The death of [41 Air Magus] Salmine The Empire (Halfling)

in Rugged Hills of the Hearth Valley

from the perspective of [50 Swordsman] Vezz La Resistance (Thri-Kreen)

<worn on head>       the crown of the blizzard king (magic) (glowing)
<worn on eyes>       some red-tinted sunglasses of power [75%]             
<worn on face>       a stony granite face (magic) (glowing)
<worn around neck>   a pendant of fire [79%]             
<worn around neck>   a hangman's noose [poor]
<worn about body>    a cloak of werewolf fur [57%]             
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of fresh blood [superior] [68%]             
<worn on belt buckle>a longsword named 'the Answerer' of constitution (magic) (glowing)
<worn on arms>       some scintillating sleeves [poor] (magic)
<worn on lower arms> some frost-rimed dragonscale vambraces from Shady Grove [40%]             
<held as shield>     the shield of the earthwyrm (magic) [73%]             
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on lower wrist>the writhing serpent of miracles of endurance
<worn on lower wrist>a bracelet of purple mist [58%]             
<worn on hands>      obsidian gauntlets [superior] [73%]             
<worn on lower hands>a pair of silverish githyanki gauntlets [superior] (magic) [70%]             
<primary weapon>     a barbed whip dubbed 'Cometstrike' (magic) [76%]             
<secondary weapon>   a bloodblade called 'Lifereaver' (magic) (humming)
<third weapon>       a wicked waraxe covered in runes [poor] (magic) [68%]             
<worn on legs>       a pair of blued steel greaves (magic)

 ^....^M+.....  
 ^.....@+.....  
 ^.^...P+*....  
 .^....*+***..  
  ....**D***.   
   ...**+***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the south.

< 734h/734H 178v/182V Pos: standing >
 
   .....+...    
  ......+....   
 ..^....+....^  
 ^....^.+.....  
 ^....^@+.....  
 ^.....P+.....  
 ^.^....+*....  
  ^....*+***.   
   ...**D***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.(Gold Aura)
Vokir enters from the south.

< 734h/734H 176v/182V Pos: standing >
 
   ....+....    
  .....+.....   
 .^....+....^.  
 ....^.+......  
 ....^P@......  
 ......+......  
 .^....+*.....  
  ....*+***..   
   ..**D***.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Vokir enters from the west.

< 734h/734H 175v/182V Pos: standing >
 
   ...+.....    
  ....+......   
 ^....+....^..  
 ...^.+.......  
 ...^MP@......  
 .....+......D  
 ^....+*......  
  ...*+***...   
   .**D***..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the west.

< 734h/734H 175v/182V Pos: standing >
 
   ..+......    
  ...+.......   
 ....+....^...  
 ..^.+........  
 ..^M+P@.....^  
 ....+......D.  
 ....+*.......  
  ..*+***....   
   **D***...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the west.

< 734h/734H 174v/182V Pos: standing >
 
   .+.......    
  ..+........   
 ...+....^....  
 .^.+.........  
 .^M+.P@....^.  
 ...+......D..  
 ...+*........  
  .*+***.....   
   *D***....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the west.

< 734h/734H 173v/182V Pos: standing >
 
   .+.....^M    
  ..+........   
 ...+.........  
 ...+....^....  
 .^.+..@......  
 .^M+..P....^.  
 ...+......D..  
  ..+*.......   
   *+***....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the south.

< 734h/734H 171v/182V Pos: standing >
 
   .+.....^M    
  ..+.....^M.   
 ...+........^  
 ...+.........  
 ...+..@.^....  
 .^.+..P......  
 .^M+.......^.  
  ..+......D.   
   .+*......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the south.

< 734h/734H 170v/182V Pos: standing >
 
   .+.....P^    
  ..+.....^M.   
 ...+.....^M..  
 ...+........^  
 ...+..@......  
 ...+..P.^....  
 .^.+.........  
  ^M+.......^   
   .+......D    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the south.

