   ...**+***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
There is a slight disturbance in the spirit realm here.

< 659h/659H 203v/207V Pos: standing >
Vezz leaves north.
You follow Vezz.

 
   .....+...    
  ......+....   
 ..^....+....^  
 ^....^.+.....  
 ^....^@+.....  
 ^......+.....  
 ^.^....+*....  
  ^....*+***.   
   ...**D***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
A mountaineer walks through here, poised for combat.(Gold Aura)
There is a slight disturbance in the spirit realm here.

< 659h/659H 201v/207V Pos: standing >
Vezz leaves east.
You follow Vezz.

 
   ....+....    
  .....+.....   
 .^....+....^.  
 ....^.+......  
 ....^M@......  
 ......+......  
 .^....+*.....  
  ....*+***..   
   ..**D***.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 200v/207V Pos: standing >
Vezz leaves east.
You follow Vezz.

 
   ...+.....    
  ....+......   
 ^....+....^..  
 ...^.+.......  
 ...^M+@......  
 .....+......D  
 ^....+*......  
  ...*+***...   
   .**D***..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 199v/207V Pos: standing >
Vezz leaves east.
You follow Vezz.

 
   ..+......    
  ...+.......   
 ....+....^...  
 ..^.+........  
 ..^M+.@.....^  
 ....+......D.  
 ....+*.......  
  ..*+***....   
   **D***...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 198v/207V Pos: standing >
Vezz leaves east.
You follow Vezz.

 
   .+.......    
  ..+........   
 ...+....^....  
 .^.+.........  
 .^M+..@....^.  
 ...+......D..  
 ...+*........  
  .*+***.....   
   *D***....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 197v/207V Pos: standing >
Vezz leaves north.
You follow Vezz.

 
   .+.....^M    
  ..+........   
 ...+.........  
 ...+....^....  
 .^.+..@......  
 .^M+.......^.  
 ...+......D..  
  ..+*.......   
   *+***....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 195v/207V Pos: standing >
Vezz leaves north.
You follow Vezz.

 
   .+.....^M    
  ..+.....^M.   
 ...+........^  
 ...+.........  
 ...+..@.^....  
 .^.+.........  
 .^M+.......^.  
  ..+......D.   
   .+*......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 194v/207V Pos: standing >
Vezz leaves north.
You follow Vezz.

 
   .+.....P^    
  ..+.....^M.   
 ...+.....^M..  
 ...+........^  
 ...+..@......  
 ...+....^....  
 .^.+.........  
  ^M+.......^   
   .+......D    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 193v/207V Pos: standing >
Vezz leaves east.
You follow Vezz.

 
   +.....P^.    
  .+.....^M.^   
 ..+.....^M...  
 ..+........^^  
 ..+...@......  
 ..+....^....^  
 ^.+..........  
  M+.......^.   
   +......D.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 192v/207V Pos: standing >
Vezz leaves east.
You follow Vezz.

 
   .....P^.^    
  +.....^M.^.   
 .+.....^M....  
 .+........^^^  
 .+....@......  
 .+....^....^.  
 .+..........M  
  +.......^..   
   ......D..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 191v/207V Pos: standing >
Vezz leaves north.
You follow Vezz.

 
   ++.....^^    
  +.....P^.^.   
 .+.....^M.^..  
 .+.....^M....  
 .+....@...^^^  
 .+...........  
 .+....^....^.  
  +..........   
   .......^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 190v/207V Pos: standing >
Vezz leaves north.
You follow Vezz.

 
   .++++M+++    
  +++.....^^^   
 .+.....P^.^.^  
 .+.....^M.^..  
 .+....@^M....  
 .+........^^^  
 .+...........  
  +....^....^   
   .........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 188v/207V Pos: standing >
Vezz leaves north.
You follow Vezz.

 
   .^...^^^+    
  ..++++M+++.   
 .+++.....^^^.  
 .+.....P^.^.^  
 .+....@^M.^..  
 .+.....^M....  
 .+........^^^  
  +..........   
   ....^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 187v/207V Pos: standing >
Vezz leaves north.
You follow Vezz.

 
   *..^..M^M    
  *.^...^^^+^   
 *..++++M+++..  
 .+++.....^^^.  
 .+....@P^.^.^  
 .+.....^M.^..  
 .+.....^M....  
  +........^^   
   .........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the east. (magic)
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 186v/207V Pos: standing >
Oof! Vezz bumps into a greyish stone wall...

