The death of [ 1 Sorcerer] Premo (Human)

in The Ogre's Foot Inn

from the perspective of [ 1 Sorcerer] Premo (Human)


   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly evil)
  *The Trakkia Mountains                         (slightly evil)
   The Ethereal Plane                            (slightly evil)
  *The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly good)
   Ruined Temple of Tezcatlipoca                 (evil)
   The Astral Plane                              (slightly good)
   Jotunheim                                     (good)
   The Transparent Tower                         (good)
  *Krethik Keep                                  (very good)
   Temple of the Earth                           (slightly evil)
  *Sea Kingdom                                   (good)
   Plane of Earth                                (evil)
   Sevenoaks                                     (good)
   The Keep of Evil                              (slightly good)
  *The Forgotten Mansion                         (pure good)
  *Domain of Lost Souls                          (evil)
  *The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (very evil)
  *Valley of the Snow Ogres                      (evil)
  *The Great Shaboath                            (slightly good)
   The Tempest Court                             (slightly evil)
  *Pit of Dragons                                (slightly evil)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (good)
  *The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
  *Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   Tiamat                                        (good)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (pure good)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (slightly good)
  *Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (slightly good)
  *Ny'Neth's Stronghold Continued                (good)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
  *Castle Ravenloft                              (very good)

* = already completed this boot.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
Autosaving...

< 31h/31H 121v/121V Pos: standing >
Hint: Type "score" to get some information about your character.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 121v/121V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Bands of magic armor wrap around you!
You suddenly feel blessed!
You fly through the air, free as a bird!
You feel your skin harden to stone.
You feel your heart start to race REAL FAST!
You feel stronger.
You feel more agile.
You feel more dexterous.
Your skin gains the texture and toughness of bark.
You begin to heal faster.
You feel protective spirits watching over you.

Enjoy your blessings.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Autosaving...

< 31h/31H 121v/121V Pos: standing >
A haze of magical energies fall from the heavens, engulfing all that you see.&LAs they subside, you feel refreshed...
All your maladies are washed away...
You have been fully restored by someone!

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 31h/31H 121v/121V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 31h/31H 121v/121V Pos: standing >
Autosaving...

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
You feel your skin soften and return to normal.

< 31h/31H 121v/121V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Voff floats in from below.

< 31h/31H 121v/121V Pos: standing >
The innkeeper stores Voff's stuff in the safe and shows him to his room.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
Drok has entered the game.

< 31h/31H 121v/121V Pos: standing >
Drok trots down.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Drok trots in from below.

< 31h/31H 121v/121V Pos: standing >
The innkeeper stores Drok's stuff in the safe and shows him to his room.

< 31h/31H 121v/121V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Vofli enters from below.

< 31h/31H 121v/121V Pos: standing >
The innkeeper stores Vofli's stuff in the safe and shows him to his room.

< 31h/31H 121v/121V Pos: standing >
Voff has entered the game.

< 31h/31H 121v/121V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 31h/31H 121v/121V Pos: standing >
Voff floats down.

< 31h/31H 121v/121V Pos: standing >
Voff floats in from below.

< 31h/31H 121v/121V Pos: standing >
The innkeeper stores Voff's stuff in the safe and shows him to his room.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Autosaving...

< 31h/31H 121v/121V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 31h/31H 121v/121V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A beautiful pegasus looks vitalized.

< 31h/31H 121v/121V Pos: standing >
Autosaving...

< 31h/31H 121v/121V Pos: standing >
Poom has entered the game.

< 31h/31H 121v/121V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 31h/31H 121v/121V Pos: standing >
The innkeeper stores Poom's stuff in the safe and shows him to his room.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 31h/31H 121v/121V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Vofli has entered the game.

< 31h/31H 121v/121V Pos: standing >
Vofli leaves down.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The world speeds up around you.

< 31h/31H 121v/121V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Autosaving...

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 121v/121V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Autosaving...

< 31h/31H 121v/121V Pos: standing >
You feel less protected.

< 31h/31H 121v/121V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Autosaving...

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
Your skin loses its barklike texture.

< 31h/31H 121v/121V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 121v/121V Pos: standing >
Poom has entered the game.

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 31h/31H 121v/121V Pos: standing >
The innkeeper stores Poom's stuff in the safe and shows him to his room.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Autosaving...

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 31h/31H 121v/121V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 31h/31H 121v/121V Pos: standing >
You feel less righteous.
You feel less righteous.

< 31h/31H 121v/121V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 31h/31H 121v/121V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 31h/31H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 31h/31H 121v/121V Pos: standing >
Autosaving...

< 31h/31H 121v/121V Pos: standing >
Poom has entered the game.

< 31h/31H 121v/121V Pos: standing >
The innkeeper stores Poom's stuff in the safe and shows him to his room.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 31h/31H 121v/121V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 31h/31H 121v/121V Pos: standing >

< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 31h/31H 121v/121V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back, RIP...