< 734h/734H 169v/182V Pos: standing >
 
   +.....P^.    
  .+.....^M.^   
 ..+.....^M...  
 ..+........^^  
 ..+..P@......  
 ..+....^....^  
 ^.+..........  
  M+.......^.   
   +......D.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the west.

< 734h/734H 169v/182V Pos: standing >
 
   .....P^.^    
  +.....^M.^.   
 .+.....^M....  
 .+........^^^  
 .+...P@......  
 .+....^....^.  
 .+..........M  
  +.......^..   
   ......D..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the west.

< 734h/734H 167v/182V Pos: standing >
 
   ++.....^^    
  +.....P^.^.   
 .+.....^M.^..  
 .+.....^M....  
 .+....@...^^^  
 .+....P......  
 .+....^....^.  
  +..........   
   .......^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the south.

< 734h/734H 167v/182V Pos: standing >
 
   .++++M+++    
  +++.....^^^   
 .+.....P^.^.^  
 .+.....^M.^..  
 .+....@^M....  
 .+....P...^^^  
 .+...........  
  +....^....^   
   .........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the south.

< 734h/734H 166v/182V Pos: standing >
 
   .^...^^^+    
  ..++++M+++.   
 .+++.....^^^.  
 .+.....P^.^.^  
 .+....@^M.^..  
 .+....P^M....  
 .+........^^^  
  +..........   
   ....^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the south.

< 734h/734H 165v/182V Pos: standing >
 
   *..^..M^M    
  *.^...^^^+^   
 *..++++M+++..  
 .+++.....^^^.  
 .+....@P^.^.^  
 .+....P^M.^..  
 .+.....^M....  
  +........^^   
   .........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the east. (magic)
Vokir enters from the south.

< 734h/734H 164v/182V Pos: standing >
Oof! You bump into a greyish stone wall...

< 734h/734H 165v/182V Pos: standing >
Bash who?

< 734h/734H 168v/182V Pos: standing >
 
   .^...^^^+    
  ..++++M+++.   
 .+++.....^^^.  
 .+....PP^.^.^  
 .+....@^M.^..  
 .+.....^M....  
 .+........^^^  
  +..........   
   ....^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Vokir enters from the north.

< 734h/734H 168v/182V Pos: standing >
 
   ^...^^^+^    
  .++++M+++..   
 +++.....^^^.^  
 +.....P^.^.^^  
 +....P@M.^..M  
 +.....^M.....  
 +........^^^.  
  ...........   
   ...^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the north. (magic)
Vokir enters from the west.

< 734h/734H 167v/182V Pos: standing >
Oof! You bump into a greyish stone wall...

< 734h/734H 169v/182V Pos: standing >
 
   ...^^^+^^    
  ++++M+++..^   
 ++.....^^^.^.  
 .....P^.^.^^^  
 .....P@.^..M.  
 .....^M.....^  
 ........^^^..  
  ...........   
   ..^....^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)
Vokir enters from the west.

< 734h/734H 168v/182V Pos: standing >
 
   .^..M^+^M    
  ^...^^^+^^M   
 .++++M+++..^^  
 ++.....^^^.^.  
 .....P@.^.^^^  
 .....^P.^..M.  
 .....^M.....^  
  .......^^^.   
   .........    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west. (magic)
Vokir enters from the south.

< 734h/734H 167v/182V Pos: standing >
Oof! You bump into a greyish stone wall...

< 734h/734H 168v/182V Pos: standing >
A gnomish grenadier enters from the south.
A gnomish grenadier enters from the south.
A spectre of something long gone rises over Vokir in a foreboding mist.
Vokir avoids being bashed by a gnomish grenadier, who loses his balance and falls.
Vokir snaps into visibility.
A gnomish grenadier's punch wounds Vokir.
A gnomish grenadier suffers from contact with the aura about Vokir.
A gnomish grenadier shivers as he hits Vokir.
Vokir dodges a gnomish grenadier's attack.