< 659h/659H 187v/207V Pos: standing >
Vezz leaves south.
You follow Vezz.

 
   .^...^^^+    
  ..++++M+++.   
 .+++.....^^^.  
 .+.....P^.^.^  
 .+....@^M.^..  
 .+.....^M....  
 .+........^^^  
  +..........   
   ....^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 189v/207V Pos: standing >
Vezz leaves east.
You follow Vezz.

 
   ^...^^^+^    
  .++++M+++..   
 +++.....^^^.^  
 +.....P^.^.^^  
 +.....@M.^..M  
 +.....^M.....  
 +........^^^.  
  ...........   
   ...^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the north. (magic)
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 187v/207V Pos: standing >
Oof! Vezz bumps into a greyish stone wall...

< 659h/659H 189v/207V Pos: standing >
Vezz leaves east.
You follow Vezz.

 
   ...^^^+^^    
  ++++M+++..^   
 ++.....^^^.^.  
 .....P^.^.^^^  
 .....^@.^..M.  
 .....^M.....^  
 ........^^^..  
  ...........   
   ..^....^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)

< 659h/659H 188v/207V Pos: standing >
Vezz leaves north.
You follow Vezz.

 
   .^..M^+^M    
  ^...^^^+^^M   
 .++++M+++..^^  
 ++.....^^^.^.  
 .....P@.^.^^^  
 .....^M.^..M.  
 .....^M.....^  
  .......^^^.   
   .........    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west. (magic)
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 659h/659H 187v/207V Pos: standing >
Oof! Vezz bumps into a greyish stone wall...

< 659h/659H 187v/207V Pos: standing >
A gnomish grenadier enters from the south.
A gnomish grenadier enters from the south.
Your forefathers manifest themselves in an attempt to protect you!
You dodge a bash from a gnomish grenadier, who loses his balance and falls.
You snap into visibility.
[Damage:  1 ] A gnomish grenadier suffers from contact with the aura about you.
[Damage:  1 ] A gnomish grenadier shivers from the unnatural cold as he hits you!
A gnomish grenadier attacks you. [1 hits]

< 649h/659H 188v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: gnome ass EP: few scratches >
 Your forefathers manifest themselves in an attempt to protect you!
You dodge a bash from a gnomish grenadier, who loses his balance and falls.
[Damage:  1 ] A gnomish grenadier suffers from contact with the aura about you.
[Damage:  1 ] A gnomish grenadier shivers from the unnatural cold as he hits you!
A gnomish grenadier attacks you. [1 hits]

< 646h/659H 188v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: gnome ass EP: few scratches >
 Vezz leaves north.

< 646h/659H 188v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: gnome ass EP: few scratches >
 You attempt to flee...
 
   ...^^^+^^    
  +++++M++..^   
 ++.....^^^.^.  
 .....PM.^.^^^  
 .....^@.^..M.  
 .....^M.....^  
 ........^^^..  
  ...........   
   ..^....^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
You flee southward!

< 646h/659H 160v/207V Pos: standing >
 
   ..^^^+^^M    
  ++++M++..^^   
 +.....^^^.^.^  
 ....PM.^.^^^^  
 ....^.@^.M^.^  
 ....^M.....^^  
 .......^^^..^  
  ...........   
   .^....^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 648h/659H 163v/207V Pos: standing >
 
   ^..M^+^M^    
  ...^^^+^^M^   
 +++++M++..^^^  
 +.....^^^.^.^  
 ....PM@^.^^^^  
 ....^..^.M^.^  
 ....^M.....^^  
  ......^^^..   
   .........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 649h/659H 163v/207V Pos: standing >
 
   M^M^^+^M^    
  .^..M^+^M^.   
 ^...^^^+^^M^.  
 +++++M++..^^^  
 +.....@^^.^.^  
 ....PM.^.^^^^  
 ....^..^.M^.^  
  ...^M.....^   
   .....^^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A green iguana walks across the ground here, slowly peering about.