< 734h/734H 169v/182V Pos: standing >
A spectre of something long gone rises over Vokir in a foreboding mist.
Vokir avoids being bashed by a gnomish grenadier, who loses his balance and falls.
A gnomish grenadier misses Vokir.
A gnomish grenadier's punch grazes Vokir.
A gnomish grenadier suffers from contact with the aura about Vokir.
A gnomish grenadier shivers as he hits Vokir.

< 734h/734H 169v/182V Pos: standing >
 
   .M^M^^+^M    
  ..^..M^+^M^   
 .^...^^^+^^M^  
 .+++++M++..^^  
 ++....@^^^.^.  
 .....PP.^.^^^  
 .....^..^..M.  
  ....^M.....   
   ......^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 734h/734H 168v/182V Pos: standing >
 
   *.M^M^^+^    
  *..^..M^+^M   
 *.^...^^^+^^M  
 ..+++++M++..^  
 +++...@.^^^.^  
 +.....PP.^.^^  
 +.....^..^..M  
  .....^M....   
   .......^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 734h/734H 167v/182V Pos: standing >
 
   ..^..M^+^    
  .^...^^^+^^   
 ..+++++M++..^  
 +++.....^^^.^  
 +.....@P.^.^^  
 +.....^..^..M  
 +.....^M.....  
  ........^^^   
   .........    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the south. (magic)
A greyish stone wall is here to the west. (magic)
A few glimmers sparkle in the earth here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A Halfling (small) Legionary of The Empire stands here.(Gold Aura)
A Halfling (small) Legionary of The Empire stands here.(Gold Aura)
A Halfling (small) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Halfling (small) Legionary of The Empire stands here.(Gold Aura)
A Halfling (small) Legionary of The Empire stands here.(Gold Aura)

< 734h/734H 168v/182V Pos: standing >
A Halfling gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 734h/734H 170v/182V Pos: standing >
< T: Vezz TP: sta TC:excellent E: air kne EP: excellent >
 You are fighting something else! Nevertheless, you attempt the bash...
[Damage:  4 ] Upon being struck, a Halfling disappears into thin air.
A Halfling stops following a Halfling.

< 734h/734H 171v/182V Pos: standing >
< T: Vezz TP: sta TC:excellent E: air kne EP: excellent >
 [Damage: 25 ] Your powerful whip strikes an air elemental.
[Damage:  8 ] Your fine slash wounds an air elemental.
[Damage: 23 ] Your powerful slash strikes an air elemental.
[Damage: 11 ] Your impressive slash strikes an air elemental.
[Damage: 14 ] Your whip strikes an air elemental.
[Damage: 30 ] Your whip strikes an air elemental hard.
[Damage: 11 ] Your impressive slash strikes an air elemental.
[Damage:  8 ] Your slash strikes an air elemental.
[Damage: 26 ] Your powerful slash strikes an air elemental very hard.
[Damage: 30 ] Your powerful whip strikes an air elemental very hard.
[Damage: 25 ] Your powerful slash strikes an air elemental very hard.

< 734h/734H 171v/182V Pos: standing >
< T: Vezz TP: sta TC:excellent E: air kne EP:  nasty wounds >
 A greyish stone wall crumbles to dust and blows away.

< 734h/734H 171v/182V Pos: standing >
< T: Vezz TP: sta TC:excellent E: air kne EP:  nasty wounds >
 Vokir enters from the north.

< 734h/734H 171v/182V Pos: standing >
< T: Vezz TP: sta TC:excellent E: air kne EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 11 ] Your impressive whip strikes an air elemental.
[Damage: 23 ] Your powerful slash seriously wounds an air elemental.
[Damage: 26 ] Your powerful slash seriously wounds an air elemental.
[Damage: 22 ] Your slash enshrouds an air elemental in a mist of blood.
[Damage: 10 ] Your impressive whip seriously wounds an air elemental.
[Damage: 11 ] Your impressive whip seriously wounds an air elemental.
[Damage: 11 ] Your impressive slash enshrouds an air elemental in a mist of blood.
[Damage: 11 ] Your impressive slash enshrouds an air elemental in a mist of blood.
[Damage: 19 ] Your impressive slash hits an air elemental.
An air elemental is mortally wounded, and will die soon, if not aided.
[Damage: 26 ] The crack of your whip is the last thing an air elemental hears before death.
An air elemental is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an air elemental.
An air elemental vanishes into thin air.
An air elemental stops following a Halfling.

< 734h/734H 171v/182V Pos: standing >
A Halfling gives an order to his followers.

< 734h/734H 171v/182V Pos: standing >
Vokir starts casting an offensive spell.
Vokir snaps into visibility.

< 734h/734H 175v/182V Pos: standing >
Vokir completes his spell...
Vokir utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Vokir's fingertips!
The scathing gust of wind hits an air elemental, burning flesh from its body.
Vokir's spell flows around an air elemental, leaving it unharmed!
Flesh falls off in layers as a scathing gust of wind sent by Vokir terminates the life of a Halfling.
Upon being struck, a Halfling disappears into thin air.
A Halfling stops following a Halfling.
Flesh falls off in layers as a scathing gust of wind sent by Vokir terminates the life of a Halfling.
Upon being struck, a Halfling disappears into thin air.
A Halfling stops following a Halfling.
The scathing gust of wind hits a Halfling, burning flesh from his body.
Flesh falls off in layers as a scathing gust of wind sent by Vokir terminates the life of a Halfling.
Upon being struck, a Halfling disappears into thin air.
A Halfling stops following a Halfling.
Vokir dodges a Halfling's attack.
A Halfling misses Vokir.

< 734h/734H 181v/182V Pos: standing >
An air elemental rises to its feet.
A Halfling dodges Vokir's attack.
A Halfling dodges Vokir's attack.
Vokir snaps into visibility.

< 734h/734H 182v/182V Pos: standing >
Bash who?

< 734h/734H 182v/182V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
 
   ..^..M^+^    
  .^...^^^+^^   
 ..+++++M++..^  
 +++.....^^^.^  
 +.....@M.^.^^  
 +.....^..^..^  
 +.....^^M..M.  
  ........^^^   
   .........    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A greyish stone wall is here to the east. (magic)
A few glimmers sparkle in the earth here.
*Vokir (Kobold)(small) stands in mid-air here, fighting a Halfling.(Red Aura)
An air elemental stands in mid-air here, fighting YOU! (minion) 
An air elemental crouches in mid-air here, fighting YOU! (minion) 
A Halfling (small) Legionary of The Empire stands in mid-air here, fighting Vokir.(Gold Aura)

< 734h/734H 182v/182V Pos: standing >
 
   ..^..M^+^    
  .^...^^^+^^   
 ..+++++M++..^  
 +++.....^^^.^  
 +.....@M.^.^^  
 +.....^..^..^  
 +.....^^M..M.  
  ........^^^   
   .........    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A greyish stone wall is here to the east. (magic)
A few glimmers sparkle in the earth here.
*Vokir (Kobold)(small) stands in mid-air here, fighting a Halfling.(Red Aura)
An air elemental stands in mid-air here, fighting YOU! (minion) 
An air elemental crouches in mid-air here, fighting YOU! (minion) 
A Halfling (small) Legionary of The Empire stands in mid-air here, fighting Vokir.(Gold Aura)

< 734h/734H 182v/182V Pos: standing >
An air elemental rises to its feet.
You leap into the air, avoiding an air elemental's attack.
You dodge an air elemental's vicious attack.
An air elemental suddenly appears a bit confused!
You watch in glee as an air elemental looks dazzled.
An air elemental's feeble crush grazes you.
 