< 650h/659H 162v/207V Pos: standing >
 
   .M^M^^+^M    
  ..^..M^+^M^   
 .^...^^^+^^M^  
 .+++++M++..^^  
 ++....@^^^.^.  
 .....PM.^.^^^  
 .....^..^.M^.  
  ....^^M....   
   ......^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 651h/659H 164v/207V Pos: standing >
 
   *.M^M^^+^    
  *..^..M^+^M   
 *.^...^^^+^^M  
 ..+++++M++..^  
 +++...@.^^^.^  
 +.....PM.^.^^  
 +.....^..^.M^  
  .....^^M...   
   .......^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 652h/659H 164v/207V Pos: standing >
 
   ..^..M^+^    
  .^...^^^+^^   
 ..+++++M++..^  
 +++.....^^^.^  
 +.....@M.^.^^  
 +.....^..^.M^  
 +.....^^M....  
  ........^^^   
   .........    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the south. (magic)
A few glimmers sparkle in the earth here.
Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting an air elemental.(Red Aura)
An air elemental crouches in mid-air here, fighting Vezz. (minion) 
An air elemental crouches in mid-air here, fighting Vezz. (minion) 
An air elemental crouches in mid-air here, fighting Vezz. (minion) 
A Halfling (small) Legionary of The Empire stands here.(Gold Aura)
A Halfling (small) Legionary of The Empire stands here.(Gold Aura)
A Halfling (small) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Halfling (small) Legionary of The Empire stands here.(Gold Aura)

< 653h/659H 162v/207V Pos: standing >
An air elemental is mortally wounded, and will die soon, if not aided.
The gash opened up by Vezz's whip fatally wounds an air elemental.
An air elemental is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an air elemental.
An air elemental vanishes into thin air.
An air elemental stops following a Halfling.

< 653h/659H 163v/207V Pos: standing >
A Halfling gives an order to his followers.

< 654h/659H 164v/207V Pos: standing >
An air elemental attacks Vezz. [0 hits]
An air elemental attacks Vezz. [0 hits]
You do not see that item here.

< 655h/659H 166v/207V Pos: standing >
Saving Vokir.

< 655h/659H 167v/207V Pos: standing >
You start chanting...
You snap into visibility.

< 656h/659H 168v/207V Pos: standing >
You complete your spell...
A scathing gust of wind is released from your fingertips.
[Damage: 219 ] An air elemental gasps in pain as your scathing wind burns flesh from its body.
Your spell flows around an air elemental, leaving it unharmed!
[Damage: 236 ] A Halfling only has time to draw a single breath before your scathing wind ends it all.
Upon being struck, a Halfling disappears into thin air.
A Halfling stops following a Halfling.
[Damage: 218 ] A Halfling only has time to draw a single breath before your scathing wind ends it all.
Upon being struck, a Halfling disappears into thin air.
A Halfling stops following a Halfling.
[Damage: 60 ] A Halfling gasps in pain as your scathing wind burns flesh from his body.
[Damage: 228 ] A Halfling only has time to draw a single breath before your scathing wind ends it all.
Upon being struck, a Halfling disappears into thin air.
A Halfling stops following a Halfling.
A Halfling attacks you. [0 hits]

< 658h/659H 172v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 An air elemental rises to its feet.
You snap into visibility.
You attack a Halfling. [0 hits]

< 658h/659H 173v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 A greyish stone wall crumbles to dust and blows away.

< 658h/659H 173v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 An air elemental rises to its feet.
An air elemental attacks Vezz. [0 hits]
Vezz leaps over an air elemental's attack.
An air elemental suddenly appears a bit confused!
An air elemental attacks Vezz. [1 hits]

< 658h/659H 173v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 A Halfling avoids being bashed by Vezz, who loses his balance and falls.

< 658h/659H 173v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 You snap into visibility.
You attack a Halfling. [0 hits]
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 658h/659H 173v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 You snap into visibility.
A Halfling attacks you. [0 hits]

< 658h/659H 173v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
You point at a Halfling.
[Damage: 137 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 658h/659H 173v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 An air elemental suddenly appears a bit confused!
An air elemental shivers as it hits Vezz.
An air elemental attacks Vezz. [1 hits]
An air elemental shivers as it hits Vezz.
An air elemental shivers as it hits Vezz.
An air elemental shivers as it hits Vezz.
An air elemental attacks Vezz. [3 hits]

< 658h/659H 173v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 You start chanting...

< 658h/659H 173v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 Vezz attacks an air elemental. [3 hits]

< 658h/659H 173v/207V Pos: standing >
< T: Vokir TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
You point at a Halfling.
[Damage: 138 ] Your iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling's high quality mining pick freezes and shatters into million pieces from the intense cold!
A Halfling's devil crown of Bar'zuul freezes and shatters into million pieces from the intense cold!
A Halfling's sapphire earring freezes and shatters into million pieces from the intense cold!
A Halfling makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Halfling.
A Halfling makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.