   ..^..M^+^    
  .^...^^^+^^   
 ..+++++M++..^  
 +++.....^^^.^  
 +.....@M.^.^^  
 +.....^..^..^  
 +.....^^M..M.  
  ........^^^   
   .........    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A greyish stone wall is here to the east. (magic)
A few glimmers sparkle in the earth here.
*Vokir (Kobold)(small) stands in mid-air here, fighting a Halfling.(Red Aura)
An air elemental stands in mid-air here, fighting YOU! (minion) 
An air elemental stands in mid-air here, fighting YOU! (minion) 
A Halfling (small) Legionary of The Empire stands in mid-air here, fighting Vokir.(Gold Aura)

< 733h/734H 182v/182V Pos: standing >
< T: Vezz TP: sta TC:few scratches E: air sta EP:  nasty wounds >
 You are already standing.

< 733h/734H 182v/182V Pos: standing >
< T: Vezz TP: sta TC:few scratches E: air sta EP:  nasty wounds >
 You are fighting something else! Nevertheless, you attempt the bash...
As a Halfling avoids your bash, you topple over and fall to the ground.

< 733h/734H 182v/182V Pos: kneeling >
< T: Vezz TP: kne TC:few scratches E: air sta EP:  nasty wounds >
 A Halfling dodges Vokir's attack.
Vokir misses a Halfling.
Vokir snaps into visibility.
Vokir grasps his totem tightly, and begins communing with the spirits.
Vokir starts casting an offensive spell.

< 734h/734H 182v/182V Pos: kneeling >
< T: Vezz TP: kne TC:excellent E: air sta EP:  nasty wounds >
 Vokir dodges a Halfling's attack.
Vokir dodges a Halfling's attack.
Vokir snaps into visibility.

< 734h/734H 182v/182V Pos: kneeling >
< T: Vezz TP: kne TC:excellent E: air sta EP:  nasty wounds >
 Vokir snaps into visibility.
Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Halfling.
Vokir's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 734h/734H 182v/182V Pos: kneeling >
< T: Vezz TP: kne TC:excellent E: air sta EP:  nasty wounds >
 You block an air elemental's lunge at you.
An air elemental suddenly appears a bit confused!
You watch in glee as an air elemental looks dazzled.
An air elemental's fine crush wounds you.
[Damage:  5 ] An air elemental shivers from the unnatural cold as it hits you!
An air elemental misses you.
You expertly block an air elemental's lunge at you.
An air elemental's crush grazes you.
[Damage:  2 ] An air elemental shivers from the unnatural cold as it hits you!
You block an air elemental's lunge at you.
You block an air elemental's lunge at you.
An air elemental's decent crush grazes you.
[Damage:  2 ] An air elemental shivers from the unnatural cold as it hits you!
An air elemental's weak crush grazes you.
[Damage:  1 ] An air elemental shivers from the unnatural cold as it hits you!

< 712h/734H 182v/182V Pos: kneeling >
< T: Vezz TP: kne TC:few scratches E: air sta EP:  nasty wounds >
 Vokir starts casting an offensive spell.

< 712h/734H 182v/182V Pos: kneeling >
< T: Vezz TP: kne TC:few scratches E: air sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 22 ] Your powerful whip seriously wounds an air elemental.
[Damage:  6 ] Your fine slash strikes an air elemental.
[Damage: 16 ] Your impressive slash strikes an air elemental very hard.

< 712h/734H 182v/182V Pos: kneeling >
< T: Vezz TP: kne TC:few scratches E: air sta EP: pretty hurt >
 Vokir snaps into visibility.
Vokir completes his spell...
Vokir utters the words 'abrauztg gpahhzfuio uqzbarr'
Vokir points at a Halfling.
The force of Vokir's iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling's high quality mining pick freezes and shatters into million pieces from the intense cold!
A Halfling's devil crown of Bar'zuul freezes and shatters into million pieces from the intense cold!
A Halfling's sapphire earring freezes and shatters into million pieces from the intense cold!
A Halfling makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Halfling.
A Halfling makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.